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Everything posted by iraciz
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is the same! Look this one, I tried but I have the following errors in some lines than I dont know how to fix the console,says that endostart is an unknown funcion, and lso show syntax errors Dont know what to do right now I made this one! BUT IT NEED SOME FIXING, please help me - function endower -1,{ if (endostart ==1){ if (SC_FIREWEAPON) { specialeffect2 257; sc_start SC_WINDWEAPON,300000,1; end; } if (SC_WINDWEAPON){ specialeffect2 116; sc_start SC_WATERWEAPON,300000,1; end; } if (SC_WATERWEAPON){ specialeffect2 79; sc_start SC_EARTHWEAPON,300000,1; end; } if (SC_EARTHWEAPON){ specialeffect2 571; sc_start SC_SHADOWWEAPON,300000,1; end; } if (SC_SHADOWWEAPON){ specialeffect2 583; sc_start SC_FIREWEAPON,300000,1; set endostart, 0; end; } } specialeffect2 583; sc_start SC_FIREWEAPON,300000,1; set endostart, 1; end; } errors!! sigh
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Glad to help! you are welcome! can we put solved checkmark?
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Try this http://www.supportmii.com/ro1/Clients/Judas_Setups/RecommendSetup/Lubs0410.7z Those are the 'lub' files for your new client. Download it from the link. This file has been uploaded by the user Judas (supportmii.com) to the rAthena community. This download contains a compressed file named data, and another file inside called 'luafiles514'. you have to copy that one, insideyou KRO instalation data folder.
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so you can equip the item, but it do'nt show the sprite, well it seems to be a copy paste script, I recommend you to open the data/luafiles/datainfo/ accessoryid.lua and check if the IDVIEW number is the same than the item script ID view 20000,Equilibrium_Wings,Equilibrium Wings,5,43000,,50,,0,,1,0xFFFFFFFF,15,2,1,,0,1,1100,{},{},{} it have to be the same! just go to your item_db2, and replace the number of the item idview script, for the number you see in the accessoryid
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3 Name : Allow Chat Flood 11 Name : Always Call SelectKoreaClientInfo() 19 Name : Chat @-Bug 27 Name : Disable 1rag1 & 1sak1 35 Name : Disable Hallucination Wavy Screen 43 Name : Disable HShield 51 Name : Disable Multiple Windows 59 Name : Disable Nagle Algorithm 67 Name : Disable RagexeRE Filename Check 75 Name : Disable Swear Filter 83 Name : Enable 64K hairstyles 91 Name : Enable ASCII in Text 99 Name : Enable Aura Over Level 99 And Level 150 107 Name : Enable DNS Support 115 Name : Enable Multiple GRFs 123 Name : Enable Official Custom Fonts 131 Name : Enable Title Bar Menu 139 Name : Fix Camera Angles Full 147 Name : Force Send Client Hash Packet 155 Name : Ignore Missing File Errors 163 Name : Ignore Missing Palette Errors 171 Name : Increase Headgear View ID 179 Name : Increase Zoom Out Max 195 Name : Read msgstringtable.txt 203 Name : Read questid2display.txt 211 Name : Remove Gravity Ads 219 Name : Remove Gravity Logo 227 Name : Remove Hourly Game Grade Banner 235 Name : Remove Hourly Playtime-Minder 243 Name : Remove Login Auto Close 251 Name : Remove Login Error Code 259 Name : Remove Serial Display 267 Name : Restore Login Window 275 Name : Skip License Screen 283 Name : Skip Packet Header Obsfucation 291 Name : Skip Service Select 299 Name : Translate Client 307 Name : Translate Client Into English 315 Name : Use Arial On All Langtypes 323 Name : Use Normal Guild Brackets 331 Name : Use Ragnarok Icon
