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lelouchxv

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  1. //====== rAthena Script ======================================================
    //= PVP ladder script with dota announcement
    //===== By: ==================================================================
    //= AnnieRuru
    //===== Current Version: =====================================================
    //= 3.6
    //===== Compatible With: =====================================================
    //= rAthena 2020-10-20, with MySQL 8.0
    //===== Description: =========================================================
    //= PVP ladder store in SQL table
    //= plus anti-sit-killer feature
    //===== Topic ================================================================
    //= https://herc.ws/board/topic/18871-dota-pvp-ladder/
    //===== Additional Comments: =================================================
    //= add PVP Ladder statue due to popular demand
    //============================================================================
    
    /*
    CREATE TABLE `pvpladder` (
    	`char_id` INT PRIMARY KEY,
    	`name` VARCHAR(24) NOT NULL DEFAULT '',
    	`streaks` INT DEFAULT 0,
    	`kills` INT DEFAULT 0,
    	`deaths` INT DEFAULT 0,
    	`streaktime` DATETIME,
    	KEY (`kills`),
    	KEY (`streaks`)
    ) ENGINE = MyISAM;
    
    CREATE TABLE `ownladder` (
    	`guild_id` INT PRIMARY KEY,
    	`name` VARCHAR(24) NOT NULL DEFAULT '',
    	`currentown` INT DEFAULT 0,
    	`highestown` INT DEFAULT 0,
    	`owntime` DATETIME,
    	KEY (`highestown`)
    ) ENGINE = MyISAM; 
    */
    
    //	add all the maps that you want this script to trigger ... all pvp and event maps perhaps ?
    //	but if you already enable "all" maps, then can comment all these
    //guild_vs1	mapflag	loadevent
    //guild_vs2	mapflag	loadevent
    //guild_vs3	mapflag	loadevent
    //guild_vs4	mapflag	loadevent
    //guild_vs5	mapflag	loadevent
    
    -	script	DOTAPVP	FAKE_NPC,{
    OnInit:
    // Config
    	.sound = 1; // soundeffect : 0 - disable, 1 - play soundeffect to all players on map, 2 - play soundeffect to an area around the killer, 3 - play soundeffect to killer only
    	.dota_bc_flag = 0; // announce to : 0 - global, 1 - map
    	.mapname_announcement = 1; // announce the map name in the announcement ? : 0 - off, 1 - on
    
    	.killannounce = 1; // announce who pawn who's head : 0 - off, 1 - on
    	.msg_die = 1; // show message who kill you when die : 0 - off, 1 - on
    	.msg_kill = 1; // show message you kill who when killed someone : 0 - off, 1 - on
    
    	.gmnokill = false; // GMs are not suppose to kill players. A GM with <this number> level or higher will do nothing. IF set to 60, GM60 and above kill any player will not get anything : 0 - off
    
    	.killingspree = 3;
    	.dominating = 4;
    	.megakill = 5;
    	.unstoppable = 6;
    	.wickedsick = 7;
    	.monsterkill = 8;
    	.godlike = 9;
    	.holyshit = 10;
    	.continue = 1; // after beyond-godlike, every <this number> kills will make announcement again
    
    	.owned = 5; // how many times the guild has to kill to announce ownage
    	.owncontinue = 1; // after ownage, every <this number> guild cumulative kills will make ownage announce again
    
    //	.min_gm_menu = 90; // minimum level of GM can use the GM menu on ladder npc
    
    	.showtotal = 20; // show the length of ladder.
    	.showpage = 10;	// set the views per page.
    	.loweststreak = 3; // mininum streak count allow to show in highest streak ladder. Default 3 means must at least have killing spree streak to display in ladder
    	.lowestownage = 5; // mininum ownage count allow to show in longest ownage ladder. Default 5 means must at least have 5 ownage counts to display in ladder
    
    	setarray .maptrigger$, // only these maps will trigger this script
    		"all", // uncomment this to allow load all maps
    //		"guild_vs1",
    //		"guild_vs2",
    //		"guild_vs3",
    //		"guild_vs4",
    //		"guild_vs5";
    
    	.showstatue = 3; // number of statues. This number must match with the number of duplicates at the end of the script
    	.fix_custom_sprite = false; // if your server has custom animated sprite that overlaps the sprite animation repeatedly on the statues, enable this
    
    //	anti-sit-killer system
    	// a player must kill another player with this minimum <this number> base level to get the announcement and in the ladder.
    	// Otherwise only have streak ended announcement and killed player's streak reset.
    	// Its possible for a level 1 novice to kill a level 99 player and he/she will still get in the ladder
    	// but a level 99 kill a level 1 player will get nothing
    	// 0 - off this system ( default is 55, pk setting )
    	.lvltokill = 0;
    
    	// when a player kill another same player <this number> times in a row, the player is warp back to save point.
    	// and the player's streak, kills, and ownage count will deduct accordingly
    	// 0 - off this system
    	.counttopunish = 6;
    
    	// minimum level range to kill another player
    	// eg. when set to 20, player level 99 needs to kill another player with minimum level of 79 to get announcement and increase the kill rank.
    	// but a player with base level 50 kills a level 99 will also get the announcement
    	// higher base level cannot kill lower level, but lower level can kill higher level
    	// 0 - off this system
    	.minlvlrange = 0;
    
    
    // Config ends ------------------------------------------------------------------------------------------
    
    //	to prevent bug happen
    	if (.dota_bc_flag < 0 || .dota_bc_flag > 1) .dota_bc_flag = 0;
    	if (.continue < 1) .continue = 1;
    	if (.owncontinue < 1) .owncontinue = 1;
    	if (.gmnokill <= 0) .gmnokill = 100;
    	if (.lvltokill <= 1) .lvltokill = 0;
    	if (.counttopunish <= 1) .counttopunish = 0;
    	.maptriggersize = getarraysize(.maptrigger$);
    
