Jump to content

FutureGazer

Members
  • Posts

    23
  • Joined

  • Last visited

Profile Information

  • Gender
    Male

Recent Profile Visitors

1532 profile views

FutureGazer's Achievements

Poring

Poring (1/15)

0

Reputation

  1. itemmap by xantara was work on my version 17348.......but a bit problem......help me to settle this pc.c: In function âpc_getitem_mapâ: pc.c:4102: warning: suggest parentheses around assignment used as truth value the script on that line(4102): if ( flag = pc_additem(sd,&it,count,log_type) ) script.c: In function âbuildin_getitem_map_subâ: script.c:6460: warning: unused variable âpâ script.c:6459: warning: unused variable âgâ the script on that line(6460): struct party_data *p = NULL; the script on that line(6459): struct guild *g = NULL; atcommand.c: In function âatcommand_itemmapâ: atcommand.c:1275: warning: suggest parentheses around â&&â within â||â the script on that line(1275): && sscanf(message, "%99s %d", item_name, &amount) < 1 ) thx so much for ur help......
  2. got this error on my r17348 using that manage skill damage 2.2 beta battle.c: In function âbattle_SADâ: battle.c:1701: warning: suggest parentheses around â&&â within â||â battle.c:1702: warning: suggest parentheses around â&&â within â||â battle.c:1703: warning: suggest parentheses around â&&â within â||â battle.c:1704: warning: suggest parentheses around â&&â within â||â battle.c:3292:72: error: macro "ATK_ADDRATE" passed 3 arguments, but takes just 1 battle.c: In function âbattle_calc_weapon_attackâ: battle.c:3292: error: âATK_ADDRATEâ undeclared (first use in this function) battle.c:3292: error: (Each undeclared identifier is reported only once battle.c:3292: error: for each function it appears in.) battle.c: In function âbattle_calc_misc_attackâ: battle.c:4637: warning: suggest parentheses around assignment used as truth value
  3. work on my version 17348.......but a bit problem......help me to settle this pc.c: In function âpc_getitem_mapâ: pc.c:4102: warning: suggest parentheses around assignment used as truth value the script on that line(4102): if ( flag = pc_additem(sd,&it,count,log_type) ) script.c: In function âbuildin_getitem_map_subâ: script.c:6460: warning: unused variable âpâ script.c:6459: warning: unused variable âgâ the script on that line(6460): struct party_data *p = NULL; the script on that line(6459): struct guild *g = NULL; atcommand.c: In function âatcommand_itemmapâ: atcommand.c:1275: warning: suggest parentheses around â&&â within â||â the script on that line(1275): && sscanf(message, "%99s %d", item_name, &amount) < 1 ) thx so much for ur help......
  4. Im got this warning after compile; itemdb.c: In function âitemdb_jobid2mapidâ: itemdb.c:274: warning: left shift count >= width of type itemdb.c:276: warning: left shift count >= width of type itemdb.c:278: warning: left shift count >= width of type itemdb.c:280: warning: left shift count >= width of type itemdb.c:282: warning: left shift count >= width of type My editing source is like this; if (jobmask & 1<<35) //Akatsuki bclass[0] |= 1<<MAPID_AKATSUKI; if (jobmask & 1<<36) //Horou bclass[0] |= 1<<MAPID_HOROU; if (jobmask & 1<<37) //Hokage3 bclass[0] |= 1<<MAPID_HOKAGE3; if (jobmask & 1<<38) //Hokage4 bclass[0] |= 1<<MAPID_HOKAGE4; if (jobmask & 1<<39) //Rempit bclass[0] |= 1<<MAPID_REMPIT; } thank you for helping........
  5. FutureGazer

