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Stolao

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Everything posted by Stolao

  1. +1 I like this idea
  2. Ok im wondering, why is it that bonus bHPrecovRate doesn't effect SM_RECOVERY, im assuming this is official but still seems odd to me. anyways on to my question, ive modded it so that the bonus does effect sm recovery like so val = 0; if( (skill=pc_checkskill(sd,SM_RECOVERY)) > 0 ) val += skill*5 + skill*status->max_hp/500; + val += val*sd->bonus.add_heal_rate/100;// [Stolao] sregen->hp = cap_value(val, 0, SHRT_MAX); however im not noticing a difference, is there something im messing up on? Edit: I did a test and added the line + val += 100; And it increased the heal by 100, soooo is there something wrong with sd->bonus.add_heal_rate? Edit2: Figured it out lol sd->hprecov_rate is what i needed not bonus.add_heal_rate
  3. Hmm that's actually a valid point, why does it still use gm level?
  4. for if (sex == 1) { announce "In 'Novice Vs. Zombie', " + strcharinfo (0) + " has won! Let's congratulate him!",0; } else { announce "In 'Novice Vs. Zombie'" + strcharinfo (0) + " has won! Let's congratulate her!",0; }; why not use announce "In 'Novice Vs. Zombie'" + strcharinfo (0) + " has won! Let's congratulate "+((sex == 1)?"him":"her")+"!",0;
  5. im in no rush to release, my ex job master took me a while to actually release i showed euphy my v2 of it like 6 months ago lol
  6. ty both~ this might take a while to actually post at this rate though lol, i should just stop being lazy and explore the game more instead of only scripting stuff and playing league of legends
  7. Three Eight Two Four~ Edit lol typo
  8. < Stolao's All In One Headgear Function > Features: This is a simple function applied to an items OnEquip script, that lets a player choose the headgears view ID, I had the idea when helping a request by Shanky on eA Todo: Suggestions? Optimize? Changelog: v1.00 Release Extra: example 2201,Sunglasses,Sunglasses,5,5000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,12,{ your bonuses here },{ set @gear,3; callfunc ChooseHeadgear; },{ setlook 3,0; } be sure put the set @gear and the callfunc ChooseHeadgear; in the OnEquip as well as the setlook in the On UnEquip @gear and setlook determins which gear is changed 3 Lower 4 Upper 5 Mid Links: v1.00Allinoneheadgear.txt
  9. XD thank you for your help, it still needs work to be good enough in my eyes but its releasable now, im sure it could use your optimizing hands as well~ Edit: If any of the better scripters (like Euphy) out there want to tell me how to make things better please do i welcome constructive criticism
  10. No Problem~ The core of the crafting is done and working, i just need to finish the db files, i think its close to 2k items craftable, most none headgear equipment, custom potions and my rune system, that need formula balancing. if you want to help with one of my scripts, here
  11. XD both those are fun ya
  12. No Problem, will update when i get a chance so keep an eye out, and tell me if you encounter any bugs or think of a suggestion. Edit: 29 Downloads in 7 mins o.O and only one comment? That makes me both happy and sad.
  13. < Stolao's Ex Job Master > Features: Allows Players to swap in and out of all jobs freely saving there stats (non sql) Full Configurable with Built in Renter, Platinum Skills, Reseter, Rebirth, Baby, Supports 3rd classes Option to disable class Unlocking, so players have to earn classes from quest still Uses a few of Euphy's script snippets found here, thank you for permission to use Todo: Optimize? Make Rental/Point/Item check/removal funcs Rewrite oninit section for easier understanding Add a special check for super novice Known Bugs: Platinum Skills earned through quest are lost sometimes on job change if platinum is disabled, unsure of fixChangelog: v1.-- Failed attempt, scrapped v2.-- Scipt Was far to large spannning 9500 lines v3.00 Revamped almost from scatch v3.01 Remade Save_Stats function to be dynamic v3.02 Remade Load_Stats function to be dynamic v3.03 Designed new config v3.04 Added the .ROEAJLIST Array in config v3.05 Designed new menues v3.06 Added Dynamic menu using exsploded "JStats"+.ROEAJLIST[]+"$" data v3.07 Finished Load_Stats script adding in the getarg(1) v3.08 Added Skill/Stats Reset v3.09 Added Locked Checks v3.0A Removed unused variables v3.0B Fixed skill/stat reseter conditions v3.0C Added "rental" check to Change Job v3.0D Added Zeny/Point Check to Change Job v3.0E Added Item Check to Change Job v3.0F Added Job Check to Job Change, no changing to current Job v3.10 Added Euphy's Renter v3.11 Changed Price on Euphy's Renter to work with my config v3.12 Changed