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grenat50

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Everything posted by grenat50

  1. It doesn't come with a ranking for fluxCP yet but that is something we have in mind for the future.
  2. View File Battleground Extended 2020 ! With Bomberman/Poring Ball Mystic Project is about to open its last opus. For the occasion, Mystic Project has decided to make a gift to the community of rAthena and release one of its contents ! We've chosen the Battleground Extended, a memorable feature created by the eAmod and adapted for the new version of rAthena 2020. What are Battleground Extended ? They are an upgrade of the official Battleground made by the eAmod years ago and enhanced overtime. Battleground guide Name Description Flavius Same as official. The Goal is to destroy each's crystal. Flavius Capture The Flag The objective of the Flavius Battle CTF is to score 3 points before your enemy, by capture their Flag. To capture a Flag you need to take the enemy flag, and bring it to your base flag. If your base flag is captured too, you need to kill the flag carrier and take the flag back to your base. Flavius Death Match Each team has a certain number, Kill all the enemy players to let their Team without points. Protect your army. Flavius Stone Control Take the Stones in the middle of the battlefield and put in on your base, in the Stone Points. Each Stone will give points to your team. First team reach 99 points wins the game. Protect your stones from to be captured by the enemy. Tierra Eye of Storm There are two bases, North and South which teams can capture by holding position on the Base more than the other team. Each base will give you points each 5 seconds of Domination. If your Team control both bases the amount of points increases. To get additional points, in the middle there is a Flag spawn, capture it and put it on any of your team Bases. The first Team reach 99 points wins the match. Tierra Bossnia Attack the enemy base and destroy each MVP Guardian. To do damage to the guardian your team must capture the Balance Flag in the middle base. Each team have 5 guardian to be protected or killed. Tierra Domination There are three bases, North, Center and South which teams can capture by holding position on the Base more than the other team. Each base will give you points each 5 seconds of Domination. The first Team reach 99 points wins the match. Krieger Von Midgard (KVM) Same as official, regular PVP. Double Inferno There are 2 teams in the battlefield, your team and the opposite enemies. Kill the enemy players, collect the skulls and bring them to the Sacrifice Totem to win points. You can collect your own team skulls and bring then to your Sacrifice Totem to avoid other teams to score but it won't count as points. If you get killed all your skulls will be drop to the floor, including your own skull. First Team to get 80 points wins the battle. Conquest If you are Attacking, destroy the enemy defenses and it's Flag. If you are Defending, protect your castle defenses and the Flag. Rush Fight to capture the Castle and organize your team to defend it. If you fail on the first capture, kill the defender and take it for your team. Poring Ball It is a soccer game, a poring (the ball) will be in the middle of the field. The match lasts 5min. The team that has the most goals win the game. Super Bomberman The classic game specially made in Ragnarok Online. The goal is to defeat the enemies by putting bombs that will explode on them. It is a 2vs2 version of the game. Peco Peco Racer Coming soon... Mario Kart - RO version : New Battleground Queue System Battleground Commands @joinbg will warp you only to the battleground room. (Use interface UI Battleground to join any running BG or create one) @leavebg will warp you out of the the current battleground you're in. @listenbg display or not the battleground explanations. @order is only for the leader, an huge announce will be displayed to the team. @reportafk is only for the leader, expulsing someone who is AFK. @bginfo will display all curent running BGs + amount of players + scores for each team and remaining time of the BG Battleground Skills @bgskill is used by the leader. I left it there as a memory but you better use the guild interface alt + g -> guild skill tree The leader can use the following skills: - Emergency Recall: Warp everyone from the team to the leader. - Battle Orders: All guild members visible on the guild leader screen will receive +5 STR, DEX, INT. (Now having a status icon on the right) - Regeneration: All guild members visible on the guild leader screen will increase their HP and SP regen rate. (Now having a status icon on the right) - Restore: All guild members visible on the guild leader screen will have their HP and SP restored to 90% of the respective maximum. - Chargeshout Flag: The leader will summon a guild flag. - Chargeshout Beating: Anyone in the guild can use this skill, it will warp to the guild flag IF you are on the same map as the flag. - Emergency Move: All guild members visible on the guild leader screen will receive the effect of speed potion, increasing walking speed by 