    	sleep 1;
    OnTimer30000: // refresh every 30 seconds. Note the `char` table is unrealiable, player still need to perform certain task to save the character -> see 'save_settings' in conf\map-server.conf
    	.@query$ = "SELECT `char`.`char_id`, `char`.`name`, `char`.`guild_id`, `char`.`class`, `char`.`sex`, `char`.`hair`, `char`.`hair_color`, `char`.`clothes_color`, `char`.`body`, `char`.`head_top`, `char`.`head_mid`, `char`.`head_bottom`, `char`.`robe`, "
    	         +   "`pvpladder`.`kills`, `pvpladder`.`streaks`, `pvpladder`.`deaths` "
    	         + "FROM `char` RIGHT JOIN `pvpladder` ON `char`.`char_id` = `pvpladder`.`char_id` ORDER BY `kills` DESC LIMIT "+ .showstatue;
    	.@nb = query_sql(.@query$, .@cid, .@name$, .@guild_id, .@class, .@sex$, .@hair, .@hair_color, .@clothes_color, .@body, .@head_top, .@head_mid, .@head_bottom, .@robe, .@kills, .@streaks, .@deaths);
    	if (.fix_custom_sprite) {
    		for (.@i = 0; .@i < .@nb; ++.@i) {
    			setunitdata .statue[.@i +1], UNPC_HEADTOP, 0;
    			setunitdata .statue[.@i +1], UNPC_HEADMIDDLE, 0;
    			setunitdata .statue[.@i +1], UNPC_HEADBOTTOM, 0;
    			setunitdata .statue[.@i +1], UNPC_ROBE, 0;
    		}
    	}
    	for (.@i = 0; .@i < .@nb; ++.@i) {
    		setunitdata .statue[.@i +1], UNPC_CLASS, .@class[.@i];
    		setunitdata .statue[.@i +1], UNPC_SEX, (.@sex$[.@i] == "F")? SEX_FEMALE:SEX_MALE;
    		setunitdata .statue[.@i +1], UNPC_HAIRSTYLE, .@hair[.@i];
    		setunitdata .statue[.@i +1], UNPC_HAIRCOLOR, .@hair_color[.@i];
    		setunitdata .statue[.@i +1], UNPC_CLOTHCOLOR, .@clothes_color[.@i];
    		setunitdata .statue[.@i +1], UNPC_BODY2, .@body[.@i];
    		setunitdata .statue[.@i +1], UNPC_HEADTOP, .@head_top[.@i];
    		setunitdata .statue[.@i +1], UNPC_HEADMIDDLE, .@head_mid[.@i];
    		setunitdata .statue[.@i +1], UNPC_HEADBOTTOM, .@head_bottom[.@i];
    		setunitdata .statue[.@i +1], UNPC_ROBE, .@robe[.@i];
    		setnpcdisplay "pvp_ladder_statue#"+(.@i +1), .@name$[.@i];
    		.statue_name$[.@i +1] = .@name$[.@i];
    		.statue_guild$[.@i +1] = getguildname(.@guild_id[.@i]);
    		.statue_kills[.@i +1] = .@kills[.@i];
    		.statue_streaks[.@i +1] = .@streaks[.@i];
    		.statue_deaths[.@i +1] = .@deaths[.@i];
    	}
    	for (.@i = .@nb; .@i < .showstatue; ++.@i)
    		setunitdata .statue[.@i +1], UNPC_CLASS, HIDDEN_WARP_NPC;
    	initnpctimer;
    	end;
    
