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markiez22

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Everything posted by markiez22

  1. Try. http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=4957
  2. how to make NPC rent into 10min??? Super Like Script!
  3. can u give the correct script that no need to edit??? thx script Sounds Good!
  4. No voting sites found . . i try to add but no site found DUMP! can u help me sir!
  5. w0w Now its easy to make Log In screen 100% good Job!
  6. what about BOT POLICE LIKE oldschool RO??? can u give the Link? THX
  7. any script w/ no custom map to add??? thx
  8. have any video to see it 1st?
  9. Tools/config edit Config
  10. w0w its realy great . .
  11. rate 9 can u make that free to all newbie like me! XD
  12. what About neoncube background Music ?
  13. Thx . . for the guides . . . its working for the /idealhostingsolutions.net
  14. prontera,129,166,6 script Socket Master#r1 864,{ mes "["+strnpcinfo(1)+"]"; if (Sex) mes "Hello sir ^0000FF"+strcharinfo(0)+"^000000, how may I help you?"; else mes "Hello lady ^0000FF"+strcharinfo(0)+"^000000, how may I help you?"; next; if (getgmlevel() < 0) set .@menu, select("Enchant:No Thanks"); else { set .@menu, select("Random Enchant Effect:No Thanks:^FF0000Choose Enchant Effect^000000"); if (.@menu == 3) { set .@gmlevel, 1; goto L_EnchantLoc; } } if (.@menu == 2) { mes "["+strnpcinfo(1)+"]"; mes "ok come back again if u want"; close; } if (.@menu == 1) { L_EnchantLoc: mes "["+strnpcinfo(1)+"]"; mes "Select an equipment first, then I'll ask you the ^FF0000Enchantment Type^000000, ^FF0000Class Type^000000 (If necessary), ^0000FFSlot Number^000000, and give you the final ^009900Zeny Cost^000000 for my services."; next; setarray .@position$[1], "Headgear","Armor","Invalid","Invalid","Invalid","Invalid","Invalid","Invalid","Mid-Headgear","Lower-Headgear"; set .@menu$,""; deletearray .@arr; set .@j, 1; for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) { if(getequipisequiped(.@i) && (.@i !=4 ) && (.@i !=5 ) && (.@i !=6 ) && (.@i != 7) && (.@i !=8 ) && (.@i !=3 )) { set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@arr[.@j], .@i; set .@j, .@j + 1; set .@menu$, .@menu$ + ":"; } } if (.@menu$ == "") { mes "["+strnpcinfo(1)+"]"; mes "Errr wait. Oh Sorry but you must have armors equipped to enchant them!"; close; } // Calibrating menu set .@part, select(.@menu$); if (.@arr[.@part] == 1) set .@part, 1; else if (.@arr[.@part] == 2) set .@part, 2; else if (.@arr[.@part] == 9) set .@part, 9; else if (.@arr[.@part] == 10) set .@part, 10; if (.@gmlevel) goto L_SelectSlot; // Selecting Slots L_SelectSlot: set .@slot_num, 1; if ((.@slot_num > 1)) { mes "["+strnpcinfo(1)+"]"; mes "Sorry but you must select a valid slot number."; close; } // Gm Option Select if (.@gmlevel) set .@enchant_type, 1; // Special Specific Enchant Selection if (.@enchant_type == 1) { L_SelectEnc: mes "["+strnpcinfo(1)+"]"; mes "Please now select the specific enchantment. First you choose the class type, then you select the specific enchant."; next; set .