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nanakiwurtz

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Everything posted by nanakiwurtz

  1. Rediff your client using Earthlingz 'Skip Packet Header Obfuscation.dll' Reupdate your packet_db.txt and mmo.h Recompile your server.
  2. You are placing the LUA in wrong folder, see in your own screenshot, you have 2 'data' folders
  3. Oh it's the 'autosave_time' config on map_athena.conf? It makes sense now, just like what xazax has said and Euphy has confirm this too. From my understanding, a single long var is still counted as a single variable isn't it? Or does the length of it's value will affect the performance in the long run?
  4. But all permanent vars are already stored in SQL too, isn't it? "global_reg_value"?
  5. Baby 4023-4045 Ninja 25 GS 24 SL 4049 SG 4047 Do your homework
  6. You can use the translated client datapack, just search around the forum
  7. Or maybe there's some weather changer script lying somewhere on your folders...
  8. You can use the search box, located on top right of this page
  9. To disable client command, you have to hex it. Edit your item script and use if agitstart and agitstart2.
  10. You can read the process at Ai4rei's topic
  11. Read this topic to find out how to translate your client http://rathena.org/board/topic/71122-2012-client-translation/ Or use Ai4rei's WDG
  12. For max level, edit your exp.txt For damage, edit your job_db1.txt
  13. Thanks Emistry for your reply And what about the limit of permanent character string variable, I mean how many letters can it hold in a single variable?
  14. I assume that people has read Annie's post regarding that issue, and still chooses to ignore the warning. For example, they would use a 'set var1,1;' up to 'set var10,1;', then it'll be easier to do with arrays. Yes, I agree with your reply Emistry, people do horrific things to their database, they let their data to stack and becoming too much to handle. What I have in mind is that I might could make a pseudo-array using a permanent character string variable, by using a delimiter string to parse each data into smaller chunks, and I believe by doing so, I don't need to make unnecessary additional permanent char variables. But currently I have no idea about the max limit of the permanent character string variable...
  15. Is there any chance to upgrade the script engine to support arrays on permanent character variable? (and also maybe in permanent local account too)? I'm sorry if this sounds like a support post, please move this to a proper section if I'm wrong. Thanks!
  16. What comes out from my mind right now are: 1. You can set a higher value for maximum stats and base level. 2. Try to use some skill to buff you up before attacking a monster. 3. Make a buffer NPC. 4. Editing your source file can really mess up the whole damage calculation, but if you want to try it's okay as long as you have a backup file (just in case you want to revert back). Find "int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int damage,int skill_num,int skill_lv)" in your battle.c, then scroll down then search for "return damage;" just before the "int battle_calc_bg_damage". Edit it into return damage+1000; or anything you want, and recompile. Note that this way you blindly add another 1000 points of damage which isn't fixed by '1000' points. You can explore your source file and edit the value as you see fit. 6. What do you use to attack the egg? The physical damage from weapon or by using some skills? 7. Have you tried to attack another monster and compare the difference, or is it still to low? 8. Are you sure that you're using the latest SVN version from the trunk? 9. I always use 'Rebuild solution' when recompile my server data. 10. Are you aware that point number 5 is missing from this list? Ahh.. I forget another thing, alternatively you can use this to adjust the skill damage --> http://rathena.org/board/topic/62238-manage-skill-damage-21/
  17. Edit your 'skilltreeview.lua' (or lub if you diff your client with lub setting), don't forget to edit on both 'skillinfo' and 'skillinfoz' folder in your luafiles514 folder
  18. Disable the MD5 hash algorithm in your config, and rediff your client using Earthlingz 'Skip Packet Header Obfuscation.dll'
  19. Are you using renewal? Check your trunk/src/map/renewal.h /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas #define RENEWAL
  20. Mweeeeh....... It's very easy to write it. prontera,152,183,0 script Poring 1002,2,2,{ mes "Please select one:"; menu "Novice",A,"Swordman",B,"Magician",C,"Archer",D,"Cancel",-; close; A: changebase 0; close; B: changebase 1; close; C: changebase 2; close; D: changebase 3; close; }
  21. Hmmmh... I like your idea, so the @autotrade players can resume their vending shop after the server restarts.
  22. '/breakguild' command is a client command. Currently I don't know how to disable it and run the client command from NPC instead.
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