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mharkeke

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About mharkeke

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  1. its not about the server time its about the set time.
  2. // Original script by sandbox. // Edit by Mabuhay - script Event_Dice -1,{ OnInit: // item reward setarray .item, 40002, 3; //502, 5; // @dicestart - gm manual start bindatcmd "dicestart", strnpcinfo(0)+"::OnStart",60,60; // @dice - player join event bindatcmd "dice", strnpcinfo(0)+"::OnJoinEvent"; // Event cooldown .event_cd = 60 * 60 * 6; // 1hr // Mapflags setarray [email protected], mf_nowarp, mf_nowarpto, mf_noskill, mf_noteleport, mf_nomemo, mf_nosave, mf_noicewall, mf_nobranch, mf_noreturn; for ( [email protected] = 0; [email protected] < getarraysize([email protected]); [email protected]++) setmapflag "quiz_02", [email protected][[email protected]]; [email protected] = gettime(DT_MINUTE)*60; [email protected] = gettime(DT_SECOND); .event_time = (gettimetick(2) - ( [email protected] + [email protected] )) + .event_cd - 5; end; OnJoinEvent: mes " [ Event Status ] "; if ( !.start ) mes "Next schedule starts in ^FF0000"+ Time2Str(.event_time) +"^000000."; if ( .start == 1 ) mes "Event is currently active."; if ( .start == 2 ) mes "Event is currently on-going."; next; switch(select( "Dice Event - "+ ((.start == 1) ? "^00ff00Join Event":((.start == 2) ? "^00ff00Event On-Going":"^ff0000Not Available"))+"^000000" )) { case 1: if ( !.start ) { mes "Event is not available."; close; } else if ( .start == 2 ) { mes "Event is on-going"; close; } else warp "quiz_02",55,87; } end; OnStart: [email protected] = true; OnClock0100: OnClock0700: OnClock1300: OnClock1900: // runs hourly [email protected] = gettimetick(2); [email protected] = gettime(DT_MINUTE)*60; [email protected] = gettime(DT_SECOND); if ( .event_time > [email protected] && [email protected] || .start && [email protected] ) end; // doesnt start if cd isn't done. .event_time = ([email protected] - ( [email protected] + [email protected] )) + .event_cd - 5; .start = 1; for([email protected] = 1;[email protected] <= 4;[email protected]++) { disablenpc "Back#"[email protected]; disablenpc "Box "[email protected]; } announce "Dice: We are going to have a Dice event.",0; sleep 10000; announce "Dice: For those who wants to join, use @dice",0; sleep 10000; announce "Dice: After 1 Minute Event will close.",0; sleep 10000; announce "Dice: So please if you want to join. use @dice",0; sleep 60000; announce "Dice: The entry to the event is now closed.",bc_all,0x0ceedb; if ( !getmapusers("quiz_02") ) { announce "Dice: Not enough participants.",bc_all,0x0ceedb; .start = false; end; } .start = 2; sleep 3500; mapannounce "quiz_02","We're about to begin the event.",bc_map,0x0ceedb; sleep 2500; mapannounce "quiz_02","The rules are simple.",bc_map,0x0ceedb; sleep 2500; mapannounce "quiz_02","You'll have to enter one of the 4 avaiaible boxes.",bc_map,0x0ceedb; sleep 2500; mapannounce "quiz_02","Then a four sides dice will be thrown. The number it shows will be the saved number.",bc_map,0x0ceedb; sleep 2500; mapannounce "quiz_02","Remember to enter the boxes!",bc_map,0x0ceedb; sleep 2000; mapannounce "quiz_02","That's all. Let's begin.",bc_map,0x0ceedb; sleep 3000; while([email protected] && .start && [email protected] < 5) { for([email protected] = 1;[email protected] <= 4;[email protected]++) { enablenpc "Back#"[email protected]; enablenpc "Box "[email protected]; } sleep 1500; mapannounce "quiz_02","The dice will soon be thrown. Enter the desired box clicking the metalic number inside them.",bc_map,0x0ceedb; sleep 20000; for([email protected] = 5;[email protected] > 0;[email protected]) { mapannounce "quiz_02",[email protected]+"...",bc_map,0x0ceedb; sleep 990; } for([email protected] = 1;[email protected] <= 4;[email protected]++) { disablenpc "Back#"[email protected]; disablenpc "Box "[email protected]; } areawarp "quiz_02",32,95,79,76,"prontera",rand(148,163),rand(167,186); areawarp "quiz_02",80,85,80,76,"prontera",rand(148,163),rand(167,186); areawarp "quiz_02",31,85,31,76,"prontera",rand(148,163),rand(167,186); [email protected] = rand(1,4); mapannounce "quiz_02","Time! The dice shows the number "[email protected]+".",bc_map,0x0ceedb; setarray [email protected][0],33,41; setarray [email protected][0],45,53; setarray [email protected][0],57,65; setarray [email protected][0],69,77; for([email protected] = 1;[email protected] <= 4;[email protected]++) { if([email protected] != [email protected]) areawarp "quiz_02",getd("[email protected]"[email protected]+"[0]"),52,getd("[email protected]"[email protected]+"[1]"),73,"aretnorp",220,157; } sleep 3000; [email protected] = getmapusers("quiz_02"); if([email protected] <= 3 && .start && [email protected]) { mapannounce "quiz_02","The event is now over! Winners, enjoy your prizes!",bc_map,0x0ceedb; [email protected] = getmapunits(BL_PC,"quiz_02",[email protected]); [email protected] = getarraysize(.item); .start = false; for([email protected] = 0;[email protected] < [email protected];[email protected]++) { attachrid [email protected][[email protected]]; announce strcharinfo(0)+" has won the Dice Event.",bc_all,0x0ceedb; for ( [email protected] = 0; [email protected] < [email protected]; [email protected] += 2 ) getitem .item[[email protected]], .item[[email protected]+1]; warp "aretnorp",220,157; } } else if( [email protected] ) { [email protected] = true; .start = false; announce "There was no winner on the Dice Event.",bc_all,0x0ceedb; } else { mapannounce "quiz_02","There's no clear winners yet, let's roll the dice again.",bc_map,0x0ceedb; } [email protected]++; } if([email protected] >= 5) { mapannounce "quiz_02","There were no winner clear in all of the event. The event is now over.",bc_map,0x0ceedb; .start = false; } end; } quiz_02,37,80,3 script Box 1 HIDDEN_NPC,{ warp "quiz_02",rand(33,41),rand(52,73); end; } quiz_02,49,80,3 script Box 2 HIDDEN_NPC,{ warp "quiz_02",rand(45,53),rand(52,73); end; } quiz_02,61,80,3 script Box 3 HIDDEN_NPC,{ warp "quiz_02",rand(57,65),rand(52,73); end; } quiz_02,73,80,3 script Box 4 HIDDEN_NPC,{ warp "quiz_02",rand(69,77),rand(52,73); end; } quiz_02,55,90,3 script Back to Maintown#dice 4_BULLETIN_BOARD2,{ warp "aretnorp",220,157; end; } quiz_02,37,64,3 script Back#1 4_BULLETIN_BOARD2,{ warp "quiz_02",55,76; end; } quiz_02,49,64,3 duplicate(Back#1) Back#2 4_BULLETIN_BOARD2 quiz_02,61,64,3 duplicate(Back#1) Back#3 4_BULLETIN_BOARD2 quiz_02,73,64,3 duplicate(Back#1) Back#4 4_BULLETIN_BOARD2 i set this script starts every 1am, 7am, 1pm and 7pm but the next schedule is not appropriate to the event times. can i request a modified script? Thanksss
  3. its working thanks @HaARiZz you're so great.