    Frost status

    Minta tolong bagaimana nak setkan (freeze status) supaya (freeze) itu pecah dalam masa 3 saat?
  6. how to fix this? battle.c: In function ‘battle_calc_base_damage’: battle.c:1661: error: expected expression before ‘}’ token battle.c:1627: warning: unused variable ‘damage’ battle.c:1661: warning: no return statement in function returning non-void battle.c: At top level: battle.c:1668: error: expected identifier or ‘(’ before ‘return’ battle.c:1670: error: expected identifier or ‘(’ before ‘if’ battle.c:1672: error: expected identifier or ‘(’ before ‘else’ battle.c:1675: error: expected identifier or ‘(’ before ‘if’ battle.c:1688: error: expected identifier or ‘(’ before ‘if’ battle.c:1694: error: expected identifier or ‘(’ before ‘else’ battle.c:1699: error: expected identifier or ‘(’ before ‘if’ battle.c:1718: error: expected identifier or ‘(’ before ‘return’ battle.c:1719: error: expected identifier or ‘(’ before ‘}’ token battle.c: In function ‘is_attack_critical’: battle.c:1906: error: ‘flag’ undeclared (first use in this function) battle.c:1906: error: (Each undeclared identifier is reported only once battle.c:1906: error: for each function it appears in.) battle.c:1927: error: ‘wflag’ undeclared (first use in this function) battle.c:2020: error: ‘skill’ undeclared (first use in this function) battle.c:2079:52: error: macro "ATK_ADDRATE" passed 3 arguments, but takes just 1 battle.c:2079: error: ‘ATK_ADDRATE’ undeclared (first use in this function) battle.c:2084: error: ‘i’ undeclared (first use in this function) battle.c:2086:37: error: macro "ATK_ADD" passed 3 arguments, but takes just 1 battle.c:2086: error: ‘ATK_ADD’ undeclared (first use in this function) battle.c:2089:42: error: macro "ATK_RATE" passed 3 arguments, but takes just 1 battle.c:2089: error: ‘ATK_RATE’ undeclared (first use in this function) battle.c:2090: warning: implicit declaration of function ‘RE_ALLATK_ADDRATE’ battle.c:2094:41: error: macro "ATK_RATE" passed 3 arguments, but takes just 1 battle.c:2113:47: error: macro "ATK_ADD" passed 3 arguments, but takes just 1 battle.c:2129:74: error: macro "ATK_ADD" passed 3 arguments, but takes just 1 battle.c:2131:54: error: macro "ATK_ADD" passed 3 arguments, but takes just 1 battle.c:2178: error: ‘nk’ undeclared (first use in this function) battle.c:2206: error: ‘skillratio’ undeclared (first use in this function) battle.c:3088: error: ‘s_ele’ undeclared (first use in this function) battle.c:3097: warning: implicit declaration of function ‘damage_div_fix’ battle.c:3139:64: error: macro "ATK_ADDRATE" passed 3 arguments, but takes just 1 battle.c:3150:73: error: macro "ATK_ADD" passed 3 arguments, but takes just 1 battle.c:3153: error: incompatible types when returning type ‘struct Damage’ but ‘bool’ was expected battle.c:3284:3: error: macro "ATK_RATE2" passed 4 arguments, but takes just 2 battle.c: In function ‘battle_calc_defense_reduction’: battle.c:3281: error: ‘ATK_RATE2’ undeclared (first use in this function) battle.c:3288:3: error: macro "ATK_ADD2" passed 4 arguments, but takes just 2 battle.c:3285: error: ‘ATK_ADD2’ undeclared (first use in this function) battle.c:3314:40: error: macro "ATK_ADD" passed 3 arguments, but takes just 1 battle.c: In function ‘battle_calc_attack_post_defense’: battle.c:3310: warning: unused variable ‘lv’ battle.c:3320:119: error: macro "ATK_ADD" passed 3 arguments, but takes just 1 battle.c:3326: warning: implicit declaration of function ‘battle_calc_attack_masteries’ battle.c:3326: error: incompatible types when assigning to type ‘struct Damage’ from type ‘int’ battle.c:3329: warning: implicit declaration of function ‘battle_skill_stacks_masteries_vvs’ battle.c:3333:88: error: macro "ATK_ADD2" passed 4 arguments, but takes just 2 battle.c:3333: error: ‘ATK_ADD2’ undeclared (first use in this function) battle.c:3335:72: error: macro "ATK_ADD2" passed 4 arguments, but takes just 2 battle.c:3344: warning: implicit declaration of function ‘RE_ALLATK_ADD’ battle.c:3345:36: error: macro "ATK_ADD" passed 3 arguments, but takes just 1 battle.c:3352:42: error: macro "ATK_ADDRATE" passed 3 arguments, but takes just 1 battle.c:3357:42: error: macro "ATK_ADDRATE" passed 3 arguments, but takes just 1 battle.c: In function ‘battle_calc_attack_plant’: battle.c:3370: warning: implicit declaration of function ‘is_attack_hitting’ battle.c:3372: warning: implicit declaration of function ‘battle_get_weapon_element’ battle.c:3420:44: error: macro "ATK_RATER" passed 2 arguments, but takes just 1 battle.c: In function ‘battle_calc_attack_left_right_hands’: battle.c:3420: error: ‘ATK_RATER’ undeclared (first use in this function) battle.c:3421: error: expected ‘;’ before ‘}’ token battle.c:3424:44: error: macro "ATK_RATER" passed 2 arguments, but takes just 1 battle.c:3425: error: expected ‘;’ before ‘}’ token battle.c:3431:45: error: macro "ATK_RATEL" passed 2 