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archilles89

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Everything posted by archilles89

  1. Uhm, I can wait for your script Here's the full story, I have a [2] Armors, Shoes, Manteau, which I am going to remove but too many players have them already. So I need some way to remove all those items, and replace them with a new one, plus with all the cards they've socketed.
  2. This : -<TAB>script<TAB>Sample<TAB>-1,{ That is a different story So it's not possible? What about doing this through SQL?
  3. Thank you! I will try it out and let you know the result! The script is showing line 1 error. I don't understand the script, how do I delete 2305 Jacket[1] and replace it with 2302 Cotton Shirt[1] plus whatever card the player was using? Thanks for the help I really appreciate this.
  4. sorry to bring up an old topic but is does the script provides IP limitation?
  5. Hello, I don't know whether this is the correct place to place to post this. I am new at SQL and am trying to learn, but the concept of inserting commands into SQL Machine seems easy enough. I am trying to remove a specific type of armor from all players in inventory, and storage while simultaneously giving back to them a new armor plus whatever card that was socketed into their previous armor. Is this possbile? If so, can you guide me step by step? Thanks for taking the time to read this. I really need this guys. Appreciate any help I can get.
  6. is there a way to remove an armor[2] from inventory and storage, while simultaneously giving back an armor[1] plus whatever 2 cards that were socketed in the previous armor? need help with this
  7. Hello, I don't know whether this is the correct place to place to post this. I am new at SQL and am trying to learn, but the concept of inserting commands into SQL Machine seems easy enough. I am trying to remove a specific type of armor from all players in inventory, and storage while simultaneously giving back to them a new armor plus whatever card that was socketed into their previous armor. Is this possbile? If so, can you guide me step by step? Thanks for taking the time to read this. I really need this guys. Appreciate any help I can get.
  8. what about a fail safe feature for example if nobody kills said mvp in 1 hour, the event ends and players will have to wait for the next opening?
  9. This is a really good idea, I am dying to know what my guilds investments are. Free bump for you with interest!
  10. bro your script format is all messed up when download, can you provide a clean one so i can edit teh npc better
  11. yeah but after i set it to boss type, I'm using Lady Tanee's mode, it went berserk and attacks every player that get close to it. but yeah, setting it to boss type doesn't allow it from being knock back, thanks emistry!
  12. was this solved? I wanted to make a mob with no knockbacks from skills such as Storm Gust and Magnum Break, and receives 1 damage from attacks and magic attacks, can anyone help me?
  13. The Wishing Well NPC is just too cute! I am going to put it in my server. These are really good. I can see every ounce of your experiences and knowledge in all of these scripts!
  14. Thanks, will try it out and let you know of the result But teh original website which I got the sprite is showing the animation
  15. can anyone provide a free one? pretty please?
  16. Hello, I am referring to this old topic in eAthena: http://www.eathena.ws/board/lofiversion/index.php/t239484.html Does anybody have a backup of his rings? Can you please share them? Thanks!
  17. Lets say for the sake of argument, I have a custom katar sprite. I have all the sprite name correct and in the right place. eg: ¾î¼¼½Å_¿©_22244.act .spr and such and my item_db2.txt is also okay. 22244,CustomKatar,Custom Katar,4,19500,,800,125,,1,2,0x00001000,7,2,34,2,18,1,16,{},{},{} My problem is, I managed to get the sprite showing, but when I cast skills like Sonic Blow, the char is using empty hand. It is only showing the sprite when standing animation but not when casting skills. What am I doing wrong? Please help. Thanks. SOLUTION: http://rathena.org/wiki/Custom_Items -, Daggers: does not have free IDs. I have to test this one -, Katars: Starts on ID 1250. Has 35 free IDs -, 1-Handed Sword: Starts on ID 1101. Only has 2 Free IDs (in svn 4025) -, 2-Handed Sword: Starts on ID 1151. Has 30 free IDs -, 1-Handed Axe: Starts on ID 1301. Has 43 free IDs -, 2-Handed Axe: Starts on ID 1351. Has 32 free IDs -, 1-Handed Spears: Starts on ID 1401. Has 34 free IDs -, 2-Handed Spears: Starts on ID 1451. Has no free IDs -, 2-Handed Staffs: same as before -, Maces: Starts on ID 1501. Has 19 free IDs -, Books: Starts on 1550. Has only 2 IDs. -, Staffs: Starts on ID 1601. Has 79 free IDs -, Bows: Starts on ID 1724. Has 26 free IDs -, Knuckles: Starts on ID 1801. Has 95 free IDs -, Instruments: Starts on ID 1901. Has 32 free IDs -, Whips: Starts on ID 1950. Has 130 free IDs
  18. how's the animation when attacking? mine's showing the sprite when standing, but the animation for example Sonic Blow using custom katar, is still empty hand.. can somebody help?
  19. Try removing can_trade: true under permission -> trunk/conf/groups.conf Thankies!
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