  4. still doesn't work
  5. i have trouble setting cell this
  6. i have this code from but it still announces on Teleport or Fly wing on same map can anyone make this to only announce once upon entering a Map? - script where_am_i -1,{ OnPCLoadMapEvent: set [email protected]$, replacestr(replacestr(strcharinfo(3), "@","_"), "-","_"); if (getd("."[email protected]$+"$") != "") announce "[ " + getd("."[email protected]$+"$") + " ]",bc_self, 0x00FFFF,FW_NORMAL,16; end; OnInit: set .06guild_01$, "Guild War Arena"; set .06guild_02$, "Guild War Arena"; set .06guild_03$, "Guild War Arena"; set .06guild_04$, "Guild War Arena"; set .06guild_05$, "Guild War Arena"; set .06guild_06$, "Guild War Arena"; set .06guild_07$, "Guild War Arena"; set .06guild_08$, "Guild War Arena"; set .06guild_r$, "Guild War Arena - Waiting Room"; set .1_cash$, "Octopus Cave"; set .1_cata$, "Catacomb"; // set .1_ecl$, "¿¡Å¬¶óÃê ³»ºÎ"; // set .1_lhz$, "º¸¸£¼¼ºêÀÇ ¿¬±¸½Ç"; set .1_ma_b$, "Bakonawa Hideout"; set .1_ma_c$, "Buwaya Cave"; set .1_ma_h$, "Bangungot Hospital 2F"; set .1_mist$, "The Hazy Maze Forest"; set .1_nyd$, "Nidhoggur's Nest"; set .1_orcs$, "Subterranean Orc Cave"; set .1_pump$, "Drain"; set .1_tower$, "Endless Tower"; set .2007rwc_01$, "2007 USRC Arena"; set .2007rwc_02$, "2007 USRC Arena"; set .2007rwc_03$, "2007 USRC Arena"; set .2007rwc_04$, "2007 USRC Arena"; set .2007rwc_05$, "2007 USRC Arena"; set .2007rwc_06$, "2007 USRC Arena"; set .2007rwc_07$, "2007 USRC Arena"; set .2007rwc_08$, "2007 USRC Arena"; set .2007rwc_09$, "2007 Ragnarok World Championship Arena 9"; set .2007rwc_10$, "2007 Ragnarok World Championship Arena 10"; set .2007rwc_r$, "2007 Ragnarok World Championship Arena Waiting Room"; set .2009rwc_01$, "RWC Arena"; set .2009rwc_02$, "RWC Arena"; set .2009rwc_03$, "RWC Arena"; set .2009rwc_04$, "RWC Arena"; set .2009rwc_05$, "RWC Arena"; set .2009rwc_06$, "RWC Arena"; set .2009rwc_07$, "RWC Arena"; set .2009rwc_08$, "RWC Arena"; set .2009rwc_f01$, "RWC Arena"; set .2009rwc_f02$, "RWC Arena"; set .2009rwc_r$, "RWC Arena"; set .2010rwc_01$, "RWC Arena"; set .2010rwc_02$, "RWC Arena"; set .2010rwc_03$, "RWC Arena"; set .2010rwc_04$, "RWC Arena"; set .2010rwc_05$, "RWC Arena"; set .2010rwc_06$, "RWC Arena"; set .2010rwc_07$, "RWC Arena"; set .2010rwc_08$, "RWC Arena"; set .2010rwc_r$, "RWC Arena"; set .2_cata$, "Sealed Shrine"; set .2_nyd$, "Nidhoggur's Nest"; set .2_orcs$, "Subterranean Orc Cave"; set .2_pump$, "Drain"; set .2_tower$, "Endless Tower"; set .3_tower$, "Endless Tower"; set .4_tower$, "Endless Tower"; set .5_tower$, "Endless Tower"; set .6_tower$, "Endless Tower(Unknown Area)"; set .abbey01$, "Cursed Monastery"; set .abbey02$, "Cursed Monastery"; set .abbey03$, "Cursed Monastery"; set .abyss_01$, "Abyss Lake Underground Cave"; set .abyss_02$, "Abyss Lake Underground Cave"; set .abyss_03$, "Abyss Lake Underground Cave"; set .airplane$, "Airship"; set .airplane_01$, "Airship"; set .airport$, "Airport"; set .alb2trea$, " Alberta Island"; set .alberta$, "Alberta"; set .alberta_d$, "Alberta"; set .alberta_in$, "Inside Alberta"; set .alberta_x$, "Alberta"; set .alb_ship$, "Alberta Ship"; set .aldebaran$, " Al De Baran"; set .aldebaran_x$, "Aldebaran"; set .aldeba_in$, "Inside Al De Baran"; set .aldeg_cas01$, "Luina Guild"; set .aldeg_cas02$, "Luina Guild"; set .aldeg_cas03$, "Luina Guild"; set .aldeg_cas04$, "Luina Guild"; set .aldeg_cas05$, "Luina Guild"; set .alde_alche$, "Alchemist Realm"; set .alde_dun01$, "Clock Tower B1f"; set .alde_dun02$, "Clock Tower B2f"; set .alde_dun03$, "Clock Tower B3f"; set .alde_dun04$, "Clock Tower B4f"; set .alde_gld$, "Luina the satellite of Al De Baran"; set .amatsu$, "Amatsu, the Land of Destiny"; set .ama_dun01$, "Tatami Maze"; set .ama_dun02$, "Battle Field in the Underground Forest"; set .ama_dun03$, "Amatsu Underground Shrine"; set .ama_fild01$, "Amatsu Field"; set .ama_in01$, "Inside Amatsu"; set .ama_in02$, "Inside Himezi Castle"; set .ama_test$, "Momotaro Experience Place"; set .anothership$, "Another Ship"; set .anthell01$, "Ant Hell"; set .anthell02$, "Ant Hell"; set .arena_room$, "Waiting room"; set .arug_cas01$, "Valfreyja Guild"; set .arug_cas02$, "Valfreyja Guild"; set .arug_cas03$, "Valfreyja Guild"; set .arug_cas04$, "Valfreyja Guild"; set .arug_cas05$, "Valfreyja Guild"; set .arug_dun01$, "Subterranean Guild Dungeon"; set .arug_que01$, "Morestone Prairie"; set .aru_gld$, "Valfreyja"; set .auction_01$, "Auction Hall"; set .auction_02$, "Auction Hall"; set .ayothaya$, "Ayotaya"; set .ayothaya_e$, "Ayothaya Excavation Site"; set .ayo_dun01$, "Ancient Shrine Maze"; set .ayo_dun02$, "Inside Ancient Shrine"; set .ayo_fild01$, "Ayotaya Field"; set .ayo_fild02$, "Ayotaya Field"; set .ayo_in01$, "Inside Ayotaya"; set .ayo_in02$, "Inside Ayotaya"; set .baby_para$, "Playground"; set .bat_a01$, "Tierra Canyon"; set .bat_a02$, "Tierra Canyon"; set .bat_b01$, "Flavian"; set .bat_b02$, "Flavian"; set .bat_c01$, "Krieger von Midgards"; set .bat_c02$, "Krieger von Midgards"; set .bat_c03$, "Krieger von Midgards"; set .bat_room$, "Battle Field Waiting Room"; set .beach_dun$, "Karu, the West cave"; set .beach_dun2$, "Ruande the northern cave"; set .beach_dun3$, "Mao, the East Cave"; set .bif_fild01$, "Bifrost Bridge"; set .bif_fild02$, "Bifrost Bridge"; set .bossnia_01$, "Bossnia"; set .bossnia_02$, "Bossnia"; set .bossnia_03$, "Bossnia"; set .bossnia_04$, "Bossnia"; set .brasilis$, "Brasilis"; set .bra_dun01$, "Beyond the Waterfall"; set .bra_dun02$, "Beyond the Waterfall"; set .bra_fild01$, "Brasilis Field"; set .bra_in01$, "Inside Brasilis"; set .cave$, "Cave Village"; set .cmd_fild01$, "Papuchicha Forest"; set .cmd_fild02$, "Kokomo beach"; set .cmd_fild03$, "Zenhai Marsh"; set .cmd_fild04$, "Kokomo