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Posts posted by Tio Akima
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hi guys
How can I prevent the player from using two (or more) equal cards in the same item?I've tried isequippedcnt, but it does not work.
Maybe it is better (easier) to put this condition in source.
Has anyone tried something like this, and can you point the way? -
Anyone know how to set height of @clouds?
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I have a question about modeling
Custom model.
Can an object of a custom model have more than one mapped texture?I mean, can I apply Multi/Sub-Object to an object?
When I convert from 3ds to rsm, the Brow does not accept the Multi/Sub-Object, so there are several bugs in the texture.I can only convert without bugs, when an object has a unique texture ..
Unique texture per object.
I believe there is a loss of configuration during the conversion of the 3DS to RSW model.. I do not know ..
Or perhaps Brow himself does not accept this mapping,
Some settings appear to be advanced for the Brow, such as the 3dmax particle system.
I wish I could use Multi / Sub-Object to make more complex models. -
On 12/8/2018 at 1:45 PM, Anacondaqq said:
Cool
thanks
21 hours ago, Haruka Mayumi said:Woah. i though it's another game.. just remove the ragnarok User Interface.
hahahaa yes, I agree, it would be nice to change the interface too.
19 hours ago, Kaleidoscope said:This is visually stunning! Love the colors and the scaling of size really makes you feel submersed in the environment. Great job! I would love to get my hands on something like this
oh yeess... really... the colors and the scaling of size really makes you feel submersed in the environment. I like filled maps, with few empty spaces .... It gets cozy.
The color palette at the same temperature .... -
Bonjour!
I finished another map of the Gaia Series, totally customized, and with that touch of fantasy.
The Enchanted Village!
The idea of this map is to be the main city of the Gaia project, an idealized instance created by TioAkima, where there will be PVP, dungeons, fiefdoms, items, NPCs, Mobs, VIP Room, etc ... All this theme.
(Below are some prints and video of the Map)
One more touch of fantasy of TioAkima ...
VIDEO SHOWING THE MAP MORE DETAIL
LOOK THE MOVIE!
Leets'rooockFor those who have not seen yet, the PVP with the same theme, Look the video!
LOOK THE MOVIE! GO!
Leets'plaaaaaaaay guysThis is GAIA PVP
End!
Thanks- 4
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Maps in Arena format
"The Sacred Blood" (O sangue Sacro)Hii Guys,
New maps in arena format, no obstacle in the arena, focused strictly on pvp (beating vs beating) ... This is the right map for you to decide who is the grandmaster in the best x1 style.
Sacred or Blood?"Choose your side, release your essence, and come to the fight!"
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I follow with my doubt, if someone knows and can help, I thank
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4 minutes ago, TheDerpySupport said:
Can you explain why you do not wish to use Git?
Sorry for my ignorance, but how would that solve my question posted upstairs?
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Hi guys
Does anyone know the link to download rA with tortoise svn checkout?
I do not want to use git ...
I tried the link:https://github.com/rathena/rathena https://github.com/rathena/rathena.git
but it downloads all other folders in the repository.I also tried using:
https://github.com/rathena/rathena/trunk
but it downloads an old emulator about 3 years ago ...
I wanted to download only the MASTER folder.
I tried that way too:https://github.com/rathena/rathena/tree/master
but it did not work
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8 hours ago, kasumy said:
Belo trabalho ^^ fico feliz em ver outro brasileiro fazend mapas para ragnarok T_T infelizmente nao tenho mais como fazer mapas mas fico feliz em ver esse trabalho ficou bastante bonito ^~ bom trabalho
Thanks for comment Kasumy (Obrigado Kasumy )
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On 6/11/2018 at 11:42 PM, Chemical Crush said:
Tio this is beautifully done!
I've always wanted to do this map but never got around to it, looks great.
Oh .. I'm grateful for your comment.
I'm a big fan of your work. thank you.- 1
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Summoner's Rift in Ragnarok Online
(map created by Tio Akima)
Hi Guys,
I'm passing to expose my new map (recently completed) to RO!
This is a map inspired by summoner's rift (map of the game of League of Legends).
The design follows the same pattern, but with the poetic freedom (or poetic limitation ?!) available within RO!
I will post some pictures here of the map and a video to be able to see better.It is!
Att,
Tio Akima.
ScreenShots:
more:
Green Base:
Red Base:
Video:- 1
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hi guys
what is the best method to convert an rsm model to 3ds?
