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iraciz

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Everything posted by iraciz

  1. Same error, too many arguments. this only happens in pay_cash and get_cash function and only happen if I compile, the up server, using Putty program for some reason, sql its not making the object vending.o
  2. I have issue when compiling in centos! Visual c in my test server, same version is good, no warnings, no errors, everything is working properly! but when doing the same, in my dedicated server, I got errors in this two lines, even using the same files in the same revision, thats weird those lines, dont know wht to change here to fix it REV 17181 pc_paycash(sd,(int)z,0, LOG_TYPE_VENDING); pc_getcash(vsd,(int)z,0, LOG_TYPE_VENDING);
  3. this is a NPC Request not a command support. Anyway I solved it, here's a vid, I will share the script via messenger, if you want it, just send me a pm.
  4. Is this normal? when I attack with my falcon, another char, who has equiped a garm card or flame skull, he inflicts the stats to me. is that normal? if not, how can I solve it? by script or scr mod?
  5. and where can i find the var, to read my upper equiped item, Can it be universal? or do i have to add every possible enchantable gear 1 by 1 in a menu?
  6. Hello, I wonder if this script exist, I need a NPC, to enchant any worn(equiped) upper hat with a +1 random stat in the fourth Slot. To make the chars able to enchant their Upper gear like this One
  7. any extended vending compatible with rev 17181?
  8. not working, now everytime I talk to the npc, it just say Please kill all 100 Dunyerr
  9. Well, at least someone tell me where czn I find help about custom quest implementation
  10. bump, I want to make this one please, I tired of doing item exchange npc I need this quest for real
  11. Awesome, thank you so much for the label
  12. Hello, I couldn't find a guide to make custom quest, this is my work in advance I couldn't finish it cuz am noob, and for that reason I request a helping hand from the experts in this site, It just need to finish the reward step but I dont know how to set the vars because Is just 1 quest. I will explain fast what i need: 1 .Kill 100 duneyrr, 2.Get the reward, 3.End Quest forever (no repeat) and the else, check step: ( when talking to the npc whitout slaying the 100 duneyrr, the npc must say, "You need to kill more duneirres") this is my advance, please I really appreciate If someone could hhelp me with this one nyd_dun01,69,224,5 script Saitx 455,5,5,{ if(checkquest(5005) == 2) { mes "^32cd32Saitx^000000"; mes "Hey! how do you feel with your new gear?"; mes "hope you make good use of such a masterpiece"; close; // already did duneyrr hat } mes "^32cd32Saitx^000000"; mes "Hello Stranger, Welcome to the Yggdrasil Root"; mes "This is a Magical place, full of dangers!"; mes "if you are good enough to overcome the wrath of the Duneyrr"; mes "I will make for you the special piece"; next; mes "^32cd32Saitx^000000"; mes "Kill 100 Duneirre and you will have my respect"; setquest 5005; close; } well, I need help to finish the quest! the reward after killing the 100 duneirres will be the item 5762 thanks ind advance
  13. Hello I have an automatic event called Dice Event (you may know it) I wonder if I can change the time interval between events, because it appear every minute 00, and people are complanting about it cuz it re appear too fast I want this event to be enabled every 2 hours and 30 minutes other issue with this one is that if only 2 players assist, the event should read 2 number boxes but, sometimes if there are two players, 1player in box 3 and another player in box 2, the event read as winner box 1 or box 4, and the main idea is to choose only the current boxes occuied by players and not the ones that don have players on it. This is the label of timer, event starts on minute00, but I want an interval every 2 hours, or every 2:30 hours beetwen events. OnMinute00: announce "Dice: Preparense! El Evento Dice esta por dar Inicio",0; sleep2 10000; announce "Dice: Para acceder a el evento vayan a la Ciudad de Prontera y entren en un Portal que aparecera en el jardin.",0; sleep2 10000; announce "Dice: Despues de 1 minuto el portal se cerrara.",0; sleep2 10000; announce "Dice: Recuerden entrar al portal los que quieran participar.",0; enablenpc "prtevent"; initnpctimer; end;
  14. Hello! how can I fix this error? Everything was fine, but when loging an selecting a char to play the game, this happens I use rathena Svn 17187
  15. PROBLEM SOLVED! I HAD TO UNCHECK THE DIFF ( USE ARIAL ON ALL LANGTYPES) AND CHECK THE DIFF ENABLE CUSTOM FONTS, this allow the client to "READ EOT FILES"
  16. HEAD REVISION 17528 AND SAME PROBLEM
  17. yes, I alredy run rsu-kro-rag-lite and rsu-kro-renewal-lite and problem persist
  18. Port Malaya Mobs and Dewata Mob cendrawasih, are not reproducing the attack, death, walk, and onhit sounds I try to add the sounds manualy in the data /wav but the problem persist, dont know what to do, in order to fix that