beach"; set .cmd_fild05$, "Border of Papuchica forest"; set .cmd_fild06$, "Fortress Saint Darmain(West)"; set .cmd_fild07$, "Beacon Island, Pharos"; set .cmd_fild08$, "Fortress Saint Darmain (East)"; set .cmd_fild09$, "Fortress Saint Darmain (South)"; set .cmd_in01$, "Inside Comodo"; set .cmd_in02$, "Inside Comodo"; set .comodo$, "Beach town,Comodo"; set .c_tower1$, "Clock Tower 1f"; set .c_tower2$, "Clock Tower 2f"; set .c_tower3$, "Clock Tower 3f"; set .c_tower4$, "Clock Tower 4f"; set .darkness_z$, "Darkness Island"; set .dewata$, "Dewata"; set .dew_dun01$, "Volcanic Island of Krakatoa"; set .dew_dun02$, "Tina Grace Cave"; set .dew_fild01$, "Dewata Field (Tribal Village)"; set .dew_in01$, "Inside Dewata"; set .dicastes01$, "El Dicastes, the Sapha Capital"; set .dicastes02$, "Dicastes Diel"; set .dic_dun01$, "Kamidal Tunnel"; set .dic_dun02$, "Scaraba Hall"; set .dic_dun03$, "Scaraba Hole - Nightmare Mode"; set .dic_fild01$, "Outskirts of Kamidal Mountain"; set .dic_fild02$, "Outskirts of Kamidal Mountain"; set .dic_in01$, "Inside of El Dicastes"; set .dragon_nes2$, "Evil Dragon Nest"; set .dragon_nest$, "Evil Dragon Nest"; // set .eclage$, "¶óÇdz× ¼öµµ ¿¡Å¬¶óÃê"; // set .ecl_fild01$, "²ÉÀÌ ÇǾ ´ëÃö"; // set .ecl_hub01$, "¿¡Å¬¶óÃê µÑ·¹±æ"; // set .ecl_in01$, "¿¡Å¬¶óÃê ³»ºÎ"; // set .ecl_in02$, "¿¡Å¬¶óÃê ³»ºÎ"; // set .ecl_in03$, "¿¡Å¬¶óÃê ³»ºÎ"; // set .ecl_in04$, "¿¡Å¬¶óÃê ³»ºÎ"; // set .ecl_tdun01$, "ºñÇ÷νºÆ® ž 1Ãþ"; // set .ecl_tdun02$, "ºñÇ÷νºÆ® ž 2Ãþ"; // set .ecl_tdun03$, "ºñÇ÷νºÆ® ž 3Ãþ"; // set .ecl_tdun04$, "ºñÇ÷νºÆ® ž 4Ãþ"; set .einbech$, "Einbech, the mining village"; set .einbroch$, "Einbroch, the city of steel"; set .ein_dun01$, "Mine Dungeon"; set .ein_dun02$, "Mine Dungeon"; set .ein_fild01$, "Einbroch Field"; set .ein_fild02$, "Einbroch Field"; set .ein_fild03$, "Einbroch Field"; set .ein_fild04$, "Einbroch Field"; set .ein_fild05$, "Einbroch Field"; set .ein_fild06$, "Einbroch Field"; set .ein_fild07$, "Einbroch Field"; set .ein_fild08$, "Einbroch Field"; set .ein_fild09$, "Einbroch Field"; set .ein_fild10$, "Einbroch Field"; set .ein_in01$, "Inside Einbroch"; set .ein_polu$, "Indoor"; set .evt_hello$, "Dead Angel's landing"; set .evt_xmas$, "Toy Factory"; set .evt_zombie$, "Run_From_Zombies"; set .e_tower$, "Misty Island"; set .fay_vilg00$, "Payon Village"; set .fay_vilg01$, "Payon Village"; set .force_1_1$, "Time Limit Fight"; set .force_1_2$, "Time Limit Fight"; set .force_1_3$, "Time Limit Fight"; set .force_2_1$, "Time Limit Fight"; set .force_2_2$, "Time Limit Fight"; set .force_2_3$, "Time Limit Fight"; set .force_3_1$, "Time Limit Fight"; set .force_3_2$, "Time Limit Fight"; set .force_3_3$, "Time Limit Fight"; set .force_map1$, "Time Limit Fight"; set .force_map2$, "Time Limit Fight"; set .force_map3$, "Time Limit Fight"; set .gefenia01$, "Geffenia"; set .gefenia02$, "Geffenia"; set .gefenia03$, "Geffenia"; set .gefenia04$, "Geffenia"; set .geffen$, "Geffen"; set .geffen_in$, "Inside Geffen"; set .geffen_x$, "Geffen"; set .gefg_cas01$, "Britoniah Guild"; set .gefg_cas02$, "Britoniah Guild"; set .gefg_cas03$, "Britoniah Guild"; set .gefg_cas04$, "Britoniah Guild"; set .gefg_cas05$, "Britoniah Guild"; set .gef_dun00$, "Geffen Dungeon"; set .gef_dun01$, "Geffen Dungeon"; set .gef_dun02$, "Geffenia"; set .gef_dun03$, "Geffenia"; set .gef_fild00$, "Geffen Field"; set .gef_fild01$, "Geffen Field"; set .gef_fild02$, "Geffen Field"; set .gef_fild03$, "Geffen Field"; set .gef_fild04$, "Geffen Field"; set .gef_fild05$, "Geffen Field"; set .gef_fild06$, "Geffen Field"; set .gef_fild07$, "Geffen Field"; set .gef_fild08$, "Geffen Field"; set .gef_fild09$, "Geffen Field"; set .gef_fild10$, "Geffen Field"; set .gef_fild11$, "Geffen Field"; set .gef_fild12$, "Kordt Forest"; set .gef_fild13$, "Britoniah"; set .gef_fild14$, "West Orc Village"; set .gef_tower$, "Geffen Tower"; set .gef_vilg00$, "Geffen Village"; set .gef_vilg01$, "Geffen Village"; set .glast_01$, "Glast Heim"; // set .gld2_ald$, "½É¿¬ÀÇ ȸ¶û : ¿µ¿õÀÇ ´«¹°"; // set .gld2_gef$, "½É¿¬ÀÇ ȸ¶û : ¸ÃÀÚÀÇ ¾ð´ö"; // set .gld2_pay$, "½É¿¬ÀÇ ȸ¶û : Å°íÀÇ ¹Ù¶÷"; // set .gld2_prt$, "½É¿¬ÀÇ ȸ¶û : ˟ȍ˂ ±æ"; set .gld_dun01$, "Guild Dungeon"; // set .gld_dun01_2$, "±æµå ÃöÇà ´øÀü 2Ãþ"; set .gld_dun02$, "Guild Dungeon"; // set .gld_dun02_2$, "±æµå ÃöÇà ´øÀü 2Ãþ"; set .gld_dun03$, "Guild Dungeon"; // set .gld_dun03_2$, "±æµå ÃöÇà ´øÀü 2Ãþ"; set .gld_dun04$, "Guild Dungeon"; // set .gld_dun04_2$, "±æµå ÃöÇà ´øÀü 2Ãþ"; set .gl_cas01$, "Glast Heim 1f"; set .gl_cas02$, "Glast Heim 2f"; set .gl_church$, "Glast Heim St. Abbey"; set .gl_chyard$, "Glast Heim Churchyard"; set .gl_dun01$, "The Lowest Cave in Glast Heim"; set .gl_dun02$, "The Lowest Cave in Glast Heim"; set .gl_in01$, "Inside Glast Heim"; set .gl_in01_ev$, "Event Crazy Drops"; set .gl_knt01$, "Inside Glast Heim Chivalry"; set .gl_knt02$, "Inside Glast Heim Chivalry"; set .gl_prison$, "Glast Heim Underprison"; set .gl_prison1$, "Glast Heim Underprison"; set .gl_sew01$, "Glast Heim Culvert"; set .gl_sew02$, "Glast Heim Culvert"; set .gl_sew03$, "Glast Heim Culvert"; set .gl_sew04$, "Glast Heim Culvert"; set .gl_step$, "Glast Heim Staircase Dungeon"; set .gonryun$, "Gonryun, the Hermit Land"; set .gon_dun01$, "Shrine of Gonryun Queen"; set .gon_dun02$, "Hermit's Checkers"; set .gon_dun03$, "Arcadia"; set .gon_fild01$, "Gonryun Field"; set .gon_in$, "Inside Gonryun"; set .gon_test$, "Arena"; set .guild_room$, "Guild Arena Waiting Room"; set .guild_rwc1$, "Training Room"; set .guild_rwc2$, "Training Room"; set .guild_rwc3$, "Training Room"; set .guild_rwc4$, "Training Room"; set .guild_rwc5$, "Training Room"; set .guild_vs01$, "RWC Arena"; set .guild_vs02$, "RWC Arena"; set .guild_vs03$, "RWC Arena"; set .guild_vs04$, "RWC Arena"; set .guild_vs1$, "Guild Arena"; set .guild_vs1_1$, "Guild Arena"; set .guild_vs1_2$, "Guild Arena"; set .guild_vs1_3$, "Guild Arena"; set .guild_vs1_4$, "Guild Arena"; set .guild_vs2$, "Guild Arena"; set .guild_vs2_1$, "Guild Arena"; set .guild_vs2_2$, "Guild Arena"; set .guild_vs2ga$, "Geffen Room A"; set .guild_vs2gb$, "Geffen Room B"; set .guild_vs2gc$, "Geffen Room C"; set .guild_vs2ia$, "Izlude Room A"; set .guild_vs2ib$, "Izlude Room B"; set .guild_vs2ic$, "Izlude Room C"; set .guild_vs2ma$, "Morocc Room A"; set .guild_vs2mb$, "Morocc Room B"; set .guild_vs2mc$, "Morocc Room C"; set .guild_vs2pa$, "Prontera Room A"; set .guild_vs2pb$, "Prontera Room B"; set .guild_vs2pc$, "Prontera Room C"; set .guild_vs3$, "Guild Arena"; set .guild_vs4$, "Guild Arena"; set .guild_vs5$, "Guild Arena"; set .g_room1_1$, "Quiz Revolution"; set .g_room1_2$, "Quiz Revolution"; set .g_room1_3$, "Quiz Revolution"; set .g_room2$, "Quiz Revolution"; set .himinn$, "Valkyrie Hall (Himinn)"; set .holy_gold$, "Gold Sanctuary"; set .holy_silver$, "Silver Sanctuary"; set .hugel$, "Hugel, the Quaint Garden Village"; set .hunter_1_1$, "Hunter Guild"; set .hunter_2_1$, "Hunter Guild"; set .hunter_3_1$, "Hunter Guild"; set .hu_fild01$, "Thanatos Tower"; set .hu_fild02$, "Hugel Field"; set .hu_fild03$, "Hugel Field"; set .hu_fild04$, "Hugel Field"; set .hu_fild05$, "The Abyss Lake"; set .hu_fild06$, "Hugel Field"; set .hu_fild07$, "Hugel Field"; set .hu_in01$, "Inside Hugel"; set .ice_dun01$, "Ice Cave"; set .ice_dun02$, "Ice Cave"; set .ice_dun03$, "Ice Cave"; set .ice_dun04$, "Ice Cave"; set .in_hunter$, "Hunter Guild"; set .in_moc_16$, "Assassin Clan"; set .in_orcs01$, "Orc village"; set .in_rogue$, "Inside the Rogue Guild"; set .in_sphinx1$, "Sphinx"; set .in_sphinx2$, "Sphinx"; set .in_sphinx3$, "Sphinx"; set .in_sphinx4$, "Sphinx"; set .in_sphinx5$, "Sphinx"; set .itemmall$, "Kafra Shop"; set .itemmall_p$, "Item mall"; set .itemmall_s$, "Item mall"; set .izlu2dun$, "Byalan Island"; set .izlude$, "Izlude Town"; set .izlude07$, "Izlude Town"; // set .izlude_a$, "À§¼ºµµ½Ã ÀÌÃî·çµå"; // set .izlude_b$, "À§¼ºµµ½Ã ÀÌÃî·çµå"; // set .izlude_c$, "À§¼ºµµ½Ã ÀÌÃî·çµå"; // set .izlude_d$, "À§¼ºµµ½Ã ÀÌÃî·çµå"; set .izlude_in$, "Inside Izlude"; set .izlude_x$, "Izlude Town"; // set .iz_ac01$, "¾ÆÄ«µ¥¹Ì1Ãþ"; // set .iz_ac01_a$, "¾ÆÄ«µ¥¹Ì1Ãþ"; // set .iz_ac01_b$, "¾ÆÄ«µ¥¹Ì1Ãþ"; // set .iz_ac01_c$, "¾ÆÄ«µ¥¹Ì1Ãþ"; // set .iz_ac01_d$, "¾ÆÄ«µ¥¹Ì1Ãþ"; // set .iz_ac02$, "¾ÆÄ«µ¥¹Ì2Ãþ"; // set .iz_ac02_a$, "¾ÆÄ«µ¥¹Ì2Ãþ"; // set .iz_ac02_b$, "¾ÆÄ«µ¥¹Ì2Ãþ"; // set .iz_ac02_c$, "¾ÆÄ«µ¥¹Ì2Ãþ"; // set .iz_ac02_d$, "¾ÆÄ«µ¥¹Ì2Ãþ"; set .iz_dun00$, "Undersea Tunnel"; set .iz_dun00t$, "Overlook Water Dungeon"; set .iz_dun01$, "Undersea Tunnel"; set .iz_dun01t$, "Overlook Water Dungeon"; set .iz_dun02$, "Undersea Tunnel"; set .iz_dun02t$, "Overlook Water Dungeon"; set .iz_dun03$, "Undersea Tunnel"; set .iz_dun03t$, "Overlook Water Dungeon"; set .iz_dun04$, "Undersea Tunnel"; set .iz_dun04t$, "Overlook Water Dungeon"; set .iz_dun05$, "Undersea Tunnel"; // set .iz_int$, "ÀÎÆ®·Î"; // set .iz_int01$, "ÀÎÆ®·Î"; // set .iz_int02$, "ÀÎÆ®·Î"; // set .iz_int03$, "ÀÎÆ®·Î"; // set .iz_int04$, "ÀÎÆ®·Î"; // set .iz_ng01$, "´ÑÀÚÆ©Å丮¾ó¸Ê"; set .jawaii$, "Jawaii, the Honeymoon Island"; set .jawaii_in$, "Inside Jawaii"; set .job3_arch01$, "Waiting room for Arch Bishop Job Change"; set .job3_arch02$, "Odin Temple"; set .job3_arch03$, "Waiting room for Arch Bishop Job Change"; set .job3_gen01$, "Geneticist Lab"; set .job3_guil01$, "Secret Tavern"; set .job3_guil02$, "Inside the Old Warehouse"; set .job3_guil03$, "An isolated mansion"; set .job3_rang01$, "Waiting room for Ranger Job Change"; set .job3_rang02$, "Test room for Ranger Job Change"; set .job3_rune01$, "Inside of Rune Knight Templar"; set .job3_rune02$, "Test room for Rune Knight Job Change"; set .job3_rune03$, "Test room for Rune Knight Job Change"; set .job3_war01$, "Test room for Warlock Job Change"; set .job3_war02$, "Test room for Warlock Job Change"; set .job_cru$, "Crusader Realm"; set .job_duncer$, "Comodo Theatre"; set .job_hunte$, "Hunter Job Change Place"; set .job_hunter$, "Hunter Guild"; set .job_knight$, "The Chivalry"; set .job_knt$, "Knight Realm"; set .job_ko$, "Hidden Place"; set .job_monk$, "Saint Capitolina Abbey"; set .job_priest$, "The Sanctum"; set .job_prist$, "Priest Realm"; set .job_sage$, "Sage Realm"; set .job_soul$, "Your Heart"; set .job_star$, "The Sun, the Moon and the Stars"; set .job_sword1$, "Swordman Test Hall"; set .job_thief1$, "Mushroom Farm"; set .job_wiz$, "Wizard Realm"; set .job_wizard$, "Wizard Academy"; set .jp_castle$, "Halloween Castle"; set .jp_dress_a$, "Back Stage A"; set .jp_dress_b$, "Back Stage B"; set .jp_event02$, "Japanese Event 2"; set .jp_event03$, "Japanese Event 3"; set .jp_event04$, "Japanese Event 4"; set .jp_event05$, "Japanese Event 5"; set .jp_event06$, "Japanese Event 6"; set .jp_magic$, "House of Magical"; set .jp_ruins$, "Sandy Beach of Ruins"; set .jp_stage_a$, "Stage A"; set .jp_stage_b$, "Stage B"; set .juperos_01$, "Ruins of Juperos"; set .juperos_02$, "Ruins of Juperos"; set .jupe_area1$, "Juperos, Restricted Zone"; set .jupe_area2$, "Juperos, Restricted Zone"; set .jupe_cave$, "Ruins of Juperos Entrance"; set .jupe_core$, "Center of Juperos"; set .jupe_core2$, "The center of Juperos"; set .jupe_ele$, "Juperos Elevator"; set .jupe_ele_r$, "Juperos Elevator"; set .jupe_gate$, "Juperos, Restricted Zone"; set .kh_dun01$, "Robot Factory level 1"; set .kh_dun02$, "Robot Factory level 2"; set .kh_kiehl01$, "Kiehl's Room"; set .kh_kiehl02$, "Kiehl's Room"; set .kh_mansion$, "Kiel Hyre's Mansion"; set .kh_rossi$, "The Rosimier's Mansion"; set .kh_school$, "Kiel Hyre Academy"; set .kh_vila$, "Kiel Hyre's Cottage"; set .knight_1_1$, "The Chivalry"; set .knight_2_1$, "The Chivalry"; set .knight_3_1$, "The Chivalry"; set .lhz_airport$, "Lighthalzen Airport"; set .lhz_cube$, "Cube Room"; set .lhz_dun01$, "Somatology Laboratory"; set .lhz_dun02$, "Somatology Laboratory"; set .lhz_dun03$, "Somatology Laboratory"; set .lhz_dun04$, "Somatology Laboratory"; set .lhz_fild01$, "Lighthalzen Field"; set .lhz_fild02$, "Lighthalzen Field (Grim Reaper's Valley)"; set .lhz_fild03$, "Lighthalzen Field"; set .lhz_in01$, "Rekenber Corporation Headquarters"; set .lhz_in02$, "Inside Lighthalzen"; set .lhz_in03$, "Inside Lighthalzen"; set .lhz_que01$, "Inside Lighthalzen"; set .lighthalzen$, "Lightharlzen, the City-State of Prosperity"; set .louyang$, "Louyang, the highland"; set .louyang_e$, "Louyang Excavation Site"; set .lou_dun01$, "The Royal Tomb"; set .lou_dun02$, "Inside the Royal Tomb"; set .lou_dun03$, "Suei Long Gon"; set .lou_fild01$, "Louyang Field"; set .lou_in01$, "Inside Louyang"; set .lou_in02$, "Inside Louyang"; set .mag_dun01$, "Nogg Road"; set .mag_dun02$, "Nogg Road"; set .malangdo$, "Malangdo Island"; set .malaya$, "Port Malaya"; set .mal_dun01$, "Lagoon in the Stars"; set .mal_in01$, "Inside Malangdo Island"; set .mal_in02$, "Inside Ship"; set .manuk$, "Manuk"; set .man_fild01$, "Manuk Field"; set .man_fild02$, "Manuk Field"; set .man_fild03$, "Manuk Field"; set .man_in01$, "Inside Manuk"; set .ma_dun01$, "Bangungot Hospital 1F"; set .ma_fild01$, "Baryo Mahiwaga"; set .ma_fild02$, "Forest"; set .ma_in01$, "Inside of Malaya"; set .ma_scene01$, "Bakonawa Lake"; set .ma_zif01$, "Inside of Jeepney"; set .ma_zif02$, "Inside of Jeepney"; set .ma_zif03$, "Inside of Jeepney"; set .ma_zif04$, "Inside of Jeepney"; set .ma_zif05$, "Inside of Jeepney"; set .ma_zif06$, "Inside of Jeepney"; set .ma_zif07$, "Inside of Jeepney"; set .ma_zif08$, "Inside of Jeepney"; set .ma_zif09$, "Inside of Jeepney"; set .mid_camp$, "Rune Midgard Allied Forces Post"; set .mid_campin$, "Inside of the Rune Midgard Allied Forces Post"; set .mjolnir_01$, "Mt.Mjolnir"; set .mjolnir_02$, "Mt.Mjolnir"; set .mjolnir_03$, "Mt.Mjolnir"; set .mjolnir_04$, "Mt.Mjolnir"; set .mjolnir_05$, "Mt.Mjolnir"; set .mjolnir_06$, "Mt.Mjolnir"; set .mjolnir_07$, "Mt.Mjolnir"; set .mjolnir_08$, "Mt.Mjolnir"; set .mjolnir_09$, "Mt.Mjolnir"; set .mjolnir_10$, "Mt.Mjolnir"; set .mjolnir_11$, "Mt.Mjolnir"; set .mjolnir_12$, "Mt.Mjolnir"; set .mjo_dun01$, "Mjolnir Dead Pit"; set .mjo_dun02$, "Mjolnir Dead Pit"; set .mjo_dun03$, "Mjolnir Dead Pit"; set .moc_castle$, "Morroc Castle"; set .moc_dugn01$, "Morocc Dungeon"; set .moc_dugn02$, "Morocc Dungeon"; set .moc_fild01$, "Sograt Desert"; set .moc_fild02$, "Sograt Desert"; set .moc_fild03$, "Sograt Desert"; set .moc_fild04$, "Sograt Desert"; set .moc_fild05$, "Sograt Desert"; set .moc_fild06$, "Sograt Desert"; set .moc_fild07$, "Sograt Desert"; set .moc_fild08$, "Sograt Desert"; set .moc_fild09$, "Sograt Desert"; set .moc_fild10$, "Sograt Desert"; set .moc_fild11$, "Sograt Desert"; set .moc_fild12$, "Sograt Desert"; set .moc_fild13$, "Sograt Desert"; set .moc_fild14$, "Sograt Desert"; set .moc_fild15$, "Sograt Desert"; set .moc_fild16$, "Sograt Desert"; set .moc_fild17$, "Sograt Desert"; set .moc_fild18$, "Sograt Desert"; set .moc_fild19$, "Sograt Desert"; set .moc_fild20$, "Sograt Desert - Continental Guard Quarantine"; set .moc_fild21$, "Dimensional Gorge"; set .moc_fild22$, "Dimensional Gorge"; set .moc_fild22b$, "Dimensional Gorge"; set .moc_intr00$, "Inside Morocc"; set .moc_intr01$, "Inside Morocc"; set .moc_intr02$, "Inside Morocc"; set .moc_intr04$, "Inside Morocc"; set .moc_para01$, "Inside of Paradise Group Building in Morroc"; set .moc_pryd01$, "Inside Pyramid"; set .moc_pryd02$, "Inside Pyramid"; set .moc_pryd03$, "Inside Pyramid"; set .moc_pryd04$, "Inside Pyramid"; set .moc_pryd05$, "Inside Pyramid"; set .moc_pryd06$, "Inside Pyramid"; set .moc_prydb1$, "Thief Guild"; // set .moc_prydn1$, "¸ð·ÎÅ© ÇǶó¹Ìµå ÃöÇà 1Ãþ - ³ªÀÌÆ®"; // set .moc_prydn2$, "¸ð·ÎÅ© ÇǶó¹Ìµå ÃöÇà 2Ãþ - ³ªÀÌÆ®"; set .moc_ruins$, "Morroc Ruins"; set .moc_vilg00$, "Morocc Village"; set .moc_vilg01$, "Morocc Village"; set .moc_vilg02$, "Morocc Village"; set .monk_in$, "Inside St. Abbey"; set .monk_test$, "Saint Capitolina Abbey"; set .moonlight_a$, "Moonlight A"; set .mora$, "Mora Village"; set .morocc$, "Morroc Town"; set .morocc_in$, "Inside Morroc"; set .morocc_mem$, "Memory of Morroc"; set .moscovia$, "Moscovia"; set .mosk_dun01$, "Les Forest"; set .mosk_dun02$, "Temny Forest"; set .mosk_dun03$, "Dremuci Forest"; set .mosk_fild01$, "somewhere in Moscovia"; set .mosk_fild02$, "Okrestnosti of Moscovia"; set .mosk_in$, "Inside Moscovia"; set .mosk_que$, "Marozka's Cave"; set .mosk_ship$, "Charabel"; set .nameless_i$, "Nameless Island"; set .nameless_in$, "Inside Nameless Island"; set .nameless_n$, "Nameless Island"; set .new_1_1$, "Training Ground"; set .new_1_2$, "Training Ground"; set .new_1_3$, "Training Ground"; set .new_1_4$, "Training Ground"; set .new_2_1$, "Training Ground"; set .new_2_2$, "Training Ground"; set .new_2_3$, "Training Ground"; set .new_2_4$, "Training Ground"; set .new_3_1$, "Training Ground"; set .new_3_2$, "Training Ground"; set .new_3_3$, "Training Ground"; set .new_3_4$, "Training Ground"; set .new_4_1$, "Training Ground"; set .new_4_2$, "Training Ground"; set .new_4_3$, "Training Ground"; set .new_4_4$, "Training Ground"; set .new_5_1$, "Training Ground"; set .new_5_2$, "Training Ground"; set .new_5_3$, "Training Ground"; set .new_5_4$, "Training Ground"; set .new_zone01$, "Training Ground"; set .new_zone02$, "Training Ground"; set .new_zone03$, "Training Ground"; set .new_zone04$, "Training Ground"; set .niflheim$, "Nifflheim, Realm