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KazumaSatou

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Everything posted by KazumaSatou

  1. Have anyone used this and make it work? Because on my side its not working. I'm using the latest FluxCP version. As you can see on the right side there are players played on 2022-08-05 date. But when I try to search for Login Between 2022-08-05 - 2022-08-05, nothing shows. Never mind, already fixed it.
  2. You might need to update your current trunk version where UNPC_CLASS variable is available. You can DM me if you still need help.
  3. I checked the script but I didn't see multiple currency in the script. I already tried the single currency and it works. I need now is the multiple currency like in the first post's picture.
  4. Is there anyone can provide a sample of Expanded Barter Shop that looks like in the picture with multiple requirements? I tried to add another Index but doesn't work. Tried to add new Item and Amount without another Index but doesn't work also. Can anyone help me make something like in the picture? The basic barter shop works but the expanded, I have no idea how to make it work. Already searched in the forum but I didn't find anything example on how to make expanded barter shop like this. Thanks in advance.
  5. Hi! It works now! Thank you so much. But I have one problem regarding msgstringtable I think. Where can I add label in this button on equipment window? I want to change the label into "Unequip All" or something similar.
  6. Hi, I'm trying to make a new 2021 Client but once I logged-in it throws a gravity error. I'm using the latest ||chris||'s translation for the grf. There is no lub files error showing or missing resource files. Already Ignored palettes error but still the same, it throws error when logging-in. Anyone can help me out?
  7. https://free.timeanddate.com/clock/i873svxk/n145/fce7debd/tct/pct Sorry bout that. Check this one.
  8. https://free.timeanddate.com/clock/i873sji1/n145/fce7debd Please upvote if I helped you. ?
  9. I think FluxCP didn't allow players to attach files for security purposes. That's why they use the "Screenshot Proof" textbox link. But you can add it yourself just check for some answers at stackoverflow.
  10. Adicione este script em seu item personalizado no db: Script: | set #CASHPOINTS,#CASHPOINTS + 100; dispbottom "[Sistema] : Você tem 100 Cash Points.";
  11. do they have the same value? `account_id` int(11) unsigned NOT NULL default '0', Yeah same type. But I think you need to add that in src to make it automatically added the account id once a player joins guild.
  12. There is no account_id field on guild_member table. Only char_id is available on guild_mamber table. Or you might wanna add it.
  13. - script sample_main -1,{ OnPCDieEvent: if (getmapflag(strnpcinfo(3), mf_pvp)) { getmapxy(@map$, @x, @y, BL_PC); callsub(L_DropItem, 969); callsub(L_DropItem, 724); callsub(L_DropItem, 7049); } end; L_DropItem: .@item_id = getarg(0, 0); if (.@item_id) { .@countitem = countitem(.@item_id); delitem .@item_id, .@countitem; makeitem .@item_id, .@countitem, @map$, @x, @y; } return; } prontera,159,159,4 script Normal Crystal 1288,{ if (countitem(6010)) { .@rate = rand(100); if (.@rate < 1) { .@item_id = 969; } else if (.@rate < 25) { .@item_id = 724; } else if (.@rate < 90) { .@item_id = 7049; } else { // nothing } if (.@item_id) { while(1){ if(.mine == .minemax){ movenpc strnpcinfo(3), rand(300), rand(300), rand(8); end; } progressbar "GREEN",5; getitem .@item_id, 1; .mine++; } } } end; OnInit: .minemax = 2; while(1){ delwaitingroom; waitingroom "Mined ["+.mine+"/"+.minemax+"]",1; sleep 1000; } } prontera,165,159,4 script Normal Crystal#1 1288,{ if (countitem(6010)) { .@rate = rand(100); if (.@rate < 1) { .@item_id = 969; } else if (.@rate < 25) { .@item_id = 724; } else if (.@rate < 90) { .@item_id = 7049; } else { // nothing } if (.@item_id) { while(1){ if(.mine == .minemax){ movenpc strnpcinfo(3), rand(300), rand(300), rand(8); end; } progressbar "GREEN",5; getitem .@item_id, 1; .mine++; } } } end; OnInit: .minemax = 2; while(1){ delwaitingroom; waitingroom "Mined ["+.mine+"/"+.minemax+"]",1; sleep 1000; } } //prontera,1,1,4 duplicate(Normal Crystal) Normal Crystal#2 1288 //prontera,1,1,4 duplicate(Normal Crystal) Normal Crystal#3 1288
  14. Just replace the spaces with tabs. Sorry didn't checked it after pasted in spoiler.
  15. Just copy and paste the whole crystal for duplicates to prevent shared mine count. Once you reload script, the mine counts will reset. I also added *showscript to show the current count of mines. Refreshes every second. Once the total mine reached maximum mine, the crystal will automatically teleports. Hopefully helped you.
  16. Check your lub files on data/luafiles514/lua files/skillinfoz/skilldescript.lub
  17. Anyone? I'm using this commit on this problem : 24c4c4 Can anyone help me in this problem? Thank you so much!
  18. As the title said, why the /mineffect has been automatically turned on when I use teleport on the map? My client date is 2015-11-04aRagexe. Can someone enlighten me what's happening on /mineffect command? Thank you in advance.
  19. Is there a way to adjust the Login Panel Position when the client starts? This is what I'm talking about: I just want to adjust it to the left side.
  20. Maybe, but it won't show the message so it didn't trigger the script I added.
  21. Can anyone help me on how to prevent usage of Fly Wing, Butterfly Wing and Teleport Skill when attacked by "Player" on a field/dungeon that is PVP On? But if the player didn't attack/attacked by any player, he/she can use those items/skill and like a normal map. But if the player attack other player or being attacked by other player, he/she can't use it. I tried to add this on skill.cpp but it doesn't work. case AL_TELEPORT: case ALL_ODINS_RECALL: if(sd) { + if (!battle_config.prevent_logout || sd->canlog_tick == 0 || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout) { + char output[128]; + sprintf(output, "Please wait %d seconds before warping.", battle_config.prevent_logout/1000); + clif_displaymessage(sd->fd, output); + break; + } This code is from @Mabuhay's @go/@warp prevents when attacked/attack.
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