  19. SOMETHING IS WRONG IN THE Trunk/SCR/map/ BATTLE.C OF THE VERSION SVN 17516 THE WHOLE THING HAS BEEN CHANGED FROM 1 REVISION TO ANOTHER THERES NO WAY TO FIND OUT WICH LINE WE HAVE TO EDIT IN ORDER TO APPLY THE DAMAGE OF THE WEAPONRESEARCH as it should be! this is battle.c line of a funcional bs_weaponresearch THE WEAPON RESEARCH WORKS PERFECTLY HEARE if( sd ) { // Weaponry Research hidden bonus if ((skill = pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) hitrate += hitrate * ( 2 * skill ) / 100; if( (sd->status.weapon == W_1HSWORD || sd->status.weapon == W_DAGGER) && (skill = pc_checkskill(sd, GN_TRAINING_SWORD))>0 ) hitrate += 3 * skill; } hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate); if(rnd()%100 >= hitrate) wd.dmg_lv = ATK_FLEE; else flag.hit = 1; } //End hit/miss calculation this is other line in the same document where I found something about the bs_weaponresearch and shows the following //Here ends flag.hit section, the rest of the function applies to both hitting and missing attacks else if(wd.div_ < 0) //Since the attack missed... wd.div_ *= -1; if(sd && (skill=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) ATK_ADD(skill*2); now this is the newer version, that LACKS DAMAGE APPLICATION if(sd && (skill=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) // weapon research bonus applies to all weapons damage += skill*2; if(sd->sc.data[SC_GN_CARTBOOST]) // cart boost adds mastery type damage damage += 10*sd->sc.data[SC_GN_CARTBOOST]->val1; return damage; } This is other line in the same document thatn mention bs_weaponresearch if( sd ) { // Weaponry Research hidden bonus if ((skill = pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) hitrate += hitrate * ( 2 * skill ) / 100; if( (sd->status.weapon == W_1HSWORD || sd->status.weapon == W_DAGGER) && (skill = pc_checkskill(sd, GN_TRAINING_SWORD))>0 ) hitrate += 3 * skill; } hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate); return (rnd()%100 < hitrate); } I tried to replace that, but I got compile errors, due to the high sensitivity of this new version, console is more rude and detect a lot of errors and warnings that did'nt appear in previous revisions I will attach my battle .c please, fix my file, I realy need get this solved, Normal hits can miss based on the player's hit and the target's flee. However, when any skill or regular attack "misses", a small damaged hit is still guaranteed from Weaponry Research. We use CT, This means the player will always have a chance to stun their opponent whether their attack "misses" or deals full damage. I have my battle.c in this link, please fix that bug http://www.mediafire.com/?gvpj9zb57okemjk I cant, use a new version, because I have some moods in the battle c and i dont want to lose some changes OR REPLACE THE WHOLE VERSION TO OTHER, UNDERSTAND PLEASE bump I will wait for this one! pre renewal somebody please fix thath error I cant change my version
  20. what are you talking about? everybody knows that when you hit a target of the same element, attack should miss but thats not the case, dont try to build another situation The skill miss, because the bs_weaponresearch have missfunction in that version
  21. yes that s***s and anybody say a word of it current version is rathena SVN 17516 and i have this Cart Termination can miss based on the player's hit and the target's flee. However, when the skill "misses", a small damaged hit is still guaranteed from Weaponry Research. This means the player will always have a chance to stun their opponent whether their attack "misses" or deals full damage. SOMETHING IS WRONG IN THE SCR / BATTLE.C OF THE VERSION SVN 17516 THE WHOLE THING HAS BEEN CHANGED FROM 1 REVISION TO ANOTHER THERES NO WAY TO FIND OUT WICH LINE WE HAVE TO EDIT IN ORDER TO APPLY THE DAMAGE OF THE WEAPONRESEARCH this is battle.c line of a funcional bs_weaponresearch THE WEAPON RESEARCH WORKS PERFECTLY HEARE if( sd ) { // Weaponry Research hidden bonus if ((skill = pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) hitrate += hitrate * ( 2 * skill ) / 100; if( (sd->status.weapon == W_1HSWORD || sd->status.weapon == W_DAGGER) && (skill = pc_checkskill(sd, GN_TRAINING_SWORD))>0 ) hitrate += 3 * skill; } hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate); if(rnd()%100 >= hitrate) wd.dmg_lv = ATK_FLEE; else flag.hit = 1; } //End hit/miss calculation this is other line in the same document where I found something about the bs_weaponresearch and shows the following //Here ends flag.hit section, the rest of the function applies to both hitting and missing attacks else if(wd.div_ < 0) //Since the attack missed... wd.div_ *= -1; if(sd && (skill=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) ATK_ADD(skill*2); now this is the newer version, that LACKS DAMAGE APPLICATION if(sd && (skill=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) // weapon research bonus applies to all weapons damage += skill*2; if(sd->sc.data[SC_GN_CARTBOOST]) // cart boost adds mastery type damage damage += 10*sd->sc.data[SC_GN_CARTBOOST]->val1; return damage; } This is other line in the same document thatn mention bs_weaponresearch if( sd ) { // Weaponry Research hidden bonus if ((skill = pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) hitrate += hitrate * ( 2 * skill ) / 100; if( (sd->status.weapon == W_1HSWORD || sd->status.weapon == W_DAGGER) && (skill = pc_checkskill(sd, GN_TRAINING_SWORD))>0 ) hitrate += 3 * skill; } hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate); return (rnd()%100 < hitrate); }
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