@menu$, ""; set .@selected_bonus, 0; if (.@gmlevel) { set .@menu$, .@menu$ + ":^0000FFStr+1^000000"; set .@menu$, .@menu$ + ":^0000FFStr+2^000000"; set .@menu$, .@menu$ + ":^0000FFStr+3^000000"; set .@menu$, .@menu$ + ":^0000FFStr+4^000000"; set .@menu$, .@menu$ + ":^0000FFStr+5^000000"; set .@menu$, .@menu$ + ":^0000FFStr+6^000000"; set .@menu$, .@menu$ + ":^0000FFStr+7^000000"; set .@menu$, .@menu$ + ":^0000FFStr+8^000000"; set .@menu$, .@menu$ + ":^0000FFStr+9^000000"; set .@menu$, .@menu$ + ":^0000FFStr+10^000000"; set .@menu$, .@menu$ + ":^0000FFAgi+1^000000"; set .@menu$, .@menu$ + ":^0000FFAgi+2^000000"; set .@menu$, .@menu$ + ":^0000FFAgi+3^000000"; set .@menu$, .@menu$ + ":^0000FFAgi+4^000000"; set .@menu$, .@menu$ + ":^0000FFAgi+5^000000"; set .@menu$, .@menu$ + ":^0000FFAgi+6^000000"; set .@menu$, .@menu$ + ":^0000FFAgi+7^000000"; set .@menu$, .@menu$ + ":^0000FFAgi+8^000000"; set .@menu$, .@menu$ + ":^0000FFAgi+9^000000"; set .@menu$, .@menu$ + ":^0000FFAgi+10^000000"; set .@menu$, .@menu$ + ":^0000FFVit+1^000000"; set .@menu$, .@menu$ + ":^0000FFVit+2^000000"; set .@menu$, .@menu$ + ":^0000FFVit+3^000000"; set .@menu$, .@menu$ + ":^0000FFVit+4^000000"; set .@menu$, .@menu$ + ":^0000FFVit+5^000000"; set .@menu$, .@menu$ + ":^0000FFVit+6^000000"; set .@menu$, .@menu$ + ":^0000FFVit+7^000000"; set .@menu$, .@menu$ + ":^0000FFVit+8^000000"; set .@menu$, .@menu$ + ":^0000FFVit+9^000000"; set .@menu$, .@menu$ + ":^0000FFVit+10^000000"; set .@menu$, .@menu$ + ":^0000FFInt+1^000000"; set .@menu$, .@menu$ + ":^0000FFInt+2^000000"; set .@menu$, .@menu$ + ":^0000FFInt+3^000000"; set .@menu$, .@menu$ + ":^0000FFInt+4^000000"; set .@menu$, .@menu$ + ":^0000FFInt+5^000000"; set .@menu$, .@menu$ + ":^0000FFInt+6^000000"; set .@menu$, .@menu$ + ":^0000FFInt+7^000000"; set .@menu$, .@menu$ + ":^0000FFInt+8^000000"; set .@menu$, .@menu$ + ":^0000FFInt+9^000000"; set .@menu$, .@menu$ + ":^0000FFInt+10^000000"; set .@menu$, .@menu$ + ":^0000FFDex+1^000000"; set .@menu$, .@menu$ + ":^0000FFDex+2^000000"; set .@menu$, .@menu$ + ":^0000FFDex+3^000000"; set .@menu$, .@menu$ + ":^0000FFDex+4^000000"; set .@menu$, .@menu$ + ":^0000FFDex+5^000000"; set .@menu$, .@menu$ + ":^0000FFDex+6^000000"; set .@menu$, .@menu$ + ":^0000FFDex+7^000000"; set .@menu$, .@menu$ + ":^0000FFDex+8^000000"; set .@menu$, .@menu$ + ":^0000FFDex+9^000000"; set .@menu$, .@menu$ + ":^0000FFDex+10^000000"; set .@menu$, .@menu$ + ":^0000FFLuk+1^000000"; set .@menu$, .@menu$ + ":^0000FFLuk+2^000000"; set .@menu$, .@menu$ + ":^0000FFLuk+3^000000"; set .@menu$, .@menu$ + ":^0000FFLuk+4^000000"; set .@menu$, .@menu$ + ":^0000FFLuk+5^000000"; set .@menu$, .@menu$ + ":^0000FFLuk+6^000000"; set .@menu$, .@menu$ + ":^0000FFLuk+7^000000"; set .@menu$, .@menu$ + ":^0000FFLuk+8^000000"; set .@menu$, .@menu$ + ":^0000FFLuk+9^000000"; set .@menu$, .@menu$ + ":^0000FFLuk+10^000000"; set .@menu$, .