Tested the script and works fine with some tiny changes:
The first line had spaces instead of tabs, so I erased them and made them into tabs.
Added one last right curly (Just like you said GenGen!).
*Note that you have to add the tabs yourself, it won't work If I post them here for some reason, they go back to spaces.*
Final copy:
prontera,150,168,2 script Mr.Monday 911,{ //=========================== Settings ==================================== set .@changername$,"[ ^FF0000 Mr.Monday ^000000]";// YOU MAY CHANGE THE NAME OF THE NPC set .tcgid,7227; set @tcgamount,1; //======================= Settings End ==================================== //************************************************************************* if (gettime(4)==1){ mes .@changername$; mes "Hello "+strcharinfo(0)+" ,"; mes "What a wonderful day is today"; mes "Do you know that today is Monday?"; mes "Monday means Moon day, that's a fact."; next; mes "Hmm, Hey I got this unsual item "; mes "when I was wandering around the "; mes "wood It looks blackish in colour and it scared me."; next; switch(select("Do you still have it?:I got to go dude")) { case 1: mes .@changername$; mes "Sure but I don't have it right now"; mes "my brother have it,"; mes "I can tell you where my brother is but"; next; switch(select("But what?:Cancel")) { case 1: mes .@changername$; mes "You have to help me find something"; mes "I really love a hat ^FF0000 Earmuff ^000000"; mes "can you find the material for me?"; next; switch(select("I have it right now:Cancel")) { case 1: mes .@changername$; mes "Okay let me check if"; mes "you have the material.."; next; mes .@changername$; mes "Rustle... Rustle..."; next; if((countitem(724) > 0) && (countitem(949) > 499) && (countitem(5001) > 0)) { delitem 724,1; delitem 949,500; delitem 5001,1; next; mes .@changername$; getitem .tcgid,@tcgamount; //Change to next Item! mes "Here take this and see my big brother."; mes "Mr. Tuesday, take this and he will talk to you."; close; } else { mes .@changername$; mes "Sorry you have to get the items first!"; close; } case 2: mes .@changername$; mes "Okay goodbye!"; close; } case 2: mes .@changername$; mes "Okay goodbye!"; close; } case 2: mes .@changername$; mes "Okay goodbye!"; close; OnClock0000: enablenpc "Mr.Monday"; end; OnClock1200: disablenpc "Mr.Monday"; end; } if(gettime(4)!=1){ disablenpc "Mr.Monday"; close; } } } [/codeBOX]