Recently I've attempted to create 'custom' fields, by simply opening existing fields in Browedit (tried 586 and 620) and saving them as a different file.
However, after having added all the necessary information in the client & server files, I receive texture glitches when rotating on the map and sometimes black areas in the distant when not at the map border.
These issues don't occur on the original maps, so my reasoning is that it's due to something in Browedit that I'm probably doing wrong.
Taking an extreme example of a certain angle from one of my duplicated maps (no I really didn't Photoshop this):
Two rotation further it's green and in other angles the texture has all lines through it and just looks horrible.
Another detail, the original map is pay_fild09, might be nice to know. I have this issue on 5 other maps, it just isn't equally horrible on each of them, just took out one example.
Toggling off lightmap doesn't make much of a difference either, and I wouldn't like emergency fixes such as those anyway as they don't fix the issue, but merely mask it.
So how to prevent this from happening or better even, how to solve this issue?
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Tranquility
Hello everyone,
Recently I've attempted to create 'custom' fields, by simply opening existing fields in Browedit (tried 586 and 620) and saving them as a different file.
However, after having added all the necessary information in the client & server files, I receive texture glitches when rotating on the map and sometimes black areas in the distant when not at the map border.
These issues don't occur on the original maps, so my reasoning is that it's due to something in Browedit that I'm probably doing wrong.
Taking an extreme example of a certain angle from one of my duplicated maps (no I really didn't Photoshop this):
Two rotation further it's green and in other angles the texture has all lines through it and just looks horrible.
Another detail, the original map is pay_fild09, might be nice to know. I have this issue on 5 other maps, it just isn't equally horrible on each of them, just took out one example.
Toggling off lightmap doesn't make much of a difference either, and I wouldn't like emergency fixes such as those anyway as they don't fix the issue, but merely mask it.
So how to prevent this from happening or better even, how to solve this issue?
Thanks in advance,
Tranquility
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