hakuren
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Everything posted by hakuren
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Hi rAthena, Requesting : "I'm requesting a system that allow to separate the exp system of the pet to its owner." I saw in the conf/battle/pet.conf that pet_lv_rate mixed with its master's level : so if its possible to have its own petexptable.txt on the db for each pets
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identify item.txt try this one bro
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as the title said, Rebellion skill effect not working i used : KRO Re-20160124 <data.grf / rdata.grf> and Translated data files from <https://github.com/ROClientSide/Translation> Client Version : 2015-09-16aRagexe but the Rebellion Skill effects not working Please help....
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how can i remove red name when disguise as monster is active i notice when i use disguise and my level is higher than other player my name turned to red Question : is there anyway i can remove it or... turn it to pink like level range? Question : is this a hardcoded to the client? or src?
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i tried it but when the rand value return to previews deletearray value it return 0 and give error because .@item_id≠@item_id and set @ind, rand(0,getarraysize(.@item_id)-1); deletearray <array name>[<first value>],<how much to delete>; prontera,155,125,4 script test 4_m_genie,{ setarray .@item_id[0],501,502,503,504,505,506,507,508,509,510; for(.@i=0; .@i<5;.@i++){ .@pass = 0; // random item .@item = .@item_id[rand(0,getarraysize(.@item_id)-1)]; if(getarraysize(.@del) != 0){ for(.@j=0; .@j<getarraysize(.@del);.@j++){ if(.@del[.@j]==.@item) // repeat break; if(.@j == (getarraysize(.@del)-1)) .@pass = 1; } } else { .@pass = 1; } if(.@pass == 1){ getitem .@item,1; // record gived .@del[.@i] = .@item; } else { .@i -= 1; } } end; } wow another knowledge acquired thankyou for the information thank you again...
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i tried it but when the rand value return to previews deletearray value it return 0 and give error
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yeah i think it will give unlimited loop when the rand value return the same correct me if im wrong or can you give me some idea to optimize this?
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prontera,155,125,4 script test 4_m_genie,{ setarray .@item_id[0],501,502,503,504,505,506,507,508,509,510; for(.@i=0; .@i<5;.@i++){ .@pass = 0; while(1){ // random item .@item = .@item_id[rand(0,getarraysize(.@item_id)-1)]; if(getarraysize(.@del) != 0){ for(.@j=0; .@j<getarraysize(.@del);.@j++){ if(.@del[.@j]==.@item) // repeat break; if(.@j == (getarraysize(.@del)-1)) .@pass = 1; } } else { break; } if(.@pass == 1) break; } getitem .@item,1; // record gived .@del[.@i] = .@item; } end; } woooow! thank you @a91323 your script perfectly works! to my condition thankyou so much!!! and thankyou @Kamii
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Hi @Kamii thank you for your reply i use this like this yes it gives 5 items but... some on it give the same item when the random value is the same as the preview value i need that 5 random items differently when receive by the player.
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Hi rAthena, Question : - How can a npc script give 5 different items randomly in a array at the same-time. Example : - setarray .@item_id, 501,502,503,504,505,506,507,508,509,510; can someone help me? Thank you in advance
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Hi rAthena, i'm having a problem in Random Option : • After using "setrandomoption" command to the item it successfully added random option but... when i relog, it not save to the character the bonus are removed but.. when you put it to storage / cart or attempt to put random option to another item it saved. * Here some screenshots : - This item : - added random option : - Relog : Random option removed : - put random option to other item : - After relog : EDIT : this is how to reproduce this again step 1 : create @item shoes step 2 : equip that shoes step 3 : relog [ to save the shoes state on sql ] step 4 : login again step 5 : put setrandomoption to that item script used : setrandomoption(2,0,1,10,0); step 6 : relog step 7 : login again and the item don't have randomoption Is i'm only one having this problem? i'm using latest git please help thank you in advance
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is someone got ranger costume please share thankyou
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hi rathena, how to remove xmas(lutie) snow and other fields with snow i used up @snow or clearweather but nothing happen please help thank you in advance
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is there any possibility that this plugin works on 2015-09-16Ragexe?
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HI. Use this : mes " <ITEMLINK>Text<INFO>item_id</INFO></ITEMLINK>"; Hi thank you for your reply @Balfear i already tried it but this is the result im using 2015-10-29aRagexe
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hi guys i just wonder how can i do this? clickable link and shows item description in a script? picture credit to : Emistry Haoyan
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how can i make this work in the latest git? please help i got error mob_controller_17100.patch
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YESSS IT WORKS!!! i dont know how to thank you both, but now it works super thankyou !! jezznar,haizel
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i'd change ksprotection into 15000 like what you use but still other player can attack that monster here some screenshots Player 1 Actives the @noks Player 1 Attacking Monster Player 2 Player 2 Still can attack Player 1's monster have you tried looking at the "battle chat" and check if gives off damage? I think it only changes the damage to 0 but does not stop a player from doing an attack animation. Also, notice the monster's HP is not going down. here :
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more Detail plss Show what did you edit! thankyou for your reply i use script command for this and it works
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Hi rathena, i think @noks is not working in my server or i missing something heres my config : // Time in milliseconds to activate protection against Kill Steal // Set to 0 to disable it. // If this is activated and a player is using @noks, damage from others players (KS) not in the party // will be reduced to 0. ksprotection: 3600000 // 1 Hour Player 1 Active @noks Player 2 Still can attack Player 1 target monster
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Hi guys, Im making a custom event that change all monster behavior in the area my question is how to control their mode like Skill Spirit_Control? turning aggressiveness to passive one like : sc_start4(NULL,&md->bl, SC_MODECHANGE, 100,1,0, MD_AGGRESSIVE, 0, 0); // target mob will become aggressive is there a way that this MD_AGGRESSIVE turn them to PASSIVE? i search for MD_PASSIVE but i don't see any command like that Please Help me and Thank you in advance
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Hi guys, is there anyway that an npc can check what instance "name" currently activate to the player's party like " 'instancename$ " or is there anyway like annieruru's script ( instance__ ) can be done using this new instance commands? Note : i just want to create when player is out from the instance map it will automatically destroy due to the timeout set. example : timeout from map 20 seconds. like that sorry for my bad english
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hi guys i'd try to use dispbottom and @me to latest svn and client 2013-08-07aRagexe but after i use this to my script dispbottom "Your points has been increased by : 1000"; and @me "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" (note: i edit the structure of message i remove player name and *: :* symbol) my client crash is there anyway that this can be fix?