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Khazou

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Everything posted by Khazou

  1. getinventorylist; for(set .@i,0; .@i < @inventorylist_count; set .@i,.@i+1){ for(set .@ii,0; .@ii < getarraysize(.@rental); set .@ii,.@ii + 1){ if(@inventorylist_id[.@i] == .@rental[.@ii]) { set .@itemCount,.@itemCount + 1; } } } if(.@itemCount >= 3) mes "Only 3ids in inventory"; I think that what you're looking for
  2. nope not need an rid from my testYour script had a map right ?Because if it doesn't how did your emulator know that he has to clean a certain map ? I think that There is no need to have a RID attached since there is some command that don't require it like doom or raise one. But if you try to make a script without a map attach on I'm pretty sure it won't clean anything and probably pop an error.
  3. It's in 'tick': 1 tick = 1/1000 second So: 1000 ticks = 1 Second 60.000 ticks = 1 Minute And so 310.000 ticks = 5min and 10 second
  4. If you mean kick player from map after playing 1hour then add: OnTimer3600000: mapwarp "guild_vs1","prontera",155,166; end; But you already have a timer that kick out people: OnTimer310000: stopnpctimer; killmonsterall "guild_vs1"; sleep2 5000; mapannounce "guild_vs1.gat","You'll be warp at prontera in a short while.",16; sleep2 10000; mapwarp "guild_vs1","prontera",155,166; end;
  5. Well you only needed to make @reloadbattleconf, you don't need to restart your server and even less to recompile your server But it's ok if you restarted your server, reloadbattleconf reload your conf/battle/ configuration ( :captainobvious: ), and since when you restart your server it also reload all your configurations x) @reloadbattleconf is just faster to use
  6. *npcskilleffect <skill id>,<number>,<x>,<y>; *npcskilleffect "<skill name>",<number>,<x>,<y>; This command behaves identically to 'skilleffect', however, the effect will not be centered on the invoking character's sprite, nor on the NPC sprite, if any, but will be centered at map coordinates given on the same map as the invoking character. Put this in a 'freeloop' and you'll have your effect. Something like this freeloop(1); while(!.i){ *npcskilleffect <skill id>,<number>,<x>,<y>; *sleep {<milliseconds>}; } Sleep: *sleep {<milliseconds>}; *sleep2 {<milliseconds>}; *awake "<NPC name>"; These commands are used to control the pause of a NPC. sleep and sleep2 will pause the script for the given amount of milliseconds. Awake is used to cancel a sleep. When awake is called on a NPC it will run as if the sleep timer ran out, and thus making the script continue. Sleep and sleep2 basically do the same, but the main difference is that sleep will not keep the rid, while sleep2 does. Examples: sleep 10000; //pause the script for 10 seconds and ditch the RID (so no player is attached anymore) sleep2 5000; //pause the script for 5 seconds, and continue with the RID attached. awake "NPC"; //Cancels any running sleep timers on the NPC 'NPC'. Freeloop: *freeloop(<toggle>) Toggling this to enabled (1) allows the script instance to bypass the infinite loop protection, allowing your script to loop as much as it may need. Disabling (0) will warn you if an infinite loop is detected. Example: freeloop(1); // enable script to loop freely //Be aware with what you do here. for ( set .@i,0; .@i<.@bigloop; set .@i, .@i+1 ) { dothis; // will sleep the script for 1ms when detect an infinity loop to // let rAthena do what it need to do (socket, timer, process, etc.) } freeloop(0); // disable for ( set .@i,0; .@i<.@bigloop; set .@i, .@i+1 ) { dothis; // throw an infinity loop error }
  7. There is no native possibilty to do this ( or i never seen it ) So you'll need to modify your server's source. You can also set a nopvp mapflag on all map where you want to disable pk mode x) (in npc/mapflag/nopvp.txt ) Edit: Or script your own pk mode adding a pvp mapflag on map where you want to use it.