25%. Kill Count Each person killed on a battlefield will be counted in your guild information. This is like a rank. In bg_common.txt, you will find this. If you already use OnPCKillEvent, I recommend you to remove this code and add it to yours. Red / Blue Teams Upon your arrival on the battlefield, you are going to see yourself in a clan (alt + g) and a guild (ctrl + g). Blue Team : http://mysticprojectro.com/wiki/images/d/d1/Clan_emblem01.jpg Red Team : http://mysticprojectro.com/wiki/images/a/a9/Clan_emblem02.jpg Each team-mate will have this emblem by their character's name. Enemies will be displaying the opposite emblem. Some battlefields will change your cloth dye as well for the attributed color but don't worry, you will get yours back as soon as the game is over. You can communicate with your team through the guild chat. When you leave the battlefield, the clan will be removed and you will be back in your actual guild. Battleground Happy Hours Battleground happy hours happen everyday from 4pm to 8pm during which, rewards obtained are increased by 60%. (Configurable in npc/battleground/bg_common.txt) Battleground Rewards Telma/Erundek NPCs from the official battleground are there to exchange Consumables / Stuff. However, some of you rather customize the rewards. It's up to you to remove Telma/Erundek. If you want to customize Rewards, here is a frame (located in bg_common.txt) made to buy stuff directly with badges. Poring Ball Youtube Video Demonstration : Ragnarok Online - DaRO : BattleGround Extended + - YouTube The original Poring Ball Map was created by us 14 years ago. (On the left). At the time, we had poor experience in mapping so my apologies if you don't find it attractive. However, you can always purchase the beautiful rework done by Olrox (on the right): https://olroxgraphics.com/index.php?/store/product/107-soccer-stadium/ Depending on which map you will pick, you need to configurate the Poring Ball. I assume you already have Olrox's map so by default, it is this configuration. If you want the free map that is included in this pack, you need to comment /* */ Olrox Poring Ball Map and remove the comment of Grenat Poring Ball Map (See orange sign) Bomberman Video Demonstration : Super Bomberman Ragnarok Online YouTube Video I've read a lot of times people asking about it ! We are releasing the new Bomberman Battleground Version with 3 bomberman maps (two of them are made by us) In bg_bomberman.txt, you will find this code. Make sure to remove it and add it to your OnPCStatCalcEvent, otherwise just leave it there. Some newer rAthena version doesn't have OnPCStatCalcEvent anymore, you may need to reinstall it. Installation : In this package, you will find : - BattlegroundExtended.diff : You will need to apply this patch. (cmd -> cd rathena -> git apply BattlegroundExtended.diff ) It has been created in 2020 and work with the latest rAthena. (Possibly working on previous version from 2018+). - NPC folder: I strongly recommend to delete all BG NPCs and only install the ones that are in this folder. It is compatible with the new BG Queue Systeme. Please review Poring Ball.txt to configurate your poring ball as well as bg_common for the happy hour rate. - DB: I did put items in txt and yml files since I don't know which version you guys are using. DO NOT copy paste in your db folder. Only take what's inside each files. - Client: Contains items/maps/texture/files/lua (for the new BG queue system)/bomberman music etc... Extract the contents inside your RO client folder. This patch modifies a lot of files, you may need to install the diff manually depending on your rAthena version. Once installed, please recompile your map_cache with the client data installed in the directory/grf the server reads to compile it. Configuration : Your server might be different than ours. This is why, it is important to configurate well the system. conf/battle/battleground.conf -> Search for battleground eAmod and configure them. db/battleground.xml -> "Color" represents the clothes palette given upon arrival on the battlefield. The player's Palette will come back to the original one when the BG is over. If you don't want players to have different cloth color, just put 0 or do not put anything at all. In our server, Color : 6 is blue, and 22 is red. Therefore, this is our configuration. I let you configure yours. Additional New Script Commands : * getnpcinfo <type>{,<char_id>} type: NPC_X: X, NPC_Y: Y * setporingball; (When activated, it would be like an OnClickedCell, almost ;), it calls a script for the poring ball (Or other things if you want to add things there). * getporingballx() / getporingbally(); (Get coordination of a clicked cell) * removeporingball; (Remove poring ball mode (Clickable cell calling a script) * getunitdir <unit_id/account_id>; (Get direction the unit is looking) * ispcsit <account_id> (Get information if a pc is sit or not) * unitpush <unit_id/account_id>,<dir>,<cells>; (Push (knockback) a specific target in a specific direction) * areaeffect( effect id, x, y); Any Questions ? You can contact me on Discord: Grenat#5220 for support regarding the installation. Support post : Release: Battleground Extended 2020 ! With Bomberman/Poring Ball - Source Releases - rAthena Team Mystic Project. Submitter grenat50 Submitted 02/04/2021 Category Source Modifications Video Content Author Grenat
