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Tio Akima

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Posts posted by Tio Akima

  1. 2 hours ago, AnnieRuru said:

    topic starter is right,

    
    @item2 1501 1 1 0 0 4001 4001 4001 4001
    @item2 1502 1 1 0 0 4001 4001 4001 4001
    @item2 1503 1 1 0 0 4001 4001 4001 4001

    make 3 clubs, each having different slots

    Item ID 1501 shows I have 3 poring card insert
    Item ID 1502 shows I have 4 poring card insert
    Item ID 1503 shows I don't have poring card inserted

    in other words this *isequippedcnt is totally depends on the amount of slots the equipment having

    if the check is just based on the player insert the card by double clicking the card, above post might give correct answer
    BUT if your server has a script that can slot cards into non-slot-able area (eg: rune, charms), then have to do source modifications ... maybe

    thanks Annie ❤️ 

  2. hi guys
    How can I prevent the player from using two (or more) equal cards in the same item?

    I've tried isequippedcnt, but it does not work.

    Maybe it is better (easier) to put this condition in source.
    Has anyone tried something like this, and can you point the way?

  3. I have a question about modeling
    Custom model.
    Can an object of a custom model have more than one mapped texture?

    I mean, can I apply Multi/Sub-Object to an object?
    When I convert from 3ds to rsm, the Brow does not accept the Multi/Sub-Object, so there are several bugs in the texture.

    I can only convert without bugs, when an object has a unique texture ..
    Unique texture per object.
    I believe there is a loss of configuration during the conversion of the 3DS to RSW model..  I do not know ..
    Or perhaps Brow himself does not accept this mapping,
    Some settings appear to be advanced for the Brow, such as the 3dmax particle system.
    I wish I could use Multi / Sub-Object to make more complex models.

  4. On 12/8/2018 at 1:45 PM, Anacondaqq said:

    Cool

    thanks

    21 hours ago, Haruka Mayumi said:

    Woah. i though it's another game.. just remove the ragnarok User Interface.

    hahahaa yes, I agree, it would be nice to change the interface too.
     

    19 hours ago, Kaleidoscope said:

    This is visually stunning! Love the colors and the scaling of size really makes you feel submersed in the environment. Great job! I would love to get my hands on something like this ❤️ 

    oh yeess...  really... the colors and the scaling of size really makes you feel submersed in the environment. I like filled maps, with few empty spaces .... It gets cozy.
    The color palette at the same temperature ....

  5. jungle-background-by-kikicianjur-d4smgan

    Bonjour!

    I finished another map of the Gaia Series, totally customized, and with that touch of fantasy.

    The Enchanted Village!

    The idea of this map is to be the main city of the Gaia project, an idealized instance created by TioAkima, where there will be PVP, dungeons, fiefdoms, items, NPCs, Mobs, VIP Room, etc ... All this theme.

    (Below are some prints and video of the Map)

    One more touch of fantasy of TioAkima ...

    images-gaia.png

    gaia-city-update-end.png

     

    gaia-city-update-6.png

     

    gaia-city-update-3.png

     

    gaia-city-update-4.png

     

    gaia-city-update-5.png

     

    VIDEO SHOWING THE MAP MORE DETAIL
    LOOK THE MOVIE!

    Leets'rooock

     

     

    For those who have not seen yet, the PVP with the same theme, Look the video!
    LOOK THE MOVIE! GO!

    Leets'plaaaaaaaay guys

    This is GAIA PVP
     

     

    End!
    Thanks :D

    • Upvote 4
    • Love 2
    • MVP 3
  6. tioakima-map-logo-bloopd.png

    Maps in Arena format
    "The Sacred Blood" (O sangue Sacro)

    Hii Guys,
    New maps in arena format, no obstacle in the arena, focused strictly on pvp (beating vs beating) ... This is the right map for you to decide who is the grandmaster in the best x1 style.


    Sacred or Blood

    "Choose your side, release your essence, and come to the fight!"

    galeria-blood-and-sacred.png

    blood07.png

    blood06.png

     

    blood05.png

    sacred06.png

    sacred05.png

    sacred04.png

    sacred03.png

    sacred02.png

    • Upvote 3
    • Love 3
  7. Hi guys

    Does anyone know the link to download rA with tortoise svn checkout?
    I do not want to use git ...

    I tried the link:

    https://github.com/rathena/rathena
    https://github.com/rathena/rathena.git


    but it downloads all other folders in the repository.

    I also tried using:

    https://github.com/rathena/rathena/trunk

    but it downloads an old emulator about 3 years ago ...
    I wanted to download only the MASTER folder.

    I tried that way too:

    https://github.com/rathena/rathena/tree/master

    but it did not work
     

  8. Summoner's Rift in Ragnarok Online

    (map created by Tio Akima)

    mini_mapa_moba2.png

     Hi Guys,

    I'm passing to expose my new map (recently completed) to RO!
    This is a map inspired by summoner's rift (map of the game of League of Legends).