  8. It set the .@i variable to a number between 1 and .@Total value ( which is actualy 33)
  9. Oh i tough you had Rathena x) But like said previously you just need to use: atcommand "@cleanmap"; But i dont know if it will work since there is no RID attached and no map defined on this script. I will post an alternative in ~30min, just the time to get out of my bed x) Well actualy i don't know how to clean the map x) Maybe the killmonster command don't drop any item Edit: But you should take Rathena.
  10. The timer is already added: OnMVP_Start: mapannounce .map$,"Begining blablabla"; sleep 2000; set .@mobCount,0; initnpctimer; // Start the timer /* Uncomment this command if 'initnpctimer' doesn't clear the last timer. setnpctimer 0; */ monster .map$,0,0,"Angeling",1096,1,"mvp-ss::OnWaveOne"; monster .map$,0,0,"Archangeling",1288,1,"mvp-ss::OnWaveOne"; monster .map$,0,0,"Ghostring",1120,1,"mvp-ss::OnWaveOne"; end; It's the 'initnpctimer'. And this is what is actually doing the script when time is over: OnTimer3600000: killmonster .map$,"all"; // kill all monster cleanmap .map$; // Clean items dropped mapannounce "Time Ended"; // Announce the end of the timer sleep 2000; mapwarp .map$,"Prontera",180,180; // Warp everybody out end;
  11. Oops just add ',0' at all the mapannounce command ie: mapannounce .map$,"Begining blablabla",0; (if didn't work put ',bc_map')
  12. It should work correcty, but be careful with the 'initnpctimer' command, im not sure if it will clear the last timer. Edit: To run this just make a: donpcevent "mvp-ss::OnMVP_Start"; - script mvp-ss -1{ // Configuration OnInit: set .map$,"guild_v5"; end; // System OnMVP_Start: mapannounce .map$,"Begining blablabla"; sleep 2000; set .@mobCount,0; initnpctimer; // Start the timer /* Uncomment this command if 'initnpctimer' doesn't clear the last timer. setnpctimer 0; */ monster .map$,0,0,"Angeling",1096,1,"mvp-ss::OnWaveOne"; monster .map$,0,0,"Archangeling",1288,1,"mvp-ss::OnWaveOne"; monster .map$,0,0,"Ghostring",1120,1,"mvp-ss::OnWaveOne"; end; OnWaveOne: set .@mobCount++; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Maya Purple",1289,1,"mvp-ss::OnWaveTwo"; monster .map$,0,0,"Mutant Dragon",1262,1,"mvp-ss::OnWaveTwo"; monster .map$,0,0,"Tirfing",1204,1,"mvp-ss::OnWaveTwo"; } end; OnWaveTwo: set .@mobCount++; if(.@mobCount == 3){ mapannounce .map$,"Second wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Detale",1719,1,"mvp-ss::OnWaveThree"; monster .map$,0,0,"Doppelganger",1046,1,"mvp-ss::OnWaveThree"; monster .map$,0,0,"Dracula",1389,1,"mvp-ss::OnWaveThree"; monster .map$,0,0,"Drake",1112,1,"mvp-ss::OnWaveThree"; } end; OnWaveThree: set .@mobCount++; if(.@mobCount == 4){ mapannounce .map$,"Third wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Amon Ra",1719,1,"mvp-ss::OnWaveFour"; monster .map$,0,0,"Atros",1719,1,"mvp-ss::OnWaveFour"; monster .map$,0,0,"Baphomet",1719,1,"mvp-ss::OnWaveFour"; monster .map$,0,0,"Dark Lord",1719,1,"mvp-ss::OnWaveFour"; } end; OnWaveFour: set .@mobCount++; if(.@mobCount == 4){ mapannounce .map$,"Fourth wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Eddga",1115,1,"mvp-ss::OnWaveFive"; monster .map$,0,0,"Evil Snake Lord",1418,1,"mvp-ss::OnWaveFive"; monster .map$,0,0,"Hatii",1252,1,"mvp-ss::OnWaveFive"; monster .map$,0,0,"Golden Thief Bug",1086,1,"mvp-ss::OnWaveFive"; } end; OnWaveFive: set .@mobCount++; if(.@mobCount == 4){ mapannounce .map$,"Fifth wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Ifrit",1832,1,"mvp-ss::OnWaveSix"; monster .map$,0,0,"Incantation Samurai",1492,1,"mvp-ss::OnWaveSix"; monster .map$,0,0,"Stormy Knight",1251,1,"mvp-ss::OnWaveSix"; } end; OnWaveSix: set .@mobCount++; if(.