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Stolao

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Posts posted by Stolao

  1. 5 hours ago, Z3R0 said:
    
    if (Class = X && getskilllv(145) && getskilllv(#)) { mes "sorry"; close; }
    
    There's probably some better ways to do it, but this is a basic way...

    Use a switch(class) then either check in the switch or set skills in the switch and check after it (I would do latter)

    • Like 1
  2. use my function its much easier

     

    21031,Caja_1,Caja de Nivel,2,0,,0,,,,,0xFFFFFFFF,63,2,,,70,,2000,{ callfunc "F_RandWeight",501,1,502,1503,1,504,1; },{},{}

    the chance will be item weight/total weight, in the above example each potion has a 1 weight with 4 total items meaning 1/4 chance

  3. 10 hours ago, Leic said:

    ok thanks.

     

    suggesting to add which type of event will be randomize before initiating..

     

    ex: what events should be randomize? (cluckers, bombring) then it will randomize it

     

    tyia

    //===== To Do: ===============================================
    //= Make Rewards Editable in game
    //= Add A Vote4Event(ingame) Feature
    //= Add Devil Square, Disguise, Invasion, X-O Event, MVP Arena, Dead Branch, Wiki, Jumper, Fast Type Event
    //= Add Other Requested Events
    //= Upgrade Randomize Event to allow choices in events		<--------------------------------------------------
    //= Fix Manually Removing Events Overflow Error (not game breaking)

     

  4. 12 hours ago, Leic said:
    12 hours ago, Stolao said:

    Replace 

     

    
    
     Case 1:
    
    
    
    next;
    break;[/Codebox]
    With
     
    
    
    
     
    Next;
    Goto OnJoinEvent;
    [/Codebox]
     
    Till I can push an update to fix.

    cancel still has the same problem

    just got home and pushed an update to fix this, also added 2 new menu options/ commands to help manage events easier

     

    as for the other issue in removing 1 event that has to do with an string overflow error, not going to fix atm because effort, but i have added it to todolist and I also added the remove event type command and menu option making removing a certain event easier.

  5. On 4/7/2018 at 8:30 AM, Loke said:

    I have the same problem

     

    On 2/27/2018 at 12:22 AM, iubantot said:

     

    the script seems to not work correctly or did i miss a step on how to use it?

    this happens when i select pvp ladder ,gvg and personal stats etc.

    im using the latest version PvP_ladder 3.16

    pvpladder.thumb.PNG.0e2d3e05261efed93eaeee7231eb7a01.PNG

     

     

     

    I'm not sure why this is happening, its also happening to my local test server as well now, ill try and look into this i just finished doing some updates to my Auto Event, ill take a look at this next

  6. Update

    2.12->2.2F
    2.13 Fixed Emp Breaker Instance Enter
    2.14 Converted Instance var to NPC var in Emp Breaker Instance
    2.15 Fixed Emp Breaker Instance using sleep2 instead of sleep
    2.16 Added a few more names to Poring Event
    2.17 Lower Zombie Event Round time by 1 Second (even 60 now)
    2.18 Lower Slow Duration after killing Zombie in Zombie Event to 30 Seconds
    2.19 Corrected Typo in Final Wave of Zombie Event
    2.1A Lower Dice Event Initialize time to 60 seconds
    2.1B Fixed typo 'Event Event' when reciving rewards
    2.1C Made the PvP Event Check Players every 5 seconds instead of 60
    2.1D Dice Event Now Sends Players back to Prontera on event End
    2.1E Zombie Event Now Sends Players back to Prontera on event End
    2.1F Fixed at_endevent not ending events already in progress.
    2.20 Bombring Event Now Sends Players back to Prontera on event End
    2.21 Bombring Event now gets harder per wave.
    2.22 Bombring Event waves come slower
    2.23 Added Clear Event Command
    2.24 Fixed Manhunt picking players from wrong map
    2.25 Fixed Issue #33 Man Hunt Event (Thanks Sader)
    2.26 Poring now correctly removes mapflags
    2.27 Added 'mf_nodrop' to Bombring and Poring
    2.28 Fixed? Lucky Event
    2.29 Replaced "mapnames" with .EnterMap$[#] in most cases
    2.2A Fixed minor tabulation
    2.2B Fixed an extra {
    2.2C Converted to use new mail script commands
    2.2D Added Mutiple item support for RoDex
    2.2E Fixed 'Event Event' typo
    2.2F Added more GM menus if dont want commands enabled
  7. Update Auto Event

    2.12->2.2F
    2.13 Fixed Emp Breaker Instance Enter
    2.14 Converted Instance var to NPC var in Emp Breaker Instance
    2.15 Fixed Emp Breaker Instance using sleep2 instead of sleep
    2.16 Added a few more names to Poring Event
    2.17 Lower Zombie Event Round time by 1 Second (even 60 now)
    2.18 Lower Slow Duration after killing Zombie in Zombie Event to 30 Seconds
    2.19 Corrected Typo in Final Wave of Zombie Event
    2.1A Lower Dice Event Initialize time to 60 seconds
    2.1B Fixed typo 'Event Event' when reciving rewards
    2.1C Made the PvP Event Check Players every 5 seconds instead of 60
    2.1D Dice Event Now Sends Players back to Prontera on event End
    2.1E Zombie Event Now Sends Players back to Prontera on event End
    2.1F Fixed at_endevent not ending events already in progress.
    2.20 Bombring Event Now Sends Players back to Prontera on event End
    2.21 Bombring Event now gets harder per wave.
    2.22 Bombring Event waves come slower
    2.23 Added Clear Event Command
    2.24 Fixed Manhunt picking players from wrong map
    2.25 Fixed Issue #33 Man Hunt Event (Thanks Sader)
    2.26 Poring now correctly removes mapflags
    2.27 Added 'mf_nodrop' to Bombring and Poring
    2.28 Fixed? Lucky Event
    2.29 Replaced "mapnames" with .EnterMap$[#] in most cases
    2.2A Fixed minor tabulation
    2.2B Fixed an extra {
    2.2C Converted to use new mail script commands
    2.2D Added Mutiple item support for RoDex
    2.2E Fixed 'Event Event' typo
    2.2F Added more GM menus if dont want commands enabled

     

    Update PvP Ladder

    3.16->3.18
    3.17 Fixed Typos in Reset PVP Stats
    3.18 Removed unnessisary next, creating hang screens

     

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