of the Dead"; set .nif_fild01$, "Skellington, a Solitary Village in Nifflheim"; set .nif_fild02$, "Vally of Gyoll"; set .nif_in$, "Inside Nifflheim"; set .nyd_dun01$, "Yggdrasil Root"; set .nyd_dun02$, "Yggdrasil Root"; set .odin_tem01$, "Odin Shirine"; set .odin_tem02$, "Odin Shirine"; set .odin_tem03$, "Odin Shirine"; set .oldpayon$, "Old Payon"; set .oldpay_in01$, "Inside Old Payon"; set .oldpay_in02$, "Inside Old Payon"; set .orcsdun01$, "Orc Dungeon"; set .orcsdun02$, "Orc Dungeon"; set .ordeal_1_1$, "Battle Ordeal Mode"; set .ordeal_1_2$, "Battle Ordeal Mode"; set .ordeal_1_3$, "Battle Ordeal Mode"; set .ordeal_1_4$, "Battle Ordeal Mode"; set .ordeal_2_1$, "Battle Ordeal Mode"; set .ordeal_2_2$, "Battle Ordeal Mode"; set .ordeal_2_3$, "Battle Ordeal Mode"; set .ordeal_2_4$, "Battle Ordeal Mode"; set .ordeal_3_1$, "Battle Ordeal Mode"; set .ordeal_3_2$, "Battle Ordeal Mode"; set .ordeal_3_3$, "Battle Ordeal Mode"; set .ordeal_3_4$, "Battle Ordeal Mode"; set .ordeal_a00$, "Battle Ordeal Mode"; set .ordeal_a02$, "Battle Ordeal Mode"; set .payg_cas01$, "Greenwood Lake Guild"; set .payg_cas02$, "Greenwood Lake Guild"; set .payg_cas03$, "Greenwood Lake Guild"; set .payg_cas04$, "Greenwood Lake Guild"; set .payg_cas05$, "Greenwood Lake Guild"; set .payon$, "Payon Town"; set .payon_in01$, "Inside Payon"; set .payon_in02$, "Inside Payon"; set .payon_in03$, "Inside Payon "; set .payon_mem$, "Memory of Payon"; set .pay_arche$, "Archer Village"; set .pay_arche_s$, "Archer Village"; set .pay_dun00$, "Payon Cave"; set .pay_dun01$, "Payon Cave"; set .pay_dun02$, "Payon Cave"; set .pay_dun03$, "Payon Cave"; set .pay_dun04$, "Payon Cave"; set .pay_fild01$, "Payon Forest"; set .pay_fild02$, "Payon Forest"; set .pay_fild03$, "Payon Forest"; set .pay_fild04$, "Sograt Desert"; set .pay_fild05$, "Payon Forest"; set .pay_fild06$, "Payon Forest"; set .pay_fild07$, "Payon Forest"; set .pay_fild08$, "Payon Forest"; set .pay_fild09$, "Payon Forest"; set .pay_fild10$, "Payon Forest"; set .pay_fild11$, "Payon Forest"; set .pay_gld$, "Greenwood Lake"; set .poring_c01$, "Poring Waiting Room"; set .poring_c02$, "Poring Market"; set .poring_w01$, "Poring War - Waiting Room"; set .poring_w02$, "Poring War"; set .priest_1_1$, "The Sanctum"; set .priest_2_1$, "The Sanctum"; set .priest_3_1$, "The Sanctum"; set .probemap$, "Probe Map 1"; set .probemap02$, "Probe Map 2"; set .prontera$, "Prontera City, Capitol of Rune-Midgarts"; set .prontera_s$, "Prontera City, Capital of Rune Midgard"; set .prontera_x$, "Prontera City, Capital of Rune Midgard"; set .prtg_cas01$, "Valkyrie Realm Guild"; set .prtg_cas02$, "Valkyrie Realm Guild"; set .prtg_cas03$, "Valkyrie Realm Guild"; set .prtg_cas04$, "Valkyrie Realm Guild"; set .prtg_cas05$, "Valkyrie Realm Guild"; set .prt_are01$, "ARENA"; set .prt_arena01$, "ARENA"; set .prt_are_in$, "Waiting room"; set .prt_castle$, "Prontera Castle"; set .prt_church$, "the Sanctuary"; set .prt_church_x$, "The Sanctuary"; set .prt_cstl01$, "Prontera Castle"; set .prt_dugn00$, "Prontera Dungeon"; set .prt_dugn01$, "Prontera Dungeon"; set .prt_fild00$, "Prontera Field"; set .prt_fild01$, "Prontera Field"; set .prt_fild02$, "Prontera Field"; set .prt_fild03$, "Prontera Field"; set .prt_fild04$, "Prontera Field"; set .prt_fild05$, "Prontera Field"; set .prt_fild06$, "Prontera Field"; set .prt_fild07$, "Prontera Field"; set .prt_fild08$, "Prontera Field"; set .prt_fild08a$, "Prontera Field"; set .prt_fild08b$, "Prontera Field"; set .prt_fild08c$, "Prontera Field"; set .prt_fild08d$, "Prontera Field"; set .prt_fild09$, "Prontera Field"; set .prt_fild10$, "Prontera Field"; set .prt_fild11$, "Prontera Field"; set .prt_gld$, "Valkyrie Realm"; set .prt_in$, "Inside Prontera"; set .prt_intr01$, "Inside Prontera"; set .prt_intr01_a$, "Inside Prontera"; set .prt_intr02$, "Inside Prontera"; set .prt_maze01$, "Labyrinth Forest"; set .prt_maze02$, "Labyrinth Forest"; set .prt_maze03$, "Labyrinth Forest"; set .prt_monk$, "St. Capitolina Abbey"; set .prt_sewb1$, "Prontera Culvert"; set .prt_sewb2$, "Prontera Culvert"; set .prt_sewb3$, "Prontera Culvert"; set .prt_sewb4$, "Prontera Culvert"; set .prt_vilg00$, "Prontera Village"; set .prt_vilg01$, "Prontera Village"; set .prt_vilg02$, "Prontera Village"; set .pvp_2vs2$, "PvP : Event Coliseum"; set .pvp_2vs2b$, "PvP : Event Coliseum"; set .pvp_2vs2c$, "PvP : Event Coliseum"; set .pvp_c_room$, "PvP : Waiting Room"; set .pvp_n_1_1$, "PvP : Room Sandwich"; set .pvp_n_1_2$, "PvP : Room Rock On"; set .pvp_n_1_3$, "PvP : Four Room"; set .pvp_n_1_4$, "PvP : Room Undercross"; set .pvp_n_1_5$, "PvP : Room Copass"; set .pvp_n_2_1$, "PvP : Room Sandwich"; set .pvp_n_2_2$, "PvP : Room Rock On"; set .pvp_n_2_3$, "PvP : Four Room"; set .pvp_n_2_4$, "PvP : Room Undercross"; set .pvp_n_2_5$, "PvP : Room Copass"; set .pvp_n_3_1$, "PvP : Room Sandwich"; set .pvp_n_3_2$, "PvP : Room Rock On"; set .pvp_n_3_3$, "PvP : Four Room"; set .pvp_n_3_4$, "PvP : Room Undercross"; set .pvp_n_3_5$, "PvP : Room Copass"; set .pvp_n_4_1$, "PvP : Room Sandwich"; set .pvp_n_4_2$, "PvP : Room Rock On"; set .pvp_n_4_3$, "PvP : Four Room"; set .pvp_n_4_4$, "PvP : Room Undercross"; set .pvp_n_4_5$, "PvP : Room Copass"; set .pvp_n_5_1$, "PvP : Room Sandwich"; set .pvp_n_5_2$, "PvP : Room Rock On"; set .pvp_n_5_3$, "PvP : Four Room"; set .pvp_n_5_4$, "PvP : Room Undercross"; set .pvp_n_5_5$, "PvP : Room Copass"; set .pvp_n_6_1$, "PvP : Room Sandwich"; set .pvp_n_6_2$, "PvP : Room Rock On"; set .pvp_n_6_3$, "PvP : Four Room"; set .pvp_n_6_4$, "PvP : Room Undercross"; set .pvp_n_6_5$, "PvP : Room Copass"; set .pvp_n_7_1$, "PvP : Room Sandwich"; set .pvp_n_7_2$, "PvP : Room Rock On"; set .pvp_n_7_3$, "PvP : Four Room"; set .pvp_n_7_4$, "PvP : Room Undercross"; set .pvp_n_7_5$, "PvP : Room Copass"; set .pvp_n_8_1$, "PvP : Room Sandwich"; set .pvp_n_8_2$, "PvP : Room Rock On"; set .pvp_n_8_3$, "PvP : Four Room"; set .pvp_n_8_4$, "PvP : Room Undercross"; set .pvp_n_8_5$, "PvP : Room Copass"; set .pvp_n_room$, "PvP : Waiting Room"; set .pvp_room$, "PvP : Waiting Room"; set .pvp_y_1_1$, "PvP : Room Prontera"; set .pvp_y_1_2$, "PvP : Room Izlude"; set .pvp_y_1_3$, "PvP : Room Payon"; set .pvp_y_1_4$, "PvP : Room Alberta"; set .pvp_y_1_5$, "PvP : Room Morroc"; set .pvp_y_2_1$, "PvP : Room Prontera"; set .pvp_y_2_2$, "PvP : Room Izlude"; set .pvp_y_2_3$, "PvP : Room Payon"; set .pvp_y_2_4$, "PvP : Room Alberta"; set .pvp_y_2_5$, "PvP : Room Morroc"; set .pvp_y_3_1$, "PvP : Room Prontera"; set .pvp_y_3_2$, "PvP : Room Izlude"; set .pvp_y_3_3$, "PvP : Room Payon"; set .pvp_y_3_4$, "PvP : Room Alberta"; set .pvp_y_3_5$, "PvP : Room Morroc"; set .pvp_y_4_1$, "PvP : Room Prontera"; set .pvp_y_4_2$, "PvP : Room Izlude"; set .pvp_y_4_3$, "PvP : Room Payon"; set .pvp_y_4_4$, "PvP : Room Alberta"; set .pvp_y_4_5$, "PvP : Room Morroc"; set .pvp_y_5_1$, "PvP : Room Prontera"; set .pvp_y_5_2$, "PvP : Room Izlude"; set .pvp_y_5_3$, "PvP : Room Payon"; set .pvp_y_5_4$, "PvP : Room Alberta"; set .pvp_y_5_5$, "PvP : Room Morroc"; set .pvp_y_6_1$, "PvP : Room Prontera"; set .pvp_y_6_2$, "PvP : Room Izlude"; set .pvp_y_6_3$, "PvP : Room Payon"; set .pvp_y_6_4$, "PvP : Room Alberta"; set .pvp_y_6_5$, "PvP : Room Morroc"; set .pvp_y_7_1$, "PvP : Room Prontera"; set .pvp_y_7_2$, "PvP : Room Izlude"; set .pvp_y_7_3$, "PvP : Room Payon"; set .pvp_y_7_4$, "PvP : Room Alberta"; set .pvp_y_7_5$, "PvP : Room Morroc"; set .pvp_y_8_1$, "PvP : Room Prontera"; set .pvp_y_8_2$, "PvP : Room Izlude"; set .pvp_y_8_3$, "PvP : Room Payon"; set .pvp_y_8_4$, "PvP : Room Alberta"; set .pvp_y_8_5$, "PvP : Room Morroc"; set .pvp_y_room$, "PvP : Waiting Room"; set .p_track01$, "Monster Race Arena"; set .p_track02$, "Monster Race Arena"; // set .que_avan01$, "¿¡À̹ÃÆ® ¿¬±¸½Ç"; set .que_ba$, "Unknown"; set .que_bingo$, "Bingo Game Room"; set .que_dan01$, "Hugel Field"; set .que_dan02$, "Inside of the Abandoned House in Juno"; set .que_god01$, "Quest Map"; set .que_god01t$, "Quest Map"; set .que_god02$, "Quest Map"; set .que_house_s$, "Strange House"; set .que_hugel$, "Odin Shrine's Underground"; set .que_job01$, "Private Pub"; set .que_job02$, "Job Quest 2"; set .que_job03$, "Job Quest 3"; // set .que_lhz$, "»ýü½ÇÇè ¿¬±¸¼Ò ÃöÇà 4Ãþ"; set .que_moc_16$, "Moon Palace, Mob Area"; set .que_moon$, "Moon Palace"; set .que_new01$, "New Year Day Place"; set .que_new02$, "New Year Day Place"; set .que_ng$, "Ninja - Gunslinger map"; set .que_qaru01$, "Fallacious Okolnir"; set .que_qaru02$, "Fallacious Okolnir"; set .que_qaru03$, "Fallacious Okolnir"; set .que_qaru04$, "Fallacious Okolnir"; set .que_qaru05$, "Fallacious Okolnir"; set .que_qsch01$, "Fallacious Okolnir"; set .que_qsch02$, "Fallacious Okolnir"; set .que_qsch03$, "Fallacious Okolnir"; set .que_qsch04$, "Fallacious Okolnir"; set .que_qsch05$, "Fallacious Okolnir"; set .que_rachel$, "Inside Temple"; set .que_san04$, "Inside Freya's Temple"; set .que_sign02$, "Valley of Gyoll"; set .que_temsky$, "Pope's Office - The Garden of Heaven"; set .que_thor$, "Thor Volcano Dungeon"; set .quiz_00$, "Quiz Revolrution"; set .quiz_01$, "Quiz Revolrutiona"; set .quiz_02$, "Quiz Arena"; set .quiz_test$, "Quiz Hall"; set .rachel$, "Capital of Arunafeltz States, Rachel"; set .ra_fild01$, "Audhumbla Grassland"; set .ra_fild02$, "Od Canyon"; set .ra_fild03$, "The Plain of Ida"; set .ra_fild04$, "Audhumbla Grassland"; set .ra_fild05$, "Audhumbla Grassland"; set .ra_fild06$, "Portus Luna"; set .ra_fild07$, "Od Canyon"; set .ra_fild08$, "The Plain of Ida"; set .ra_fild09$, "Audhumbla Grassland"; set .ra_fild10$, "Od Canyon"; set .ra_fild11$, "The Plain of Ida"; set .ra_fild12$, "The Plain of Ida"; set .ra_fild13$, "Shore of Tears"; set .ra_in01$, "Inside Rachel"; set .ra_san01$, "Holy Ground"; set .ra_san02$, "Holy Ground"; set .ra_san03$, "Holy Ground"; set .ra_san04$, "Holy Ground"; set .ra_san05$, "Holy Ground"; set .ra_temin$, "Inside Temple"; set .ra_temple$, "Freya Grand Temple - Cheshrumnir"; set .ra_temsky$, "Pope's Office - The Garden of Heaven"; set .room_00$, "Room 0"; set .room_01$, "Room 1"; set .room_02$, "Room 2"; set .rwc01$, "Ragnarok World Championship Arena 1"; set .rwc02$, "Ragnarok World Championship Arena 2"; set .rwc03$, "Ragnarok World Championship Arena 3"; set .schg_cas01$, "Nidhoggur Guild"; set .schg_cas02$, "Nidhoggur Guild"; set .schg_cas03$, "Nidhoggur Guild"; set .schg_cas04$, "Nidhoggur Guild"; set .schg_cas05$, "Nidhoggur Guild"; set .schg_dun01$, "Subterranean Guild Dungeon"; set .schg_que01$, "Morestone Prairie"; set .sch_gld$, "Nidhoggur"; set .sec_in01$, "Inside Valhalla"; set .sec_in02$, "Inside Valhalla"; set .sec_pri$, "Room of Meditation (Valhalla Prison)"; set .splendide$, "Splendide"; set .spl_fild01$, "Splendide Field"; set .spl_fild02$, "Splendide Field"; set .spl_fild03$, "Splendide Field"; set .spl_in01$, "Inside Splendide"; set .spl_in02$, "Inside Splendide"; set .sword_1_1$, "Swordman Test Hall"; set .sword_2_1$, "Swordman Test Hall"; set .sword_3_1$, "Swordman Test Hall"; set .s_atelier$, "Shadow Workshop"; set .tank_test$, "Tank Test 1"; set .tank_test2$, "Tank Test 2"; // set .teg_dun01$, "±æµå ÃöÇà ´øÀü"; // set .teg_dun02$, "±æµå ÃöÇà ´øÀü"; // set .test$, "Test Map"; // set .te_aldecas1$, "±Û¶ó¸®½º"; // set .te_aldecas2$, "µðÆ÷¸£Å×"; // set .te_aldecas3$, "¼Ò¸°"; // set .te_aldecas4$, "ºñ´Ö"; // set .te_aldecas5$, "´õºí·ù"; // set .te_alde_gld$, "Ä«Çöó°¡ÅÙ"; // set .te_prtcas01$, "°Ô¿Àº¸¸£±×"; // set .te_prtcas02$, "¸®Çø£Æ®"; // set .te_prtcas03$, "À§±×³Ê"; // set .te_prtcas04$, "ÇÃÀ̳×"; // set .te_prtcas05$, "³×¸®¿ì½º"; // set .te_prt_gld$, "±Û·Î¸®¾Æ"; set .thana_boss$, "Thanatos Tower - Unknown Area"; set .thana_scene01$, "Thanatos Tower Entrance"; set .thana_step$, "Thanatos Tower - Upper Level"; set .tha_scene01$, "Thanatos Tower Entrance"; set .tha_t01$, "Thanatos Tower - Lower Level"; set .tha_t02$, "Thanatos Tower - Lower Level"; set .tha_t03$, "Thanatos Tower - Lower Level"; set .tha_t04$, "Thanatos Tower - Lower Level"; set .tha_t05$, "Thanatos Tower - Upper Level"; set .tha_t06$, "Thanatos Tower - Upper Level"; set .tha_t07$, "Thanatos Tower - Upper Level"; set .tha_t08$, "Thanatos Tower - Upper Level"; set .tha_t09$, "Thanatos Tower - Upper Level"; set .tha_t10$, "Thanatos Tower - Upper Level"; set .tha_t11$, "Thanatos Tower - Upper Level"; set .tha_t12$, "Thanatos Tower - Upper Level"; set .thor_camp$, "Thor Volcano Camp"; set .thor_v01$, "Thor Volcano Dungeon"; set .thor_v02$, "Thor Volcano Dungeon"; set .thor_v03$, "Thor Volcano Dungeon"; set .tower_a0$, "Tower A0"; set .tower_a1$, "Tower A1"; set .tower_a10$, "Tower A10"; set .tower_a11$, "Tower A11"; set .tower_a12$, "Tower A12"; set .tower_a2$, "Tower A2"; set .tower_a3$, "Tower A3"; set .tower_a4$, "Tower A4"; set .tower_a5$, "Tower A5"; set .tower_a6$, "Tower A6"; set .tower_a7$, "Tower A7"; set .tower_a8$, "Tower A8"; set .tower_a9$, "Tower A9"; set .tower_b0$, "Tower B0"; set .tower_b1$, "Tower B1"; set .tower_b10$, "Tower B10"; set .tower_b11$, "Tower B11"; set .tower_b12$, "Tower B12"; set .tower_b2$, "Tower B2"; set .tower_b3$, "Tower B3"; set .tower_b4$, "Tower B4"; set .tower_b5$, "Tower B5"; set .tower_b6$, "Tower B6"; set .tower_b7$, "Tower B7"; set .tower_b8$, "Tower B8"; set .tower_b9$, "Tower B9"; set .tower_c0$, "Tower C0"; set .tower_c1$, "Tower C1"; set .tower_c10$, "Tower C10"; set .tower_c11$, "Tower C11"; set .tower_c12$, "Tower C12"; set .tower_c2$, "Tower C2"; set .tower_c3$, "Tower C3"; set .tower_c4$, "Tower C4"; set .tower_c5$, "Tower C5"; set .tower_c6$, "Tower C6"; set .tower_c7$, "Tower C7"; set .tower_c8$, "Tower C8"; set .tower_c9$, "Tower C9"; set .tower_d0$, "Tower D0"; set .tower_d1$, "Tower D1"; set .tower_d10$, "Tower D10"; set .tower_d11$, "Tower D11"; set .tower_d12$, "Tower D12"; set .tower_d2$, "Tower D2"; set .tower_d3$, "Tower D3"; set .tower_d4$, "Tower D4"; set .tower_d5$, "Tower D5"; set .tower_d6$, "Tower D6"; set .tower_d7$, "Tower D7"; set .tower_d8$, "Tower D8"; set .tower_d9$, "Tower D9"; set .treasure01$, "Sunken Ship"; set .treasure02$, "Sunken Ship"; set .treasure_n1$, "ÀÌÃî·çµå ³­Æļ± 1Ãþ"; set .treasure_n2$, "ÀÌÃî·çµå ³­Æļ± 2Ãþ"; set .turbo_e_16$, "Turbo Track Stadium"; set .turbo_e_4$, "Turbo Track Stadium"; set .turbo_e_8$, "Turbo Track Stadium"; set .turbo_n_1$, "Turbo Track Stadium"; set .turbo_n_16$, "Turbo Track Stadium"; set .turbo_n_4$, "Turbo Track Stadium"; set .turbo_n_8$, "Turbo Track Stadium"; set .turbo_room$, "Waiting Room"; set .tur_dun01$, "Turtle Island"; set .tur_dun02$, "Turtle Island Dungeon"; set .tur_dun03$, "Good Turtles Village"; set .tur_dun04$, "Turtle Palace"; set .tur_dun05$, "Underground swamp zone"; set .tur_dun06$, "Underground swamp zone"; set .umbala$, "Wootan Tribe's Village, Umbala"; set .um_dun01$, "Carpenter's Shop in the Tree"; set .um_dun02$, "Passage to a Foreign World"; set .um_fild01$, "Luluka Forest"; set .um_fild02$, "Hoomga Forest"; set .um_fild03$, "Kalala Swamp"; set .um_fild04$, "Hoomga Jungle"; set .um_in$, "Inside Umbala"; set .valkyrie$, "Valkyrie Hall, the Hall of Honor"; set .veins$, "Veins, the Canyon Village"; set .ve_fild01$, "Veins Field"; set .ve_fild02$, "Veins Field"; set .ve_fild03$, "Veins Field"; set .ve_fild04$, "Veins Field"; set .ve_fild05$, "Veins Field"; set .ve_fild06$, "Veins Field"; set .ve_fild07$, "Veins Field"; set .ve_in$, "Inside Veins"; set .ve_in02$, "Inside Veins"; set .wizard_1_1$, "Wizard Academy"; set .wizard_2_1$, "Wizard Academy"; set .wizard_3_1$, "Wizard Academy"; set .xmas$, "Lutie, Snow Village"; set .xmas_dun01$, "Toy Factory Warehouse"; set .xmas_dun02$, "Toy Monitoring Room"; set .xmas_fild01$, "Lutie Field"; set .xmas_in$, "Inside Lutie"; set .xmas_x$, "Lutie, the Snow Village"; set .yggdrasil01$, "Hvergelmir's Fountain (Trunk of Yggdrasil)"; set .yuno$, "Juno, the capital of Schwarzwald Republic"; set .yuno_fild01$, "Border Posts"; set .yuno_fild02$, "Kiel Hyre's Cottage"; set .yuno_fild03$, "El Mes Plateau"; set .yuno_fild04$, "El Mes Plateau"; set .yuno_fild05$, "El Mes Plateau"; set .yuno_fild06$, "El Mes Plateau"; set .yuno_fild07$, "El Mes Gorge (Valley of Abyss)"; set .yuno_fild08$, "Kiel Hyre's Academy"; set .yuno_fild09$, "Schwaltzwald Guards Camp"; set .yuno_fild10$, "Juno Field"; set .yuno_fild11$, "Juno Field"; set .yuno_fild12$, "Border Checkpoint"; set .yuno_in01$, "Inside Juno"; set .yuno_in02$, "Inside the Sage Castle"; set .yuno_in03$, "Inside Juno"; set .yuno_in04$, "Republic Library"; set .yuno_in05$, "Power Plant of Ymir's Heart"; set .yuno_pre$, "Schwaltzvalt Government Buildings"; set .y_airport$, "Juno Airport"; set .z_agit$, "Z Gang's Hideout"; set .aretnorp$, "Guardian Prontera, New Capital of Rune-Migarts"; end; }
  7. Can some one help me about cellpvp for latest git?
  8. i have a old git of rathena which is using 2013 client at mmo.h can i use 2015 clients on old git or nah? [Warning]: s aid=2000000 has an incorect version=55 in clientinfo. Server compiled for 46 [Info]: sd->version = 55
  9. can some one teach me automatically download the server?
  10. are this clients working with ignore error resources ? or still not like 2018 does. thanks for answering mwa
  11. if ever can u send me a link thanks.
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