  3. Version 1.0.5

    2331 downloads

    Mystic Project is about to open its last opus. For the occasion, Mystic Project has decided to make a gift to the community of rAthena and release one of its contents ! We've chosen the Battleground Extended, a memorable feature created by the eAmod and adapted for the new version of rAthena 2020. What are Battleground Extended ? They are an upgrade of the official Battleground made by the eAmod years ago and enhanced overtime. Battleground guide Name Description Flavius Same as official. The Goal is to destroy each's crystal. Flavius Capture The Flag The objective of the Flavius Battle CTF is to score 3 points before your enemy, by capture their Flag. To capture a Flag you need to take the enemy flag, and bring it to your base flag. If your base flag is captured too, you need to kill the flag carrier and take the flag back to your base. Flavius Death Match Each team has a certain number, Kill all the enemy players to let their Team without points. Protect your army. Flavius Stone Control Take the Stones in the middle of the battlefield and put in on your base, in the Stone Points. Each Stone will give points to your team. First team reach 99 points wins the game. Protect your stones from to be captured by the enemy. Tierra Eye of Storm There are two bases, North and South which teams can capture by holding position on the Base more than the other team. Each base will give you points each 5 seconds of Domination. If your Team control both bases the amount of points increases. To get additional points, in the middle there is a Flag spawn, capture it and put it on any of your team Bases. The first Team reach 99 points wins the match. Tierra Bossnia Attack the enemy base and destroy each MVP Guardian. To do damage to the guardian your team must capture the Balance Flag in the middle base. Each team have 5 guardian to be protected or killed. Tierra Domination There are three bases, North, Center and South which teams can capture by holding position on the Base more than the other team. Each base will give you points each 5 seconds of Domination. The first Team reach 99 points wins the match. Krieger Von Midgard (KVM) Same as official, regular PVP. Double Inferno There are 2 teams in the battlefield, your team and the opposite enemies. Kill the enemy players, collect the skulls and bring them to the Sacrifice Totem to win points. You can collect your own team skulls and bring then to your Sacrifice Totem to avoid other teams to score but it won't count as points. If you get killed all your skulls will be drop to the floor, including your own skull. First Team to get 80 points wins the battle. Conquest If you are Attacking, destroy the enemy defenses and it's Flag. If you are Defending, protect your castle defenses and the Flag. Rush Fight to capture the Castle and organize your team to defend it. If you fail on the first capture, kill the defender and take it for your team. Poring Ball It is a soccer game, a poring (the ball) will be in the middle of the field. The match lasts 5min. The team that has the most goals win the game. Super Bomberman The classic game specially made in Ragnarok Online. The goal is to defeat the enemies by putting bombs that will explode on them. It is a 2vs2 version of the game. Peco Peco Racer Coming soon... Mario Kart - RO version : New Battleground Queue System Battleground Commands @joinbg will warp you only to the battleground room. (Use interface UI Battleground to join any running BG or create one) @leavebg will warp you out of the the current battleground you're in. @listenbg display or not the battleground explanations. @order is only for the leader, an huge announce will be displayed to the team. @reportafk is only for the leader, expulsing someone who is AFK. @bginfo will display all curent running BGs + amount of players + scores for each team and remaining time of the BG Battleground Skills @bgskill is used by the leader. I left it there as a memory but you better use the guild interface alt + g -> guild skill tree The leader can use the following skills: - Emergency Recall: Warp everyone from the team to the leader. - Battle Orders: All guild members visible on the guild leader screen will receive +5 STR, DEX, INT. (Now having a status icon on the right) - Regeneration: All guild members visible on the guild leader screen will increase their HP and SP regen rate. (Now having a status icon on the right) - Restore: All guild members visible on the guild leader screen will have their HP and SP restored to 90% of the respective maximum. - Chargeshout Flag: The leader will summon a guild flag. - Chargeshout Beating: Anyone in the guild can use this skill, it will warp to the guild flag IF you are on the same map as the flag. - Emergency Move: All guild members visible on the guild leader screen will receive the effect of speed potion, increasing walking speed by 25%. Kill Count Each person killed on a battlefield will be counted in your guild