db/re/mob_skill_db
// Structure of Database:
// MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chat
example:
1832,Ifrit@NPC_SUMMONSLAVE,attack,196,2,10000,1000,30000,no,self,slavele,1,1834,1835,,,,,
1832,Ifrit@NPC_SUMMONSLAVE,idle,196,2,10000,1000,30000,no,self,slavele,1,1834,1835,,,,,
ifrit = 1832 summons 1 kasa(1835) and 1 salamander(1834)
you can figure out the rest by checking out mob_skill_db