@mobCount == 3){ mapannounce .map$,"Sixth wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Ktullanux",1779,1,"mvp-ss::OnWaveSeven"; monster .map$,0,0,"Lady Tanee",1688,1,"mvp-ss::OnWaveSeven"; monster .map$,0,0,"Lord of Death",1378,1,"mvp-ss::OnWaveSeven"; monster .map$,0,0,"Maya",1147,1,"mvp-ss::OnWaveSeven"; } end; OnWaveSeven: set .@mobCount++; if(.@mobCount == 4){ mapannounce .map$,"Seventh wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Mistress",1059,1,"mvp-ss::OnWaveEight"; monster .map$,0,0,"Moonlight Flower",1150,1,"mvp-ss::OnWaveEight"; monster .map$,0,0,"Orc Hero",1087,1,"mvp-ss::OnWaveEight"; monster .map$,0,0,"Orc Lord",1190,1,"mvp-ss::OnWaveEight"; } end; OnWaveEight: set .@mobCount++; if(.@mobCount == 4){ mapannounce .map$,"Eight wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Osiris",1038,1,"mvp-ss::OnWaveNine"; monster .map$,0,0,"Pharaoh",1157,1,"mvp-ss::OnWaveNine"; monster .map$,0,0,"Phreeoni",1159,1,"mvp-ss::OnWaveNine"; } end; OnWaveNine: set .@mobCount++; if(.@mobCount == 3){ mapannounce .map$,"Nineth wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"RSX-0806",1623,1,"mvp-ss::OnWaveTen"; monster .map$,0,0,"Tao Gunka",1583,1,"mvp-ss::OnWaveTen"; monster .map$,0,0,"Turtle General",1312,1,"mvp-ss::OnWaveTen"; monster .map$,0,0,"Vesper",1685,1,"mvp-ss::OnWaveTen"; } end; OnWaveTen: set .@mobCount++; if(.@mobCount == 4){ mapannounce .map$,"Tenth wave ended blablabla"; set .@mobCount,0; sleep 2000; mapannounce .map$,"Becareful final wave blablabla"; sleep 2000; monster .map$,0,0,"Valkyrie Randgris",1765,1,"mvp-ss::OnWaveFinal"; monster .map$,0,0,"Beelzebub",1874,1,"mvp-ss::OnWaveFinal"; } end; OnWaveFinal: set .@mobCount++; if(.@mobCount == 2){ stopnpctimer; mapannounce .map$,"GG"; /* Now do whatever you want with the finalist */ } end; OnTimer3600000: killmonster .map$,"all"; cleanmap .map$; mapannounce "Time Ended"; sleep 2000; mapwarp .map$,"Prontera",180,180; end; }
  13. You should read the 'menu' command doc *menu "<option_text>",<target_label>{,"<option_text>",<target_label>,...}; This command will create a selectable menu for the invoking character. Only one menu can be on screen at the same time. Depending on what the player picks from the menu, the script execution will continue from the corresponding label. (it's string-label pairs, not label- string) Options can be grouped together, separated by the character ':'. menu "A:B",L_Wrong,"C",L_Right; It also sets a special temporary character variable @menu, which contains the number of option the player picked. (Numbering of options starts at 1.) This number is consistent with empty options and grouped options. menu "A::B",L_Wrong,"",L_Impossible,"C",L_Right; L_Wrong: // If they click "A" or "B" they will end up here // @menu == 1 if "A" // @menu == 2 will never happen because the option is empty // @menu == 3 if "B" L_Impossible: // Empty options are not displayed and therefore can't be selected // this label will never be reached from the menu command L_Right: // If they click "C" they will end up here // @menu == 5 If a label is '-', the script execution will continue right after the menu command if that option is selected, this can be used to save you time, and optimize big scripts. menu "A::B:",-,"C",L_Right; // If they click "A" or "B" they will end up here // @menu == 1 if "A" // @menu == 3 if "B" L_Right: // If they click "C" they will end up here // @menu == 5 Both these examples will perform the exact same task. If you give an empty string as a menu item, the item will not display. This can effectively be used to script dynamic menus by using empty string for entries that should be unavailable at that time. You can do it by using arrays, but watch carefully - this trick isn't high wizardry, but minor magic at least. You can't expect to easily duplicate