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Posts posted by Tio Akima
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how to turn off the hour that appears to reach maximum level?
thanks
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How can I enable the use of Skill in riding mode????
thanks
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Adding a new skill is going to be time consuming and possibly difficult. My suggestion would be to simply make consumable item that mounts the character when used. That would take a matter of minutes, and you could simply price it for a few hundred zeny (or whatever you desire) and add it to your town tool dealer or kafra. If you don't know how to do this, I'll gladly make the script for you.
you're right, an item would be more practical.
Adding new skills isn't very hard IMO, though script based will be a lot easier.Adding a new skill is going to be time consuming and possibly difficult. My suggestion would be to simply make consumable item that mounts the character when used. That would take a matter of minutes, and you could simply price it for a few hundred zeny (or whatever you desire) and add it to your town tool dealer or kafra. If you don't know how to do this, I'll gladly make the script for you.
But for what class are you referring?
thanks for comment on the post! : D
I researched and found an item that does it all.all the mounts.It is item 12622...I am very grateful for the help and thought of you.Thank you so.rAthena is a great forum, with people who really want to help! thanks -
How to make a skill to climb on his mount??
usually to pick up his mount, you need to go in npc.best to do this by a skill.thanks! -
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Like " after 3 attacks" autospell lv10 Cold Bolt ?
Cool, i want to know too.
Yup,I want a passive skill to do that. -
Nk needs to be bitwise 0x2
Splash for say magnum break is 1 a 3x3 area and stormgust is a 3 if I remember right meaning a 7x7 area
As for grimtooth style splash I don't recall off hand but its a little more complex
Yes, it's complicated ... So I continue with my problem.but thank you for your attention. -
Skill basic atackWhat code to count how many basic attacks were hit on the enemy?I want to make a skill that after 10 basic attacks, he bid a skill.thanks
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in your skill_db
id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description
// 06 nk (skill damage properties): // 0x01 - No damage skill // 0x02 - Has splash area // 0x04 - Damage should be split among targets // 0x08 - Skill ignores caster's % damage cards (misc type always ignores) // 0x10 - Skill ignores elemental adjustments // 0x20 - Skill ignores target's defense (misc type always ignores) // 0x40 - Skill ignores target's flee (magic type always ignores) // 0x80 - Skill ignores target's def cards // 07 splash/effect range (-1 for screen-wide)
But how to define which phone I want to hit skill?For example ''Stormgust'' hits in an amount of cellsSetting in which cell and how the cell skill will hit?I want my skill hit the cell equal to skill '' Grimtooth '' the Thiefhitting the cells in a straight line, and all the monsters that are in that line ... -
Hello ..how to make a damage skill in area?I want to make a skill similar to kamehameha with damage to area.
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@Olrox
I made the texture mapping again ...(I did something just for testing, putting colors without much detail) and looked like this:But when I put the model in BrowEditit looks like this:When I export the model, 3DMax creates a BMP texture ...Where should I put this BMP?In the Data folder?I add in BrowEdit ...?I'm not understand that part ...thanks -
status_get_amotion
thanks
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hiI'm trying to make a passive skillA skill passive to do the followingAfter hitting some normal blows, he hit a stronger blow!accompanied by this strong blow,it would have an effect that I'm doing.Releasing the effect is simple, just use the command clif-> SpecialEffect ()but calculate this time is the problemI just want to produce a stronger blow and an explosion effect after a series of blows.Not necessarily need an exact count!It may be a variance ... I do not know.A skills that approaches this idea is the skill Double Attack. (Thief) ... or even the skill Triple Attack (Monk / Champion)I do not know how they calculate the time of action of these skills.But the main idea is this:produce a stronger hit and an explosion effect after a series of blows.
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As I told you, the textures (uv maps) are need to be remaked after doing that.
Edit: If you need to know to do it, look for tutorials in youtube (like: "uv mapping 3ds max"). Thats something that can't be explained by just a post.
thank OlroxI managed to convert the template with your helpNow, I am learning to map and put the new texture.grateful -
Hi, sorry by the late answer.
Najara is correct, although, for your aditional quesiton you need to combine all the models into one model to export it.
* Convert each model to editable poly (right click, convert to editable polygon)
* Look for the option "attach" (at the right panel) and then, attach each part of the model by clicking each one.
By then, you would have only 1 model now. Then you can export it and have it in browedit as 1 model.
You might notice you'll have to remake the textures.
Hi OlroxThank you for your help.I have a few more questions regarding export.I did what you said.all turned into Editable PolyI used the "attach" option.the model has only one object: Box11However I have been exporting it shows the following sentencehow should I proceed?The plug-in does not retain the orientation of Diagonals on Editable Poly objects. This could have an impact on modified UV coordinates. Refer to the Online Help for more information. The following objects are affected: -Box11
Before exporting I should turn it into Editable Mesh?after expose it, you need only use the RsmConverter, right?thanks -
hii'm trying to make a passive skillA skill passive to do the followingwhen you hit 10 blows to the enemy, the 11th coup is a coup two times strongeryou think it's simple to do?
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hello(about file skill.c)some custom skills I'm doing, are based on ASPDwhich condition if to calculate my ASPD?If my ASPD is greater than:If my ASPD is less than:Or my ASPD equals
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Hello,I want to edit the skill Body Relocation MONK / CHAMPIONThe original works for you by clicking somewhere on the ground, the character moves quickly to this place.Instead move, I want to get him Warpe to this place.However, on one condition: He Warpa only if the ASPD is above 189Someone with this knowledge?thanks
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I've watched Olrox using 3D models for subsituir the 2D sprites of classesIt is possible to replace all 2D sprites (classes) for 3D models?for example, putting a 3D model for the Monk classif possible, how to do it?Or perhaps use another route, using a 3D monster and the player take on this way ... I do not know, can be a way forward ...perhaps Olrox can answer this doubt!
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At what part of the tutorials are you stuck?
In BrowEdit there's an option to convert .3ds file formats to .rsm but you are correct, it can only have this many pixels/polygons. I believe the limit RO can handle is a total of 1700 (don't quote me on it though; it might be slightly more/less). Otherwise your client will either crash or become extremely laggy.
hi Najara
this is my model. I made the kame house.look, she has 1,481 polygons.I'm trying to export to FBX and then convert in RSMAnd so, to use the map with the browedit.But I have a problem.I can export only one object, for example a wall.I can not export all together.Conisgo not export the entire model.How do I export the 3dmax the entire model? -
Hello, can someone explain to me in detail how to convert a Max3d model to use in Rag ...?Has a number of pixel rule, right?the rule?I'm not getting the youtube tutorials unfortunately. =/thanks
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What you can do is the following
Open the map you want to increase the size of
now open a larger map that you want to transfer it to
tab back to the map that you want to transfer over, hit f2, ctrl a, ctrl c
tab over to the new map and click to place it in the middle of the new map.
thanks
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It is possible to increase the map size after it was created?
if possible, how to do?
thanks
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Name of skills Or/ effect
in Database Support
Posted