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Winz

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Everything posted by Winz

  1. hey that's cool. seems your char is nodding his head. XD I guess the spr is the mistake. misplaced on the texture map..
  2. get a translated msgstringtable and get a translated data folder. it should work now.
  3. oh great, I have never noticed that button. hahahahha
  4. Winz

    Read GRF

    hex your client, search string: .INI then, take a look before the .INI if the string is "DATA", then change Data.ini If the string is others, then change corresponding to the name there. Or maybe, someone had played with your client, to read a dll file.
  5. +1 for this. 2012-04-10 client freeze mostly caused by this.
  6. solved? add the tag [solved] in front of the title and on the tags.
  7. Before that, Kaito Kid, I want to warn you something here. Tolong lain kali lebih sopan ya. kita disini bukan kayak KASKUS, ngejer ISO, posting 2000 atau apa. kita disini hanya ngebantu. mungkin beberapa orang salah. ya wajar lah, yang nanya bukan hanya anda. selain di rAthena, mereka juga tetap menjadi developer eAthena yang berarti mereka harus membantu lebih dari 100 orang per hari. belum lagi yang nge-add ym mereka. English: Please be polite. We all here are not chasing the 2000 posts (or ISO in KASKUS (Indonesian's "largest" forum)). We are here to help other people. People make mistake and it's common. they are not Gods. People who post questions here is NOT only you. besides in rAthena, the core-developers, support handlers contributes in eAthena too. that means, they need to help more than 100 people per day, excluding those guys who add their YM / MSN Messenger. I will not ask you whether you have recompiled the server or not. search on the board "Earthlingz's 'Skip Packet Header Obfuscation' diff". download, and replace with the one of yours.
  8. run the setup.exe or opensetup.exe with administrative privilege. right click, run as administrator
  9. it's /effect on the Setup.exe or opensetup.exe. make sure the folder 'savedata' and 'system' is in your RO folder, not GRF. Also, make them writable.
  10. Emistry, Brynner, how do you guys know it's wav error? :S
  11. aaaand a chat is here but the progress is on the TeamViewer.
  12. look at servino (or who? )'s tutorial video.
  13. it's navigation.lua/lub? i guess? never played with them.
  14. copy the packet 0x007d from the one below the 2012-04-10. it should work I guess
  15. aaaand it's a LUA files error.. difference between LUA and LUB: Lua is un-encrypted (source file) Lub is encrypted (compiled version of lua files) Otherwise, you don't really have to compile these files (not like mmo.h, it's fragile. must be compiled when changed). I use LUA and everything runs smoothly. (maybe I will change to lub later)
  16. ^ +1 I once tried to remove the original icon and it broke everything
  17. is your problem: blue screen? well, it is your graphic card if it so. is your problem: restart immediately? well, I don't know about that.. is your problem: Processor immediately burnt? aww, sorry for that, man..
  18. there's a file named umm, gexplorer or something? it can be used to look your packetver (client's). search on the board. this thread is actually a copy of an answered thread.
  19. Asura, there's a config like this: on char_athena.conf: // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: Your.wan.ip.address I guess, it's better to use 127.0.0.1 from the login_ip, to restrict outer's connection to the VPS IP and bruteforcing port 6900 right? anyhow, it's just this: // The character server connects to the login server using this IP address. CMIIW
  20. LOL. hahaha. atau, bisa juga pakai ini: ./athena-start start >> athena.log && 2>&1 & nanti akan di simpan di file athena.log -English: Or, you may also use this: ./athena-start start >> athena.log && 2>&1 & The console output will be saved in athena.log. Thank you,nanakiwurtz for telling him. XD
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