information. This is like a rank. In bg_common.txt, you will find this. If you already use OnPCKillEvent, I recommend you to remove this code and add it to yours. Red / Blue Teams Upon your arrival on the battlefield, you are going to see yourself in a clan (alt + g) and a guild (ctrl + g). Blue Team : http://mysticprojectro.com/wiki/images/d/d1/Clan_emblem01.jpg Red Team : http://mysticprojectro.com/wiki/images/a/a9/Clan_emblem02.jpg Each team-mate will have this emblem by their character's name. Enemies will be displaying the opposite emblem. Some battlefields will change your cloth dye as well for the attributed color but don't worry, you will get yours back as soon as the game is over. You can communicate with your team through the guild chat. When you leave the battlefield, the clan will be removed and you will be back in your actual guild. Battleground Happy Hours Battleground happy hours happen everyday from 4pm to 8pm during which, rewards obtained are increased by 60%. (Configurable in npc/battleground/bg_common.txt) Battleground Rewards Telma/Erundek NPCs from the official battleground are there to exchange Consumables / Stuff. However, some of you rather customize the rewards. It's up to you to remove Telma/Erundek. If you want to customize Rewards, here is a frame (located in bg_common.txt) made to buy stuff directly with badges. Poring Ball Youtube Video Demonstration : Ragnarok Online - DaRO : BattleGround Extended + - YouTube The original Poring Ball Map was created by us 14 years ago. (On the left). At the time, we had poor experience in mapping so my apologies if you don't find it attractive. However, you can always purchase the beautiful rework done by Olrox (on the right): https://olroxgraphics.com/index.php?/store/product/107-soccer-stadium/ Depending on which map you will pick, you need to configurate the Poring Ball. I assume you already have Olrox's map so by default, it is this configuration. If you want the free map that is included in this pack, you need to comment /* */ Olrox Poring Ball Map and remove the comment of Grenat Poring Ball Map (See orange sign) Bomberman Video Demonstration : Super Bomberman Ragnarok Online YouTube Video I've read a lot of times people asking about it ! We are releasing the new Bomberman Battleground Version with 3 bomberman maps (two of them are made by us) In bg_bomberman.txt, you will find this code. Make sure to remove it and add it to your OnPCStatCalcEvent, otherwise just leave it there. Some newer rAthena version doesn't have OnPCStatCalcEvent anymore, you may need to reinstall it. Installation : In this package, you will find : - BattlegroundExtended.diff : You will need to apply this patch. (cmd -> cd rathena -> git apply BattlegroundExtended.diff ) It has been created in 2020 and work with the latest rAthena. (Possibly working on previous version from 2018+). - NPC folder: I strongly recommend to delete all BG NPCs and only install the ones that are in this folder. It is compatible with the new BG Queue Systeme. Please review Poring Ball.txt to configurate your poring ball as well as bg_common for the happy hour rate. - DB: I did put items in txt and yml files since I don't know which version you guys are using. DO NOT copy paste in your db folder. Only take what's inside each files. - Client: Contains items/maps/texture/files/lua (for the new BG queue system)/bomberman music etc... Extract the contents inside your RO client folder. This patch modifies a lot of files, you may need to install the diff manually depending on your rAthena version. Once installed, please recompile your map_cache with the client data installed in the directory/grf the server reads to compile it. Configuration : Your server might be different than ours. This is why, it is important to configurate well the system. conf/battle/battleground.conf -> Search for battleground eAmod and configure them. db/battleground.xml -> "Color" represents the clothes palette given upon arrival on the battlefield. The player's Palette will come back to the original one when the BG is over. If you don't want players to have different cloth color, just put 0 or do not put anything at all. In our server, Color : 6 is blue, and 22 is red. Therefore, this is our configuration. I let you configure yours. Additional New Script Commands : * getnpcinfo <type>{,<char_id>} type: NPC_X: X, NPC_Y: Y * setporingball; (When activated, it would be like an OnClickedCell, almost ;), it calls a script for the poring ball (Or other things if you want to add things there). * getporingballx() / getporingbally(); (Get coordination of a clicked cell) * removeporingball; (Remove poring ball mode (Clickable cell calling a script) * getunitdir <unit_id/account_id>; (Get direction the unit is looking) * ispcsit <account_id> (Get information if a pc is sit or not) * unitpush <unit_id/account_id>,<dir>,<cells>; (Push (knockback) a specific target in a specific direction) * areaeffect( effect id, x, y); Any Questions ? You can contact me on Discord: Grenat#5220 for support regarding the installation. Support post : Release: Battleground Extended 2020 ! With Bomberman/Poring Ball - Source Releases - rAthena Team Mystic Project.