    //	script start.
    OnPCKillEvent:
    	if (getgmlevel() >= .gmnokill) end;
    	.@map$ = strcharinfo(3);
    	if (.maptrigger$ != "all") {
    		while (.@i < .maptriggersize && .@map$ != .maptrigger$[.@i]) ++.@i;
    		if (.@i == .maptriggersize)
    			end;
    	}
    	.@killername$ = strcharinfo(0);
    	.@killeraid = getcharid(3);
    	.@killercid = getcharid(0);
    	.@killerguildid = getcharid(2);
    	.@killerbaselevel = BaseLevel;
    	attachrid killedrid;
    	.@victimname$ = strcharinfo(0);
    	.@victimaid = getcharid(3);
    	.@victimcid = getcharid(0);
    	.@victimguildid = getcharid(2);
    	.@victimbaselevel = BaseLevel;
    	if (.@killeraid != .@victimaid && (.msg_die || .msg_kill)) {
    		if (.msg_die)
    			message .@victimname$, "You have been killed by "+ .@killername$;
    		if (.msg_kill)
    			message .@killername$, "You just killed "+ .@victimname$;
    	}
    	if (@PlayersKilledStreak >= .holyshit)
    		.@streakname$ = "Beyond Godlike";
    	else if (@PlayersKilledStreak >= .godlike)
    		.@streakname$ = "Godlike";
    	else if (@PlayersKilledStreak >= .monsterkill)
    		.@streakname$ = "Monster Kill";
    	else if (@PlayersKilledStreak >= .wickedsick)
    		.@streakname$ = "Wicked Sick";
    	else if (@PlayersKilledStreak >= .unstoppable)
    		.@streakname$ = "Unstoppable";
    	else if (@PlayersKilledStreak >= .megakill)
    		.@streakname$ = "Mega-kill";
    	else if (@PlayersKilledStreak >= .dominating)
    		.@streakname$ = "Dominating";
    	else if (@PlayersKilledStreak >= .killingspree)
    		.@streakname$ = "Killing Spree";
    	if (@PlayersKilledStreak >= .killingspree && .@killeraid == .@victimaid)
    		announce sprintf("%s has ended %s own %s[%d] streak %s", .@killername$, (Sex)?"him":"her", .@streakname$, @PlayersKilledStreak, (.mapname_announcement)?("at "+ .@map$):""), bc_blue|.dota_bc_flag;
    	else if (@PlayersKilledStreak >= .killingspree)
    		announce sprintf("%s has ended %s's %s[%d] streak %s", .@killername$, .@victimname$, .@streakname$, @PlayersKilledStreak, (.mapname_announcement)?("at "+ .@map$):""), bc_blue|.dota_bc_flag;
    	else if (.killannounce && .@killeraid != .@victimaid)
    		announce sprintf("%s has pawned %s's head %s", .@killername$, .@victimname$, (.mapname_announcement)?("at "+ .@map$):""), bc_blue|.dota_bc_flag;
    	@PlayersKilledStreak = 0;
    	++@dota_sql_deaths;
    	@dota_multikills = 0;
    	if (.@victimguildid)
    		.guild_current_ownage[.@victimguildid] = 0;
    	if (.@killeraid == .@victimaid || .@victimbaselevel < .lvltokill || (.minlvlrange && .@victimbaselevel + .minlvlrange < .@killerbaselevel)) {
    		query_sql sprintf("replace into pvpladder values (%d, '%s', %d, %d, %d, from_unixtime(%d))", .@victimcid, escape_sql(.@victimname$), @dota_sql_streaks, @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaktime);
    		if (.@victimguildid && .guild_highest_ownage[.@victimguildid])
    			query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d))", .@victimguildid, escape_sql(getguildname(.@victimguildid)), .guild_current_ownage[.@victimguildid], .guild_highest_ownage[.@victimguildid], .guild_ownage_time[.@victimguildid]);
    		end;
    	}
    	.@victim_kills = @dota_sql_kills;
    	.@victim_deaths = @dota_sql_deaths;
    	.@victim_streaks = @dota_sql_streaks;
    	.@victim_streaktime = @dota_sql_streaktime;
    	attachrid killerrid;
    	if (.counttopunish) {
    		if (@sitkillminute != gettime(DT_MINUTE)) {
    			deletearray @sitkill;
    			@sitkillminute = gettime(DT_MINUTE);
    		}
    		++@sitkill[.@victimaid];
    		if (@sitkill[.@victimaid] >= .counttopunish) {
    			warp "SavePoint", 0,0;
    			announce .@killername$ +" , Stop killing "+ .@victimname$ + " !!!", bc_all;
    			debugmes .@killername$ +" is sit-killing "+ .@victimname$ +" for "+ @sitkill[.@victimaid] + " times";
    			logmes "is sit-killing "+ .@victimname$ +" for "+ @sitkill[.@victimaid] +" times";
    			if (@PlayersKilledStreak == @dota_sql_streaks) {
    				@dota_sql_streaks = @dota_sql_streaks +1 - .counttopunish;
    				@dota_sql_streaktime = gettimetick(2);
    			}
    			@PlayersKilledStreak = @PlayersKilledStreak +1 - .counttopunish;
    			@dota_sql_kills = @dota_sql_kills +1 - .counttopunish;
    			if (@PlayersKilledStreak < 0)
    				@PlayersKilledStreak = 0;
    			if (@dota_sql_kills < 0)
    				@dota_sql_kills = 0;
    			if (@dota_sql_streaks < 0)
    				@dota_sql_streaks = 0;
    			query_sql sprintf("replace into pvpladder values (%d, '%s', %d, %d, %d, from_unixtime(%d)), (%d, '%s', %d, %d, %d, from_unixtime(%d))", .@killercid, escape_sql(.@killername$), @dota_sql_streaks, @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaktime, .@victimcid, escape_sql(.@victimname$), .@victim_streaks, .@victim_kills, .@victim_deaths, .@victim_streaktime);
    			if (.@killerguildid) {
    				if (.guild_current_ownage[.@killerguildid] == .guild_highest_ownage[.@killerguildid]) {
    					.guild_highest_ownage[.@killerguildid] = .guild_highest_ownage[.@killerguildid] +1 - .counttopunish;
    					.guild_ownage_time[.@killerguildid] = gettimetick(2);
    				}
    				.guild_current_ownage[.@killerguildid] = .guild_current_ownage[.@killerguildid] +1 - .counttopunish;
    				if (.guild_current_ownage[.@killerguildid] < 0)
    					.guild_current_ownage[.@killerguildid] = 0;
    				if (.guild_highest_ownage[.@killerguildid] < 0)
    					.guild_highest_ownage[.@killerguildid] = 0;
    				if (.@victimguildid && .guild_highest_ownage[.@victimguildid])
    					query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d)), (%d, '%s', %d, %d, from_unixtime(%d))", .@killerguildid, escape_sql(getguildname(.@killerguildid)), .guild_current_ownage[.@killerguildid], .guild_highest_ownage[.@killerguildid], .guild_ownage_time[.@killerguildid], .@victimguildid, escape_sql(getguildname(.@victimguildid)), .guild_current_ownage[.@victimguildid], .guild_highest_ownage[.@victimguildid], .guild_ownage_time[.@victimguildid]);
    				else
    					query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d))", .@killerguildid, escape_sql(getguildname(.@killerguildid)), .guild_current_ownage[.@killerguildid], .guild_highest_ownage[.@killerguildid], .guild_ownage_time[.@killerguildid]);
    			}
    			else if (.@victimguildid && .guild_highest_ownage[.@victimguildid])
    				query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d))", .@victimguildid, escape_sql(getguildname(.@victimguildid)), .guild_current_ownage[.@victimguildid], .guild_highest_ownage[.@victimguildid], .guild_ownage_time[.@victimguildid]);
    			end;
    		}
    	}
    	++@PlayersKilledStreak;
    	++@dota_sql_kills;
    	if (@PlayersKilledStreak > @dota_sql_streaks) {
    		@dota_sql_streaks = @PlayersKilledStreak;
    		@dota_sql_streaktime = gettimetick(2);
    	}
    	if (@PlayersKilledStreak == .killingspree)
    		setarray .@streakname$, "killingspree.wav", "is on a KILLING SPREE", "!";
    	else if (@PlayersKilledStreak == .dominating)
    		setarray .@streakname$, "dominating.wav", "is DOMINATING", "!";
    	else if (@PlayersKilledStreak == .megakill)
    		setarray .@streakname$, "megakill.wav", "has a MEGA KILL", "!";
    	else if (@PlayersKilledStreak == .unstoppable)
    		setarray .@streakname$, "unstoppable.wav", "is UNSTOPPABLE", "!!";
    	else if (@PlayersKilledStreak == .wickedsick)
    		setarray .@streakname$, "wickedsick.wav", "is WICKED SICK", "!!";
    	else if (@PlayersKilledStreak == .monsterkill)
    		setarray .@streakname$, "monsterkill.wav", "has a MONSTER KILL", "!!";
    	else if (@PlayersKilledStreak == .godlike)
    		setarray .@streakname$, "godlike.wav", "is GODLIKE", "!!!";
    	else if (@PlayersKilledStreak >= .holyshit && ((@PlayersKilledStreak - .holyshit) % .continue == 0))
    		setarray .@streakname$,"holyshit.wav", "is BEYOND GODLIKE",". Someone KILL "+( (Sex)?"HIM":"HER" ) +"!!!!!!";
    	if (getstrlen(.@streakname$[1])) {
    		announce sprintf("%s %s[%d] %s%s", .@killername$, .@streakname$[1], @PlayersKilledStreak, (.mapname_announcement)?("at "+ .@map$):"", .@streakname$[2]), bc_blue|.dota_bc_flag;
    		if (.sound == 1)
    			soundeffectall .@streakname$[0], 0, .@map$;
    		else if (.sound == 2)
    			soundeffectall .@streakname$[0], 0;
    		else if (.sound == 3)
    			soundeffect .@streakname$[0], 0;
    	}
    	++@dota_multikills;
    	deltimer "DOTAPVP::OnStreakReset";
    	addtimer 18000, "DOTAPVP::OnStreakReset";
    	query_sql sprintf("replace into pvpladder values (%d, '%s', %d, %d, %d, from_unixtime(%d)), (%d, '%s', %d, %d, %d, from_unixtime(%d))", .@killercid, escape_sql(.@killername$), @dota_sql_streaks, @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaktime, .@victimcid, escape_sql(.@victimname$), .@victim_streaks, .@victim_kills, .@victim_deaths, .@victim_streaktime);
    	if (.@killerguildid && .@killerguildid != .@victimguildid) {
    		++.guild_current_ownage[.@killerguildid];
    		if (.guild_current_ownage[.@killerguildid] > .guild_highest_ownage[.@killerguildid] ) {
    			.guild_highest_ownage[.@killerguildid] = .guild_current_ownage[.@killerguildid];
    			.guild_ownage_time[.@killerguildid] = gettimetick(2);
    		}
    		if (.@victimguildid && .guild_highest_ownage[.@victimguildid])
    			query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d)), (%d, '%s', %d, %d, from_unixtime(%d))", .@killerguildid, escape_sql(getguildname(.@killerguildid)), .guild_current_ownage[.@killerguildid], .guild_highest_ownage[.@killerguildid], .guild_ownage_time[.@killerguildid], .@victimguildid, escape_sql(getguildname(.@victimguildid)), .guild_current_ownage[.@victimguildid], .guild_highest_ownage[.@victimguildid], .guild_ownage_time[.@victimguildid]);
    		else
    			query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d))", .@killerguildid, escape_sql(getguildname(.@killerguildid)), .guild_current_ownage[.@killerguildid], .guild_highest_ownage[.@killerguildid], .guild_ownage_time[.@killerguildid]);
    	}
    	else if (.@victimguildid && .guild_highest_ownage[.@victimguildid])
    		query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d))", .@victimguildid, escape_sql(getguildname(.@victimguildid)), .guild_current_ownage[.@victimguildid], .guild_highest_ownage[.@victimguildid], .guild_ownage_time[.@victimguildid]);
    	.@dota_multikills = @dota_multikills;
    	sleep 1500;
    	if (.@killerguildid && .@killerguildid != .@victimguildid && .guild_current_ownage[.@killerguildid] >= .owned && ((.guild_current_ownage[.@killerguildid] - .owned) % .owncontinue == 0)) {
    		if ( .dota_bc_flag ) mapannounce .@map$, "The guild ["+ getguildname(.@killerguildid) +"] is OWNING["+ .guild_current_ownage[.@killerguildid] +"] !!!", bc_blue;
    		else announce "The guild ["+ getguildname(.@killerguildid) +"] is OWNING["+ .guild_current_ownage[.@killerguildid] +"] !!!", bc_blue;
    		if ( .sound == 1 ) soundeffectall "ownage.wav",0,.@map$;
    		else if ( .sound == 2 ) soundeffectall "ownage.wav",0;
    		else if ( .sound == 3 && attachrid(.@killeraid) ) soundeffect "ownage.wav",0;
    	}
    	sleep 1250;
    	if (!attachrid(.@killeraid)) end;
    	if (.@dota_multikills == 2) {
    		if (.dota_bc_flag) mapannounce .@map$, .@killername$ +" just got a Double Kill !", bc_blue;
    		else announce strcharinfo(0) +" just got a Double Kill !", bc_blue;
    		if (.sound == 1) soundeffectall "doublekill.wav", 0, .@map$;
    		else if (.sound == 2) soundeffectall "doublekill.wav", 0;
    		else if (.sound == 3) soundeffect "doublekill.wav", 0;
    	}
    	else if (.@dota_multikills == 3) {
    		if (.dota_bc_flag) mapannounce .@map$, .@killername$ +" just got a Triple Kill !!!", bc_blue;
    		else announce strcharinfo(0) +" just got a Triple Kill !!!", bc_blue;
    		if (.sound == 1) soundeffectall "triplekill.wav", 0, .@map$;
    		else if (.sound == 2) soundeffectall "triplekill.wav", 0;
    		else if (.sound == 3) soundeffect "triplekill.wav", 0;
    	}
    	else if (.@dota_multikills == 4) {
    		if (.dota_bc_flag) mapannounce .@map$, .@killername$ +" just got a Ultra Kill !!!", bc_blue;
    		else announce strcharinfo(0) +" just got a Ultra Kill !!!", bc_blue;
    		if (.sound == 1) soundeffectall "ultrakill.wav", 0, .@map$;
    		else if (.sound == 2) soundeffectall "ultrakill.wav", 0;
    		else if (.sound == 3) soundeffect "ultrakill.wav", 0;
    	}
    	else if (.@dota_multikills >= 5) {
    		if (.dota_bc_flag) mapannounce .@map$, .@killername$ +" is on a Rampage !!!", bc_blue;
    		else announce strcharinfo(0) +" is on a Rampage !!!", bc_blue;
    		if (.sound == 1) soundeffectall "rampage.wav", 0, .@map$;
    		else if (.sound == 2) soundeffectall "rampage.wav", 0;
    		else if (.sound == 3) soundeffect "rampage.wav", 0;
    	}
    	end;
    OnStreakReset:
    	@dota_multikills = 0;
    	end;
    OnPCLoginEvent:
    	if (.maptrigger$ != "all") end;
    OnPCLoadMapEvent:
    	if (!@dota_sql_kills && !@dota_sql_deaths) {
    		if (.maptrigger$ != "all") {
    			.@map$ = strcharinfo(3);
    			while (.@i < .maptriggersize && .@map$ != .maptrigger$[.@i]) ++.@i;
    			if (.@i == .maptriggersize)
    				end;
    		}
    		query_sql "select kills, deaths, streaks, unix_timestamp(streaktime) from pvpladder where char_id = "+ getcharid(0), @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaks, @dota_sql_streaktime;
    	}
    	.@guildid = getcharid(2);
    	if (.@guildid && !.guild_highest_ownage[.@guildid]) {
    		query_sql "select currentown, highestown, unix_timestamp(owntime) from ownladder where guild_id = "+ .@guildid, .@c, .@h, .@t;
    		.guild_current_ownage[.@guildid] = .@c;
    		.guild_highest_ownage[.@guildid] = .@h;
    		.guild_ownage_time[.@guildid] = .@t;
    	}
    	end;
    }
    
