Jump to content

Jaburak

Members
  • Posts

    1125
  • Joined

  • Days Won

    31

Everything posted by Jaburak

  1. { atcommand "@autotrade"; },{},{}
  2. Lol it depends on the delay of the skills.
  3. Jaburak

    help

    dispbottom "You currently have "+ #CASHPOINTS +" Points."; or announce "You currently have "+ #CASHPOINTS +" Points.",bc_blue|bc_self;
  4. trunk/src/common/mmo.h #define MAX_GUILD 8+10*6 // increased max guild members +6 per 1 extension levels [Lupus]
  5. Jaburak

    help help

    trunk/conf/char_athena.conf // Starting items for new characters // Max number of items is MAX_STARTITEM in char.c (default 32) // Format: <id>,<amount>,<position>:<id>,<amount>,<position>:... // To auto-equip an item, include the position where it will be equipped; otherwise, use zero. start_items: 1201,1,2:2301,1,16
  6. Version 1.0

    2112 downloads

    Ragnarok Emoticons for forums. This file includes 63 items. Tested with IPB Forums. I dont know if this will work in other forums like vBulletin, SMF and etc, just try to add it. PS: (I'm not the original authors, I just saved this few years ago). Emoticon List ~
    Free
  7. Jaburak

    need help

    If you mean the sprite; you can find it in your data.grf
  8. - script autojoin -,{ OnPCLoginEvent: atcommand strcharinfo(0) + "join #main"; atcommand strcharinfo(0) + "join #support"; atcommand strcharinfo(0) + "join #trade"; end; }
  9. Jaburak

    Question

    SVN and SQL backup.
  10. http://rathena.org/board/files/file/2822-card-effect-stack-limit/
  11. Change line 552 to; pcblockmove getcharid(3),0;
  12. Jaburak

    Reflect Magic

    I think this issue have been resolved before.
  13. In your item_db.txt, just change the job structure to; 0xFFFFFFFF
  14. Yes, just move it to your data folder.
  15. how to install ?? im using http://rathena.org/board/topic/75130-rytechs-client-pack-2012-04-10-v1/ Just download the 4.0 version and use it. To install; it depends on your client. Is your client reads grf? or data folder only?
  16. Why not use Euphy's healer? You can set timer on that script easily.
  17. If you're asking for new chat tab; just simply click the + icon at the upper right of your chatbox.
  18. trunk/conf/battle/client.conf Find: // Valid range of dyes and styles on the client. min_hair_style: 0 max_hair_style: 27 min_hair_color: 0 max_hair_color: 8 min_cloth_color: 0 max_cloth_color: 4 Replace: // Valid range of dyes and styles on the client. min_hair_style: 0 max_hair_style: 27 min_hair_color: 0 max_hair_color: 251 min_cloth_color: 0 max_cloth_color: 553 After replacing, reset your character look in your CP.
  19. Jaburak

    Help

    You're welcome!
  20. Jaburak

    Help

    How about adding it to my self? @set #Treasure_Token 120
  21. Are you using this one as your default grf? http://rathena.org/board/topic/66962-basic-complete-renewal-data-english-folder/
  22. Jaburak

