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Tio Akima

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Posts posted by Tio Akima

  1. Hello guys

     

    I'm trying to figure out the name of skills that using the following effects.

     

    If anyone knows, please help me. Thank you.

     

    I'm searching for the skill name that has this effect, or own name effect.

     

    thanks

     

    1 - effects_1.png  2 - effects_2.jpg  3 -effects_3.png 4 - effects_4.jpg

     

     

     

    5 - effects_5.png   6 - effects_6.png

  2. Adding a new skill is going to be time consuming and possibly difficult. My suggestion would be to simply make consumable item that mounts the character when used. That would take a matter of minutes, and you could simply price it for a few hundred zeny (or whatever you desire) and add it to your town tool dealer or kafra. If you don't know how to do this, I'll gladly make the script for you.

     

    you're right, an item would be more practical.

     

     

     

    Adding a new skill is going to be time consuming and possibly difficult. My suggestion would be to simply make consumable item that mounts the character when used. That would take a matter of minutes, and you could simply price it for a few hundred zeny (or whatever you desire) and add it to your town tool dealer or kafra. If you don't know how to do this, I'll gladly make the script for you.

    Adding new skills isn't very hard IMO, though script based will be a lot easier.

    But for what class are you referring?

     

     

    thanks for comment on the post! : D

     

     

    I researched and found an item that does it all.
     
    all the mounts.
     
    It is item 12622...
     
    I am very grateful for the help and thought of you.
     
    Thank you so.
     
    rAthena is a great forum, with people who really want to help! thanks
  3. Nk needs to be bitwise 0x2

    Splash for say magnum break is 1 a 3x3 area and stormgust is a 3 if I remember right meaning a 7x7 area

    As for grimtooth style splash I don't recall off hand but its a little more complex

     

     

    Yes, it's complicated ... So I continue with my problem.
    but thank you for your attention.
  4.  

    in your skill_db

    id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description

    // 06 nk (skill damage properties):
    //    0x01 - No damage skill
    //    0x02 - Has splash area
    //    0x04 - Damage should be split among targets
    //    0x08 - Skill ignores caster's % damage cards (misc type always ignores)
    //    0x10 - Skill ignores elemental adjustments
    //    0x20 - Skill ignores target's defense (misc type always ignores)
    //    0x40 - Skill ignores target's flee (magic type always ignores)
    //    0x80 - Skill ignores target's def cards
    // 07 splash/effect range (-1 for screen-wide)
    

     

    But how to define which phone I want to hit skill?
     
    For example ''Stormgust'' hits in an amount of cells
     
    Setting in which cell and how the cell skill will hit?
     
     
    I want my skill hit the cell equal to skill '' Grimtooth '' the Thief
     
    hitting the cells in a straight line, and all the monsters that are in that line ...
  5. @Olrox  

     

    I made the texture mapping again ...
     
    (I did something just for testing, putting colors without much detail) and looked like this:
     
     
     
    casakame.png
     
    But when I put the model in BrowEdit
     
    it looks like this:
     
    texture.png
     
    When I export the model, 3DMax creates a BMP texture ...
     
    Where should I put this BMP?
    In the Data folder?
     
    I add in BrowEdit ...?
    I'm not understand that part ...
     
    thanks
  6.  

    hi

     

    I'm trying to make a passive skill

     

    A skill passive to do the following

     

     

    After hitting some normal blows,  he hit a stronger blow!

     

    accompanied by this strong blow,it would have an effect that I'm doing.

     

    Releasing the effect is simple, just use the command clif-> SpecialEffect ()

     

    but calculate this time is the problem

     

     

    I just want to produce a stronger blow and an explosion effect after a series of blows.

     

    Not necessarily need an exact count!

     

    It may be a variance ... I do not know.

     

    A skills that approaches this idea is the skill Double Attack. (Thief) ... or even the skill Triple Attack (Monk / Champion)

     

    I do not know how they calculate the time of action of these skills.

     

     

    But the main idea is this:

     

      produce a stronger hit and an explosion effect after a series of blows.
  7. As I told you, the textures (uv maps) are need to be remaked after doing that.

     

    Edit: If you need to know to do it, look for tutorials in youtube (like: "uv mapping 3ds max"). Thats something that can't be explained by just a post.

     

    thank Olrox
     
    I managed to convert the template with your help
     
    Now, I am learning to map and put the new texture.
     
    grateful
  8. Hi, sorry by the late answer.

     

    Najara is correct, although, for your aditional quesiton you need to combine all the models into one model to export it.

     

    * Convert each model to editable poly (right click, convert to editable polygon)

    * Look for the option "attach" (at the right panel) and then, attach each part of the model by clicking each one.

     

    By then, you would have only 1 model now. Then you can export it and have it in browedit as 1 model.

     

    You might notice you'll have to remake the textures.

     

    Hi Olrox
    Thank you for your help.
     
    I have a few more questions regarding export.
     
    I did what you said.
    all turned into Editable Poly
    I used the "attach" option.
     
    the model has only one object: Box11
     
    However I have been exporting it shows the following sentence
    how should I proceed?
     
      The plug-in does not retain the orientation of Diagonals on Editable Poly objects. This could have an impact on modified UV coordinates.
    Refer to the Online Help for more information. The following objects are affected:   
    -Box11
     
    Before exporting I should turn it into Editable Mesh?
     
    after expose it, you need only use the RsmConverter, right?
     
    thanks :D
  9. hi

     

    i'm trying to make a passive skill

     

    A skill passive to do the following

     

    when you hit 10 blows to the enemy, the 11th coup is a coup two times stronger

     

    you think it's simple to do?

  10. Hello,

     

    I want to edit the skill Body Relocation MONK / CHAMPION

     

     

    The original works for you by clicking somewhere on the ground, the character moves quickly to this place.

     

     

    Instead move, I want to get him Warpe to this place.

     

    However, on one condition: He Warpa only if the ASPD is above 189

     

    Someone with this knowledge?

     

    thanks

    :D

  11. I've watched Olrox using 3D models for subsituir the 2D sprites of classes
     
    It is possible to replace all 2D sprites (classes) for 3D models?
     
    for example, putting a 3D model for the Monk class
     
    if possible, how to do it?
     
    Or perhaps use another route, using a 3D monster and the player take on this way ... I do not know, can be a way forward ...
     
     
    perhaps Olrox can answer this doubt!
     
    :D

     

  12. At what part of the tutorials are you stuck?

     

    In BrowEdit there's an option to convert .3ds file formats to .rsm but you are correct, it can only have this many pixels/polygons. I believe the limit RO can handle is a total of 1700 (don't quote me on it though; it might be slightly more/less). Otherwise your client will either crash or become extremely laggy.

     

    hi Najara

     

    this is my model. I made the kame house.
     
    look, she has 1,481 polygons.
     
    I'm trying to export to FBX and then convert in RSM
     
    And so, to use the map with the browedit.
     
    But I have a problem.
     
    I can export only one object, for example a wall.
     
    I can not export all together.
    Conisgo not export the entire model.
     
    How do I export the 3dmax the entire model?
     
    kamehouse_final.png
  13. Hello, can someone explain to me in detail how to convert a Max3d model to use in Rag ...?

    Has a number of pixel rule, right?

     

    the rule?

     

    I'm not getting the youtube tutorials unfortunately. =/

     

    thanks

  14. What you can do is the following

     

    Open the map you want to increase the size of

    now open a larger map that you want to transfer it to

     

    tab back to the map that you want to transfer over, hit f2, ctrl a, ctrl c

    tab over to the new map and click to place it in the middle of the new map.

     

    thanks :D

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