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Posts posted by Stolao
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y'all could just
- make a branch of rAthena Git Hash: 5602bb04,
- apply this patch
- update that patch branch to match your live servers last branch
- then merge again with your live servers test branch and test
it probably wouldn't have many if any conflicts
or wait for him to update i guess if you insist -
Idk if it still works i wrote it ages ago but try this
https://github.com/Stolao/Npc_Release/blob/master/Custom_Functions/Allinoneheadgear.txt -
3 hours ago, sokarpupe said:
STOLAO, where entry your scrit? in rA/db/re??? or is npc custom script?
On 4/17/2018 at 4:20 AM, Stolao said:You call also try using a function like
https://github.com/Stolao/Npc_Release/blob/master/Custom_Functions/F_ItemWeight.txt
i posted in my 1st post....
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5 hours ago, Z3R0 said:
if (Class = X && getskilllv(145) && getskilllv(#)) { mes "sorry"; close; } There's probably some better ways to do it, but this is a basic way...
Use a switch(class) then either check in the switch or set skills in the switch and check after it (I would do latter)
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use my function its much easier
21031,Caja_1,Caja de Nivel,2,0,,0,,,,,0xFFFFFFFF,63,2,,,70,,2000,{ callfunc "F_RandWeight",501,1,502,1503,1,504,1; },{},{}
the chance will be item weight/total weight, in the above example each potion has a 1 weight with 4 total items meaning 1/4 chance
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111A
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no its not possible without modifications to load an npc with a "player shop", i think goddammit did it but its probably outdated by now
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You call also try using a function like
https://github.com/Stolao/Npc_Release/blob/master/Custom_Functions/F_ItemWeight.txt
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skill_cast_db.txt
Quote//-- AL_DECAGI
30,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000:130000,0,0 -
2 hours ago, Cyro said:
That was gym time! Couldn't help with that! Good morning ?
it was less then an hour of talikng though, i think it should have been longer
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21 hours ago, Winter1992 said:
i
im doing manual patch i can't update my emulator
suggest you learn how to use git makes updating much easier
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10 hours ago, Leic said:
ok thanks.
suggesting to add which type of event will be randomize before initiating..
ex: what events should be randomize? (cluckers, bombring) then it will randomize it
tyia
//===== To Do: =============================================== //= Make Rewards Editable in game //= Add A Vote4Event(ingame) Feature //= Add Devil Square, Disguise, Invasion, X-O Event, MVP Arena, Dead Branch, Wiki, Jumper, Fast Type Event //= Add Other Requested Events //= Upgrade Randomize Event to allow choices in events <-------------------------------------------------- //= Fix Manually Removing Events Overflow Error (not game breaking)
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wrong section, but you'll want to show us your script or at least the section that is hanging.
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I'll be there~
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i recently (like 5 mins ago) wrote a new hourly rewards script, its fairly configurable if you want to give it a try and give feedback.
https://github.com/Stolao/Npc_Release/tree/master/Hourly_Rewards
it uses quest_db to track hours so it doesn't have the issue that some other hourly have, it also have a separate timer for each character that doesnt reset on logout but a max amount of rewards per week -
On 4/13/2018 at 11:48 PM, Radian said:
Hahaha.. People might find this useful if they search for it
Also note it only supports up to 5 items types, so of your item array is longer.might not work as you like.
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12 hours ago, Leic said:12 hours ago, Stolao said:
Replace
Case 1:
next;break;[/Codebox]WithNext;Goto OnJoinEvent;[/Codebox]Till I can push an update to fix.cancel still has the same problem
just got home and pushed an update to fix this, also added 2 new menu options/ commands to help manage events easier
as for the other issue in removing 1 event that has to do with an string overflow error, not going to fix atm because effort, but i have added it to todolist and I also added the remove event type command and menu option making removing a certain event easier.
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6 hours ago, Leic said:
switch(select((($@CurrentEvent > 0)?":":" ~ Join event...:":":")+
something is wrong with that line. If you press it, it goes to "Chance of no event?";
Replace
Case 1:
next;break;[/Codebox]With[Codebox]Next;Goto OnJoinEvent;[/Codebox]Till I can push an update to fix. -
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13 hours ago, Quesooo said:
thank you but i was wondering what should i replace with them?
thats entirely up to you,
my server has a custom double attack + crit effect where double attacks overwrite crits but increase damage by 1% per crit chance (up to 100%)- 1
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On 4/7/2018 at 8:30 AM, Loke said:
I have the same problem
On 2/27/2018 at 12:22 AM, iubantot said:the script seems to not work correctly or did i miss a step on how to use it?