    prontera,144,178,5	script	PvP-StatsViewer	628,{
    	.@npcname$ = strnpcinfo(0);
    	while (true) {
    		mes "["+ .@npcname$ +"]";
    		mes "Hello "+ strcharinfo(0) +"...";
    		mes "If you want to I can show you your PVP stats.";
    		next;
    		switch (select("Most Kills","Highest Streak","Longest Ownage","Own Information","Explanation")) {
    		mes "["+ .@npcname$ +"]";
    		case 1:
    			.@nb = query_sql("select name, kills, deaths from pvpladder order by kills desc limit "+ getvariableofnpc(.showtotal, "DOTAPVP"), .@name$, .@kills, .@deaths);
    			if (!.@nb) {
    				mes "The ladder currently is empty.";
    				next;
    			}
    			for (.@j = 0; .@j < .@nb; .@j += getvariableofnpc(.showpage,"DOTAPVP")) {
    				for (.@i = .@j; .@i < (getvariableofnpc(.showpage,"DOTAPVP") + .@j) && .@i < .@nb; ++.@i)
    					mes "^996600"+ (.@i+1) +": ^006699"+ .@name$[.@i] +" ^00AA00["+ .@kills[.@i] +"] ^FF0000<"+ .@deaths[.@i] +">^000000";
    				next;
    			}
    			break;
    		case 2:
    			.@nb = query_sql("select name, streaks, date_format(streaktime,'%a %e/%c/%y %r') from pvpladder where streaks >= "+ getvariableofnpc(.loweststreak,"DOTAPVP") +" order by streaks desc limit "+ getvariableofnpc(.showtotal,"DOTAPVP"), .@name$, .@streak, .@time$);
    			if (!.@nb) {
    				mes "The ladder currently is empty.";
    				next;
    			}
    			for (.@j = 0; .@j < .@nb; .@j += getvariableofnpc(.showpage,"DOTAPVP") ) {
    				for ( .@i = .@j; .@i < (getvariableofnpc(.showpage,"DOTAPVP") + .@j) && .@i < .@nb; ++.@i) {
    					mes "^996600"+ (.@i+1) +": ^006699"+ .@name$[.@i] +" ^70AC11{"+ .@streak[.@i] +"} ^000000on :";
    					mes "    ^EE8800"+ .@time$[.@i] +"^000000";
    				}
    				next;
    			}
    			break;
    		case 3:
    			.@nb = query_sql("select name, highestown, date_format(owntime,'%a %e/%c/%y %r') from ownladder where highestown >= "+ getvariableofnpc(.lowestownage,"DOTAPVP") +" order by highestown desc limit "+ getvariableofnpc(.showtotal,"DOTAPVP"), .@name$, .@owned, .@time$);
    			if (!.@nb) {
    				mes "The ladder currently is empty.";
    				next;
    			}
    			for (.@j = 0; .@j < .@nb; .@j += getvariableofnpc(.showpage,"DOTAPVP")) {
    				for (.@i = .@j; .@i < (getvariableofnpc(.showpage,"DOTAPVP") + .@j) && .@i < .@nb; ++.@i ) {
    					mes "^996600"+ (.@i+1) +": ^006699"+ .@name$[.@i] +" ^00AAAA("+ .@owned[.@i] +") ^000000on :";
    					mes "    ^EE8800"+ .@time$[.@i] +"^000000";
    				}
    				next;
    			}
    			break;
    		case 4:
    			if (!@dota_sql_kills && !@dota_sql_deaths)
    				query_sql "select kills, deaths, streaks, unix_timestamp(streaktime), date_format(streaktime,'%a %e/%c/%y %r') from pvpladder where char_id = "+ getcharid(0), @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaks, @dota_sql_streaktime, .@time1$;
    			else
    				query_sql "select date_format(from_unixtime("+ @dota_sql_streaktime +"),'%a %e/%c/%y %r')", .@time1$;
    			if (!@dota_sql_kills && !@dota_sql_deaths)
    				mes "You not yet kill any player.";
    			else {
    				mes "Your Current Streak : ^70AC11{"+ @PlayersKilledStreak +"}^000000";
    				mes "Your Total Kills : ^00AA00["+ @dota_sql_kills +"]^000000";
    				mes "Your Death Counts : ^FF0000<"+ @dota_sql_deaths +">^000000";
    				if (@dota_sql_kills || @dota_sql_streaks) {
    					mes "Highest Streak was ^70AC11{"+ @dota_sql_streaks +"}^000000 on :";
    					mes "    ^EE8800"+ .@time1$ +"^000000";
    				}
    			}
    			next;
    			.@guildid = getcharid(2);
    			if (.@guildid) {
    				if (!getvariableofnpc(.guild_ownage_time[.@guildid], "DOTAPVP")) {
    					query_sql "select currentown, highestown, unix_timestamp(owntime), date_format(owntime,'%a %e/%c/%y %r') from ownladder where guild_id = "+ .@guildid, .@c, .@h, .@t, .@time2$;
    					set getvariableofnpc(.guild_current_ownage[.@guildid], "DOTAPVP"), .@c;
    					set getvariableofnpc(.guild_highest_ownage[.@guildid], "DOTAPVP"),.@h;
    					set getvariableofnpc(.guild_ownage_time[.@guildid], "DOTAPVP"), .@t;
    				}
    				else
    					query_sql "select date_format( from_unixtime("+ getvariableofnpc(.guild_ownage_time[.@guildid], "DOTAPVP") +"),'%a %e/%c/%y %r')", .@time2$;
    				mes "["+ .@npcname$ +"]";
    				if (!getvariableofnpc(.guild_ownage_time[.@guildid], "DOTAPVP")) {
    					mes "Your guild not yet kill any player.";
    				} else {
    					mes "Your guild name : ^006699"+ strcharinfo(2) +"^000000";
    					mes "Current Owning  : ^00AAAA("+ getvariableofnpc(.guild_current_ownage[.@guildid], "DOTAPVP") +")^000000";
    					mes "Longest Ownage was ^00AAAA("+ getvariableofnpc(.guild_highest_ownage[.@guildid], "DOTAPVP") + ")^000000 on :";
    					mes "    ^EE8800"+ .@time2$ +"^000000";
    				}
    				next;
    			}
    			break;
    		case 5:
    			mes "Explanation for Most Kills:";
    			mes " ";
    			mes "^996600Rank. ^006699NAME ^00AA00[Total Kills] ^FF0000<Deaths>^000000";
    			mes " ";
    			mes "--------------------------------";
    			mes " ";
    			mes "The ^00AA00Kills^000000 added when a player kills another player.";
    			mes " ";
    			mes "^FF0000Deaths^000000 count increase when a player killed by another player, or suicide (eg: Grand Cross).";
    			mes " ";
    			mes "A player killed by monsters, homunculus or pets will not add the kills or deaths count.";
    			next;
    			mes "["+ .@npcname$ +"]";
    			mes "Explanation for Highest Streak:";
    			mes " ";
    			mes "^996600Rank. ^006699NAME ^70AC11{Highest Streak} ^000000on :";
    			mes "    ^EE8800TIME^000000";
    			mes " ";
    			mes "--------------------------------";
    			mes " ";
    			mes "The ^70AC11Streak^000000 are added every time a player kills another player. It will reset upon log out, killed by another player, or suicide (eg: Sacrifice).";
    			mes " ";
    			mes "Then it record in the server the ^EE8800TIME^000000 when that player got that highest streak.";
    			mes " ";
    			mes "A player killed by monsters, homunculus or pets will not reset the streak.";
    			mes " ";
    			mes "--------------------------------";
    			mes " ";
    			mes "The numbers of straight kills to get these announcements are :";
    			mes "^70AC11"+ getvariableofnpc(.killingspree,"DOTAPVP") +"^000000 : Killing Spree";
    			mes "^70AC11"+ getvariableofnpc(.dominating,"DOTAPVP") +"^000000 : Dominating";
    			mes "^70AC11"+ getvariableofnpc(.megakill,"DOTAPVP") +"^000000 : Mega Kill";
    			mes "^70AC11"+ getvariableofnpc(.unstoppable,"DOTAPVP") +"^000000 : Unstoppable";
    			mes "^70AC11"+ getvariableofnpc(.wickedsick,"DOTAPVP") +"^000000 : Wicked Sick";
    			mes "^70AC11"+ getvariableofnpc(.monsterkill,"DOTAPVP") +"^000000 : Monster Kill";
    			mes "^70AC11"+ getvariableofnpc(.godlike,"DOTAPVP") +"^000000 : Godlike";
    			mes "^70AC11"+ getvariableofnpc(.holyshit,"DOTAPVP") +"^000000 : Beyond Godlike";
    			next;
    			mes "["+ .@npcname$ +"]";
    			mes "Explanation for Longest Ownage:";
    			mes " ";
    			mes "^996600Rank. ^006699NAME ^00AAAA(Longest Ownage) ^000000on :";
    			mes "    ^EE8800TIME^000000";
    			mes " ";
    			mes "--------------------------------";
    			mes " ";
    			mes "The ^00AAAAOwnage^000000 added every time any guild members killed another player that doesn't belong to his/her guild. It will reset when any of the guild member was killed by ANY player, including his/her guild member.";
    			mes " ";
    			mes "Then it record in the server the ^EE8800TIME^000000 when the guild got that longest ownage.";
    			mes " ";
    			mes "If the server went under maintainance, the current ownage will survive after the server restart.";
    			mes " ";
    			mes "Any guild member killed by monster, homunculus or pets will not reset the ownage count.";
    			next;
    			if (getvariableofnpc(.lvltokill,"DOTAPVP")) {
    				mes "["+ .@npcname$ +"]";
    				mes "You must kill another player with minimum base level of "+ getvariableofnpc(.lvltokill,"DOTAPVP") +", in order to get an announcement or get in the ladder.";
    				mes " ";
    				mes "It's possible for a base level 1 novice kills a base level 99 player and still can get in the ladder.";
    				mes "However when a player level 99 kills a level 1 novice will get nothing.";
    				next;
    			}
    			if (getvariableofnpc(.counttopunish,"DOTAPVP")) {
    				mes "["+ .@npcname$ +"]";
    				mes "Some noob players try to kill the same person over and over again in hope of getting his/her name appear in the ladder.";
    				mes "However if you trying to do the same thing on this ladder, your name will announce to the public, and your action will be recorded into the server to notify the GMs.";
    				next;
    			}
    			if (getvariableofnpc(.minlvlrange,"DOTAPVP")) {
    				mes "["+ .@npcname$ +"]";
    				mes "When you kill another player thats lower base level than you, the base level gap between you and that player must not more than "+ getvariableofnpc(.minlvlrange,"DOTAPVP") +".";
    				mes " ";
    				if (getvariableofnpc(.minlvlrange,"DOTAPVP") >= 200)
    					mes "In other words, if your base level is 500, the player you killed must be at least level "+(500 - getvariableofnpc(.minlvlrange,"DOTAPVP"))+" then only you will get the announcement and in the ladder.";
    				else if (getvariableofnpc(.minlvlrange,"DOTAPVP") >= 70)
    					mes "In other words, if your base level is 255, the player you killed must be at least level "+(255 - getvariableofnpc(.minlvlrange,"DOTAPVP"))+" then only you will get the announcement and in the ladder.";
    				else
    					mes "In other words, if your base level is 99, the player you killed must be at least level "+(99 - getvariableofnpc(.minlvlrange,"DOTAPVP"))+" then only you will get the announcement and in the ladder.";
    				mes "Higher base level kills lower level gets nothing, however lower level player kills higher level will get the announcement.";
    				next;
    			}
    			break;
    OnInit:
    waitingroom "PVP Ranking",0;
    end;
    		}
    	}
    }
    
