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Everything posted by Kokak
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Thanks. Solved!
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Hi All, Does anyone know where to add/edit this? Im not sure where to look. I've check db and npc folders as well as lua files. Im using latest rAthena and 2021 client. Thanks!
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Use 2015 clients
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Yes. As long as they have the same Encryption Key (password).
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change the first value of the Add function. therefore, for "Hat Maker" use Add(1,x,x,x,x.....); Weapons use Add(2,x,x,x,x....) and so on.
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I'm pretty sure this requires SRC modifications.
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How can I manually create accounts for my friends on my Server?
Kokak replied to bombsy's question in Web Support
Check your database. It should be on the 'login' table. -
setarray .Shops$[1], "Hat Maker", // Shop Named 1 "Weapons", // Shop Named 2 "Other", // Shop Named 3 "NewShop"; // Shop Named 4 // Shop 4 Add(4,2790,1,0,0,2625,15,7539,50);
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How to make my freebies NPC account based
Kokak replied to AHMADSHIDQI's question in Scripting Support
new_1-1,139,107,4 script First 500 871,{ if( !#First_275 ) { set #First_275,1; $count++; setarray .rewardssss[0],18642,18643,18644; set $rewardssss,.rewardssss[rand(getarraysize(.rewardssss))]; mes "Welcome to Ragnarok Online."; mes "You received 1 random lower headgear as a freebie."; getitembound $rewardssss,1,Bound_Account; close; } else if( $count == 275 ) { mes "Times Up! 275 players already got the reward!"; close; } else { mes "You have claimed the Reward already."; close; } } -
Use this data folder: GitHub - llchrisll/ROenglishRE: An unofficial english translation project for Korea Ragnarok Online (kRO).
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Very professional, considerate, and awesome! Technical Skills = 10/10 : Not only he did a great job working on the script, he also made sure that "newbies" like me would understand the script. All variables and functions are well-explained using comments. Communication = 10/10 : Easy to talk to. Questions are asked literally and answered literally. Very straight to the point. Speed and Pricing = 10/10 : With the quality of the script and the speed it was delivered, all I can say is that it's worth it and I made the right choice hiring Sader! Highly recommended and will surely hire him again~ EDIT: Hired him again 3x and my rating on him is the same! This guy is a beast!
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Yes, "150*SkillLvl" is the chance of success. It will only return a "SUCCESS" message whenever it did break the weapon. (Skill failed if not).
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I tried doing this. Now it throws me "Success" always even though the skill failed to break the weapon.
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Hi, I have successfully implemented a custom skill. I just have a problem about the Success Message and Skill Failed Message: When you have successfully break the enemy's weapon, the message must be "SUCCESS", and "Skill Failed" when you fail to break it. But, it always throws me the Skill Failed message even though I successfully break the weapon. Here is my code: case WS_CRUSHWEAPON: { int s = 0; skill_break_equip(src,bl, EQP_WEAPON, 150*skill_lv, BCT_ENEMY); clif_displaymessage(sd->fd, "SUCCESS."); if( sd && !s ){ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } clif_skill_nodamage(src,bl,skill_id,skill_lv,1); } break;
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Not the answer i need. I know that i can download as zip.
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Hi rathena, im wondering how to check out certain tree. I want this version: https://github.com/rathena/rathena/tree/11b255e0e9cd2541ddd0e7c314b440f59627d07d How to checkout this in Windows (using TortoiseGIT) also in Linux (debian) Thanks in advance