I saw the Olrox video, but the video is very old.
thanks
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3 hours ago, sader1992 said:
i am not good in rathena the source (or c++)
but i think you can call the skill from with mob data instead of the players
like the mvp Valkyrie Randgris (RANDGRIS) Mob-ID#1751 can do WZ_VERMILION
1751,Valkyrie Randgris@WZ_VERMILION,attack,85,21,1000,1000,5000,no,target,always,0,,,,,,, 1751,Valkyrie Randgris@WZ_VERMILION,chase,85,21,2000,1000,5000,no,target,always,0,,,,,,,
so i think you can call the script on the mob you want as a last move before death
i might be wrong ofc
But if I call the skill using mob data, the skill damage will not be based on the player's build .. or am I mistaken?
If so, it will not do me any good.
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5 hours ago, Secrets said:
You cannot get the ID out of nowhere. You need a reference of an object containing the ID.
oh .. how sad ... so I guess my problem has no solution Secret
What I'm trying to do is this.
See if you can help me:
In skill.c
I did an area skill. This skill summon a mob.
I sumono a mob and make him walk (I shoot this mob in one direction) with unit-> walktoxy ();That is, because of the unit-> walktoxy (), this mob will go through the functions:
unit-> walktoxy (); unit-> walktoxy_sub (); unit-> walktoxy_timer ();
right?
When this mob dies (or stops walking) I want to call a skill ... skill Lord of Vermilion (WZ_VERMILION)
The function that defines whether the mob has stopped walking is unit-> walktoxy_timer ();
So, I need to call the skill (WZ_VERMILION) inside the function
unit-> walktoxy_timer ();
But for this skill to work, I need the data from the player.The information that arrives to unit-> walktoxy_timer (); are data from the MOB that walked and stopped ...
The skill (WZ_VERMILION) will only work, if I call it with player data.
This is a way of doing a skillshot ... Throwing the mob in one direction, and when it hits an enemy, an area skill is invoked.
It sounds complicated, but it's a simple logic up to it.
If you can help me, I'll be very grateful. <3 -
Hi guys,
in map.c I want to create a basic function
a function that returns the player ID, without parameters
only with return ID from the player.
If anyone knowsSomething like this:
int map_get_id() { struct map_session_data* sd; sd = map->id2sd(?); return sd->bl.id; }
OBS: It does not have to be exactly in map.c
but must be a function that returns the player ID
Can someone help me? -
Hello, I added a two-handed sword and put it for all classes to use.
However, ASPD falls to zero when equipping the sword.
Only the swordman class and superiors who use normal.Why does it happen..?
In what part of the SRC is the class weapons defined?
I want to release the use of two-handed swords for everyone without this ASPD error
a second doubt:
What is the best ID to add custom item? From which id? (which does not conflict with other items) -
On 29/12/2017 at 8:46 PM, zWaken said:
Hey Antares, i downloaded that repo time ago, now i want to test it but i don't have the original ro-browser repo, i was checking the old guide of robrowser website and i can't make robrowser works in local, could you tell me how to configure it correctly?
Thanks in advance.
Have you tried this link? maybe it will help.
https://www.robrowser.com/getting-started -
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Hello guys
I have a doubt in the production of maps .. Doubts related to the shadow produced by the walls.Where walls are placed, it creates an unpleasant shadow.
I would like to remove that shadow or soften it.I'm trying to apply various lights (and also ambient light) but it's not working.
Does anyone know how to solve it?
Spoiler -
16 hours ago, benching said:
The first arg is the second of the skill or the caster,
The 2nd arg is the target,
I'm not sure how to call it on mob that it bump into.
I even managed to call, but I'm not hitting the target.
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1 hour ago, benching said:
Check skill_castend_damage_id and skill_castend_nodamage_id
Yes, this is the correct function
nodamage_idThe skill is being called now, but not on the target I want.
She is being called in the player
Must be on target. (mob) But it's already a big evolution.From what I can see, the first two arguments of the function define the target
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4 minutes ago, benching said:
In which function in status.c are you calling that line?
A small snippet would be good
I'm calling inside the case of SC_RUN
in the function status_change_end (in the status.c file)when this status in target ends, I want to call a skill (on the same target).
But I do not know the function to use a skillthis is the doubt
It seems very simple, but I do not know hahahaha -
9 minutes ago, benching said:
I don't really remember things clearly, Try removing the unit->
You don't need that, also make sure that bl is the target,
And is that the right function for using skill?
I thought I needed to use unit->
for the path of the function to be correct.Yes, the target is correct, including, I change the speed of the target without problems.
Yes, it is in the correct function, I made a debug by putting a printf () and issuing a message in the console to know if it was accessing.
@EDIT yes, you must use unit-> for the path to be correct.
not equip equal cards
in Source Support
Posted
thanks Annie