it until you understand how it works. Create a temporary array of strings to contain your menu items, and populate it with the strings that should go into the menu at this execution, making sure not to leave any gaps. Normally, you do it with a loop and an extra counter, like this: setarray @possiblemenuitems$[0],<list of potential menu items>; set @j,0; // That's the menu lines counter. // We loop through the list of possible menu items. // @i is our loop counter. for( set @i,0; @i<getarraysize(@possiblemenuitems$) ; set @i,@i+1 ) { // That 'condition' is whatever condition that determines whether // a menu item number @i actually goes into the menu or not. if (<condition>) { // We record the option into the list of options actually available. set @menulist$[@j],@possiblemenuitems$[@i]; // We just copied the string, we do need its number for later // though, so we record it as well. set @menureference[@j],@i; // Since we've just added a menu item into the list, we increment // the menu lines counter. set @j,@j+1; } // We go on to the next possible menu item. } This will create you an array @menulist$ which contains the text of all items that should actually go into the menu based on your condition, and an array @menureference, which contains their numbers in the list of possible menu items. (Remember, arrays start with 0.) There's less of them than the possible menu items you've defined, but the menu command can handle the empty lines - only if they are last in the list, and if it's made this way, they are. Now comes a dirty trick: // X is whatever the most menu items you expect to handle. menu @menulist$[0],-,@menulist$[1],-,....@menulist$[<X>],-; This calls up a menu of all your items. Since you didn't copy some of the possible menu items into the list, its end is empty and so no menu items will show up past the end. But this menu call doesn't jump anywhere, it just continues execution right after the menu command. (And it's a good thing it doesn't, cause you can only explicitly define labels to jump to, and how do you know which ones to define if you don't know beforehand which options will end up where in your menu?) But how do you figure out which option the user picked? Enter the @menu. @menu contains the number of option that the user selected from the list, starting with 1 for the first option. You know now which option the user picked and which number in your real list of possible menu items it translated to: mes "You selected "+@possiblemenuitems$[@menureference[@menu-1]]+"!"; @menu is the number of option the user picked. @menu-1 is the array index for the list of actually used menu items that we made. @menureference[@menu-1] is the number of the item in the array of possible menu items that we've saved just for this purpose. And @possiblemenuitems$[@menureference[@menu-1]] is the string that we used to display the menu line the user picked. (Yes, it's a handful, but it works.) You can set up a bunch of 'if (@menureference[@menu-1]==X) goto Y' statements to route your execution based on the line selected and still generate a different menu every time, which is handy when you want to, for example, make users select items in any specific order before proceeding, or make a randomly shuffled menu. Kafra code bundled with the standard distribution uses a similar array-based menu technique for teleport lists, but it's much simpler and doesn't use @menu, probably since that wasn't documented anywhere. See also 'select', which is probably better in this particular case. Instead of menu, you could use 'select' like this: set @dummy,select(@menulist$[0],@menulist$[1],....@menulist$[<X>]); For the purposes of the technique described above these two statements are perfectly equivalent.
  14. I tryed to build it in a better way. //===== eAthena Script ================================================================================================================ //= Poring Summoner //===== Created By: =================================================================================================================== //= MoonlightRO //===== Current Version: ============================================================================================================== //= 1.2 //= 2.0 //===== Compatible With: ============================================================================================================== //= TXT & SQL //===== Link: ============================================================================================================== //= http://www.eathena.ws/board/index.php?showtopic=236779 //===== Credits: ============================================================================================================== // 1.2 - Myself // 2.0 - Khazou //=================================================================================================================== prontera,171,126,6 script Poring Summoner#Event 49,{ if(getgroupid() < 50) { if(!.Event){ mes .npc$; mes "There is no Poring Summon Event on now."; } else { mes .npc$; mes "There is a Poring Summon Event on now!"; mes "Location: " + .Map$; mes "Special Porings: " + .SpecialCount; mes "Normal Porings: " + .NormalPorings[0]; } close; } else { mes .npc$; mes "Hi master !"; next; set .@loop,1; while(.@loop){ next; mes .npc$; mes "Please customize the Poring Summon Event:"; next; switch(select("Item [" + getitemname(.ItemID) + "]:Special Porings [" + .SpecialPorings + "]:Normal Porings [" + .NormalPorings + "]:Start Event:End Event:Leave")) { case 1: mes .npc$; mes "Which item would you like Special Porings to drop?"; mes "Please input the item ID:"; input .ItemID; break; case 2: mes .npc$; mes "How many Special Porings would you like me to summon?"; input .SpecialPorings; break; case 3: mes .npc$; mes "How many Normal Porings would you like me to summon?"; input .NormalPorings; break; case 4: mes .npc$; mes "Starting the event now..."; donpcevent "Poring Summoner#Event::OnPoringStart"; close; case 5: mes .npc$; mes "Ending the event now..."; donpcevent "Poring Summoner#Event::OnEndEvent"; close; case 6: mes .npc$; mes "Ok, bye."; close; } } } OnPoringStart: set .@rand, rand(1,11); set .Map$,.maplist$[.@rand]; set .Event,1; monster .Map$,0,0,"Poring",1002,.SpecialPorings,"Poring Summoner#Event::OnSpecialKill"; monster .Map$,0,0,"Poring",1002,.NormalPorings,"Poring Summoner#Event::OnNormalKill"; set .SpecialCount,.SpecialPorings; set .NormalCount,.NormalPorings; announce "The Poring Event has begun!",bc_all; announce "Location: " + .Map$,bc_all; announce "Special Porings: " + .SpecialPorings,bc_all; announce "Normal Porings: " + .NormalPorings,bc_all; sleep2 3600000; // 1 hour to clean all area if(.Event){ announce "Poring Summoner has ended. No one killed the Porings.",bc_all; killmonster .Map$,"All"; set .Event,0; } end; OnSpecialKill: set .SpecialCount,.SpecialCount-1; mapannounce .Map$,strcharinfo(0) + " got a " + getitemname(.ItemID) + "!",bc_yellow; getitem .ItemID,1; mapannounce .Map$,"Special Porings: " + .SpecialCount + " || Normal Porings: " + .NormalCount,bc_yellow; if(!.SpecialCount) goto OnEndEvent; end; OnNormalKill: set .NormalCount,.NormalCount-1; mapannounce .Map$,"Special Porings: " + .SpecialCount + " || Normal Porings: " + .NormalCount,bc_yellow; if(!.SpecialCount) goto OnEndEvent; end; OnEndEvent: if(.Event) announce "The Poring Summon Event is now over!",bc_all; killmonster .Map$,"All"; set .Event,0; set .SpecialCount,0; set .NormalCount,0; end; OnInit: set .npc$,"[Poring Summoner]"; setarray .maplist$[0],"2@shrine","prontlegend","warehouse","comodo","xmas","aldebaran","izlude","payon","geffen","morocc","prontera"; end; } Enjoy
