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Stolao

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Everything posted by Stolao

  1. Still the same :/ Odd I'll take I look tomorrow. Though it's just a debug not an error.
  2. First Impression Seems kinda empty honestly, but mobs/ crystals would fix that right up. Details To bright/ funky lightmap Shadows on from the crystals don't flow in the right direction, light source is in the middle of the map, it most noticeable on the purple crystal on the left side of picture 1. Same with the dead tree, the shadows going towards the light Why is there a windmill in a cave? The mining equipment/buildings make sense but not the windmill. I like the use of the stone poring Id make it bigger with a few more branches/paths in the dungeon or more floors if you don't plan on it already. Overall id give it a 7/10, its not bad keep it up
  3. change - script PCSTATCALC -1,{ to prontera,3,3,3 script PCSTATCALC 111,{ end;
  4. to make a client i highly recommend using NEMO it makes thing a lot simpler as for your skill removal you "can" just // it out of the skill_db.txt, but any instances of that skil being used in the mob_skill_db.txt will show an error in your server start up
  5. Another option Elsa didn't point out would be create a summoning scroll or script that summons a monster to fight for the player (can even make player lookalike mobs)
  6. try adding an SC after both of your message strcharinfo(0),"You got "+@kill+" Kills"; eg. sc_start SC_BLIND,1,1; this will make it so the player data updates, the same thing applies to my weapon mastery script id choose a different SC they can be found in your /db/const.txt
  7. Lol it does look like a lot of fun, nice showcase
  8. Implementation begins in T minus 1 Years 3 Months 5 Hours
  9. I swear I've seen this request a thousand times now, try searching... like this
  10. I'll take a look at the headgear one this weekend, its kind of an old script now. Glad you like the weapon mastety. If you have any suggestions feel free to tell me.
  11. Are you using an SQL monster database? If so it would be quite easy using a query. But would you want all mob stats to scale as well or just the level?
  12. Ya what he said. Ya what he said.
  13. Are you trying to change your max sp limit for your character or the sp limit for the asura calculation? This was the later, the former would be in your conf files, I believe player.conf stat.conf or battle.conf forget which and on phone
  14. try case MO_EXTREMITYFIST: skillratio += 100*(7 + sstatus->sp/10); skillratio = min(6000,skillratio); //We stop at roughly 50k SP for overflow protection break;
  15. this might work (untested on phone) 1201,Knife,Knife,5,50,,400,17,,1,3,0xFE9F7EEF,7,2,2,1,1,1,1,{},{ if(progressbar "0xFFFFFF",5;){ end; } else { unequip EQI_HAND_R; } },{}
  16. think it was 174xx its not specified in the documentaion https://rathena.org/board/topic/83032-script-commands-additionsupdates/#entry231696 from my script_commands.txt *bonus_script "<script code>",<duration>{,<flag>{,<type>{,<status_icon>{,<char_id>}}}}; This command will attach a script to a player for a given duration, in seconds. After that time, the script will automatically expire. The same bonus cannot be stacked. By default, this bonus will be stored on `bonus_script` table when player logs out. Flags (bitmask): 1 : Remove when dead. 2 : Removable by Dispell. 4 : Removable by Clearance. 8 : Remove when player logs out. 16 : Removeable by Banishing Buster. 32 : Removable by Refresh. 64 : Removable by Luxanima. 128 : Remove when Madogear is activated or deactivated. 256 : Remove when receive damage. 512 : Script is permanent, cannot be cleared by bonus_script_clear. 1024: Force to replace duplicated script by expanding the duration. 2048: Force to add duplicated script. This flag cannot be stacked with 1024, if both are defined, 1024 will be checked first and ignore this flag. Types: This will be used to decide negative or positive buff for 'debuff_on_logout'. 0: Ignore the buff type and won't be removed if the flag is not &8 (Default) 1: Buff 2: Debuff Status_icon: See "Status Icon" section in 'db/const.txt'. Default is SI_BLANK (-1). Example: // Apple gives you +5 Str bonus for 1 minute when it's consumed. 512,Apple,Apple,0,15,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "{ bonus bStr,5; }",60; },{},{}
  17. ?: - Conditional operator Very useful e.g. to replace if(Sex) mes "..."; else mes "..."; clauses with simple mes "Welcome, " + (Sex?"Mr.":"Mrs.") + " " + strcharinfo(0); or to replace any other simple if-else clauses. It might be worth mentioning that ?: has low priority and has to be enclosed with parenthesis in most (if not all) cases.
  18. you can always replace getitem with getbounditem in the script as well and make all items account bound you can always replace getitem with getbounditem in the script as well and make all items account bound I think so wat if the Daily Reward is TCG any player can Create Many Account and including of that is NPC Trader for the reward? can you upgrade with IP Check or Mac Check for the Harmony Users? im interested to this script because my idea is look likes in Heroes Charge Daily reward for VIP Acconts and i already Resolve my VIP Registration and Daily Reward For VIP Players VIP Reward NPC but i need is for All Players in trying to modify your script to get that idea's look like this I don't plan on adding a ip check feel free to do it yourself or use getbounditem as for other part, i have no idea what your asking //16267,HE_Battle_Manual_Box //16268,HE_Bubble_Gum_Box that's what it shows in my item_db.txt, if they are crashing its clientside though your probably missing an .act .spr or .bmp file as for 12482,Attend_10Day_Box,Attend 10Day Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} it doesn't do anything at all according to the item_db.txt
  19. this reminds me of Epoque's old release of SCExchange from the eA days. I'll try it out
  20. 1-5: are all 9/10 6: 7/10 the Galapago is very out of place and doesn't fit whatsoever, looks like its just pasted on, both color and positioning are distracting from the flow. remove that and it would probably be a 10
  21. +1 on this just to clarify this will not auto update your server just download the update file correct?
  22. should be setarray my bad as for your idea ya its quite easy to make rates increase with players completion of a quest or monthly event. i actually had an idea from a bug of mine where rates increase permanently every time a player donated or completed a special quest
  23. < Stolao's Floating Rates > Features: Exp and Item Drop Rates Increase and Decrease Dynamically base off Online Player Count and Config Easy Configuration Todo: Suggestions? Optimize? In Game Menu / @Commands? Changelog: v1.07 1st Release Links: v1.07floating_rates.txt
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