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Adam

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Everything posted by Adam

  1. Adam

    Flux CP errors

    Hello, First of all I want to state that I have none PHP/SQL knowledge so please try to make explanations as simple as possible, thank you ! I'm having this issue with my website : An error was encountered during the lifetime of the application. This could be due to a variety of problems, such as a bug in the application. However, normally it is caused by misconfiguration. Error: PDOException Message: SQLSTATE[HY000] [1130] Host 'gator4037.hostgator.com' is not allowed to connect to this MySQL server File: /home2/xxxxx/public_html/lib/Flux/Connection.php:81 #0 /home2/xxxxx/public_html/lib/Flux/Connection.php(81): PDO->__construct(*hidden*)#1 /home2/xxxxx/public_html/lib/Flux/Connection.php(94): Flux_Connection->connect(Object(Flux_Config))#2 /home2/xxxxx/public_html/lib/Flux/Connection.php(159): Flux_Connection->getConnection()#3 /home2/xxxxx/public_html/themes/default/main/ranking.php(20): Flux_Connection->getStatement('SELECT pvpladde...')#4 /home2/xxxxx/public_html/themes/default/footer.php(8): include('/home2/ironic/p...')#5 /home2/xxxxx/public_html/lib/Flux/Template.php(365): include('/home2/ironic/p...')#6 /home2/xxxxx/public_html/lib/Flux/Dispatcher.php(168): Flux_Template->render()#7 /home2/xxxxx/public_html/index.php(177): Flux_Dispatcher->dispatch(Array)#8 {main} How do i fix this mess please ? Thanks in advance for your help.
  2. Adam