  15. I just love it ! Really nice work ! Thx =D
  16. Try to recalculate your quadtree i don't think it will solve your prob, but why not
  17. What about use an account variable and a timer ?
  18. Uh ? Maybe more informations ? Which client ? Which exe ? Well we need more x)
  19. The exp file is made like that: First the level max here 255 so you put "255,", after this number you have to put id of all the jobs you want with this level so for you Gun=24 Ninja=25 SG=4047 so you put those numbers separated by a ":" and then you put the experience table for each level separated by "," It gives you that 99,0:1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:23:26:4046:4048:4049:4050:4051:4052,0,9,16,25,36,77,112,153,200,253,320,385,490,585,700,830,970,1120,1260,1420,1620,1860,1990,2240,2504,2950,3426,3934,4474,6889,7995,9174,10425,11748,13967,15775,17678,19677,21773,30543,34212,38065,42102,46323,53026,58419,64041,69892,75973,102468,115254,128692,142784,157528,178184,196300,215198,234879,255341,330188,365914,403224,442116,482590,536948,585191,635278,687211,740988,925400,1473746,1594058,1718928,1848355,1982340,2230113,2386162,2547417,2713878,3206160,3681024,4022472,4377024,4744680,5125440,5767272,6204000,6655464,7121664,7602600,8109652,8643822,9206127,9797599,10419283,11072238,11757533,12476249,13229476,14018313,14843866,15707247,16609574,17551968,18535552,19561452,20630792,21744696,22904284,24110674,25364977,26668297,28021732,29426368,30883282,32393539,33958189,35578269,37254799,38988782,40781202,42633023,44545189,46518620,48554214,50652844,52815357,55042573,57335285,59694256,62120220,64613880,67175907,69806941,72507587,75278418,78119970,81032746,84017211,87073795,90202891,93404853,96680000,100028610,103450924,106947144,110517434,114161918,117880680,121673767,125541185,129482901,133498844,137588903,141752928,145990732,150302088,154686733,159144364,163674642,168277191,172951600,177697420,182514167,187401324,192358338,197384623,202479560,207642499,212872757,218169621,223532347,228960163,234452268,240007834,245626005,251305900,257046613,262847212,268706744,274624232,280598679,286629065,292714352,298853483,305045382,311288957,317583099,323926685,330318577,336757623,343242660,349772512,356345994,362961909,369619053,376316214,383052171,389825698,396635564,403480532,410359362,417270811,424213634,431186584,438188413,445217874,452273720,459354706,466459588,473587127,480736086,487905232,495093338,502299181,509521545,516759221,524011006,531275705,538552132,545839109,553135467,560440047,567751700,575069288,582391684,589717771,597046446,604376616,611707202,619037136,626365365,633690848,641012559,648329484,655640625,662944998,670241632,677529573,684807881,692075631,699331913,706575834,713806514,721023091,728224718,735410563,742579811,749731663,756865335,763980061,771075089,778149684,785203127,792234715,799243761,806229595,813191563,820129025,827041359,833927958,840788232,847621604,854427516,861205423,867954796,874675123,881365905,888026659,894656917,901256227,907824150,914360262,920864154,927335431,933773713,940178632,946549836,952886985,959189754,965457830,971690914,977888720,984050975,990177418,996267800,1002321886,1008339452,1014320285,1020264186,1026170966,1032040448,1037872466,1043666865,1049423500,1055142238,1060822955,1066465539,1072069886,1077635904,1083163509,1088652627,1094103193,1099515152,1104888457,1110223070,1115518962,1120776112,1125994507,1131174143,1136315022,1141417155,1146480560,1151505263,1156491296,1161438699,1166347518,1171217806,1176049622,1180843032,1185598108,1190314928,1194993575,1199634138,1204236712,1208801396,1213328296,1217817522,1222269189,1226683417,1231060330,1235400057,1239702732,1243968491,1248197476,1252389832,1256545708,1260665257,1264748635,1268