    The design follows the same pattern, but with the poetic freedom (or poetic limitation ?!) available within RO!
    I will post some pictures here of the map and a video to be able to see better.

    It is!

    Att, 
    Tio Akima.


    ScreenShots:
    Moba_screen_final08.png

    more:
    Green Base:
    Moba_screen_final06.png

    Red Base:
    Moba_screen_final04.png

    Moba_screen_final07.png

    Video:

    • Upvote 1
    • Love 1
    • MVP 1
    • Like 1
  9. 3 hours ago, sader1992 said:

    i am not good in rathena the source (or c++) :P

    but i think you can call the skill from with mob data instead of the players 

    like the mvp Valkyrie Randgris   (RANDGRIS)   Mob-ID#1751 can do WZ_VERMILION

    
    1751,Valkyrie Randgris@WZ_VERMILION,attack,85,21,1000,1000,5000,no,target,always,0,,,,,,,
    1751,Valkyrie Randgris@WZ_VERMILION,chase,85,21,2000,1000,5000,no,target,always,0,,,,,,,

    so i think you can call the script on the mob you want as a last move before death

    i might be wrong ofc

    But if I call the skill using mob data, the skill damage will not be based on the player's build .. or am I mistaken?

    If so, it will not do me any good.

  10. 5 hours ago, Secrets said:

    You cannot get the ID out of nowhere. You need a reference of an object containing the ID.

    oh .. how sad ... so I guess my problem has no solution Secret
    What I'm trying to do is this.
    See if you can help me:
     

    In skill.c
    I did an area skill. This skill summon a mob.
    I sumono a mob and make him walk (I shoot this mob in one direction) with unit-> walktoxy ();

    That is, because of the unit-> walktoxy (), this mob will go through the functions:

    unit-> walktoxy (); 
    unit-> walktoxy_sub (); 
    unit-> walktoxy_timer ();

    right?

    When this mob dies (or stops walking) I want to call a skill ... skill Lord of Vermilion (WZ_VERMILION)

    The function that defines whether the mob has stopped walking is unit-> walktoxy_timer ();

    So, I need to call the skill (WZ_VERMILION) inside the function
    unit-> walktoxy_timer ();

    But for this skill to work, I need the data from the player.

    The information that arrives to unit-> walktoxy_timer (); are data from the MOB that walked and stopped ...
    The skill (WZ_VERMILION) will only work, if I call it with player data.

    This is a way of doing a skillshot ... Throwing the mob in one direction, and when it hits an enemy, an area skill is invoked.
    It sounds complicated, but it's a simple logic up to it.
    If you can help me, I'll be very grateful. <3

  11. Hi guys,
    in map.c I want to create a basic function
    a function that returns the player ID, without parameters
    only with return ID from the player.
    If anyone knows

    Something like this:

    int map_get_id() {
        struct map_session_data* sd;
    
        sd = map->id2sd(?);
        return sd->bl.id;
    }

    OBS: It does not have to be exactly in map.c
    but must be a function that returns the player ID

    Can someone help me?

  12. Hello, I added a two-handed sword and put it for all classes to use.

    However, ASPD falls to zero when equipping the sword.
    Only the swordman class and superiors who use normal.

    Why does it happen..?
    In what part of the SRC is the class weapons defined?
    I want to release the use of two-handed swords for everyone without this ASPD error
    :D

    a second doubt:
    What is the best ID to add custom item? From which id? (which does not conflict with other items)

  13. Hello guys
    I have a doubt in the production of maps .. Doubts related to the shadow produced by the walls.


    enmadaioh_palace_2_wall.jpg

     

    Where walls are placed, it creates an unpleasant shadow.
    I would like to remove that shadow or soften it.

    I'm trying to apply various lights (and also ambient light) but it's not working.

    Does anyone know how to solve it?

     

    Spoiler

    enmadaioh_palace_light_and_shadow.jpg

     

  14. 1 hour ago, benching said:

    Check skill_castend_damage_id and skill_castend_nodamage_id

    Yes, this is the correct function
    nodamage_id

    The skill is being called now, but not on the target I want.
    She is being called in the player
    Must be on target. (mob) But it's already a big evolution.

    From what I can see, the first two arguments of the function define the target :D 

  15. 4 minutes ago, benching said:

    In which function in status.c are you calling that line?

    A small snippet would be good

    I'm calling inside the case of SC_RUN
    in the function status_change_end  (in the status.c file)

    when this status in target ends, I want to call a skill (on the same target).
    But I do not know the function to use a skill

    this is the doubt
    It seems very simple, but I do not know hahahaha

  16. 9 minutes ago, benching said:

    I don't really remember things clearly, Try removing the unit->

    You don't need that, also make sure that bl is the target,

    And is that the right function for using skill?

    I thought I needed to use unit->
    for the path of the function to be correct.

    Yes, the target is correct, including, I change the speed of the target without problems.

    Yes, it is in the correct function, I made a debug by putting a printf () and issuing a message in the console to know if it was accessing.



    @EDIT yes, you must use unit-> for the path to be correct.

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