    -	script	pvp_ladder_statue	FAKE_NPC,{
    	.@id = getelementofarray(getvariableofnpc(.npcgid, "DOTAPVP"), getnpcid(0));
    	mes "^996600[TOP "+ .@id +"]";
    	mes "^006699Name : "+ getelementofarray(getvariableofnpc(.statue_name$, "DOTAPVP"), .@id);
    	.@guildname$ = getelementofarray(getvariableofnpc(.statue_guild$, "DOTAPVP"), .@id);
    	mes "^00AAAAGuild : "+((.@guildname$ == "null")? "^AAAAAANone": .@guildname$);
    	mes "^00AA00Total Kills : ["+ getelementofarray(getvariableofnpc(.statue_kills, "DOTAPVP"), .@id) +"]";
    	mes "^70AC11Highest Streaks : ["+ getelementofarray(getvariableofnpc(.statue_streaks, "DOTAPVP"), .@id) +"]";
    	mes "^FF0000Deaths : <"+ getelementofarray(getvariableofnpc(.statue_deaths, "DOTAPVP"), .@id) +">";
    	close;
    OnInit:
    	.@id = strnpcinfo(2);
    	set getvariableofnpc(.statue[.@id], "DOTAPVP"), getnpcid(0);
    	set getvariableofnpc(.npcgid[getnpcid(0)], "DOTAPVP"), .@id;
    	end;
    }
    
