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Jaburak

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Everything posted by Jaburak

  1. You're using old version of quest shop. Try this one.. trunk/npc/custom/quests/quest_shop.txt //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //============================================================
  2. disguise.txt poring-catcher
  3. prontera,150,150,0 script Test 123,{ mes "Do you want to make Apple?"; menu "Sure!",-; next; mes "You have to bring me these ingredients!"; menu "Okay",-; next; mes "5 White Potion"; mes "5 Blue Potion"; mes "5 Green Potion"; mes "5 Red Herb"; menu "I have them",-; if(countitem(504) < 5 || countitem(505) < 5 || countitem(506) < 5 || countitem(507) < 5) goto Lne; next; mes "Okay, here you go!"; delitem 504,5; delitem 505,5; delitem 506,5; delitem 507,5; getitem 512,1; close; Lne: mes "Are you trying to fool me!?"; close; }
  4. //===== eAthena Script ======================================= //= eAthena Jobchanger AKA Job Master //===== By: ================================================== //= eAthena Dev Team [Ori:LunatikBunnie] [Cur:Lance] //===== Current Version: ===================================== //= 1.5a //===== Compatible With: ===================================== //= eAthena SVN Trunk 6674 //===== Description: ========================================= //= Changes your job without asking too much //= For other info, please contact me at [email protected] //= Editted menu to avoid button mashing. //= 1.3 Added TK/SL/SG, thanks to Haplo. Fixed minor bugs [Lupus] //= script leaves grabage variable: 'lastJob' //= 1.4 Added NJ/GS, changed all job numbers to Job_* constants. //= All credits go to pxxx [Skotlex] //= 1.5 Rewrite everything from scratch. [Lance] //= 1.5a fixed Baby -> Super Baby change. Switched to JobName() [Lupus] //============================================================ prontera,149,187,6 script Job Master 743,{ mes "^ff0000[Job Master]^000000"; if(Upper == 1 && Class >= Job_Lord_Knight) goto L_noReq; if(SkillPoint != 0){ mes "I'm sorry, please use up all your skill points before changing jobs"; mes "Please come again soon!"; close; } if(JobLevel < 10) goto L_LvError; switch(Class){ case Job_Novice_High: case Job_Baby: case Job_Novice: skill 142,1,0; skill 143,1,0; mes "Welcome, please select the job you wish to change into"; if(lastJob != 0 && Class == Job_Novice_High){ switch(lastJob){ case Job_Knight: case Job_Crusader: set @target_job, Job_Swordman_High; getitem 13945,1; break; case Job_Monk: case Job_Priest: set @target_job, Job_Acolyte_High; getitem 13947,1; break; case Job_Alchemist: case Job_Blacksmith: set @target_job, Job_Merchant_High; getitem 13949,1; break; case Job_Rogue: case Job_Assassin: set @target_job, Job_Thief_High; getitem 13950,1; break; case Job_Wizard: case Job_Sage: set @target_job, Job_Mage_High; getitem 13946,1; break; case Job_Hunter: case Job_Bard: case Job_Dancer: set @target_job, Job_Archer_High; getitem 13948,1; break; } } else { switch(select("Swordsman","Mage","Archer","Acolyte","Merchant","Thief", "Super Novice","Taekwon","Gunslinger","Ninja")){ case 7: if(Class == Job_Novice_High) goto L_noReq; if($@JC_SupNovM > BaseLevel) goto L_BvError; if(Upper == 2) set @target_job, Job_Super_Baby; else set @target_job, Job_SuperNovice; break; case 8: if(Class == Job_Novice_High) goto L_noReq; if(Upper == 2) goto L_noReq; set @target_job, Job_Taekwon; break; case 9: case 10: if(Class == Job_Novice_High || Upper == 2) goto L_noReq; set @target_job, @menu + 15; break; default: set @target_job, @menu; if(Class == Job_Novice_High) set @target_job, @target_job + 4001; break; } } mes "Are you sure you want to change to " + JobName(@target_job) + "?"; if(select("No","Yes") == 2){ callfunc "Job_Change", @target_job; if(@target_job == Job_Gunslinger || @target_job == Job_Ninja || @target_job == Job_Taekwon) { callfunc "F_ClearJobVar"; } else { if($@JC_Plat) goto L_GivePlat; } } close; break; default: if(JobLevel < $@JC_MinimumJB) goto L_LvError; deletearray @job_opt, getarraysize(@job_opt); if(Class < Job_Knight || Class == Job_Taekwon || (Class > Job_Baby && Class < Job_Baby_Knight) || (Class > Job_Novice_High && Class < Job_Lord_Knight)){ if(lastJob != 0){ set @target_job, lastJob + 4001; } else { switch(Class){ case Job_Swordman_High: case Job_Baby_Swordman: case Job_Swordman: set @job_opt[0], Job_Knight; set @job_opt[1], Job_Crusader; break; case Job_Mage_High: case Job_Baby_Mage: case Job_Mage: set @job_opt[0], Job_Wizard; set @job_opt[1], Job_Sage; break; case Job_Archer_High: case Job_Baby_Archer: case Job_Archer: set @job_opt[0], Job_Hunter; if(Sex == 0) set @job_opt[1], Job_Dancer; else set @job_opt[1], Job_Bard; break; case Job_Acolyte_High: case Job_Baby_Acolyte: case Job_Acolyte: set @job_opt[0], Job_Priest; set @job_opt[1], Job_Monk; break; case Job_Merchant_High: case Job_Baby_Merchant: case Job_Merchant: set @job_opt[0], Job_Blacksmith; set @job_opt[1], Job_Alchemist; break; case Job_Thief_High: case Job_Baby_Thief: case Job_Thief: set @job_opt[0], Job_Assassin; set @job_opt[1], Job_Rogue; break; default: set @job_opt[0], Job_Star_Gladiator; set @job_opt[1], Job_Soul_Linker; break; } mes "Welcome, please select the job you wish to change into"; set @target_job, @job_opt[select(JobName(@job_opt[0]), JobName(@job_opt[1]))-1]; if(Class > Job_Novice_High && Class < Job_Lord_Knight) set @target_job, @target_job + 4001; } mes "Are you sure you want to change to " + JobName(@target_job) + "?"; if(select("No","Yes")==2){ callfunc "Job_Change", @target_job; if(@target_job == Job_Star_Gladiator || @target_job == Job_Soul_Linker) { callfunc "F_ClearJobVar"; } else { if($@JC_Plat) goto L_GivePlat; } } close; } if(checkfalcon() || checkcart() || checkriding()) goto L_remove; if((Class >=Job_Knight) && (Class <=Job_Crusader2)){ mes "Do you want to reborn?"; if(select("Yes","No")==1){ if(BaseLevel < 99 || JobLevel < 50) goto L_cantCh; set lastJob, Class; if(Class == Job_Knight2){ set lastJob, Job_Knight; } else { if(Class == Job_Crusader2){ set lastJob, Job_Crusader; } } jobchange Job_Novice_High; resetlvl(1); skill 142,1,0; skill 143,1,0; } close; } } mes "I'm sorry, there are no further classes for your job."; close; L_GivePlat: if (BaseClass==Job_SuperNovice) goto L_sSuperN; if (BaseClass==Job_Swordman) goto L_sSword; if (BaseClass==Job_Mage) goto L_sMage; if (BaseClass==Job_Archer) goto L_sArcher; if (BaseClass==Job_Acolyte) goto L_sAcolyte; if (BaseClass==Job_Merchant) goto L_sMerchant; if (BaseClass==Job_Thief) goto L_sThief; close; L_sSuperN: skill 142,1,0; close; L_sSword: skill 142,1,0; skill 144,1,0; skill 145,1,0; skill 146,1,0; close; L_sMage: skill 142,1,0; skill 157,1,0; close; L_sArcher: skill 142,1,0; skill 147,1,0; skill 148,1,0; close; L_sAcolyte: skill 142,1,0; skill 156,1,0; close; L_sMerchant: skill 142,1,0; skill 153,1,0; skill 154,1,0; skill 155,1,0; close; L_sThief: skill 142,1,0; skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; close; L_cantCh: mes "I'm sorry, you do not meet the requirements to change"; mes "Please come again soon!"; close; L_LvError: mes "I'm sorry, you do not seem to have enough Job Levels"; mes "Please come again soon!"; close; L_BvError: mes "I'm sorry, you do not seem to have enough Base Levels"; mes "Please come again soon!"; close; L_noReq: mes "I'm sorry, you do not meet the requirements to change"; mes "Please come again soon!"; close; L_remove: mes "Please remove your cart,falcon or peco"; mes "Please come again soon!"; close; OnInit: // Variable Setup set $@JC_MinimumJB, 40; //Minimum job level for changing between 2nd and advance Class (Default : 40) set $@JC_Plat, 1; //Give Platinum skills on Jobchange (Default : 1-yes) set $@JC_SupNovM, 45; //Base Level to change into Super Novice (Default : 45) end; }
  5. prontera,150,150,5 script Test 123,{ set .buy,1000000; set .sell,100000; switch(select("Buy Skill Points:Sell Skill Points")){ case 1: mes "How many skill points you want to buy?"; input @amt,0,Zeny/.buy; if( @amt == 0 ) close; next; mes "Gained "+@amt+" Skill Points."; set SkillPoint,SkillPoint + @amt; set Zeny, Zeny - ( @amt * .buy ); close; case 2: mes "How many skill points you want to sell?"; input @amt,0,SkillPoint; if( @amt == 0 ) close; next; mes "There you go!"; set SkillPoint,SkillPoint - @amt; set Zeny, Zeny + ( @amt * .sell ); close; } }
  6. For all cards? You can set it in drops.conf?
  7. Thanks guys!
  8. Jaburak