@menu$ + ":^0000FFMATK+1%^000000"; set .@menu$, .@menu$ + ":^0000FFMATK+2%^000000"; set .@menu$, .@menu$ + ":^0000FFFlee+6^000000"; set .@menu$, .@menu$ + ":^0000FFFlee+12^000000"; set .@menu$, .@menu$ + ":^0000FFCRI+5^000000"; set .@menu$, .@menu$ + ":^0000FFCRI+7^000000"; set .@menu$, .@menu$ + ":^0000FFATK+2%^000000"; set .@menu$, .@menu$ + ":^0000FFATK+3%^000000"; set .@selected_bonus, select(.@menu$) + 4699; next; } set .@selected_enchant, .@menu; set .@menu, 0; } // Giving Zeny Cost, and Chance set .@equip_cardid, getequipcardid(.@part,(4 - .@slot_num)); set .@itemid, getequipid(.@part); if (countitem(.@itemid) > 1) { mes "["+strnpcinfo(1)+"]"; mes "Ah, looks like you have more than one of the same item in your inventory, I'm sorry but you must store them first before proceeding."; close; } mes "["+strnpcinfo(1)+"]"; if (.@equip_cardid <= 0) mes "So far so good, please confirm your enchantment."; else mes "Please confirm your enchantment. ^FF0000Overplaced old effects will be lost^000000"; // First Enchantment Type ------------------------------------------------------------------------------------------------ if (.@enchant_type == 1) { // Confirmation if (.@gmlevel) set .@zeny_cost, 1; else set .@zeny_cost, 5000000; if (.@gmlevel) set .@chance, 100; else set .@chance, (110 - (10*.@slot_num)); mes "^0000FFEquip^000000 = "+getitemname(.@itemid); mes "^0000FFChance^000000 = "+.@chance+"%"; mes "^0000FFSlot Number^000000 = "+( (.@slot_num == 1) ? "1st Slot" : (.@slot_num == 2 ? "2nd Slot" : "3rd Slot") ); mes "^0000FFZeny Cost^000000 = "+.@zeny_cost+"z"; if (!.@gmlevel) mes "^0000FFDark Destiny Crystal^000000 = 3 Consumed"; mes "^0000FFSelected Enchantment^000000 = "+getitemname(.@selected_bonus); if (.@equip_cardid > 0) mes "^FF0000Overplace^000000 = "+getitemname(.@equip_cardid); next; if (Select("Confirm:Cancel") == 2) close; // Check Zeny if (Zeny < .@zeny_cost) { mes "["+strnpcinfo(1)+"]"; mes "Sorry, but you are broke."; close; } if ((countitem(30041) < 3) && (!.@gmlevel)) { mes "["+strnpcinfo(1)+"]"; mes "Hey! You can't Power Refine without Power Stones!"; close; } // Refine Attempt progressbar "ffff00",3; // Double Check after progress bar if (Zeny < .@zeny_cost) { mes "["+strnpcinfo(1)+"]"; mes "Are you trying to fool me?! You don't have zeny anymore!"; close; } if ( (countitem(30041) < 3) && (!.@gmlevel) ) { mes "["+strnpcinfo(1)+"]"; mes "Hey! You can't Power Refine without Power Stones!"; close; } if (getequipid(.@part) != .@itemid) { mes "["+strnpcinfo(1)+"]"; mes "What do you think you are doing, your punk?! You switched your equipment! Get lost before I sue you."; close; } // Fail if (rand(0,100) > .@chance) { specialeffect2 306; mes "["+strnpcinfo(1)+"]"; mes "Wooops! I'm sorry, but it broke. There's nothing I can do about it anymore."; set Zeny, Zeny - .@zeny_cost; if (!.@gmlevel) delitem 30041,3; delitem .@itemid,1; close; } else { // Success set .@rand_bonus, .@selected_bonus; mes "["+strnpcinfo(1)+"]"; mes "Ha! There you go, your brand new enchanted equipment!"; set .