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Everything posted by KazumaSatou
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2021-11-03 Client Date Gravity Error
KazumaSatou replied to KazumaSatou's question in Client-side Support
Hi! It works now! Thank you so much. But I have one problem regarding msgstringtable I think. Where can I add label in this button on equipment window? I want to change the label into "Unequip All" or something similar. -
Hi, I'm trying to make a new 2021 Client but once I logged-in it throws a gravity error. I'm using the latest ||chris||'s translation for the grf. There is no lub files error showing or missing resource files. Already Ignored palettes error but still the same, it throws error when logging-in. Anyone can help me out?
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modules/servicedesk/create.php
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You're welcome.
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https://free.timeanddate.com/clock/i873svxk/n145/fce7debd/tct/pct Sorry bout that. Check this one.
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https://free.timeanddate.com/clock/i873sji1/n145/fce7debd Please upvote if I helped you.
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I think FluxCP didn't allow players to attach files for security purposes. That's why they use the "Screenshot Proof" textbox link. But you can add it yourself just check for some answers at stackoverflow.
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Adicione este script em seu item personalizado no db: Script: | set #CASHPOINTS,#CASHPOINTS + 100; dispbottom "[Sistema] : Você tem 100 Cash Points.";
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unknown column 'account_id' in field 'list' to this guild announce
KazumaSatou replied to kalabasa's question in Scripting Support
do they have the same value? `account_id` int(11) unsigned NOT NULL default '0', Yeah same type. But I think you need to add that in src to make it automatically added the account id once a player joins guild. -
unknown column 'account_id' in field 'list' to this guild announce
KazumaSatou replied to kalabasa's question in Scripting Support
There is no account_id field on guild_member table. Only char_id is available on guild_mamber table. Or you might wanna add it. -
If this position is still available please check pm. Thanks!
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- script sample_main -1,{ OnPCDieEvent: if (getmapflag(strnpcinfo(3), mf_pvp)) { getmapxy(@map$, @x, @y, BL_PC); callsub(L_DropItem, 969); callsub(L_DropItem, 724); callsub(L_DropItem, 7049); } end; L_DropItem: [email protected]_id = getarg(0, 0); if ([email protected]_id) { [email protected] = countitem([email protected]_id); delitem [email protected]_id, [email protected]; makeitem [email protected]_id, [email protected], @map$, @x, @y; } return; } prontera,159,159,4 script Normal Crystal 1288,{ if (countitem(6010)) { [email protected] = rand(100); if ([email protected] < 1) { [email protected]_id = 969; } else if ([email protected] < 25) { [email protected]_id = 724; } else if ([email protected] < 90) { [email protected]_id = 7049; } else { // nothing } if ([email protected]_id) { while(1){ if(.mine == .minemax){ movenpc strnpcinfo(3), rand(300), rand(300), rand(8); end; } progressbar "GREEN",5; getitem [email protected]_id, 1; .mine++; } } } end; OnInit: .minemax = 2; while(1){ delwaitingroom; waitingroom "Mined ["+.mine+"/"+.minemax+"]",1; sleep 1000; } } prontera,165,159,4 script Normal Crystal#1 1288,{ if (countitem(6010)) { [email protected] = rand(100); if ([email protected] < 1) { [email protected]_id = 969; } else if ([email protected] < 25) { [email protected]_id = 724; } else if ([email protected] < 90) { [email protected]_id = 7049; } else { // nothing } if ([email protected]_id) { while(1){ if(.mine == .minemax){ movenpc strnpcinfo(3), rand(300), rand(300), rand(8); end; } progressbar "GREEN",5; getitem [email protected]_id, 1; .mine++; } } } end; OnInit: .minemax = 2; while(1){ delwaitingroom; waitingroom "Mined ["+.mine+"/"+.minemax+"]",1; sleep 1000; } } //prontera,1,1,4 duplicate(Normal Crystal) Normal Crystal#2 1288 //prontera,1,1,4 duplicate(Normal Crystal) Normal Crystal#3 1288
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Just replace the spaces with tabs. Sorry didn't checked it after pasted in spoiler.
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Just copy and paste the whole crystal for duplicates to prevent shared mine count. Once you reload script, the mine counts will reset. I also added *showscript to show the current count of mines. Refreshes every second. Once the total mine reached maximum mine, the crystal will automatically teleports. Hopefully helped you.
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Gibberish Text on Minimap's Location
KazumaSatou replied to shockwar14's question in Client-side Support
Check your lub files on data/luafiles514/lua files/skillinfoz/skilldescript.lub -
it should be strnpcinfo not strnpcnfo
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/mineffect automatically turns on when warped/teleported
KazumaSatou replied to KazumaSatou's question in Client-side Support
Anyone? I'm using this commit on this problem : 24c4c4 Can anyone help me in this problem? Thank you so much! -
/mineffect automatically turns on when warped/teleported
KazumaSatou posted a question in Client-side Support
As the title said, why the /mineffect has been automatically turned on when I use teleport on the map? My client date is 2015-11-04aRagexe. Can someone enlighten me what's happening on /mineffect command? Thank you in advance. -
Is there a way to adjust the Login Panel Position when the client starts? This is what I'm talking about: I just want to adjust it to the left side.
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How Can I Prevent Fly Wing/Butterfly Wing and Teleport Skill
KazumaSatou replied to KazumaSatou's question in Source Support
Maybe, but it won't show the message so it didn't trigger the script I added. -
How Can I Prevent Fly Wing/Butterfly Wing and Teleport Skill
KazumaSatou posted a question in Source Support
Can anyone help me on how to prevent usage of Fly Wing, Butterfly Wing and Teleport Skill when attacked by "Player" on a field/dungeon that is PVP On? But if the player didn't attack/attacked by any player, he/she can use those items/skill and like a normal map. But if the player attack other player or being attacked by other player, he/she can't use it. I tried to add this on skill.cpp but it doesn't work. case AL_TELEPORT: case ALL_ODINS_RECALL: if(sd) { + if (!battle_config.prevent_logout || sd->canlog_tick == 0 || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout) { + char output[128]; + sprintf(output, "Please wait %d seconds before warping.", battle_config.prevent_logout/1000); + clif_displaymessage(sd->fd, output); + break; + } This code is from @Mabuhay's @go/@warp prevents when attacked/attack. -
Release: @go/@warp delay when hit - Updated
KazumaSatou replied to Mabuhay's topic in Source Releases
Hi, how can I use this for Fly/Butterfly Wing and Teleport Skill? Is there a way to use this code for those items/skill? Thank you. -
Safety Wall + Reflect Shield Potential Bug-Abuse
KazumaSatou replied to KazumaSatou's question in Source Support
It works! Thank you very much for responding on my problem for potential bug abuse. Hopefully they appreciate all the people who wants to collaborate even if its small/alone as long as it is important on the emulator. I'll vote your post so if there's anyone who needs this fix on their server can use it. Thank you again and stay safe! -
Can anyone help me how to prevent reflecting damage while a paladin is in safety wall? I read some of the threads in both rA and herc that it is the default behavior of Safety Wall and Reflect Shield but it is a Potential Bug-Abuse for normal players and I don't see anyone solved this on the threads I read. Hopefully someone will help me with this scenario on Safety Wall with Reflect Shield. Thank you so much.