Weird, didn't got problems when I was testing it. But I'll check it again.
Kicked out? maybe you're not afk, but you were not moving from the same cell?
Yours was great. =) Thx! I'll use that one! XD
ahh. the one i used awhile ago, worked. but yes, you're right bout the variables. I'll use yours instead. to avoid future errors Thx again.
mkay. will try it! thx =)
#edit
Ahm. tried that now. got no rewards, and found this error on mapserver.
//if (isloggedin(.@acc[.@j],.@char[.@j])) {
if (isloggedin(.@acc[.@j],.@char[.@j]) && strcharinfo(0) == getguildmaster(.@guild)) {
Revert changesets from 14410 to 14406 to 14400
http://trac.rathena.org/changeset/14410/rathena
http://trac.rathena.org/changeset/14406/rathena
http://trac.rathena.org/changeset/14400/rathena
Ahm, bout the rewards sql part in your woe controller script, how to change it so that only the guildmaster of the castle owner will receive the reward?...( so noob in sql parts ) =x
Using rAthena 16722 :
The Reflect Shield works this way , correct me if I'm wrong.
Paladin#1 devoing a LK, and LK attacks Paladin#2 with Reflect shield on, the LK will receive the reflected damage, instead of the devoer ( Paladin#1 ).
What i want is the old way.
Paladin#1 devoing a LK, and LK attacks Paladin#2 with Reflect shield on, the one who will receive the reflected damage will be the devoer ( Paladin#1 ).
which I found somewhere in the forums, to revert it back to changesets
14410 ---> 14406 ---> 14400
Problem:
Luckily, It was a success compiling in my 'test' server with rAthena 16663 svn.
But my problem is, when i tried to compile in my server with rAthena 16722, it just stops on battle.c
with no error showng. Using VNC compiler. yes, it is a running server ( but didn't up the server while compiling, im not too noob for not knowing that )
Solved.
when you found 1 pair. you'll get the normal prize , set in the script. ( or in-game )
when you finished the game , you'll get the winner prize , set in the script ( or in-game )
Make sure you setwall don't overlap each other..
yeah i think..
just remove ,36 at
// NPC Count
setarray .@npc_size[0],0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,33,34,35,36;
Our server is already running, we can access our server but some players are experiencing this error.
`Failed to start side-by-side something is incorrect`
Some can't see the client, Client is already running in task manager but no client is opened.
yeah, why don't you try XD you can add an announcement , you can edit it freely what you want..=)
just add them on the labels,
OnWinner:
OnLose:
OnAfk:
OnTimer180000: