Jump to content

nanakiwurtz

Members
  • Posts

    1654
  • Joined

  • Last visited

  • Days Won

    66

Everything posted by nanakiwurtz

  1. If you want the sound to be played and affect the entire region, just omit the map name and the coordinates.
  2. Could you change the script to check these? --> EQI_HEAD_TOP, EQI_HEAD_MID, EQI_HEAD_LOW
  3. Just see the difference between the original code and the edited code
  4. Ondevil2: atcommand "@cleanmap"; set $@mob,70; ..... Ondevil3: atcommand "@cleanmap"; set $@mob,58; ..... Ondevil4: atcommand "@cleanmap"; set $@DS_complete,1; But, if you use above code, when you kill the last monster, the items wil be gone as well because @cleanmap will trigger everytime new monsters are summoned.
  5. Use 'OnHour' or 'OnClock'. ordeal_1-1,246,245,7 script Exit#DS 51,{ mes "[Exit]"; mes "I'll give you 50 Million zeny and 1 Poring Coin as a prize."; mes "See ya"; zeny += 50000000; getitem 7539; next; warp "SavePoint",0,0; close; }
  6. I don't think so, you can safely create/duplicate lots of NPCs. As far as I know, NPCs only use memory if they're being used by players.
  7. Change this: if ( strcharinfo(3) != "guild_vs3" || @pvpl_kills || @pvpl_deaths ) end; Into: if ( @pvpl_kills || @pvpl_deaths ) end;
  8. Yes, just comment/delete the line.
  9. Because of this part: Right: npctalk "Itu adalah betul, sila ambil ini."; getitem $rewarditem,$rand; deletepset 1; stopnpctimer; setnpctimer 0; set $@EventON,0; end; You can use a Loop or While to add more questions.
  10. - script script_name -1,{ OnPCLoginEvent: if (#news < 1) { mes "[News]"; mes "Changelog:"; mes " "; mes "Heaven set now available. : +40 all stats. extra +40 when complete set."; next; mes "[News]"; mes " "; mes "Heaven Mobs now drops ^FF0000 1% ^000000 Old Green Box!"; set #news,#news+1; close; } end;
  11. You're replying "i am using eathena" after 7 posts? Why didn't you tell us that you're using eA in your 1st post
  12. Hurray, it's just 2 days apart!
  13. Or maybe create a custom item for that purpose, so the item will be consumed upon activating the blessing, just like the .bless_needs did. Btw if you plan to create the NPC script, the NPC could be easily duplicated so players won't having hard time to find them, isn't it?
  14. I think it will be better to talk (click) an NPC rather to whisper to npc:blessme Overall I like your script, thanks for sharing (I rate 4 stars for this)
  15. When someone edits their post when it has been fixed, I feel that it's so unfair Can you imagine if I edit my post about hexing guide too?
  16. Wrong section, and you can use the search feature to find the answer.
  17. Perhaps? Until someone found another untranslated strings or buttons on the client
  18. I think, there's no strings to be translated again. The only things I found left is the Korean buttons
  19. Try to not use the 'Read LUA then LUB' diff, and you have to use the LUB version for your client, a simple save-as in npp can do the conversion though.
  20. Hmm if I'm not mistaken, it's just a self boradcast, so other people around you can't read it (if other people can read it, then what's the point of joining an IRC room?) announce ( ( .DisplayTime )?"[ "+gettimestr("%H:%M",7)+" ] ":"" ) + .@message$,[u][b]bc_self[/b][/u],.@colour$;
  21. I think it's because GmOcean use OnNPCKillEvent: stopnpctimer; if(killerrid == $@fighter[($@round[1])]){set $@winner,1;} if(killerrid == $@fighter[($@round[2])]){set $@winner,2;} goto OnTimeOut2; end; Instead of OnPCDieEvent.
  22. Okay, thanks Swadon @Peopleperson:You can try ossi's suggestion
×
×
  • Create New...