@refine, getequiprefinerycnt(.@part); for (set .@i, 0; .@i < 4; set .@i, .@i + 1) set .@cardid[.@i], getequipcardid(.@part,.@i); delitem .@itemid,1; if (!.@gmlevel) delitem 30041,3; set Zeny, Zeny - .@zeny_cost; specialeffect2 305; if (.@slot_num == 1) getitem2 .@itemid, 1, 1, .@refine, 0, .@cardid[0], .@cardid[1], .@cardid[2], .@rand_bonus; close; } } if (.@enchant_type == 0) { // Confirmation // The random bonus is given before the actual success... But it's hidden, obviously. set .@rand_bonus, rand(4700,4767); if (.@slot_num == 1) set .@zeny_cost, 1000000; mes "^0000FFEquip^000000 = "+getitemname(.@itemid); mes "^0000FFChance^000000 = "+(110 - (10*.@slot_num))+"%"; mes "^0000FFSlot Number^000000 = "+( (.@slot_num == 1) ? "1st Slot" : (.@slot_num == 2 ? "2nd Slot" : "3rd Slot") ); mes "^0000FFZeny Cost^000000 = "+.@zeny_cost+"z"; mes "^0000FFDark Destiny Crystal^000000 = 1 Consumed"; if (.@equip_cardid > 0) mes "^FF0000Overplace^000000 = "+getitemname(.@equip_cardid); next; if (Select("Confirm:Cancel") == 2) close; // Check Zeny if (Zeny < .@zeny_cost || countitem(30041) < 1) { mes "["+strnpcinfo(1)+"]"; mes "Sorry, but you are broke."; close; } // Refine Attempt progressbar "ffff00",3; // Double Check after progress bar if (Zeny < .@zeny_cost) { mes "["+strnpcinfo(1)+"]"; mes "Are you trying to fool me?! You don't have zeny anymore!"; close; } if (getequipid(.@part) != .@itemid) { mes "["+strnpcinfo(1)+"]"; mes "What do you think you are doing, your punk?! You switched your equipment! Get lost before I sue you."; close; } // Fail if (rand(0,100) > (90 - (10*.@slot_num))) { specialeffect2 306; mes "["+strnpcinfo(1)+"]"; mes "Wooops! I'm sorry, but it broke. There's nothing I can do about it anymore."; set Zeny, Zeny - .@zeny_cost; delitem 30041,1; //delitem .@itemid,1; close; } else { // Success mes "["+strnpcinfo(1)+"]"; mes "Ha! There you go, your brand new enchanted equipment!"; set .@refine, getequiprefinerycnt(.@part); for (set .@i, 0; .@i < 4; set .@i, .@i + 1) set .@cardid[.@i], getequipcardid(.@part,.@i); delitem .@itemid,1; delitem 30041,1; set Zeny, Zeny - .@zeny_cost; specialeffect2 305; if (.@slot_num == 1) getitem2 .@itemid, 1, 1, .@refine, 0, .@cardid[0], .@cardid[1], .@cardid[2], .@rand_bonus; } close; } } } } Some1 Give that to my. . . im just share it. . that is not my work
  15. i have question aboutBeginner eAthena V4 the Beginner eAthena V4 is compatible to recompile the src? bcuz if i try to re compile i can't log in and map char are missing . . like that?
  16. can u give me a script that. . Menu: Addstr +5 AddAgi +5 AddInt +5 AddVit +5 AddDex +5 AddLuk +5 like thats? can u help me about that???
  17. 404 Not Found The resource requested could not be found on this server! Powered By LiteSpeed Web Server LiteSpeed Technologies is not responsible for administration and contents of this web site! that's my problem can u help me !
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