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Bulk Ori/Elu maker - pretty much the same as the one located at south-east pront building. but also that allows you to exchange rough oris/elus in a higher rate than one a time. // Ori/Elu Functions //============================================================ function script orimain { if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please try again -"; mes "- after you loose some weight. -"; close; } mes "[" + getarg(0) + "]"; mes "Puedo purificar tus"; mes "Rough Oridecons o Rough Eluniums."; mes " Para ello voy a necesitar"; mes "5 Rough Stones del que elijas elaborar"; next; switch(select("Purificar Oridecon:Purificar Elunium:Ask about Enchanted Stones")) { case 1: if (countitem(756) > 4) { mes "puedo hacer ^FF0000" + countitem(756)/5 + "^000000 Oridecon"; mes "de tus ^0000FF" + countitem(756) + "^000000 Rough Oridecon."; if (select("Adelante","No") == 1) { set .@ori,countitem(756)/5; delitem 756, .@ori * 5; //delete the rough oridecons getitem 984, .@ori; //get oridecons specialeffect 101; mes " "; mes "Aqui tienes tu Oridecon!"; } close; } else { mes "[" + getarg(0) + "]"; mes "Debes estar bromeando!"; mes "Te acabo de decir que necesito 5 Rough Oridecons para hacer un Oridecon purificado."; close; } case 2: if (countitem(757) > 4) { mes "Puedo hacer hasta ^FF0000" + countitem(757)/5 + "^000000 Elunium"; mes "de tus ^0000FF" + countitem(757) + "^000000 Rough Elunium."; if (select("Adelante","No") == 1) { set .@elu,countitem(757)/5; delitem 757, .@elu * 5; //delete the rough eluniums getitem 985, .@elu; //get eluniums specialeffect 101; mes " "; mes "Aqui tienes tu Elunium!"; } close; } else { mes "[" + getarg(0) + "]"; mes "Debes estar bromeando!"; mes "Te acabo de decir que necesito 5 Rough Eluniums para hacer un Elunium purificado."; close; } case 3: mes "[" + getarg(0) + "]"; mes "Enchanted Stones...?"; mes "I've been a stonesmith for 20 years, so I've heard a lot about them. Supposedly, there are"; mes "four different kinds."; next; mes "[" + getarg(0) + "]"; mes "Each Enchanted Stone possesses one of the following elemental properties: Earth, Wind, Water and Fire."; next; mes "[" + getarg(0) + "]"; mes "If someone combines a Enchanted Stone with a weapon while smithing, that weapon will possess the same property as the Stone."; next; mes "[" + getarg(0) + "]"; mes "Needless to say, you need to have some smithing skill to produce this kind of elemental weapon."; close; } }
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hehe, thanks this guide i could add my own custom cards! just look at my profile picture! made by myself!!!
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I don't appreciate any diference, comparing the PRo cash window with IRO cash window both are the same, so? who you claim as legit author?
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DO ANOTHER DIFF AND REMOVE ALL EXTENDED CHECKMARKS -no extend npc dialog -no extend chat room box -no extend chat box -no extend pm box do not extend anything, and you are done! got it?
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People please RelaX! AND DON'T TRY TO ANSWER IF YOU DONT KNOW ABOUT THE ISSUE Theres no missing sprite, or wrong sprite file location, use you comon sense!! "Sprite issues crashes the exe and promp pop up error windows in game and console" Here's the solution! MI hermano! did you see this little number here? in bold? 32 20000,Equilibrium_Wings,Equilibrium Wings,5,43000,,50,,0,,1,0xFFFFFFFF,32,2,1,,0,1,1100,{},{},{} this is'nt a valid number!! and this shit happen when people like you, get script lines (do copy-paste) from other sources, and then add it to the db2 expecting to work correctly. here is the equip legend-- try the following Upper: Equippable upper-types. Uses the following bitmasks: 1: Normal jobs 2: Upper jobs 4: Baby jobs 8: Third jobs use fifteen, 15 to cover every job range 20000,Equilibrium_Wings,Equilibrium Wings,5,43000,,50,,0,,1,0xFFFFFFFF,15,2,1,,0,1,1100,{},{},{} how do I know this? cuz I'm a sprite maker
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Yo Dawg! the script now display errors and it don't show me exactly the way I must place that script.. on the item script line. To be honest, I'm kinda newbie on this site, I don't expect people to do the whole thing for me but a helping hand would be really appreciated where should I place?.. those.... called, Functions and cases?
