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mofo

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Everything posted by mofo

  1. I'm trying to make a custom book, i've already uploaded my own sprite and i can see the book in-game. After that, I wrote the contents for the book and put it in data/book/itemid.txt. Now I'm stuck on my next step. I need my custom item to show the "Read" "Auto Read" icons when I right click it (like biochemist creation manuals). How can i do that?
  2. Those things only take about a few hours for initial setup and a couple more to tweak it to your likeness. And that's coming from me, someone who barely knew anything about setting up a server/website/cp. But I managed to do it successfully using rathena forums and google plus some help from my vps hosting company.
  3. Lol, sorry i got confused. And thanks for the heads up regarding warp portals. Even the warp portals within the castle would trigger loadevent? Didn't realize that, thank you very much and sorry again.
  4. @euphy I'm currently using your WoE controller script and it's working fine. I have one problem that I hope you can help me with. I wrote this script using OnPCLoadMapEvent which debuffs a character when entering a castle. It's working fine on non-castle maps, but when I use it alongside your WoE controller, as soon as i enter said castle, a message pops up saying "castle is not active during this woe session" even though there is no WoE being held. So my question would be... is there a way to avoid conflicting your script with OnPCLoadMapEvent? TIA
  5. i tried this and it seems to work, but on the console it says something about status_type2relevant_bl_types: Unsupported type 900 the icons i set show up fine. and the effects are still right, but i get that error.
  6. euphy, in the all-in-one npc the refine rate for enriched elu/ori is x2 of normal ores? i thought it was supposed to be normal rate + 10% chance? i'm sorry i researched more and i found out what that this is the updated version.
  7. how do you determine the chance to get an item? there are 3 variables in sql table, "rate" "rate increment" "rate limit". what's the formula? tia
  8. lol is this the same hat from myro?
  9. argh... still no strongman hair. but thanks for this compilation.
  10. You might want to double check if you're trying to refine armor that is already upgraded. The ticket only works with +0 armors/weapons. I checked it just now and it works fine.
  11. @emistry i just made a room where instead of breaking an emperium, players rebuild guardian stones/barricades. alot of players don't know how to rebuild stones during woe 2.0, so i provided a room that lets them practice.
  12. don't know anything about eamod, and i never played a server with eamod in it. i thought about this on my own, i'm sure someone else had the same idea. i made my own so it doesn't matter.
  13. LOL i'm so noob at scripting i didn't know i could use "while". Thanks so much emistry, i'll test it later! edit: still doesn't work. when i enter guild_vs2 the timer starts. when i change maps, it still keeps counting. argh
  14. been trying to work on this but not getting any luck. so i decided to ask for help here. basically i want the timer to run/re-initialize when inside guild_vs2 and stop when the player changes maps. i tried several configurations but the timer keeps running after changing maps. help OnPCLoadMapEvent: if ( strcharinfo(3) == "guild_vs2" ) { attachnpctimer ""+strcharinfo(0)+""; initnpctimer; message strcharinfo(0), "Timer Start!"; end; } else { stopnpctimer; message strcharinfo(0), "Go back to PvP to re-initialize timer!"; } end;
  15. how do i make the hp bar work for MvP/mini boss? So far it only works for normal monsters.
  16. @judas regarding the tetra vortex fix, when you say override with 90, does that mean turn them into ..... (dots) by replacing the hex codes with 90? i tried that but my client errors. sorry, i just don't know how. lol
  17. I would like to request for a room where players can practice rebuilding cades/stones for woe 2.0. Just a small room with 2 guardian stones and 1 control device (barricade repair npc) that needs to be repaired. Zeny required to enter room, and automatically get cade/stone repair ingredients. As i'm waiting for someone to grant my request, i will try and make my own. Lol, goodluck to me. TIA
  18. mofo

    Q> Hexing

    would you mind sharing how you fixed no.2?
  19. do you have the .lub file version of this too?
  20. lol, so that's where it's supposed to go. thanks man =)
  21. where exactly do i put those? i tried editing lua files/skillinfoz/skilldescript.lua but the descriptions are still gibberish. i'm using 2012 client so that's probably the issue, what should file i edit?
  22. hi euphy, can you add kagerou/oboro job change into the all-in-one npc? thanks
  23. yey, thanks so much. i will test it later. this script is concise so it should be easy to diagnose errors (if there are any). thank you again =) edit: it works!
  24. I'd like to request for an NPC that will use the #killable command on a player upon login. A gm can input a character name (or char ID) that will render said character killable everytime he logs in. When normal players click the NPC, it will show them a list of names who are killable. I figured, instead of banning abusers, just let other players have fun with them. Thanks in advance
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