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TheBossBrooks

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About TheBossBrooks

  • Birthday 04/25/1988

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  • Gender
    Male
  • Location
    Philippines
  • Server
    Cebu CIty
  • Github: TheBossBrooks
  • Interests
    Playing Ragnarok Online was always been my greatest joy and enjoyment ever since. I've played a lot of private servers since 2000 until the present. This time I'm no longer stayed as a player but I'm now developing Ragnarok Server to help others also. If you need some help with creating ragnarok server just pm me I may be able to help you with that. Cheers!

    -TheBossBrooks

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  1. Please help. How can i put this NPC price every after the round. Like a 2 vs 2 after then kill ng emp ng NPC will pop up and will give the prize,. Help please need this one. Thanks - script custom_bg#control -1,{ OnStart: if ( getwaitingroomstate( 0, "Attack Team" ) != 2 || getwaitingroomstate( 0, "Defend Team" ) != 2 ) end; set .endbykill, 0; set .atkteam, waitingroom2bg( "prontera", 152,187, "", "", "Attack Team" ); set .defteam, waitingroom2bg( "prontera", 160,187, "", "", "Defend Team" ); delwaitingroom "Attack Team"; delwaitingroom "Defend Team"; bg_warp .atkteam, "bat_a01", 279,240; bg_warp .defteam, "bat_a01", 274,164; bg_monster .defteam, "bat_a01", 273,203, "--ja--", 1288, "custom_bg#control::OnEnd"; sleep 10000000; // 10 seconds to kill if ( .endbykill ) announce "attacker won", 0; else { announce "defender won", 0; killmonster "bat_a01", "custom_bg#control::OnEnd"; } bg_destroy .atkteam; bg_destroy .defteam; donpcevent "Attack Team::OnInit"; donpcevent "Defend Team::OnInit"; end; OnEnd: set .endbykill, 1; awake strnpcinfo(0); end; } prontera,148,187,5 script Attack Team 417,{ end; OnInit: waitingroom "ATTACK",2,"custom_bg#control::OnStart",1; end; } prontera,163,187,5 script Defend Team 417,{ end; OnInit: waitingroom "DEFEND",2,"custom_bg#control::OnStart",1; end; } // Conquest Exit bat_a01,272,198,5 script Exit#KoE 51,{ mes "[Exit]"; mes "See ya."; if ( getcharid(2) == getcastledata("bat_a01",1) ) getitem 673, 1; next; warp "Save",0,0; close; } bat_a01 mapflag battleground bat_a01 mapflag gvg bat_a01 mapflag nobranch bat_a01 mapflag nomemo bat_a01 mapflag nopenalty bat_a01 mapflag noreturn bat_a01 mapflag nosave SavePoint bat_a01 mapflag noteleport bat_a01 mapflag nowarp bat_a01 mapflag nowarpto bat_a01 mapflag noicewall bat_a01 mapflag novending
  2. so instead of guild_vs1 mapflag gvg ill put guild_vs1 mapflag gvg_castle ??
  3. Can some help me on this, the script works but when a guild breaks the emp they can still hit the emp again, kinda anoying.. Please help me thanks! Heres what i use: - script KoE -1,{ OnInit: disablenpc "The King#KoE"; disablenpc "Exit#KoE"; end; OnWhisperGlobal: if ( getgmlevel() < 99 ) end; else if ( compare ( @whispervar0$, "on" ) ) goto L_start; else if ( compare ( @whispervar0$, "off" ) ) goto L_end; else end; L_end: OnClock0740: OnClock1240: OnClock1740: announce "The King of Emperium Hill is over!", 0; set .koe_start, 0; enablenpc "Exit#KoE"; disablenpc "The King#KoE"; killmonsterall "guild_vs1"; end;L_start: OnClock0710: OnClock1210: OnClock1710: announce "The King of Emperium Hill has begun!", 0; set .koe_start, 1; enablenpc "The King#KoE"; disablenpc "Exit#KoE"; set $koegid, 0; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 6; monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end; OnEmpDead: set $koegid, getcharid(2); announce "The current King of Emperium Hill is the [" + strcharinfo(2) + "] guild.", 0; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 6; sleep 500; if ( .koe_start ) monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end; }// KoE Entrance prontera,164,161,4 script The King#KoE 966,{ mes "[The King]"; if ( getcharid(2) == 0 ) { mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000."; close; } mes "Hello."; mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?"; if ( select ( "Yes", "No" ) == 2 ) close; switch( rand(1,4) ){ case 1: warp "guild_vs1", 50, 88; end; case 2: warp "guild_vs1", 88, 50; end; case 3: warp "guild_vs1", 50, 11; end; case 4: warp "guild_vs1", 11, 50; end; } } // KoE Exit guild_vs1,49,56,5 script Exit#KoE 51,{ mes "[Exit]"; mes "See ya."; if ( getcharid(2) == $koegid ) getitem 14232, 5; // configure prize here getitem 7829, 50; // configure prize here getitem 7711, 100; // configure prize here next; warp "Save",0,0; close; }// Flags guild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag 722,{ set .@gid, $koegid; if ( .@gid == 0 ) end; mes "[King of Emperium Hill]"; mes "The Current King of Emperium Hill is the ["+ getguildname(.@gid) +"] guild."; close; OnRevKoE: flagemblem $koegid; end; } guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 722 guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 722 guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 722 prontera,164,152,4 duplicate(koe_flag) King of Emperium Hill#5 722 guild_vs1 mapflag gvg guild_vs1 mapflag nobranch guild_vs1 mapflag nomemo guild_vs1 mapflag nopenalty guild_vs1 mapflag noreturn guild_vs1 mapflag nosave SavePoint guild_vs1 mapflag noteleport guild_vs1 mapflag gvg_noparty guild_vs1 mapflag nowarp guild_vs1 mapflag nowarpto
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