Setdragon; to setdragon rand(1,5); lol v3.13 Changed Save_Stats function to use skillPointCount() instead of readparam(12) v3.14 Optimized skill/stat reseter a little better, needs work still v3.15 Added Job Managment sub menus v3.16 Fixed some Tabulation v3.17 Added exsplanation menu for all but "Job Managment" v3.18 started on rebirth menu v3.19 Fixed bugs in menu variable naming v3.1A Fixed bug in Cost check of Renting v3.1B Added Baby Convertion v3.1C Fixed bug in baby -> normal converter v3.1D finished Rebirth menues v3.1F Added if are rebirth check to rebirth v3.20 Added Level check to rebirth v3.21 Fixed a bug in stats saving incorrectly v3.22 Optimized text a little v3.23 Added wipe v3.24 Added rental check to baby and rebirth v3.25 Added platnium to Load_Stats func v3.26 Added sc_end SC_ALL; to baby and rebirth v3.27 fixed statspoints in rebirth scaling up v3.28 Added check if have a rebirth to rebith v3.29 Changed setdragon rand() to a select() for colors V3.2A Public Release V3.2B Fixed TK bug V3.2C Fixed jobname in wipe data V3.2D Fixed a bug with novice wiping its data V3.2E removed a few mes notes from bug testing phase v3.2F Removed Disabled Locked menu options v3.30 Changed Baby Menu Options to be dynamic to wether your a baby already v3.31 Removed some notes I forgot in v3.2E v3.32 Small Optimazation v3.33 Changed all While -> For v3.34 Improved Load_Stats functionality, no longer uses atoi() v3.35 Shortened Save_stats by 1 line v3.36 Removed TotalLvCalc func as I deemed useless v3.37 Fixed bug with unlocking a class, gaining extra skill points v3.38 Shortened Unlock Class by 1 line Extras: exp.txt //Base - Novice 10,0:4001:4023,0,550,900,1500,2200,3200,3800,4200,4550,5000,5500 Links: v3.38Job_Master_EX.txt v3.33Job_Master_EX.txt v3.2EJob_Master_EX.txt v3.2AJob_Master_EX.txt
  14. Ok i have a script i want to release to you all but all i need now are hiding locations for the npcs i need 675 good hiding locations for this script, anyone know of any good ones, they want to share~ Please post in map,x,y format if you can~ current list~ 48/675 i have 1 for all 35 @go (minus training grounds and prison) prontera,284,272 morocc,23,168 geffen,175,98 payon,173,272 alberta,62,31 izlude,85,118 aldebaran,172,49 xmas,80,273 comodo,190,181 yuno,311,136 amatst,131,274 gonyun,53,255 umbala,163,134 niflheim,249,201 louyang,330,30 jawaii,184,119 ayothaya,236,63 einbroch,259,184 lighthalzen,249,271 einbech,56,223 hugel,43,123 rachel,61,21 veins,285,143 moscovia,268,228 mid_camp,296,265 manum,217,171 splendide,296,62 brasilis,135,167 dicastes01,315,1 mora,140,186 dewata,236,292 malangdo,192,159 malaya,313,289 eclage,206,290 jupe_ele,48,59 que_moon,100,39 prt_maze02,17,142 gef_fild05,251,153 prt_fild08,50,50 prt_fild01,355,194 prt_fild02,246,205 prt_fild03,192,272 prt_fild05,208,35 moc_fild04,220,329 moc_fild10,308,236 moc_fild11,199,215 moc_fild14,125,91 moc_fild17,270,105
  15. http://rathena.org/board/topic/76661-exp-boost/ Seems like its already on its way
  16. Your welcome, if have any suggestions let me know
  17. Update 1.1F -> 1.2F 1.20 Changed .Reminder to .Welcome 1.21 Fixed missing details in Welcome Message 1.22 Changed .Mode to be bitwise 1.23 Added Item enable disable to .Mode 1.24 Changed whisper to allow for player Whispers 1.25 Added "time" Whisper Command for players 1.26 Made Whisper commands configurable 1.27 Made GmLvl for wipe Configurable 1.28 Fixed "Points" bitwise 1.29 Added Exp to .Mode 1.2A Optimized Rewards Script a little 1.2B Bug Fix with Display message on reviving rewards 1.2C Optimize a little more 1.2D Added server xp rate to config 1.2F Re-added Checkweight
  18. Welcome, and thank you. I plan to update sometime when i get a chance, real life's hectic but YAY~ bought my 1st car
  19. //Variable of Points/Zeny earned // eg: CASHPOINTS, Zeny, LoginPoints set .PointType$,Zeny; //Name of Points/Zeny earned // eg: Cashpoints, Zeny, Login Points set .PointName$,Zeny; Try putting "Zeny" with quotes sorry for slow response irl is busy
  20. make sure you have configured and installed correctly, if it still doesn't work with no debug message, post your config here for me. sorry for slow response/updates irl has been bust
  21. Stolao

    @mount

    This can be done easily via bindatcmd -1
  22. Oh I remember this release from the old ea think I still have it somewhere in my archives
  23. max string is 255
  24. No problem man. I still have several suggestions in my mind, but I guess it will be a hassle for you.No please hassle me, I plan on working on Ragnarok stuff all weekend ( weds Thurs for me) and want something for my release.Edit: typo lol
  25. Thanks for suggestion.
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