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Everade

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Everything posted by Everade

  1. There are already some Pservers using a queue system for the battlegrounds. However it's custom, but works pretty much the same, just without interface. You can join the queue per npc or command.
  2. please give tiera more details, or she won't be able to fix any bugs. are you using an original (bought) windows xp installation?
  3. http://rathena.org/board/files/file/2247-kpatcher/
  4. Thank you for considering nearly all of my suggestions and fixing all the bugs since i started using your patcher Your patcher has become the best available and is simply unique! As i said, i like the way it works now that the players can't interrupt the patcher anymore while the patcher is applying files or defragmenting the grf files, and with that no more damaging their own game. But the players also liked it, that it was possible to pause the download process when downloading big files. And simply continue the day after (for example) It was great that the patcher did not start the download all over again. I am currently more than happy with the current release. ------------------ Player who tested the new patcher Error the player experienced with KPatcher 2.0.4: None Error the player does experience NOW using Kpatcher 2.4 : Grf Process Error --3. Err:WinInet:FtpOpenFile-'2011-07-27adata_jgpf'(null) Err:WinInet:FtpOpenFile-'2011-08-31adata_j4.gpf'(null) Err:WinInet:FtpOpenFile-"2011-08-31adata_j^gpf'(null) Anti-Virus : Symantec AntiVirus OS : Windows XP
  5. are you talking about the kpatcher.inf client-side or what? of course it downloads all patches again, since the patcher thinks then that the patcher state is 0. why should this be bad? it's rather intelligent to install all patches in such a case, rather than causing a useless error. that's user friendly in my point of view. Also, the file gets automatically created after patching. I suggest that Tiera should add the kpatcher.inf file into the DOWNLOAD package. That's the only issue i can see here, otherwise it might confuse new users like jonyboy. and why are you quoting my whole post?
  6. This case changed.... --------------------------------------- Error the player does experience now using v2.4: SPECIAL NOTE: This case changed a lot since... I've checked his issue per remote-desktop control. I've found out that his windows installation is a pirate version and seriously outdated. Even his administrator account is having permission issues (can't even open task manager) Here's his if you're interested into more details, just in case. However i told him that his issue is crearly his pirate windows crap >_> ----------------------------------------------- 10 Test Results Overview: - 9 Testers had zero issues. - 2 out of these 9 players had issues with the old patcher, which has been fixed (more details below) - 1 Tester experienced an error using a pirate windows installation >_>. (error posted above) Errors which seems to be fixed since 2.0.4: Fixed - Invalid format patch list (<html><head>) Fixed - (HSR) Failed to get information on **.**.***.**/patcher/patch_list.plt for HTTP (GLR:12029) Fixed - Access violation at adress 00499C58 in module 'Kpatcher.exe'. Read of adress 3D20706B.
  7. Bugs or intended?? All Buttons are now executed directly ON click, and not on release anymore. This makes all the Pressed = exit_pressed.png settings in the style.ini completly useless. i suggest to revert it to the old method, on RELEASE is much more comfortable. - I'm not able to close the patcher anymore while it's DOWNLOADING a file. (It's good thought that you can't close the patcher while it's applying or defragmenting files, since it would damage the GRF files and with that break the game) i guess this was intended, but as stated above, it would be great if the player can interrupt atleast while downloading and continue downloading later. - Progress Bar configuration seems to be a little bit weird. It would be great if it would be possible to have a colorfull progress bar rather than this really hard white gradient. As you can see on this screenshot, i would rather have the colorfull part on the left side, while having the cool color on the right side of the bar. But it seems to be impossible to have it work like that as of now. Things i've noticed the patcher does not support anymore compared to v2.0.4 or has become worse. (suggestions) - No more able to continue a file download after i've closed the patcher with right-click -> close. It always restarts the whole download. (i hope we can have this feature back) - The old patch list was much better in my point of view as it was more "compressed" while having a really good overview. The new template makes it harder to add patches. And i was able to add multiple patch files for one patch number before. Or delete multiple files using one number. This is just a suggestion thought and not so important! Example how i handled it before: Example how i have to handle it now:
  8. Awesome Works like a charm now! i will do further tests with players who are having issues using the old revision 2.0.4
  9. thumbs up for Jguy and Gepard
  10. That's simply amazing. I'm looking forward to this.
  11. sry, missed that one ^^ And i guess you mean a browser based client, not server. But that does answer a few of my questions already. However.... that's seriously awesome, can't wait.
  12. Great project! But i really wonder.... what about all the private servers? I mean... i don't know any private server which has NO custom content implemented. which means, your system will be missing that whole content such as custom headgears, npcs etc... is your robrowser only meant to be available for official servers or what's your idea behind that? or are you going to add a feature so server owners can upload their own client so it's fully supported? if that's the case then i would gladly be one of those chosen ones, as i guess you won't be able to store too much OR was it planned to release your whole project to the public so we could implement this on OUR website? i wonder why no one ever asked these questions xD I guess at the very end it's really just for testing a server, since i can imagine how much traffic this would cause. But i would be glad to collaborate together.
  13. http://creativetechs.com/tipsblog/build-animated-gifs-in-photoshop/ or: http://www.photoshopatoms.com/tutorials/animating-in-photoshop-cs3/ It explains pretty well how you can create animations. However you need some experience with photoshop itself to create the effect you want. But yea, google is your best friend.
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