    Help

    #set <Char Name> #Treasure_Token 120
  23. //===== eAthena Script ======================================= //= eAthena Jobchanger AKA Job Master //===== By: ================================================== //= eAthena Dev Team [Ori:LunatikBunnie] [Cur:Lance] //===== Current Version: ===================================== //= 1.5a //===== Compatible With: ===================================== //= eAthena SVN Trunk 6674 //===== Description: ========================================= //= Changes your job without asking too much //= For other info, please contact me at [email protected] //= Editted menu to avoid button mashing. //= 1.3 Added TK/SL/SG, thanks to Haplo. Fixed minor bugs [Lupus] //= script leaves grabage variable: 'lastJob' //= 1.4 Added NJ/GS, changed all job numbers to Job_* constants. //= All credits go to pxxx [Skotlex] //= 1.5 Rewrite everything from scratch. [Lance] //= 1.5a fixed Baby -> Super Baby change. Switched to JobName() [Lupus] //============================================================ prontera,149,187,6 script Job Master 743,{ mes "^ff0000[Job Master]^000000"; if(Upper == 1 && Class >= Job_Lord_Knight) goto L_noReq; if(SkillPoint != 0){ mes "I'm sorry, please use up all your skill points before changing jobs"; mes "Please come again soon!"; close; } if(JobLevel < 10) goto L_LvError; switch(Class){ case Job_Novice_High: case Job_Baby: case Job_Novice: skill 142,1,0; skill 143,1,0; mes "Welcome, please select the job you wish to change into"; if(lastJob != 0 && Class == Job_Novice_High){ switch(lastJob){ case Job_Knight: case Job_Crusader: set @target_job, Job_Swordman_High; break; case Job_Monk: case Job_Priest: set @target_job, Job_Acolyte_High; break; case Job_Alchemist: case Job_Blacksmith: set @target_job, Job_Merchant_High; break; case Job_Rogue: case Job_Assassin: set @target_job, Job_Thief_High; break; case Job_Wizard: case Job_Sage: set @target_job, Job_Mage_High; break; case Job_Hunter: case Job_Bard: case Job_Dancer: set @target_job, Job_Archer_High; break; } } else { switch(select("Swordsman","Mage","Archer","Acolyte","Merchant","Thief", "Super Novice","Taekwon","Gunslinger","Ninja")){ case 7: if(Class == Job_Novice_High) goto L_noReq; if($@JC_SupNovM > BaseLevel) goto L_BvError; if(Upper == 2) set @target_job, Job_Super_Baby; else set @target_job, Job_SuperNovice; break; case 8: if(Class == Job_Novice_High) goto L_noReq; if(Upper == 2) goto L_noReq; set @target_job, Job_Taekwon; break; case 9: case 10: if(Class == Job_Novice_High || Upper == 2) goto L_noReq; set @target_job, @menu + 15; break; default: set @target_job, @menu; if(Class == Job_Novice_High) set @target_job, @target_job + 4001; break; } } mes "Are you sure you want to change to " + JobName(@target_job) + "?"; if(select("No","Yes") == 2){ callfunc "Job_Change", @target_job; if(@target_job == Job_Gunslinger || @target_job == Job_Ninja || @target_job == Job_Taekwon) { callfunc "F_ClearJobVar"; } else { if($@JC_Plat) goto L_GivePlat; } } close; break; default: if(JobLevel < $@JC_MinimumJB) goto L_LvError; deletearray @job_opt, getarraysize(@job_opt); if(Class < Job_Knight || Class == Job_Taekwon || (Class > Job_Baby && Class < Job_Baby_Knight) || (Class > Job_Novice_High && Class < Job_Lord_Knight)){ if(lastJob != 0){ set @target_job, lastJob + 4001; } else { switch(Class){ case Job_Swordman_High: case Job_Baby_Swordman: case Job_Swordman: set @job_opt[0], Job_Knight; set @job_opt[1], Job_Crusader; break; case Job_Mage_High: case Job_Baby_Mage: case Job_Mage: set @job_opt[0], Job_Wizard; set @job_opt[1], Job_Sage; break; case Job_Archer_High: case Job_Baby_Archer: case Job_Archer: set @job_opt[0], Job_Hunter; if(Sex == 0) set @job_opt[1], Job_Dancer; else set @job_opt[1], Job_Bard; break; case Job_Acolyte_High: case Job_Baby_Acolyte: case Job_Acolyte: set @job_opt[0], Job_Priest; set @job_opt[1], Job_Monk; break; case Job_Merchant_High: case Job_Baby_Merchant: case Job_Merchant: set @job_opt[0], Job_Blacksmith; set @job_opt[1], Job_Alchemist; break; case Job_Thief_High: case Job_Baby_Thief: case Job_Thief: set @job_opt[0], Job_Assassin; set @job_opt[1], Job_Rogue; break; default: set @job_opt[0], Job_Star_Gladiator; set @job_opt[1], Job_Soul_Linker; break; } mes "Welcome, please select the job you wish to change into"; set @target_job, @job_opt[select(JobName(@job_opt[0]), JobName(@job_opt[1]))-1]; if(Class > Job_Novice_High && Class < Job_Lord_Knight) set @target_job, @target_job + 4001; } mes "Are you sure you want to change to " + JobName(@target_job) + "?"; if(select("No","Yes")==2){ callfunc "Job_Change", @target_job; if(@target_job == Job_Star_Gladiator || @target_job == Job_Soul_Linker) { callfunc "F_ClearJobVar"; } else { if($@JC_Plat) goto L_GivePlat; } } close; } if(checkfalcon() || checkcart() || checkriding()) goto L_remove; if((Class >=Job_Knight) && (Class <=Job_Crusader2)){ mes "Do you want to reborn?"; if(select("Yes","No")==1){ if(BaseLevel < 99 || JobLevel < 50) goto L_cantCh; set lastJob, Class; if(Class == Job_Knight2){ set lastJob, Job_Knight; } else { if(Class == Job_Crusader2){ set lastJob, Job_Crusader; } } jobchange Job_Novice_High; resetlvl(1); skill 142,1,0; skill 143,1,0; } close; } } mes "I'm sorry, there are no further classes for your job."; close; L_GivePlat: if (BaseClass==Job_SuperNovice) goto L_sSuperN; if (BaseClass==Job_Swordman) goto L_sSword; if (BaseClass==Job_Mage) goto L_sMage; if (BaseClass==Job_Archer) goto L_sArcher; if (BaseClass==Job_Acolyte) goto L_sAcolyte; if (BaseClass==Job_Merchant) goto L_sMerchant; if (BaseClass==Job_Thief) goto L_sThief; close; L_sSuperN: skill 142,1,0; close; L_sSword: skill 142,1,0; skill 144,1,0; skill 145,1,0; skill 146,1,0; getitem 13945,1; close; L_sMage: skill 142,1,0; skill 157,1,0; getitem 13946,1; close; L_sArcher: skill 142,1,0; skill 147,1,0; skill 148,1,0; getitem 13948,1; close; L_sAcolyte: skill 142,1,0; skill 156,1,0; getitem 13947,1; close; L_sMerchant: skill 142,1,0; skill 153,1,0; skill 154,1,0; skill 155,1,0; getitem 13949,1; close; L_sThief: skill 142,1,0; skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; getitem 13950,1; close; L_cantCh: mes "I'm sorry, you do not meet the requirements to change"; mes "Please come again soon!"; close; L_LvError: mes "I'm sorry, you do not seem to have enough Job Levels"; mes "Please come again soon!"; close; L_BvError: mes "I'm sorry, you do not seem to have enough Base Levels"; mes "Please come again soon!"; close; L_noReq: mes "I'm sorry, you do not meet the requirements to change"; mes "Please come again soon!"; close; L_remove: mes "Please remove your cart,falcon or peco"; mes "Please come again soon!"; close; OnInit: // Variable Setup set $@JC_MinimumJB, 40; //Minimum job level for changing between 2nd and advance Class (Default : 40) set $@JC_Plat, 1; //Give Platinum skills on Jobchange (Default : 1-yes) set $@JC_SupNovM, 45; //Base Level to change into Super Novice (Default : 45) end; }
  24. http://rathena.org/board/topic/66962-basic-complete-renewal-data-english-folder/
  25. Jaburak

    MVP Announcer

    - script Test -1,{ OnNPCKillEvent: setarray .mobid[0],1511,1647,1785,1630,1399,1039,1874,2068,1272,1719,1046,1389,1112,1115,1957,1418,1871,1252,1768,1086,1688,1646, 1373,1147,1059,1150,1956,2022,1087,1190,1038,1157,1159,1502,1623,1650,1583,1708,1312,1751,1685,1648,1917,1658; // Add MvP Ids set .a, 1; for (set .@c, 0; .@c < getarraysize(.mobid); set .@c, .@c + 1) if (killedrid == .mobid[.@c]) set .@s, 1; if (!.@s) end; if (.a) if (getgmlevel() >= 1) { announce "[ GM ] "+strcharinfo(0)+" has killed MVP Monster named [ "+getmonsterinfo(killedrid,0)+" ] which located at the map of [ "+strcharinfo(3)+" ]",0; end; } }
×
×
  • Create New...