kitty14 Posted February 18, 2015 Group: Members Topic Count: 103 Topics Per Day: 0.02 Content Count: 323 Reputation: 4 Joined: 12/09/13 Last Seen: May 9, 2023 Share Posted February 18, 2015 (edited) Hello! just wanna ask how to lower max hit of AD. currently AD does 10 hits I want to lower it to 5 or 6 hits.as well as how to lower there damages?.. thank you! Edited February 21, 2015 by kitty14 Quote Link to comment Share on other sites More sharing options...
kitty14 Posted February 20, 2015 Group: Members Topic Count: 103 Topics Per Day: 0.02 Content Count: 323 Reputation: 4 Joined: 12/09/13 Last Seen: May 9, 2023 Author Share Posted February 20, 2015 bump? Quote Link to comment Share on other sites More sharing options...
kitty14 Posted February 21, 2015 Group: Members Topic Count: 103 Topics Per Day: 0.02 Content Count: 323 Reputation: 4 Joined: 12/09/13 Last Seen: May 9, 2023 Author Share Posted February 21, 2015 any one knows how to lessen the number of hits of AD? is it located in skill_db? please help. thank you! Quote Link to comment Share on other sites More sharing options...
philg666 Posted February 25, 2015 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 35 Reputation: 3 Joined: 11/22/12 Last Seen: September 3, 2020 Share Posted February 25, 2015 (edited) in battle.c i would recommand to lower 7 to 5 or 4, but if you want it to do less damages on full vit just take the /100 and make it like /150 in this line: md.damage = 7 * ((atk.damage/skill_lv + matk.damage/skill_lv) * tstatus->vit / 100 ); and for the number of hits, i dont really know that case CR_ACIDDEMONSTRATION: #ifdef RENEWAL // Official Renewal formula [helvetica] // damage = 7 * ((atk + matk)/skill level) * (target vit/100) // skill is a "forced neutral" type skill, it benefits from weapon element but final damage // is considered "neutral" for purposes of resistances { struct Damage atk = battle_calc_weapon_attack(src, target, skill_id, skill_lv, 0); struct Damage matk = battle_calc_magic_attack(src, target, skill_id, skill_lv, 0); md.damage = 7 * ((atk.damage/skill_lv + matk.damage/skill_lv) * tstatus->vit / 100 ); // AD benefits from endow/element but damage is forced back to neutral md.damage = battle_attr_fix(src, target, md.damage, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv); } Edited February 25, 2015 by philg666 1 Quote Link to comment Share on other sites More sharing options...
Yonko Posted February 26, 2015 Group: Members Topic Count: 166 Topics Per Day: 0.03 Content Count: 789 Reputation: 50 Joined: 04/16/12 Last Seen: July 8, 2022 Share Posted February 26, 2015 any one knows how to lessen the number of hits of AD? is it located in skill_db? please help. thank you! yes you can adjust the number of hits in skill_db from 490,9,8,1,-1,0x60,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,misc,0,0x0, CR_ACIDDEMONSTRATION,Acid Demonstration to 490,9,8,1,-1,0x60,0,10,1:2:3:4:5,yes,0,0,0,misc,0,0x0, CR_ACIDDEMONSTRATION,Acid Demonstration 1 Quote Link to comment Share on other sites More sharing options...
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kitty14
Hello! just wanna ask how to lower max hit of AD. currently AD does 10 hits I want to lower it to 5 or 6 hits.
Edited by kitty14as well as how to lower there damages?.. thank you!
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