    Free
  4. Hi ! I noticed some issues regarding the WoE FE using the latest rathena's version and a 2020 client: - Emperium can be destroyed even if WoE is not on and not owned by anyone. - Monsters are present only when WoE is not on, they vanish when it starts. (unless owned) (it supposed to be the way around). - Emperium's HP can be seen. I fixed those issues, + I added Emperium's NPCs that appears only when WoE is off, just as a display/symbol of the castles. Regarding Emperium's HP: clif.c line 9836 : }else if( battle_config.show_mob_info ){ => }else if( battle_config.show_mob_info && !map_getmapflag( bl->m, MF_HIDEMOBHPBAR )){ agit_main.txt
  5. clif.c line 9836 : }else if( battle_config.show_mob_info ){ => }else if( battle_config.show_mob_info && !map_getmapflag( bl->m, MF_HIDEMOBHPBAR )){
  6. Can you show a screenshot of the error ?
  7. I don't have with the word but I do have with the helmet: 4_f_valkyrie.act4_f_valkyrie.spr
  8. Yes. The sprite has changed in the newer clients, as well as rebellion. Try with these sprites: Corrected sprite for Summoner and mount.rar Correct sprite for Rebellion and mount.rar
  9. I found how to fix this. Update here for those who are interested -
  10. You can download the maps above here: corrected maps - models on texture.rar
  11. Update: I found a way to fix some issues related to models on texture or models on models, but not quiet there yet. Meanwhile someone can help about how to smooth the models/water on texture, I edited a few maps and "elevate" some models to avoid this kind of awful look. Please, If you know any visual bugs similar, I would like to know, I will edit them and post them here. So far:
  12. Hi, Does anyone knows why a lot of models have a display bug? I don't recall it was like this long ago. How can I improve the quality of the display please ? Thank you.
  13. Hi ! I was wondering if anyone knows why a lot of models do this : But when I zoom : Is there any ways to have great graphic quality when zoomed out ? I'm using 2018-0620 exe Thank you
  14. The newer clients don't have the same sprite they used to for rebellion and its mount, as well as gunslinger's mount. Try with those sprites: Correct sprite for Rebellion and mount.rar
  15. Hi everyone ! I'm on a project and I thought some of you might be interested in one topic I'm currently working on. I'm sharing with you 3 different multi-language system I made. 1. Multi-language support + Compact Automatic NPC Structure System alberta Sample V1.txt In this file, all npcs are calling one function with an ID per npc, everything or almost everything is defined in this function (texts, menus, commands script, set, conditions, input). The script is then reading a common function-code that will generate the whole npc depending on the numbers ID in front of each line. There is no need of a npc structure anymore with this code. It calculates how many texts the npc should say, when to "next", when to "close", when to show a menu, set a variable, put a if condition, etc... All managed by numbers in the variable. Of course, the system is not fully done but it works. As I wrote on comment, I still need to change the conditions system to be able to read many conditions separately from each other but on the same dialogue. So far, it can read one/many conditions in one sentence and return false(0)/true(1) if the PJ has it. Also, It does need a duplication of menus/menus choices so the script can go on and on infinitely. Still in process.. But it is currently functional if you make sure 2 sub-menus are not displaying at the same time (same text number) in the choice of either menu- case1 or menu case-2 or menu case-3. I probably also need to create an array table with ID/values for each and put the common code in a different function just to be more clean. 2. Multi-language support + Same old NPC structure alberta Sample V2.txt In this file, all npcs are calling one function to determine in which language the texts will be. Simpler than the one above, variables names are only t1, t2, t3 etc.... t3a t3b only if there are many texts in the same window npc. It returns to each individual npcs that has the same structure (a for was made when there are many dialogues before a menu to make it compact). I also need to set the variables to 0 before each reading. 3. Multi-Language npcs alberta.txt In this file, all npcs are individual from each other, depending on the #langtype, it will display the texts in the same old structure. Language default is english in case there aren't a translation available in the language associated with #langtype. #langtype is a variable already existed in rathena, depending on the value of your #langtype (english is default), the messages from msg_conf will appear in the appropriate language that is located in conf/msg_conf. Also, a line has to be changed in src/common/msg_conf.hpp: When the first system will be fully done, It would be great if someone can create an .exe that can automatically replace "mes" "menu" etc in all npcs at once by a variable$ number that follows a certain direction. I'm interested to read your feedbacks, impressions, comments, suggestions, perhaps modifications? If you have enough knowledge and are interested to help, please PM me. Thank you ?
  16. Also you will have to replace the location of some NPCs in academy.txt: iz_ac02,205,111,5 duplicate(Kafra Guide Trainer#ac) Kafra Guide Trainer#02 4_F_KAFRA1 iz_ac02_a,205,111,5 duplicate(Kafra Guide Trainer#ac) Kafra Guide Trainer#02_a 4_F_KAFRA1 iz_ac02_b,205,111,5 duplicate(Kafra Guide Trainer#ac) Kafra Guide Trainer#02_b 4_F_KAFRA1 iz_ac02_c,205,111,5 duplicate(Kafra Guide Trainer#ac) Kafra Guide Trainer#02_c 4_F_KAFRA1 iz_ac02_d,205,111,5 duplicate(Kafra Guide Trainer#ac) Kafra Guide Trainer#02_d 4_F_KAFRA1 iz_ac01,77,76,5 duplicate(ac_board) [Armory]#ac 2_BULLETIN_BOARD iz_ac01_a,77,76,5 duplicate(ac_board) [Armory]#ac_a 2_BULLETIN_BOARD iz_ac01_b,77,76,5 duplicate(ac_board) [Armory]#ac_b 2_BULLETIN_BOARD iz_ac01_c,77,76,5 duplicate(ac_board) [Armory]#ac_c 2_BULLETIN_BOARD iz_ac01_d,77,76,5 duplicate(ac_board) [Armory]#ac_d 2_BULLETIN_BOARD iz_ac01,122,77,3 duplicate(ac_board) [Library]#ac 2_BULLETIN_BOARD iz_ac01_a,122,77,3 duplicate(ac_board) [Library]#ac_a 2_BULLETIN_BOARD iz_ac01_b,122,77,3 duplicate(ac_board) [Library]#ac_b 2_BULLETIN_BOARD iz_ac01_c,122,77,3 duplicate(ac_board) [Library]#ac_c 2_BULLETIN_BOARD iz_ac01_d,122,77,3 duplicate(ac_board) [Library]#ac_d 2_BULLETIN_BOARD iz_ac01,122,45,3 duplicate(ac_board) [Cafeteria]#ac 2_BULLETIN_BOARD iz_ac01_a,122,45,3 duplicate(ac_board) [Cafeteria]#ac_a 2_BULLETIN_BOARD iz_ac01_b,122,45,3 duplicate(ac_board) [Cafeteria]#ac_b 2_BULLETIN_BOARD iz_ac01_c,122,45,3 duplicate(ac_board) [Cafeteria]#ac_c 2_BULLETIN_BOARD iz_ac01_d,122,45,3 duplicate(ac_board) [Cafeteria]#ac_d 2_BULLETIN_BOARD iz_ac01,77,45,5 duplicate(ac_board) [Dispensary]#ac 2_BULLETIN_BOARD iz_ac01_a,77,45,5 duplicate(ac_board) [Dispensary]#ac_a 2_BULLETIN_BOARD iz_ac01_b,77,45,5 duplicate(ac_board) [Dispensary]#ac_b 2_BULLETIN_BOARD iz_ac01_c,77,45,5 duplicate(ac_board) [Dispensary]#ac_c 2_BULLETIN_BOARD iz_ac01_d,77,45,5 duplicate(ac_board) [Dispensary]#ac_d 2_BULLETIN_BOARD iz_ac01,103,89,3 duplicate(ac_board) [Great Hall]#ac 2_BULLETIN_BOARD iz_ac01_a,103,89,3 duplicate(ac_board) [Great Hall]#ac_a 2_BULLETIN_BOARD iz_ac01_b,103,89,3 duplicate(ac_board) [Great Hall]#ac_b 2_BULLETIN_BOARD iz_ac01_c,103,89,3 duplicate(ac_board) [Great Hall]#ac_c 2_BULLETIN_BOARD iz_ac01_d,103,89,3 duplicate(ac_board) [Great Hall]#ac_d 2_BULLETIN_BOARD iz_ac02,202,110,5 duplicate(ac_board) [Merchant Classroom]#2 2_BULLETIN_BOARD iz_ac02_a,202,110,5 duplicate(ac_board) [Merchant Classroom]#2_a 2_BULLETIN_BOARD iz_ac02_b,202,110,5 duplicate(ac_board) [Merchant Classroom]#2_b 2_BULLETIN_BOARD iz_ac02_c,202,110,5 duplicate(ac_board) [Merchant Classroom]#2_c 2_BULLETIN_BOARD iz_ac02_d,202,110,5 duplicate(ac_board) [Merchant Classroom]#2_d 2_BULLETIN_BOARD iz_ac02,213,110,3 duplicate(ac_board) [Acolyte Classroom]#2 2_BULLETIN_BOARD iz_ac02_a,213,110,3 duplicate(ac_board) [Acolyte Classroom]#2_a 2_BULLETIN_BOARD iz_ac02_b,213,110,3 duplicate(ac_board) [Acolyte Classroom]#2_b 2_BULLETIN_BOARD iz_ac02_c,213,110,3 duplicate(ac_board) [Acolyte Classroom]#2_c 2_BULLETIN_BOARD iz_ac02_d,213,110,3 