this happens when i select pvp ladder ,gvg and personal stats etc.
im using the latest version PvP_ladder 3.16
I'm not sure why this is happening, its also happening to my local test server as well now, ill try and look into this i just finished doing some updates to my Auto Event, ill take a look at this next
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Update
2.12->2.2F 2.13 Fixed Emp Breaker Instance Enter 2.14 Converted Instance var to NPC var in Emp Breaker Instance 2.15 Fixed Emp Breaker Instance using sleep2 instead of sleep 2.16 Added a few more names to Poring Event 2.17 Lower Zombie Event Round time by 1 Second (even 60 now) 2.18 Lower Slow Duration after killing Zombie in Zombie Event to 30 Seconds 2.19 Corrected Typo in Final Wave of Zombie Event 2.1A Lower Dice Event Initialize time to 60 seconds 2.1B Fixed typo 'Event Event' when reciving rewards 2.1C Made the PvP Event Check Players every 5 seconds instead of 60 2.1D Dice Event Now Sends Players back to Prontera on event End 2.1E Zombie Event Now Sends Players back to Prontera on event End 2.1F Fixed at_endevent not ending events already in progress. 2.20 Bombring Event Now Sends Players back to Prontera on event End 2.21 Bombring Event now gets harder per wave. 2.22 Bombring Event waves come slower 2.23 Added Clear Event Command 2.24 Fixed Manhunt picking players from wrong map 2.25 Fixed Issue #33 Man Hunt Event (Thanks Sader) 2.26 Poring now correctly removes mapflags 2.27 Added 'mf_nodrop' to Bombring and Poring 2.28 Fixed? Lucky Event 2.29 Replaced "mapnames" with .EnterMap$[#] in most cases 2.2A Fixed minor tabulation 2.2B Fixed an extra { 2.2C Converted to use new mail script commands 2.2D Added Mutiple item support for RoDex 2.2E Fixed 'Event Event' typo 2.2F Added more GM menus if dont want commands enabled
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13 hours ago, Quesooo said:
@Stolao can i request even the swiftness will be critical type not double attack because im using DD crit system when i enable the weapon mastery the crit system affected thank you
feel free to edit it
hint these lines
if(getarg(0,0) >= 4) bonus bDoubleAddRate,1+getarg(0,0)/9;
and
if(.@X >= 4)dispbottom "Double Attack Chance +"+(1+.@X/9)+"%";
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Update Auto Event
2.12->2.2F 2.13 Fixed Emp Breaker Instance Enter 2.14 Converted Instance var to NPC var in Emp Breaker Instance 2.15 Fixed Emp Breaker Instance using sleep2 instead of sleep 2.16 Added a few more names to Poring Event 2.17 Lower Zombie Event Round time by 1 Second (even 60 now) 2.18 Lower Slow Duration after killing Zombie in Zombie Event to 30 Seconds 2.19 Corrected Typo in Final Wave of Zombie Event 2.1A Lower Dice Event Initialize time to 60 seconds 2.1B Fixed typo 'Event Event' when reciving rewards 2.1C Made the PvP Event Check Players every 5 seconds instead of 60 2.1D Dice Event Now Sends Players back to Prontera on event End 2.1E Zombie Event Now Sends Players back to Prontera on event End 2.1F Fixed at_endevent not ending events already in progress. 2.20 Bombring Event Now Sends Players back to Prontera on event End 2.21 Bombring Event now gets harder per wave. 2.22 Bombring Event waves come slower 2.23 Added Clear Event Command 2.24 Fixed Manhunt picking players from wrong map 2.25 Fixed Issue #33 Man Hunt Event (Thanks Sader) 2.26 Poring now correctly removes mapflags 2.27 Added 'mf_nodrop' to Bombring and Poring 2.28 Fixed? Lucky Event 2.29 Replaced "mapnames" with .EnterMap$[#] in most cases 2.2A Fixed minor tabulation 2.2B Fixed an extra { 2.2C Converted to use new mail script commands 2.2D Added Mutiple item support for RoDex 2.2E Fixed 'Event Event' typo 2.2F Added more GM menus if dont want commands enabled
Update PvP Ladder
3.16->3.18 3.17 Fixed Typos in Reset PVP Stats 3.18 Removed unnessisary next, creating hang screens
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Help Script Morphogenic
in Scripting Support
Posted
anything can be fixed, but seeing as you didn't link the original script for reference its kinda hard