796001,1272807518,1276783353,1280723674,1284628654,1288498467,1292333290,1296133304,1299898691,1303629636,1307326326,1310988950,1314617700,1318212769,1321774352,1325302646,1328797850,1332260164,1335689790,1339086931,1342451791,1345784576,1349085494,1352354752,1355592559,1358799125,1361974661,1365119379,1368233491,1371317210,1374370750,1377394325,1380388150,1383352439,1386287408,1389193273,1392070249,1394918553,1397738400,1400530007,1403293591,1406029367,1408737552,1411418361,1414072010,1416698715,1419298692,1421872155,1424419319,1426940398,1429435606,1431905157,1434349263,1436768137,1439161990,1441531034,1443875479,1446195535,1448491412,1450763318,1453011460,1455236046,1457437282,1459615373,1461770523,1463902937,1466012816,1468100363,1470165779,1472209264,1474231016,1476231234,1478210114,1480167853,1482104645,1484020685,1485916165,1487791277,1489646211,1491481157,1493296304,1495091838,1496867946,1498624813,1500362623,1502081558,1503781800,1505463529,1507126924,1508772163,1510399423,1512008880,1513600707,1515175078,1516732165,1518272138,1519795167,1521301420,1522791064,1524264265,1525721187,1527161994,1528586847,1529995908,1531389336,1532767289,1534129924,1535477397,1536809863,1538127475,1539430385,1540718744,1541992701,1543252405,1544498003,1545729641,1546947464,1548151616,1549342238,1550519472,1551683458,1552834334,1553972238,1555097306,1556209673,1557309473,1558396839,1559471902,1560534793,1561585640,1562624572,1563651716,1564667197,1565671140,1566663668,1567644904,1568614969,1569573982,1570522063,1571459329,1572385897,1573301883,1574207401,1575102565,1575987487,1576862278,1577727048,1578581907,1579426962,1580262321,1581088090,1581904373,1582711275,1583508898,1584297344,1585076715,1585847110,1586608628,1587361366,1588105422,1588840892,1589567871,1590286453,1590996731,1591698797,1592392743,1593078658,1593756633,1594426755,1595089112,15957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1650348198,1650350951,1650353671,1650356358,1650359013,1650361636,1650364228,1650366789,1650369319,1650371819,1650374289,1650376729,1650379140,1650381522,1650383875,1650386200,1650388497,1650390766,1650393008,1650395223,1650397412,1650399574,1650401711,1650403822,1650405908,1650407969,1650410005,1650412016,1650414003,1650415966,1650417906,1650419823,1650421717,1650423588,1650425436,1650427262,1650429066 //For ninja, gun and SG 255,24:25:4047,0,9,16,25,36,77,112,153,200,253,320,385,490,585,700,830,970,1120,1260,1420,1620,1860,1990,2240,2504,2950,3426,3934,4474,6889,7995,9174,10425,11748,13967,15775,17678,19677,21773,30543,34212,38065,42102,46323,53026,58419,64041,69892,75973,102468,115254,128692,142784,157528,178184,196300,215198,234879,255341,330188,365914,403224,442116,482590,536948,585191,635278,687211,740988,925400,1473746,1594058,1718928,1848355,1982340,2230113,2386162,2547417,2713878,3206160,3681024,4022472,4377024,4744680,5125440,5767272,6204000,6655464,7121664,7602600,8109652,8643822,9206127,9797599,10419283,11072238,11757533,12476249,13229476,14018313,14843866,15707247,16609574,17551968,18535552,19561452,20630792,21744696,22904284,24110674,25364977,26668297,28021732,29426368,30883282,32393539,33958189,35578269,37254799,38988782,40781202,42633023,44545189,46518620,48554214,50652844,52815357,55042573,57335285,59694256,62120220,64613880,67175907,69806941,72507587,75278418,78119970,81032746,84017211,87073795,90202891,93404853,96680000,100028610,103450924,106947144,110517434,114161918,117880680,121673767,125541185,129482901,133498844,137588903,141752928,145990732,150302088,154686733,159144364,163674642,168277191,172951600,177697420,182514167,187401324,192358338,197384623,202479560,207642499,212872757,218169621,223532347,228960163,234452268,240007834,245626005,251305900,257046613,