    prontera,155,217,4	duplicate(pvp_ladder_statue)	pvp_ladder_statue#1	1_F_MARIA
    prontera,159,217,4	duplicate(pvp_ladder_statue)	pvp_ladder_statue#2	1_F_MARIA
    prontera,150,217,4	duplicate(pvp_ladder_statue)	pvp_ladder_statue#3	1_F_MARIA

    i Tried using this NPC SCRIPT BUT it resets but once the players are killing each other they will have their pvp stats back
     

    -	script	RESET_PVP	-1,{
    
    OnInit:
    
    bindatcmd("resetpvp", strnpcinfo(3) + "::OnPvPResetCommand", 99);
    
    function OnPvPResetCommand {
    	mes "[^870B87Admin Panel^000000]";
    	mes "Want reset ^FF0000PvP Ranking^000000?";
    	while (1) {
    		switch ( select ( "- ^17AA24Yes^000000","^FF0000No^000000" ) ) {
    			case 1:
    					query_sql("TRUNCATE TABLE `ragnarok`.`pvpladder`;");
    					query_sql("TRUNCATE TABLE `ragnarok`.`ownladder`;");
    					close;
    			case 2:
    					mes "[^870B87Admin Panel^000000]";
    					mes "Ok.";
    					close;
    			}
    		}
    	}
    }



     

  2. The game has been crashed!
    
    UTC Time:       01/02/2023 03:58:36
    Local Time:     01/02/2023 11:58:36
    EXE version:    2015-11-02
    Gepard version: 2022122601
    
    OS version: Windows 10
    
    0x745341e3 MSVCR110.dll
    0x7453455e MSVCR110.dll
    0x7459ede5 MSVCR110.dll
    0x7459dacf MSVCR110.dll
    0x006bff8c PaisleyROv1.exe
    0x0043dbd8 e
    0x0086449a PaisleyROv1.exe
    0x0091bc1d PaisleyROv1.exe
    0x00860c41 PaisleyROv1.exe
    0x0091a614 PaisleyROv1.exe
    0x0064fc0a PaisleyROv1.exe
    0x0088d915 PaisleyROv1.exe
    0x0088d6d7 PaisleyROv1.exe
    0x0065a26c PaisleyROv1.exe
    0x009925c6 PaisleyROv1.exe
    
    EAX: 0x7ffffffe | 2147483646
    ECX: 0x00000004 | 0000000004
    EDX: 0xffffffff | 4294967295
    EBX: 0x00000000 | 0000000000
    ESI: 0x00000004 | 0000000004
    EDI: 0x0019f0a0 | 0001700000
    ESP: 0x0019ed64 | 0001699172
    EBP: 0x0019eff0 | 0001699824
    EIP: 0x745341e3 | 1951613411
    DR0: 0x00000000 | 0000000000
    DR1: 0x00000000 | 0000000000
    DR2: 0x00000000 | 0000000000
    DR3: 0x00000000 | 0000000000
    DR6: 0x00000000 | 0000000000
    DR7: 0x00000000 | 0000000000
    
