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Tio Akima

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Posts posted by Tio Akima

  1. Hi Guys,

    I'm passing to expose my map
    RPD - Raccoon City Police Department
    RPD-newprint-08b.png
    City
    Survival-city-02.png


    Topic for detail: https://rathena.org/board/topic/122711-showcase-rpd-raccoon-city-police-department/
    Topic for detail: https://rathena.org/board/topic/119586-showcase-survival-the-infected-city/

    Summoner's Rift in Ragnarok Online

    Moba_screen_final08.png
    Topic for detail: https://rathena.org/board/topic/115996-showcase-summoners-rift/

    PVP map
    galeria-blood-and-sacred.png

    blood06.png

    blood05.png

    Topic for detail: https://rathena.org/board/topic/117391-showcase-map-the-sacred-blood/


    Dark Endless Tower map
    endless-cellar-map-3-by-tioakima-db3s6w8

    Gaia Village
    gaia-city-update-end.png

    Topic for detail: https://rathena.org/board/topic/117689-showcase-gaia-the-enchanted-village/

    Gaia PVP
    gaia_pvp__01___ragnarok_map_by_tioakima_



    Pokemon Map
    poke-arena01.png

    Cerulean Market 
    cerullean_market_01_by_tioakima_deobwnz-

    Under Market
    market_place_01_by_tioakima_deobwia-full

    DUEL PVP MAP
    x1___ragnarok_map_by_tioakima_dczxhdm-fu

    New City - Center
    main_city__0_by_tioakima_dc3qxp9-414w-2x

    main_city__1_by_tioakima_dc3qxpg-414w-2x

    Karin Dome
    karin_dome_print__03_by_tioakima_demiczc


    Enmadaioh Map
    rework-enmadaioh-03.png


    rework-enmadaioh-04.png


    Training Island - Start Map
    trainin-g-island.webp

    island-02.png

    island-03.png

    island-04.png

    island-04b.png

    Lobby Map

    image02.png
    image01.png

    • Like 1
  2. On 1/30/2020 at 8:12 PM, Sage said:

    Per-model, RO's polygon limit is very low- It's about 2000, and generally you'll probably want to limit it to about 1600-1800. I don't know if there is a limit per map, but I've found in the past that the framerate starts to get very bad around 8-10,000 models on a single map. (Models, not polygons)

    It's doubtful you will ever reach that many models on a map intentionally, as even my most detailed maps ever tend to only half half as many models as that (around 4-5000). If you want to make use of complicated, detailed 3D models with higher polycounts, you'll have to split them up into several individual models that you piece together in browedit.

    I hope that helps.

    great answer, thanks sage.
    solved

  3. What is the limit of polygons in a model?

    Is there a limit of polygons per map?


    I have 3 models with 60k polygons each ... And the client is not working (client 2019)
    it crashes when trying to display the models.

    I used the proOptmize modifier, but it still didn't work.

    Are there any other customer restrictions regarding 3D models other than polygons?

     

  4. Hi guys,
    I am trying to do a passive skill, similar to the passive of armor "Guardian Angel" (from league of legends)
    Btw I don't know if it's possible
    The idea is: (when the player dies) the ALL_RESURRECTION skill on the player would be used (the skill would have a 5 minute of cowdown). If the player dies while the ability is in cowdown, the skill to revive is not used.
    But I don't know if it's possible
    - as for example, is it possible to cast the ability when the player is dead?
    - Is it possible to put cowndown (delay) on a passive skill?

    Does anyone have any idea how I can do this?

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