    Matk display

    Hello Sorry for the topic revival, I'm trying my luck in case someone out there has an idea
  3. Hello everyone, As title says, I'm willing to modify the rates of my server (pre-RE), I went to trunk/config/Batlle.config, modified the rates, saved and reboot my server but when I'm typing @rates i can see the rates haven't changed. What did i do wrong ? Thanks for enlighten me
  4. Hello, Archer Training Quest : At one point of the quest, you'll be given fire arrows to fight mandragoras to master Vulture's Eye. but instead of Prontera, players are teleported to Geffen. Acolyte Training Quest : When an acolyte is created and goes to do the training quest, after level 3 heal is learned, the player is sent to Priest Gordon. This NPC should inform about the zombie outbreak in payon and send player there to deal with the issue and collect 5 decayed nails as proof. After Priest Gordon is given his letter, however, the next quest log is skipped. He starts counting the nails in your inventory the next time you talk to him instead of sending you to payon dungeon. This part can even be passed without any decayed nails in your inventory. Where / How do i fix these 2 issues please ? Thanks in advance.
  5. Hm, Until someone figures something out, I was thinking maybe I should just unload the NPC that gives acces to the TB room... (Can anyone please tell me where to find the concerned NPC, thanks) Still willing to hear from anyone with a script/idea to control the TB respawn in a WoE non-active agit.
  6. Alright, I finally got time to try your suggestion Brian (was very busy recently) Sadly, it doesn't fully work out Commenting out in the .config disabled the agit; so yes no more Treasure Boxes spawn :no1: but : Agit owners can t enjoy the Guild Dungeon (it got disabled too) The Agit Flag disappeared from town city center so nothing left to shown that this specific agit is already owned by a specific guild Thanks for trying anyway So yeah i am still looking for a way to neutralize the TB respawn BUT without preventing people to use their Guild Dungeon, ideas suggestions still welcome =) up
  7. Found it line #6897 Trying it now, will let you know shortly Sadly, still buggy, please see by yourself
  8. Hello everyone I made an acolyte and went to do the training quest. After we learn level 3 heal, we are sent to Priest Gordon. He should inform us about the zombie outbreak in payon and send us there to deal with the issue and collect 5 decayed nails as proof. After i gave him his letter, however, the next quest log is skipped. He started counting the nails in your inventory the next time you talk to him instead of sending you to payon dungeon. i even passed this part without any decayed nails in my inventory. In short, there is a part missing. is it intended? PS : Please let me know if i posted in the wrong section of the foruumm, thanks.
  9. Hi ya Emistry, Sure ! There you go : trunk/db/pre-re/mob_db.txt: Thanks !
  10. If you edit trunk/npc/scripts_guild.conf and comment out the castles that are disabled this month, then no treasure will spawn (even if a guild owns the disabled castle). Hey Brian ! I m going to try this and then let you know how it works out. Just a question : Do i need a full recompile/server reboot then or just a @reloadscripts will do ? Thanks for the help, greatly appreciated.
  11. Hi Fresh prince, I want TBs to stop spawning as soon as the "WoE Castle of the Month (WcotM)" has been changed (soTBs will then spawn in this new woe castle as soon as it gets owned). I change the agit manually every first Sunday of the month. Maybe I should modify the code at the same time (modify the code manually so boxes don't spawn anymore in a specific castle until i revert it back whenever the agit is WCotM again) It does sound like the easiest thing to do, what do you guys think ? In this case, please enlighten me and tell me where i should go (agit_main.txt?) and what line/code/text should be modified/typed. Thanks a bunch for helping me out people. Still need help with this please
  12. Hi everyone When @mi'ing Stormy on my pre-renewal server, I get this : Problem is with the boots, which should appear as "Boots [1]" (item #2406) In fact, I : checked the monster db, Stormy DOES drop the right boots (2406,275) #item'ed 2406, it spawns the correct item, some [1] boots @mi'ed ungoliant (it also drops boots[1]), and with this mob the boot slot is shown So basically my problem is the [1] not appearing in the stormy's MvP Items drop description for some reason.... Thanks for the help. Any clue anyone ?
  13. It s actually the client of the player (not me, it's the person i got that report from)
  14. Sorry, forgot to attach it *facepalm*, there you go Shakto (modified original post with attached file)
  15. Hello everyone, Copying/ pasting here a report from a player of my community, would be nice if any of you could help me out with it "It seems that about 50/50 of the times i enter the Bright Arbor castle via the main warp my client crashes/freezes (i haven't had any problems going via guild flag). I only recently encountered this problem (about 1 week or so) even though before i had no trouble entering Bright Arbor or the Prontera castles. I m fully updated via the Patcher. When i update the Sakray(?) included in the download, i am unable to launch the game. I included the crash report, in case this is of any use to you." Crash log can be found below Client : RagexeRE03-15-2011 Thanks for the help ! CrashLog.txt
  16. Thanks Emistry for joining up the conversation if you are using only 1 Castle...then just remove the other castle's ownership .... @version About the castle, even though only 1 castle is open at a time for woe (eg: currently Melcedez is theagit for June), previous agits keep their ownership so Guilds don t waste their past investment in the castle and also still can enjoy the GD even though the castle is closed for WoE. Version is r16721 Thank you ! =)
  17. Hi Akbare, hi everyone, thanks so muccch for answering my post mate :no1: In advance please excuse the upcoming noob questions (i m learning the job from your answers) Is there any way i can know which SVN i m using without rebooting my server ? And i don t think any edits to the woe script have been done, i can copy/paste it here (or mail it to you if more convenient) if you want; just tell me the way to the right file please. Thanks for the help !
  18. Hello community, Due to its tiny population, my server has a roaster for woe agits, a new castle every month for woe without loss of investment on the last agit since the guild who owned a castle for the last day will still own it (and consequently keep their access to the Guild Dungeon) untill the roaster comes to this agit again and some other guilld eventually took it over. So, in this configuration i only have a problem : Treasure boxes are still spawning in agits that are owned but not open anymore for woe. I m looking for a way to control the Agit's treasure boxes respawn so I can stop the TB respawn an agit isn't the one used for woe anymore. I wasn t sure where to post this request (if it was aScript or a Source modification) so forgive my noobness and just let me know if i should post this elsewhere, thanks.
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