currently i'm using 2010-12-14 client. is it ok?
as far as i'm doing, still got no answers.
I've tried this ways too, but still got skill delays.
Like editing src/map/config/renewal.h & putting /// before this lines (based on some topics on this forum)
///#define RENEWAL_CAST
///#define RENEWAL_CAST_VMIN 530
And after recompile, still got same delays.
i've edited my db/renewal/skill_cast_db and db/pre-renewal/skill_cast_db too, like:
//-- AL_HEAL
28,0,0,0,0,0,0,0
And changed my conf/battle/skill.conf to:
// Delay time after casting (Note 2)
delay_rate: 0
// Does the delay time depend on the caster's DEX and/or AGI? (Note 1)
// Note: On Official servers, neither Dex nor Agi affect delay time
delay_dependon_dex: no
delay_dependon_agi: no
// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)
// Note: Setting this to anything above 0 can stop speedhacks.
min_skill_delay_limit: 10
// This delay is the min 'can't walk delay' of all skills.
// NOTE: Do not set this too low, if a character starts moving too soon after
// doing a skill, the client will not update this, and the player/mob will
// appear to "teleport" afterwards.
default_walk_delay: 300
//Completely disable skill delay of the following types (Note 3)
//NOTE: By default mobs don't have the skill delay as specified in the skill
// database, but follow their own 'reuse' skill delay which is specified on
// the mob skill db. When set, the delay for all skills become
// min_skill_delay_limit.
no_skill_delay: 2
still got delays, is it on my RE client's problem?
I used 2010-12-14Renewal Client, does anyone have answers about this.. thx in advance!
@edit
All skills , i get it working now, except for Healing skills, such as HEAL, Potion Pitcher,etc.