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Santino

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Everything posted by Santino

  1. oh how did you add ur custom items in ur server side? but it doesn't matter now i think, cuz u already have ur item, the problem is in ur view id. just open compilegui.exe then drag and drop accessoryid.lua/accname.lua into the compileguid.exe , and the .lub file will be created at the compilegui folder where you extracted it.
  2. oh forgot here it is --> http://www.mediafire.com/?vqmqujvf223bo7z
  3. ahhm, i don't use grf builder to build the grf or merge files, i just use patcher so i'll just patch the files to the grf. there are so many threads here, bout the latest or dated data folder files in this forum, what client do u use? i suggest u read Judas-client-side-area --> here it contains compatible clients with their respective data folders, that's an awesome guide by Judas =) as far as i remember, the compiler i was talking about, is included in the data folder downloads, not sure
  4. but still give it a try. cuz it happenned to me last time, did the same, then it was solved, with an unexpected solution lol. And cuz you said, everything is fine, except if u did the changes to all of these: accessoryid.lua accname.lua idnum2itemdesctable.txt idnum2itemdisplaynametable.txt idnum2itemresnametable.txt itemslotcounttable.txt added the sprites in ea. particular folders item_db.txt -server side item_db.sql -server side btw, is your what version is your data folder / luafiles kiddin' bout your messed lua files HAHA peace (^.^)V maybe your chatwindlua XD it's not in english (the title bar) XD
  5. your lua files are messed XD e.g ur chatbox titles XDD nvm back to topic ahhm, you already have the view ids in accessoryid.lua & the names in accname.lua , right? try to convert it into a .lub file, maybe your client reads lub before lua. use compile gui.exe,a lua to lub converter.
  6. So I mixed some bg scripts to 1 script for easy and fast registrations. It is working. Just like KVM BG 1. What I want is, an additional script when team Sentinel / Scourge enters the battleground. That it will auto-make a party, & I think it is possible thru Xantara's PartyInvite Script Command Patch which can, delete a party if you have one, and joins you into the new party. 2. Hmm, inside the battleground, i like to have a Dota announcement everytime a player kills a player, announce "player1 has pawned player2..." like that. hope for someone to help! THX in advance!
  7. it's for the view ID of the item, in your item script like this one: 8220,Urahara_Hat,Urahara_Hat,5,5,0,150,,2,,1,0xFFFFFFFF,7,2,256,,1,,952,{bonus bAllStats,1;},{},{} the # in red is the view id of the item which you added to the accessoryid.lua If you don't add it in the accessory.lua & accname.lua , expect sprite errors in game if you wear those items with no view ID in lua. Just follow what the wiki says; I think I don't need to tell you again, on how to add it! =)
  8. maybe it requires 1 blue gemstone xD
  9. walang error kc nasa skill_db n mn ung skill, ok n mn. kaso, wala atang millennium shield sa data sa ro mo, d q lng sure, pero try mo mg change into Rune Knight if may skill ba na milleniumshield
  10. change warp "prontera",155,173; to: mapwarp "Current_Map","prontera",155,173;
  11. Check your inter_athena.conf it should look like this sql.db_hostname: 127.0.0.1 sql.db_port: 3306 sql.db_username: ragnarok sql.db_password: ragnarok sql.db_database: ragnarok sql.codepage: // MySQL Character SQL server char_server_ip: 127.0.0.1 char_server_port: 3306 char_server_id: ragnarok char_server_pw: ragnarok char_server_db: ragnarok // MySQL Map SQL Server map_server_ip: 127.0.0.1 map_server_port: 3306 map_server_id: ragnarok map_server_pw: ragnarok map_server_db: ragnarok // MySQL Log SQL Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: ragnarok log_db_pw: ragnarok log_db_db: log log_codepage: log_login_db: loginlog anyway, you can connect thru the 2010-06-08aRagexeRE client, while you compiled the source with 2011-03-15aRagexeRE , confused XD /spin ahmm : can u try creating another account, user_m & pass try it if u can login
  12. [status]: Map Server is now online. [info]: Received Fame List of '0' characters. [status]: Received '34' guild castles from char-server. [info]: 'Noblesse' logged in. (AID/CID: '2000000/150000', Packet Ver: '26', IP: '127.0.0.1', Group '99'). [status]: NPC_Event:[OnAgitStart] Run (21) Events by @AgitStart. [Warning]: buildin_setcastledata: index = '0' is out of allowed range [Debug]: Source (NPC): Agit#payg_cas03 at payg_cas03 (269,265) [Warning]: buildin_setcastledata: index = '0' is out of allowed range [Debug]: Source (NPC): Agit#prtg_cas01 at prtg_cas01 (197,197) [Warning]: buildin_setcastledata: index = '0' is out of allowed range [Debug]: Source (NPC): Agit#payg_cas03 at payg_cas03 (269,265) i'm using Toasty's woe controller, and commented the //npc: npc/guild/agit_controller.txt and //npc: npc/guild2/agit_start_se.txt Everything is working fine, except when someone is breaking his guild /breakguild "Guildname" that error shows: [Warning]: buildin_setcastledata: index = '0' is out of allowed range [Debug]: Source (NPC): Agit#payg_cas03 at payg_cas03 (269,265) sorry for posting at wrong section awhile ago xD
  13. how bout adding mapflag gvg_castle?
  14. (14:14:14) Status: set char_server_ip : 127.0.0.1 (14:14:14) Status: set char_server_port : 3306 (14:14:14) Status: set char_server_id : root (14:14:14) Status: set char_server_pw : 123456 (14:14:14) Status: set char_server_db : rathena should be : // MySQL Character SQL server char_server_ip: 127.0.0.1 char_server_port: 3306 char_server_id: ragnarok char_server_pw: ragnarok char_server_db: ragnarok not sure XD
  15. You can use Toasty's woe controller --> here And to edit the warp coordinates Just find this lines: and replace with this:
  16. Thanks! Added Sogeking sig! Got prob with the design, so i increased it's glow. O.O sorry xD
  17. Just thought i'd give it a try to make banners. Was inspired by One Piece anime =) I just made few siggies of One Piece. You can use it or ignore it. Want some comments/suggestions too, I'm still noob at editing. >.< by rating 1-10 thx! Recently Added: Credits to the artist of the pics!
  18. Here. to prevent from mapcrash You need to change this one: function script int__ { set .@num, atoi("\""+getarg(0)+"\""); if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0); set .@l, getstrlen(.@num); for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) { set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$; if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$; } return .@num$; } TO: function script int__ { set .@num, atoi(getarg(0)+""); if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0); set .@l, getstrlen(.@num+""); for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) { set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$; if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$; } return .@num$; }
  19. as i have said awhile ago you need to trigger the oninit, so load it thru npc/scripts_custom.conf npc: npc/custom/pathtoyourscript.txt then restart. if you don't want to restart always, when there's an oninit need to be triggered on a script. you can patch your source with this diff file . refer to the topic of the owner of this patch. http://rathena.org/board/topic/60694-oninit-trigger/
  20. u need to load it thru script_custom.conf or @reloadscript, or just restart the server, you can do @oninit to trigger the npc's OnInit too, if u have the mod of oninit command.
  21. can't test at online server though , sorry. enable it at npc/scripts_custom.conf ?
  22. ya lol sorry for bumping in. probably a sprite issue, thank you.
  23. u load it using @loadnpc or scripts_custom.conf and restart? cuz it's working fine with me. o.O
  24. ahhm i'm using pre-re , commented all renewal_ at src/config/renewal.h, but still the same. all skills are ok, except for the healing skills, like heal, potion pitcher, slim
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