    =============================================================================
    
    RST: 0
    SST: 0
    CST: 0
    TCI: 1
    
    TL1: 0
    TL2: 26
    TL3: 8
    
    SC_1: 0
    SC_2: 0
    SC_3: 0
    SC_4: 1
    SC_5: 23
    SC_6: 2
    
    PVF_1: 0
    PVF_2: 0
    PVF_3: 0
    PVF_4: 0
    PVF_5: 4198440
    
    XIC: 0 - 0
    
    EB: 0 0 0 0
    PID: 12240
    
    =================================== Stack ===================================
    0019ed64:  0c f1 19 00 04 01 00 00 04 01 00 00 00 1f a9 1c                   
    0019ed74:  28 ef 19 00 d8 20 3e 02 10 0d 3e 02 50 09 3e 02   (     >   > P > 
    0019ed84:  01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00                   
    0019ed94:  e5 e7 56 62 58 09 3e 02 b0 b4 3e 02 f0 63 a8 1c     VbX >   >  c  
    0019eda4:  00 00 00 00 73 00 00 00 07 00 00 00 00 00 00 00       s           
    0019edb4:  00 00 00 00 46 60 ab 00 00 00 00 00 14 f0 19 00       F`          
    0019edc4:  00 00 00 00 00 00 00 00 ff ff ff ff 00 00 00 00                   
    0019edd4:  a0 f0 19 00 00 00 00 00 3b 6d 8d 73 00 00 00 00           ;m s    
    0019ede4:  18 76 fe c6 74 99 2b 40 c0 1f a9 1c 3c 22 a9 1c    v  t +@    <"  
    0019edf4:  d0 1f a9 1c 55 02 00 00 1f bf bb 77 9c ee 19 00       U      w    
    0019ee04:  a0 ee 19 00 29 b0 63 62 ff ff ff ff 13 07 00 00       ) cb        
    0019ee14:  00 00 00 00 8e 1c 00 00 63 14 00 00 b4 eb ff ff           c       
    0019ee24:  00 00 00 00 00 98 5a a4 46 97 3f 17 00 00 00 00         Z F ?     
    0019ee34:  00 00 00 00 40 8e 9a a4 46 97 3f 17 bc 28 a2 a4       @   F ?  (  
    0019ee44:  46 97 3f 17 00 9c a2 a4 46 97 3f 17 00 18 bb a4   F ?     F ?     
    0019ee54:  46 97 3f 17 00 00 00 00 00 00 00 00 5c 66 c4 a4   F ?         \f  
    0019ee64:  46 97 3f 17 00 00 00 00 00 00 00 00 00 00 00 00   F ?             
    0019ee74:  00 00 00 00 01 00 00 00 00 00 00 00 d0 ad f9 f8                   
    0019ee84:  5d 02 00 00 1a f2 1c 4a 2d 6a 03 00 4c 2b bd 77   ]      J-j  L+ w
    0019ee94:  2f 75 d6 73 34 09 00 00 6c 04 00 00 00 00 00 00   /u s4   l       
    0019eea4:  00 00 00 00 d0 ee 19 00 24 20 01 00 5c ef 19 00           $   \   
    0019eeb4:  1c 00 00 00 5c ef 19 00 1c 00 00 00 3e a3 6f ad       \       > o 
    0019eec4:  00 00 00 00 d0 70 d6 73 18 75 b4 1c 00 00 00 00        p s u      
    0019eed4:  10 00 00 00 1c 00 00 00 00 00 00 00 d8 67 6f 1c                go 
    0019eee4:  cb 10 63 41 13 8d 54 e6 b3 04 00 00 00 00 00 00     cA  T         
    INIT: 16 : 1a : 0
    
    VSYNC: 0
    
    LL/LLD: 73/ba
    
    FM: a6ae8c
    TM: fed470
    
    LID: df0d
    PMU: d5b10
    CMU: d5aec
    
    =============================================================================
    
    Loaded GRFs:
    
    [0] PaisleyROv1pal.grf
    [1] PaisleyROv1.grf
    [2] rdata.grf
    [3] data.grf
    
    =============================================================================
    
    Network packet's statistic:
    
    s_bytes: 790 bytes
    r_bytes: 16 Kbytes
    
    s_packets ->: 36
    r_packets <-: 390
    
    00# <- b600238b8e06 [203 ms]
    01# <- cb09c701050000004d861e004d861e0001 [203 ms]
    02# <- 830995004d861e0001407e0500407e0500010000000000000000000000 [203 ms]
    03# <- b0001800996c0000 [203 ms]
    04# <- 0c0a2500010023a4010000000000000000000000000000020000000000000000000000000000000000000000000000000000000000000000 [203 ms]
    05# <- b00018008f6c0000 [203 ms]
    06# <- c801250023a44d861e00000001 [203 ms]
    07# <- de018a014d861e00a4be950615daa3f128000000800100007fd406000a00090008 [234 ms]
    08# <- b0000700a70e0000 [234 ms]
    09# <- fb074d861e00a4be9506000000008a010c0000000000000000 [234 ms]
    10# -> 390425004d861e00 [281 ms]
    11# -> 3c080a008a01a4be9506 [312 ms]
    12# <- b600238b8e06 [343 ms]
    13# <- cb09c701050000004d861e004d861e0001 [343 ms]
    14# <- 830995004d861e0001407e0500407e0500010000000000000000000000 [343 ms]
    15# <- b0001800996c0000 [343 ms]
    16# <- 0c0a2500010023a4010000000000000000000000000000020000000000000000000000000000000000000000000000000000000000000000 [343 ms]
    17# <- b00018008f6c0000 [343 ms]
    18# <- c801250023a44d861e00000001 [343 ms]
    19# <- 1001e901000000000000 [359 ms]
    20# <- fb074d861e00a4be950600000000e901000000000000000000 [359 ms]
    21# <- f301ee898e066d000000 [422 ms]
    22# -> 390425004d861e00 [422 ms]
    23# -> 3c080500e901a4be9506 [453 ms]
    24# <- f301ee898e066d000000 [500 ms]
    25# <- f301ee898e066d000000 [781 ms]
    26# <- f301ee898e066d000000 [828 ms]
    27# <- f301ee898e066d000000 [906 ms]
    28# <- 8000bdbd990600 [1047 ms]
    29# <- f301ee898e066d000000 [1156 ms]
    30# <- 87003bd6a3f11e06b1dc6888 [1203 ms]
    
    =============================================================================
    
    00# [ OK ] texture\effect\alpha_center.tga [218 ms]
    01# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\sysbox_rm.bmp [328 ms]
    02# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\sysbox_lm.bmp [328 ms]
    03# [ OK ] wav\effect\t_¿µÈ¥.wav [3156 ms]
    04# [ OK ] texture\effect\soul_i.tga [4125 ms]
    05# [ OK ] texture\effect\soul_n.tga [4125 ms]
    06# [ OK ] texture\effect\soul_k.tga [4125 ms]
    07# [ OK ] texture\effect\pok3.tga [4250 ms]
    08# [ OK ] texture\effect\pok1.tga [4250 ms]
    09# [ OK ] texture\effect\soul_s.tga [4281 ms]
    10# [ OK ] texture\effect\soul_o.tga [4281 ms]
    11# [ OK ] texture\effect\soul_u.tga [4281 ms]
    12# [ OK ] texture\effect\soul_l.tga [4281 ms]
    13# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\dc_dontforgetme.bmp [4281 ms]
    14# [ OK ] texture\effect\whitelight.tga [4281 ms]
    15# [ OK ] wav\effect\t_ij½ºÆÃ.wav [4281 ms]
    16# [ OK ] wav\_heal_effect.wav [4297 ms]
    17# [ OK ] texture\effect\ring_white.tga [4297 ms]
    18# [ OK ] sprite\ÀÌÆÑÆ®\particle6.spr [4297 ms]
    19# [ OK ] sprite\ÀÌÆÑÆ®\particle6.act [4297 ms]
    20# [ OK ] sprite\ÀÌÆÑÆ®\Ãູ.act [4297 ms]
    21# [ OK ] sprite\ÀÌÆÑÆ®\Ãູ.spr [4297 ms]
    22# [ OK ] texture\effect\alpha_down.tga [4297 ms]
    23# [ OK ] wav\effect\ef_blessing.wav [4297 ms]
    24# [ OK ] texture\effect\ac_center2.tga [4297 ms]
    25# [ OK ] texture\effect\agi_up.bmp [4297 ms]
    26# [ OK ] wav\effect\ef_incagility.wav [4297 ms]
    27# [ OK ] texture\effect\sp_soul.tga [4297 ms]
    28# [ OK ] texture\effect\¼öÇÁ¶ó±â¿ò.tga [4297 ms]
    29# [ OK ] texture\effect\¸¶´ÏÇÇı.tga [4297 ms]
    30# [ OK ] sprite\npc\1_m_librarymaster.act [4750 ms]
    
