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Vach

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Everything posted by Vach

  1. Is this Renewal or non-renewal Math?
  2. Max level is changed in client.conf and built into the exp.txt file (read the header), change both to alter max level. And... are you saying your max ASPD is set to 250?? Max possible is 199...
  3. Did you edit the tag slightly lower in that conf file indicating which creature type max/aura lv should affect? client_limit_unit_lv: 0 Put a 1 there.
  4. Do you have a translated msgstringtable.txt?
  5. Oh yea that's important too, make sure your client is diffed to allow a view ID of that value.
  6. Thank you very much! Double +1!!
  7. It has to be viewID related, because the viewID related, like Lelouch vi Britannia said. The collection and description images are showing up but the viewID is still pointing to a different sprite file. You can either overwrite that sprite file or double check your item_db viewID compared to the one in your luas. Try using a different viewID to debug.
  8. Accessoryid and accname is only for headgear/accessory IDs and does not affect weapons. It looks like they're in the right folders (it looks blurry in screenshots when I zoom in). Did you follow the steps from this guide: http://rathena.org/wiki/Custom_weapons?
  9. I have the colored asset (a green one), which is what I'd want to use. The thing blinking is only an option if changing the graphical aspect is not an option. I'm going to be honest, I'm not familiar with unit_id or unit_id2; I'm actually still learning the source code and I thought this would be a good project for me to learn on. XD I also just realized Safety Wall functions different in Renewal, I may change that as well (I was looking forward to having Safety Wall go to an extreme amount of hits, such as lv 50). In regards to Pneuma, I found where the blocked hit is declared in battle.c but I'm having a tough time understanding how to attach skill levels to that. On my server you can already level it to 10, but I'm trying to work it into that section of code. May I ask for some help?
  10. The file by default produces an output luac.lub file. Do you want to try compiling your .lua file for you? I was struggling with this a couple days ago. As another note, the "read LUA before LUB" hex only makes the lua files in the "lua files" folder read.
  11. I don't understand how this can be true, I'm using a 2012 client and I have over a dozen custom wings and other .spr modifications. However, I do use a slightly different method.
  12. Change your etcinfo.txt loadingscreen# 4# 4 is the amount of loading screens you have. Oh wow! Thanks, totally fixed my issue. Not yet used to all these new features yet. Dear god is this real? I tried doing this a few years ago and got it to count over 999,999 but couldn't make it display more then 6 digits. You have done something many have tried and failed to do. Why did no one quote or comment this? This is freaken awesome and should be looked into more. HOLY CRAP. I've been looking for something like this forever as well. How did I miss this when I read through the post the first time?
  13. Would you be able to do one for the "Quests" menu as well? I know that sounds ridiculous, but bare with me. XD
  14. Woot! That's way better. I should have been more specific.
  15. EDIT: Ignore all those original words! Thanks so much! That's really cool. +1! :3
  16. I'm assuming you're using a standard client; make sure your wing sprites are in the correct folder. Go here to see which folder to put the sprites: http://rathena.org/wiki/Data_Folder_Structure Did you edit the lua file with the correct view ID to match your item_db?
  17. Vach

    Skill level

    What client and what skill ID? I can instruct you what to change so it works. I have many skills on my server up to 50.
  18. Hey everyone, I've been searching the source for ways to implement this, but I figured it was time to enlist the help of some experts. Essentially, I want the safety wall to either change color or blink when it is down to 2 hits. I can create a variable that works with conf files to allow the number to be set, but I am really confused on the safety wall code. I also want Penuma to work like Safety Wall (levels with additional hits) but I think if I can figure this out that won't be as difficult. Anyone have any insight?
  19. Will this allow you to store strings and arrays on characters and accounts? Because that would pretty much be the most bad ass thing ever.
  20. Which version of luac are you using and what errors do you get? If it isn't compiling because of errors those could be causing errors in-game even if you just rename the file.
  21. -Slaps face- Ahh! I'm so dumb! Thanks again Judas... Gotta remind myself to read and absorb all wordy things. XD
  22. I'm still having the classNum issue when converting my old text files, everything is just reported as zero in the outputted lua file. Is there something I am doing wrong (like a post file command that needs to be run or something ) or is it a bug?
  23. I've been dancing around clients and I finally found one I want to use; however, I don't want to support the navigation tab. How do I disable it? Is this done via the lua files or serverside? I suppose just removing the button will suffice. I really want to avoid going back to an older client.
  24. The MySQL databases are slighlty different so you will have to import/export your save data to the new tables manually. Im in the process of doing this right now. The conf files are very different. I'm using a program called Beyond Compare to compare my rAthena and eAthena conf files and adjust as needed. http://www.scootersoftware.com/
  25. As per my testing, showname has no functionality on 2012-04-10, 2012-04-28, and 2011-03-15. Oh! Also I'd like to add functionality for custom/infinite loading screens - as I just get black screens from all the old loading screens I had (unless this functionality still exists and I am just not doing it properly).
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