262847212,268706744,274624232,280598679,286629065,292714352,298853483,305045382,311288957,317583099,323926685,330318577,336757623,343242660,349772512,356345994,362961909,369619053,376316214,383052171,389825698,396635564,403480532,410359362,417270811,424213634,431186584,438188413,445217874,452273720,459354706,466459588,473587127,480736086,487905232,495093338,502299181,509521545,516759221,524011006,531275705,538552132,545839109,553135467,560440047,567751700,575069288,582391684,589717771,597046446,604376616,611707202,619037136,626365365,633690848,641012559,648329484,655640625,662944998,670241632,677529573,684807881,692075631,699331913,706575834,713806514,721023091,728224718,735410563,742579811,749731663,756865335,763980061,771075089,778149684,785203127,792234715,799243761,806229595,813191563,820129025,827041359,833927958,840788232,847621604,854427516,861205423,867954796,874675123,881365905,888026659,894656917,901256227,907824150,914360262,920864154,927335431,933773713,940178632,946549836,952886985,959189754,965457830,971690914,977888720,984050975,990177418,996267800,1002321886,1008339452,1014320285,1020264186,1026170966,1032040448,1037872466,1043666865,1049423500,1055142238,1060822955,1066465539,1072069886,1077635904,1083163509,1088652627,1094103193,1099515152,1104888457,1110223070,1115518962,1120776112,1125994507,1131174143,1136315022,1141417155,1146480560,1151505263,1156491296,1161438699,1166347518,1171217806,1176049622,1180843032,1185598108,1190314928,1194993575,1199634138,1204236712,1208801396,1213328296,1217817522,1222269189,1226683417,1231060330,1235400057,1239702732,1243968491,1248197476,1252389832,1256545708,1260665257,1264748635,1268796001,1272807518,1276783353,1280723674,1284628654,1288498467,1292333290,1296133304,1299898691,1303629636,1307326326,1310988950,1314617700,1318212769,1321774352,1325302646,1328797850,1332260164,1335689790,1339086931,1342451791,1345784576,1349085494,1352354752,1355592559,1358799125,1361974661,1365119379,1368233491,1371317210,1374370750,1377394325,1380388150,1383352439,1386287408,1389193273,1392070249,1394918553,1397738400,1400530007,1403293591,1406029367,1408737552,1411418361,1414072010,1416698715,1419298692,1421872155,1424419319,1426940398,1429435606,1431905157,1434349263,1436768137,1439161990,1441531034,1443875479,1446195535,1448491412,1450763318,1453011460,1455236046,1457437282,1459615373,1461770523,1463902937,1466012816,1468100363,1470165779,1472209264,1474231016,1476231234,1478210114,1480167853,1482104645,1484020685,1485916165,1487791277,1489646211,1491481157,1493296304,1495091838,1496867946,1498624813,1500362623,1502081558,1503781800,1505463529,1507126924,1508772163,1510399423,1512008880,1513600707,1515175078,1516732165,1518272138,1519795167,1521301420,1522791064,1524264265,1525721187,1527161994,1528586847,1529995908,1531389336,1532767289,1534129924,1535477397,1536809863,1538127475,1539430385,1540718744,1541992701,1543252405,1544498003,1545729641,1546947464,1548151616,1549342238,1550519472,1551683458,1552834334,1553972238,1555097306,1556209673,1557309473,1558396839,1559471902,1560534793,1561585640,1562624572,1563651716,1564667197,1565671140,1566663668,1567644904,1568614969,1569573982,1570522063,1571459329,1572385897,1573301883,1574207401,1575102565,1575987487,1576862278,1577727048,1578581907,1579426962,1580262321,1581088090,1581904373,1582711275,1583508898,1584297344,1585076715,1585847110,1586608628,1587361366,1588105422,1588840892,1589567871,1590286453,1590996731,1591698797,1592392743,1593078658,1593756633,1594426755,1595089112,1595743791,1596390878,1597030458,1597662614,1598287430,1598904988,1599515370,16001186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Edit: thx Slim
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