arguments, but takes just 1 battle.c:3431: error: ‘ATK_RATEL’ undeclared (first use in this function) battle.c:3432: error: expected ‘;’ before ‘}’ token battle.c:3435:45: error: macro "ATK_RATEL" passed 2 arguments, but takes just 1 battle.c:3436: error: expected ‘;’ before ‘}’ token battle.c:3517:26: error: macro "ATK_RATER" passed 2 arguments, but takes just 1 battle.c: In function ‘battle_calc_weapon_final_atk_modifiers’: battle.c:3517: error: ‘ATK_RATER’ undeclared (first use in this function) battle.c:3518: error: expected ‘;’ before ‘status_damage’ battle.c:3561:128: error: macro "ATK_ADD" passed 3 arguments, but takes just 1 battle.c: In function ‘is_attack_critical’: battle.c:3583: error: invalid storage class for function ‘initialize_weapon_data’ battle.c:3666: error: invalid storage class for function ‘battle_calc_weapon_attack’ battle.c: In function ‘battle_calc_weapon_attack’: battle.c:3705: warning: implicit declaration of function ‘battle_calc_multi_attack’ battle.c:3705: error: incompatible types when assigning to type ‘struct Damage’ from type ‘int’ battle.c:3714: warning: implicit declaration of function ‘battle_calc_skill_base_damage’ battle.c:3714: error: incompatible types when assigning to type ‘struct Damage’ from type ‘int’ battle.c:3715: warning: implicit declaration of function ‘battle_calc_attack_skill_ratio’ battle.c:3717:40: error: macro "ATK_RATE" passed 3 arguments, but takes just 1 battle.c:3718: warning: implicit declaration of function ‘RE_ALLATK_RATE’ battle.c:3720: warning: implicit declaration of function ‘battle_calc_skill_constant_addition’ battle.c:3722:39: error: macro "ATK_ADD" passed 3 arguments, but takes just 1 battle.c:3728:40: error: macro "ATK_ADDRATE" passed 3 arguments, but takes just 1 battle.c:3748: warning: implicit declaration of function ‘battle_attack_sc_bonus’ battle.c:3748: error: incompatible types when assigning to type ‘struct Damage’ from type ‘int’ battle.c:3751: warning: implicit declaration of function ‘attack_ignores_def’ battle.c:3761:45: error: macro "ATK_ADD" passed 3 arguments, but takes just 1 battle.c:3766: warning: implicit declaration of function ‘battle_calc_element_damage’ battle.c:3766: error: incompatible types when assigning to type ‘struct Damage’ from type ‘int’ battle.c:3783:95: error: macro "ATK_ADD2" passed 4 arguments, but takes just 2 battle.c:3783: error: ‘ATK_ADD2’ undeclared (first use in this function) battle.c:3785:63: error: macro "ATK_ADD" passed 3 arguments, but takes just 1 battle.c:3787:59: error: macro "ATK_ADD" passed 3 arguments, but takes just 1 battle.c:3794:73: error: macro "ATK_ADD" passed 3 arguments, but takes just 1 battle.c:3799: warning: implicit declaration of function ‘battle_skill_get_damage_properties’ battle.c:5173:54: error: macro "ATK_RATER" passed 2 arguments, but takes just 1 battle.c: In function ‘battle_weapon_attack’: battle.c:5173: error: ‘ATK_RATER’ undeclared (first use in this function) battle.c:5174: error: expected ‘;’ before ‘status_change_end_’ battle.c: In function ‘is_attack_critical’: battle.c:6330: error: invalid storage class for function ‘rAthena_report_timer’ battle.c:2145:1: error: unterminated #else battle.c:2064:1: error: unterminated #ifndef battle.c:6471: error: expected declaration or statement at end of input make[1]: *** [obj_sql/battle.o] Error 1
  7. Hi Everyone, How to edit about freezing status in src status.c(r17348) to make like this................... Freeze Resistance=depend on 100 luk 3 Sec Defrost/Fast Defrost=depend on 60 mdef Thank You,
  8. done......still same......like below battle.c: In function ‘battle_SAD’: battle.c:1701: warning: suggest parentheses around ‘&&’ within ‘||’ battle.c:1702: warning: suggest parentheses around ‘&&’ within ‘||’ battle.c:1703: warning: suggest parentheses around ‘&&’ within ‘||’ battle.c:1704: warning: suggest parentheses around ‘&&’ within ‘||’ battle.c: In function ‘battle_calc_misc_attack’: battle.c:4639: warning: suggest parentheses around assignment used as truth value got new diff for r17348 for released?
  9. anyone can help?? thank you for your commitment
  10. now i use your manage_skill_damage r17101................but im got this problem on my version r17348 battle.c: In function ‘battle_SAD’: battle.c:1699: warning: suggest parentheses around ‘&&’ within ‘||’ battle.c:1700: warning: suggest parentheses around ‘&&’ within ‘||’ battle.c:1701: warning: suggest parentheses around ‘&&’ within ‘||’ battle.c:1702: warning: suggest parentheses around ‘&&’ within ‘||’ battle.c: In function ‘battle_calc_misc_attack’: battle.c:4632: warning: suggest parentheses around assignment used as truth value
  11. nope.....i mean the sg skill can use on people.......now that skill only can use on monster.......... sorry for bad english......>.<
  12. how to enable star gladiator skill like warmth of sun,moon and stars to the player?
×
×
  • Create New...