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hakuren

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Everything posted by hakuren

  1. i already do that the server currently online on offline mode and i saw my ip address the static one is currenly online i'd check the clientinfo but its correct and i try to make it 127.0.0.1 it connected to my server is im get wrong move with the tutorial? no one can help me?
  2. question i already finish all of those step on you guide but why is that it not online but i got static ip from pldt mydsl any suggestion or tips on how it will be online?
  3. hi guys i follow how to make private ragnarok online same as this http://www.youtube.com/watch?v=f06EBENhV84 but when i try my static ip to connect of, it fail but when i use 127.0.0.1(machine ip) i could connect how can i make online with this?
  4. hello connected na po lahat sa mysql tapos po sinunod ko po lahat andito sa tutorial na tomy problem is bakit di makaconnect yung friend ko tapos pag 127.0.0.1 (machine ip) gamit ko connected pano po ba to di pa po ba sya online? im using static ip mydsl P-660HN-T1A na router nila ano po ba dapat ko pang gawin?
  5. an mapflag that all of the map will become the same stats
  6. you could use the @clone source code i use that one for the sake of this command
  7. Check if player moved to other map sir (ex. player 1 currently at prontera and move to morocc npc will check and says dispbottom "you've moved to other map";.) so i requesting a new npc command "OnPCMoveToOtherMapEvent".
  8. i mean this npc will check if the player move to other map like OnPCLoadMapEvent it checks the player if this player move with this set map (ex. prontera mapflag loadevent)
  9. i don't know if this command is exist but can someone help me with this i want an npc check if the player is moving to other map without using any mapflag loadevent and it will say dispbottom "You've move to other map"; is this possible or not? -<TAB>script<TAB>TestChecker<TAB>-1,{ OnPCMoveToOtherMapEvent: dispbottom "You've move to other map"; end; }
  10. ohh i see thank you so much sir
  11. no maya purple effect on specific map is this possible help me please
  12. BUMP is there anyway that an pvp area if player 1 has pkmode 1 and player 2 has pkmode 1 too only can attack each other? bump~ no one wants to help me anyone tell me if this is possible or not
  13. Yeah but i want only the "set poring,1" can attack by the user activate it BUMP~ i edit malufett's pk command but when i add this }else if( map[m].flag.pvp && sd->state.pk_mode && pc_readglobalreg(sd, "poring") == 1 && t_bl->type != BL_MOB ) return 0; the result is when the player is on "set poring,1" that activates it he can attack other even "set poring,0" i want that if other has "set poring,1" can only attack by the activator scenario: player 1 activate pkcommand , player 2 has "set poring,1" , player 3 has "set poring,0" , the player 1 can only attack player 2 and player 3 ignored because this command only target "set poring,1" is this possible to be done?
  14. i can still equip items even i use the diff toggleequip;
  15. yes but i want when this command active only with "set poring,1" player will you can attack and if it deactivated all can be attack
  16. can i request an pkcommand that if the user has "set poring,1;" pkcommand on only poring == 1 will be attack pkcommand off all players will be attacked is this possible?
  17. Is that when you just loaded it without any modifications? is this must have source modification i just load it on my server and that error occur what should i dont with it?
  18. im using svn 650 and i see new command on eathena name auraset but when i login i got error [Error]: chrif_authok: Data size mismatch! 39528 != 39536 [info]: Player AID:2000005/CID:150005 logged off. heres the source http://www.eathena.ws/board/index.php?showtopic=144643&hl=aura could someone help me i know im not on the right forum but please help me
  19. use RE is updated and easy to make a new item using lua
  20. im trying to add a custom job "hokage" but i dont know to use it using hex currently im using RE help me please....
  21. it still the same the npc tell that the other one of the party is still online but not look at this picture prontera,155,151,5 script Testing Online Player 954,{ set @onlinememberscount, callfunc("getPartyOnlinePlayers", getcharid(1)); mes ""+@onlinememberscount+""; close; } is this correct when it use to npc?
  22. i got error: parse_simpleexpr: unmatch ')' 288 : 289 : set @counter, 0; 290 : getpartymember(getarg(0)); 291 : for(set @i, 0; @i <= $@partymembercount; set @i, @i+1) 292 : { * 293 : if(isloggedin(getcharid(3,$@partymembername$[@i]), getcharid(0,$@partymembername$[@i])) 's'et @counter,@counter + 1; 294 : } return @counter; 295 : } i should i do bumb please help me
  23. hmm let me give you an example: when player 1 talk to npc 1 it will set the "set hehe,1;" and the atcommand example atcommand go will check it @go 1 "if ( hehe == 1 ) {" "clif_displaymessage(fd, "Hehe is activated.");" "}" is this possible? wooo it works! thank you clydelion
  24. is this in the npc or in the source code?
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