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Hi beautiful people, it has been a while since I asked for help in this site, but as you may know, I come here just in those situations where my "know how" won´t let me go any further here we go, I has been working on this script, I think is 50/50 done, BUT what I want, is a solution to stop it at the first effect, then I want to activate the next effect by reusing the same item This item is reusable, jus as the ( reins of mount) it never consume This is an edower (weapon element changer), First use grants you fire weapon element, if you have fire element and you reuse it, your weapon element becomes wind, after wind if you use it again it turns into water element, while having water element and reuse it, you weapon will become earth element, after earth element and reuse while having earth element, it will change to shadow this is my script: 29201,Endower,Endower Stone,11,1000,,10,,,,,0xFFFFFFFF,11,2,,,,,,{ specialeffect2 583; sc_start SC_FIREWEAPON,300000,1; if (SC_FIREWEAPON) {specialeffect2 257; sc_start SC_WINDWEAPON,300000,1; } if (SC_WINDWEAPON) {specialeffect2 116; sc_start SC_WATERWEAPON,300000,1; } if (SC_WATERWEAPON) {specialeffect2 79; sc_start SC_EARTHWEAPON,300000,1; } if (SC_EARTHWEAPON) {specialeffect2 571; sc_start SC_SHADOWWEAPON,300000,1; } if (SC_SHADOWWEAPON) {specialeffect2 583; sc_start SC_FIREWEAPON,300000,1; } },{},{} The clue is to stop the effect at the first element change, and then, reusing the item continue the other element change while having the effect of the previous, shadow is the last element so I want an effect, when you have shadow element (last), and you reuse the item, you will have fire endow (first) and start the loop of element changes by reusing thanks in advance
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Hello dear! thanks for the help it did´nt work, who knows why, but it doesnt matter
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whats the name of the file? I was searching it and couldnt find
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Hello Im having this issue, I need a clue to fix it asap How can I skip this pop up window before casting the skill NPC_DARKSTRIKE? The only way I could get it wornking was adding the skill as an item skill in a consumible item. ex : scroll. There is an Example:
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Where can I get xdiff patcher, I am running rathena and I dont know where to start I give up
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try this //-- WZ_JUPITEL 84,2500:3000:3500:4000:4500:5000:5500:6000:6500:7000,0,0,0,0,0 //-- WZ_STORMGUST 89,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,5000,0,4600,12000,0
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I know this is a very difficult task but I need to know where can I add a custom shield sprite in order to display it on game when battling right now a basic emulator rathena (no editions) only have 5 shields idview to show for example: guard, angelic guard, arm guard, etc id view #1 buckler, shield of naga, stone buckler, orlean server, thorny buckler id view#2 shield, strong shield bradium shield, novice shield id view#3 valky shield,mirror shield,platinum shield, sacredmission,cross shield id view#4 Bibbles, Books, and other priest shields id view#5 this is so boring because ragnarok online have plenty different shields to show in sprites, but same ids, years are passing away almost 10 and It wont change, I dont want to see a buckler when wearing a valkyrie shield. I have many draws for shields like rosa shield, steel shield, giant shield, to show while figthing, but theres only 5 idviews aviable, I need to know where can I add a new id view, a sixt one at least, to show valkyrie shield sprit, without sacrifying 1 of the 5 aviable custom ids. the question is the following! Where can I add a New custom shield ID?
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http://spriterepository.com/files/file/2721-asgard-bless/ ther you go my dear gifted qbe Eks
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I still waiting an answer SOLVED! I HAD LANGTYPE 10 IN MY CLIENTINFO! I HAD TO CHANGE IT TO LANGTYPE 1
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Weapon that autocast a certain skill when using melee skills.
iraciz replied to z O r n's question in Database Support
show me your damn script! to check whats wrong in the line! dont forget to type @reloaditemdb and unequip then equip the item to start the new change! -
Complete working 2012 04 10 client with .grf
iraciz replied to ranz's question in Client-side Support
do you have a link to get the 2012 04 10 exe? I need that one -
Hi I am having issues at the moment of reading books for example battleground catlogues, chef books, and else, It dont display any content I am running rathena SVN r17181 Dont know whats wrong? Help me to identify if is this a client side bug, Diff, or Data file bump
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YOU FORGOT THE FACT THAT SOME DATA FILES FOR EXAMPLE KRO, BY DEFAULT DON´T CAME WITH THE NUM2CARDILLUSTNAMETABLE INSIDE THE DATA FOLDER there you go my num2cardillustnametable just in case you dont find it in your data file! http://www.mediafire.com/view/?nidf2f64cf8pqln this will save you the time and the job of downloading a grftool to open the original kro data and extract the file.
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this script belongs to mega resist potion: sc_start SC_COMMONSC_RESIST,60000,10; but I want to add 5% chance of activating this effect when the player recieves damage from all sources physical, long range, wathever It could be bonus3 bAutoSpellWhenHit or something else functional for the purpose. There you go a screenshot! as a guide for dummies explaining in the item description what exactly i need. cheers! 0 views this post so far! Dammit!