duplicate(ac_board) [Acolyte Classroom]#2_d 2_BULLETIN_BOARD iz_ac02,202,94,5 duplicate(ac_board) [Thief Classroom]#ac 2_BULLETIN_BOARD iz_ac02_a,202,94,5 duplicate(ac_board) [Thief Classroom]#ac_a 2_BULLETIN_BOARD iz_ac02_b,202,94,5 duplicate(ac_board) [Thief Classroom]#ac_b 2_BULLETIN_BOARD iz_ac02_c,202,94,5 duplicate(ac_board) [Thief Classroom]#ac_c 2_BULLETIN_BOARD iz_ac02_d,202,94,5 duplicate(ac_board) [Thief Classroom]#ac_d 2_BULLETIN_BOARD iz_ac02,213,94,3 duplicate(ac_board) [Ninja Classroom]#ac 2_BULLETIN_BOARD iz_ac02_a,213,94,3 duplicate(ac_board) [Ninja Classroom]#ac_a 2_BULLETIN_BOARD iz_ac02_b,213,94,3 duplicate(ac_board) [Ninja Classroom]#ac_b 2_BULLETIN_BOARD iz_ac02_c,213,94,3 duplicate(ac_board) [Ninja Classroom]#ac_c 2_BULLETIN_BOARD iz_ac02_d,213,94,3 duplicate(ac_board) [Ninja Classroom]#ac_d 2_BULLETIN_BOARD iz_ac02,202,78,5 duplicate(ac_board) [Archer Classroom]#ac 2_BULLETIN_BOARD iz_ac02_a,202,78,5 duplicate(ac_board) [Archer Classroom]#ac_a 2_BULLETIN_BOARD iz_ac02_b,202,78,5 duplicate(ac_board) [Archer Classroom]#ac_b 2_BULLETIN_BOARD iz_ac02_c,202,78,5 duplicate(ac_board) [Archer Classroom]#ac_c 2_BULLETIN_BOARD iz_ac02_d,202,78,5 duplicate(ac_board) [Archer Classroom]#ac_d 2_BULLETIN_BOARD iz_ac02,213,78,3 duplicate(ac_board) [Mage Classroom]#ac 2_BULLETIN_BOARD iz_ac02_a,213,78,3 duplicate(ac_board) [Mage Classroom]#ac_a 2_BULLETIN_BOARD iz_ac02_b,213,78,3 duplicate(ac_board) [Mage Classroom]#ac_b 2_BULLETIN_BOARD iz_ac02_c,213,78,3 duplicate(ac_board) [Mage Classroom]#ac_c 2_BULLETIN_BOARD iz_ac02_d,213,78,3 duplicate(ac_board) [Mage Classroom]#ac_d 2_BULLETIN_BOARD iz_ac02,202,62,5 duplicate(ac_board) [Taekwon Classroom]#2 2_BULLETIN_BOARD iz_ac02_a,202,62,5 duplicate(ac_board) [Taekwon Classroom]#2_a 2_BULLETIN_BOARD iz_ac02_b,202,62,5 duplicate(ac_board) [Taekwon Classroom]#2_b 2_BULLETIN_BOARD iz_ac02_c,202,62,5 duplicate(ac_board) [Taekwon Classroom]#2_c 2_BULLETIN_BOARD iz_ac02_d,202,62,5 duplicate(ac_board) [Taekwon Classroom]#2_d 2_BULLETIN_BOARD iz_ac02,213,62,3 duplicate(ac_board) [Gunslinger Classroom]#0 2_BULLETIN_BOARD iz_ac02_a,213,62,3 duplicate(ac_board) [Gunslinger Classroom]#a 2_BULLETIN_BOARD iz_ac02_b,213,62,3 duplicate(ac_board) [Gunslinger Classroom]#b 2_BULLETIN_BOARD iz_ac02_c,213,62,3 duplicate(ac_board) [Gunslinger Classroom]#c 2_BULLETIN_BOARD iz_ac02_d,213,62,3 duplicate(ac_board) [Gunslinger Classroom]#d 2_BULLETIN_BOARD iz_ac02,202,46,5 duplicate(ac_board) [Swordman Classroom]#2 2_BULLETIN_BOARD iz_ac02_a,202,46,5 duplicate(ac_board) [Swordman Classroom]#2_a 2_BULLETIN_BOARD iz_ac02_b,202,46,5 duplicate(ac_board) [Swordman Classroom]#2_b 2_BULLETIN_BOARD iz_ac02_c,202,46,5 duplicate(ac_board) [Swordman Classroom]#2_c 2_BULLETIN_BOARD iz_ac02_d,202,46,5 duplicate(ac_board) [Swordman Classroom]#2_d 2_BULLETIN_BOARD iz_ac02,213,46,3 duplicate(ac_board) [Lounge]#ac 2_BULLETIN_BOARD iz_ac02_a,213,46,3 duplicate(ac_board) [Lounge]#ac_a 2_BULLETIN_BOARD iz_ac02_b,213,46,3 duplicate(ac_board) [Lounge]#ac_b 2_BULLETIN_BOARD iz_ac02_c,213,46,3 