    Map

    You should have it too in your db/re/map_cache.dat
  9. Jaburak

    Map

    Check your maps_athena.conf if you have dewata.
  10. Jaburak

    trade

    trunk/conf/log_athena.conf Find: // Use MySQL Logs? [SQL Version Only] (Note 1) sql_logs: yes Replace: // Use MySQL Logs? [SQL Version Only] (Note 1) sql_logs: no
  11. prontera,155,181,5 script Sample 757,{ setarray .ItemID[0],512; setarray .Amount[0],1; if( #MonthlyReward != gettime(6) ){ getitem .ItemID[gettime(6)],.Amount[gettime(6)]; set #MonthlyReward,gettime(6); mes "You have grant an item for this month."; }else{ mes "You cant take a reward again this month."; } close; }
  12. http://rathena.org/wiki/@go
  13. http://rathena.org/board/topic/66962-basic-complete-renewal-data-english-folder/
  14. config/application.php
  15. I dont see any jobchange in your script.
  16. Then search for Ä«ÇÁ¶óÀÌ¿ë±Ç in your data.grf
  17. Try to post it here; http://rathena.org/board/index.php?app=downloads&module=post&section=submit&c= there's an option how much would you like to sell your item. That would be easy for you to sell.
  18. Did you recompile your server?
  19. Just set to your idnum2itemresnametable.txt this. Ä«ÇÁ¶óÀÌ¿ë±Ç
  20. You should set your client version in your mmo.h
  21. And the Best Answer goes to your post, such a good thing eh?
  22. I'm currently looking for how can i modify or set a format like this: (Lv 255 | 100% HP) The LEVEL and HP Percent should be in TOGETHER. Then you should set it to 6. -___- // Display some mob info next to their name? (add as needed) // (does not works on guardian or Emperium) // 1: Display mob HP (Hp/MaxHp format) // 2: Display mob HP (Percent of full life format) // 4: Display mob's level show_mob_info: 6
  23. Like this? trunk/conf/battle/monster.conf // Display some mob info next to their name? (add as needed) // (does not works on guardian or Emperium) // 1: Display mob HP (Hp/MaxHp format) // 2: Display mob HP (Percent of full life format) // 4: Display mob's level show_mob_info: 0
  24. I think there's an option that you must click after voting(Like 'click here to claim your points'). Just check it yourself, because I dont use any V4P in my test server.
  25. I dont get it, what do you mean?
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