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Posts posted by Stolao
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Ty, how the _ did I miss this Idk God I need more sleep

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Update: I've searched every instance of "#define" and instance of "item" in the my servers sorce, to no avail.
Also there is no debug info displayed in the server when an item with an Id greater then 32767 is listed, however said item is not generated through @item nor getitem.
I assume this is a sorce "bug" and not a client issue, I have a very extensive item_db and have not even started adding my collection of ~5k headgear (mostly recolors) I collected over the years, so I'd really like this "bug" fixed.
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Thnx for the release
good job 
NP man, any suggestions to improve?
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ok i have a script that has all possible roclass(eaclass() & EAJ_UPPERMASK)) stored in an array
Using this how would i display
1) The Class Name
2) The Trans Name, and id
3) The Baby Name, and id
Without calling info off the currently invoked character.
I tried it a few ways and keep seeming to fail, maybe Im just to tired tired
EDIT: Solved
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Fixed bug, removed part of 2 lines and added a delay, re download new file
Edit: Updated again to v1.06
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suggestion :
player need login at least several hours before redeem reward.
or they can abuse this system by making many accounts.
thanks for nice release
Ill add a configurable time delay
Ty for suggestion
@mrlongshen
And I assume it would work on 3ceam, let me know if otherwise.
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< Stolao's Daily Login Reward >
Features:
- Full Customization
- Can Set Number of Hours Between Login Prizes and Losing Consecutive Prizes make Days Weeks or even Months
- Can Item, Point, Exp or even Buff Rewards
- Includes Whisper for checking status of and collecting next rewards
- Includes @Command for checking status of and collecting next rewards next rewards
- Includes Dynamic Buff Rewards
- Added Cutin Support
Todo:
- Suggestions?
- Optimize?
Changelog:
2.00 Origional Make 2.01 Fixed Logic Bug 2.02 Fixed Year Multiplier 2.03 Added an IP check 2.04 Split Rewards up 2.05 Move ip check to Daily reward collection 2.06 Added ability to see next day via commands/relogging 2.07 Added Delay 2.08 Moved Delay to none VIP only 2.09 Removed some useless lines 2.0A Removed Menus due to bugs 2.0B Fixed VIP Cutin 2.0C Added it showing previos day cutin 2.0D Added a for loop 2.0E Fixed Ramined logged in time calculation (visual bug) 2.0F Added a F_InsertPlural to "more minute" 2.10 Added a Mac Check 2.11 Changed the IP check to [Sader1992] version 2.12 Enable Bound Type 2.13 Added 'collectreward', 'dailyreward', 'collectdaily' Commands 2.14 Added 'nextreward' Command 2.15 Added Daily Buffs 2.16 Added Exp Rewards 2.17 Removed Reards for Autotraders 2.18 Move Buffs to Daily so VIP wont trigger twice 2.19 Optimized Slightly 2.1A Fixed a bug with VIP getting bonus rewards in normal rewards 2.1B Fixed some documentaion
Links:
Short Video on how it works
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Today I tested the item_db limits, useable item ids are 1-32867. To my point I'm getting close to hitting this limit. How hard would it be to increase this if at all possible?
I assume the limit hard-coded in sorce somewhere but was unable to locate it.
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Close Topic:
I solved it was an error in the svn packet definition swapped 2 numbers -..-
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Check the folder where the sprites are inside^^
this
When i use @disguise i turn invisible till i move then the sprite dashes on screen and i take its appearance
and this
Ive already checked my lua files and my db/const as well as my grf files
so thats not the issue sadly
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Every NPC is not showing at all and are not click-able. I Know they are loaded because they still work via OnTouch. When i use @disguise i turn invisible till i move then the sprite dashes on screen and i take its appearance
Client - 2012-04-10aRagexeRE
SVN - rAthena 16815
Ive already checked my lua files and my db/const as well as my grf files
Any Help would be much appreciated
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3693
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Greetings all, I am Stolao, ive been a small ingsignifigant part of eAthena for serveral years. Ive finally desided to come to rAthena i hope its as amazing here

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set $Count,axtoi(E50);
Stolao's Daily Login Reward [v2.0B]
in Utility Script Releases
Posted
Kk will add (thought of it but too lazy to add before )
If do any major edits feel free to share~