duplicate(ac_board) [Lounge]#ac_c 2_BULLETIN_BOARD iz_ac02_d,213,46,3 duplicate(ac_board) [Lounge]#ac_d 2_BULLETIN_BOARD iz_ac02,204,121,5 duplicate(ac_board) [Principal's Office]#a 2_BULLETIN_BOARD iz_ac02_a,204,121,5 duplicate(ac_board) [Principal's Office]#aa 2_BULLETIN_BOARD iz_ac02_b,204,121,5 duplicate(ac_board) [Principal's Office]#ab 2_BULLETIN_BOARD iz_ac02_c,204,121,5 duplicate(ac_board) [Principal's Office]#ac 2_BULLETIN_BOARD iz_ac02_d,204,121,5 duplicate(ac_board) [Principal's Office]#ad 2_BULLETIN_BOARD
  17. Hi ! Is there an updated version of it? I tried the current one but I'm having a strange issue: It works, 4 grapes are appearing only when I kill poring and only in Rachel as defined BUT with 2 staffs + 1 unknown item. rachel mapflag mobitemadder 1002,514,10000,514,10000,514,10000,514,10000
  18. Problem fixed! The encoding while saving the file was on UTF-8 (Is it a new default encoding for npcs scripts tho?) instead of ANSI (As my old scripts were also). Good to know ! Thank you so much for responding ? I really appreciate it. Is there any differences for the server to have scripts encoding UTF-8 or ANSI?
  19. I've tried all langtype (about 21) and I still have the same issue. However, I can write with é, à, etc... I can see item descriptions etc with them as well. It shows on the chat and others can see it. It seems to do not work ONLY with NPCs, which makes me think that it is a server-side related problem. Anyone knows? In the NPC: Up
  20. El sitio web está cerca. ¿Alguien tiene cliente DivineRO? Me gustaría la traducción en español
  21. Hi ! I'm working on a translation project ENG -> FR but NPCs sentences don't show special accents (é à, etc). I'm not sure if my issue is client-side or server-side. I would think server-side since I'm able to talk IG with é or à without it showing the kind of letter I got on the screenshot. Any idea where is this coming from ? I'm using last version of rAthena with 20180620 ragRE.
  22. I already have everything in French and English (opening through two different launcher) but I was looking also for a Spanish data translation
  23. Hi ! Is there any client that contains other languages files in it? Thank you.
  24. Hi everyone, I'm currently working on custom skills possibly obtained through NPC. I've been using the skill list window from the Sage skill Auto Spell in order to choose the custom skill the player would like to have. Everything works great, the NPC recognizes which skill the player chooses. However, When the player has to decide which skill he wants, I would like to have the description to appear when the cursor goes on the skill. Is it possible to do in the sources ? Or is this a client-related request? Thank you.
  25. Hi! I was wondering if it takes a lot of "resources" for the server to spawn lot of mobs and modifie their stats through scripts OR if it's better to duplicate the mobs instead and change the stats directly in the mob_db? This is for the use of instances. Thank you.
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