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Acid demonstration and FE


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Posted (edited)

Hello! just wanna ask how to lower max hit of AD. currently AD does 10 hits I want to lower it to 5 or 6 hits.
as well as how to lower there damages?.. thank you!

Edited by kitty14

4 answers to this question

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Posted (edited)

in battle.c

i would recommand to lower 7 to 5 or 4, but if you want it to do less damages on full vit just take the /100 and make it like /150

in this line:  md.damage = 7 * ((atk.damage/skill_lv + matk.damage/skill_lv) * tstatus->vit / 100 );

 

and for the number of hits, i dont really know that

	case CR_ACIDDEMONSTRATION:
#ifdef RENEWAL
		// Official Renewal formula [helvetica]
		// damage = 7 * ((atk + matk)/skill level) * (target vit/100)
		// skill is a "forced neutral" type skill, it benefits from weapon element but final damage
		// 	is considered "neutral" for purposes of resistances
		{
			struct Damage atk = battle_calc_weapon_attack(src, target, skill_id, skill_lv, 0);
			struct Damage matk = battle_calc_magic_attack(src, target, skill_id, skill_lv, 0);
			md.damage = 7 * ((atk.damage/skill_lv + matk.damage/skill_lv) * tstatus->vit / 100 );

			// AD benefits from endow/element but damage is forced back to neutral
			md.damage = battle_attr_fix(src, target, md.damage, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv);
		}
Edited by philg666
  • Upvote 1
Posted

any one knows how to lessen the number of hits of AD? is it located in skill_db? please help. thank you!

yes you can adjust the number of hits in skill_db

from

490,9,8,1,-1,0x60,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,misc,0,0x0, CR_ACIDDEMONSTRATION,Acid Demonstration

to

490,9,8,1,-1,0x60,0,10,1:2:3:4:5,yes,0,0,0,misc,0,0x0, CR_ACIDDEMONSTRATION,Acid Demonstration

 

  • Upvote 1

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