    =============================================================================
    
    00000001 
    00000001 ..\ftwrk.lex
    
    =============================================================================
    
    0x00400000   0x01d63000   C:\Users\Zion\Desktop\Janssen\PaisleyRO\PaisleyROv1.exe
    0x77b60000   0x001a4000   C:\Windows\SYSTEM32\ntdll.dll
    0x76340000   0x000f0000   C:\Windows\System32\KERNEL32.DLL
    0x75d60000   0x0021c000   C:\Windows\System32\KERNELBASE.dll
    0x74a80000   0x000a0000   C:\Windows\SYSTEM32\apphelp.dll
    0x77a40000   0x0007b000   C:\Windows\System32\ADVAPI32.dll
    0x76280000   0x000bf000   C:\Windows\System32\msvcrt.dll
    0x76630000   0x00076000   C:\Windows\System32\sechost.dll
    0x76430000   0x000be000   C:\Windows\System32\RPCRT4.dll
    0x76810000   0x00023000   C:\Windows\System32\GDI32.dll
    0x77580000   0x00018000   C:\Windows\System32\win32u.dll
    0x75ad0000   0x000e0000   C:\Windows\System32\gdi32full.dll
    0x765b0000   0x0007b000   C:\Windows\System32\msvcp_win.dll
    0x74600000   0x000e9000   C:\Windows\SYSTEM32\DDRAW.dll
    0x766c0000   0x00120000   C:\Windows\System32\ucrtbase.dll
    0x75ff0000   0x0019d000   C:\Windows\System32\USER32.dll
    0x74fe0000   0x0000f000   C:\Windows\SYSTEM32\kernel.appcore.dll
    0x767e0000   0x00026000   C:\Windows\System32\IMM32.DLL
    0x72900000   0x000c2000   C:\Windows\SYSTEM32\dxgi.dll
    0x75810000   0x00007000   C:\Windows\SYSTEM32\DCIMAN32.dll
    0x74db0000   0x00032000   C:\Windows\SYSTEM32\IPHLPAPI.DLL
    0x75670000   0x00085000   C:\Windows\SYSTEM32\MSVCP110.dll
    0x76b20000   0x00096000   C:\Windows\System32\oleaut32.dll
    0x771a0000   0x00280000   C:\Windows\System32\combase.dll
    0x76be0000   0x005b6000   C:\Windows\System32\SHELL32.dll
    0x75bb0000   0x00045000   C:\Windows\System32\SHLWAPI.dll
    0x75f80000   0x00063000   C:\Windows\System32\WS2_32.dll
    0x76190000   0x000e3000   C:\Windows\System32\ole32.dll
    0x74520000   0x000d2000   C:\Windows\SYSTEM32\MSVCR110.dll
    0x74be0000   0x00014000   C:\Windows\SYSTEM32\NETAPI32.dll
    0x749d0000   0x00028000   C:\Windows\SYSTEM32\winmm.dll
    0x74c80000   0x00035000   C:\Users\Zion\Desktop\Janssen\PaisleyRO\binkw32.dll
    0x10000000   0x0005d000   C:\Users\Zion\Desktop\Janssen\PaisleyRO\granny2.dll
    0x60000000   0x0005d000   C:\Users\Zion\Desktop\Janssen\PaisleyRO\ijl15.dll
    0x21100000   0x0005e000   C:\Users\Zion\Desktop\Janssen\PaisleyRO\mss32.dll
    0x74c60000   0x0001f000   C:\Users\Zion\Desktop\Janssen\PaisleyRO\cps.dll
    0x63800000   0x00bca000   C:\Users\Zion\Desktop\Janssen\PaisleyRO\gepard.dll
    0x766b0000   0x00006000   C:\Windows\System32\PSAPI.DLL
    0x75800000   0x0000f000   C:\Windows\SYSTEM32\WTSAPI32.dll
    0x74490000   0x0008d000   C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_c0da534e38c01f4d\COMCTL32.dll
    0x740b0000   0x00188000   C:\Windows\SYSTEM32\dbghelp.dll
    0x74b90000   0x00008000   C:\Windows\SYSTEM32\VERSION.dll
    0x75660000   0x00008000   C:\Windows\SYSTEM32\FLTLIB.DLL
    0x67d70000   0x00456000   C:\Windows\SYSTEM32\WININET.dll
    0x02380000   0x00007000   C:\Users\Zion\Desktop\Janssen\PaisleyRO\DINPUT.dll
    0x74d20000   0x00074000   C:\Windows\system32\uxtheme.dll
    0x76840000   0x000d4000   C:\Windows\System32\MSCTF.dll
    0x77520000   0x0005f000   C:\Windows\System32\bcryptPrimitives.dll
    0x70990000   0x000b9000   C:\Windows\SYSTEM32\textinputframework.dll
    0x71850000   0x0027e000   C:\Windows\SYSTEM32\CoreUIComponents.dll
    0x71ad0000   0x0009b000   C:\Windows\SYSTEM32\CoreMessaging.dll
    0x75cd0000   0x00087000   C:\Windows\System32\SHCORE.dll
    0x74040000   0x00029000   C:\Windows\SYSTEM32\ntmarta.dll
    0x71b70000   0x000db000   C:\Windows\SYSTEM32\wintypes.dll
    0x764f0000   0x00007000   C:\Windows\System32\NSI.dll
    0x723e0000   0x00016000   C:\Windows\SYSTEM32\dhcpcsvc.DLL
    0x73d50000   0x00052000   C:\Windows\system32\mswsock.dll
    0x72210000   0x00011000   C:\Windows\system32\napinsp.dll
    0x71f20000   0x00016000   C:\Windows\system32\pnrpnsp.dll
    0x72200000   0x00010000   C:\Windows\system32\wshbth.dll
    0x71f00000   0x00016000   C:\Windows\system32\NLAapi.dll
    0x71f40000   0x00090000   C:\Windows\SYSTEM32\DNSAPI.dll
    0x71ef0000   0x0000e000   C:\Windows\System32\winrnr.dll
    0x71e80000   0x00059000   C:\Windows\System32\fwpuclnt.dll
    0x75c00000   0x00019000   C:\Windows\System32\bcrypt.dll
    0x71ee0000   0x00008000   C:\Windows\System32\rasadhlp.dll
    0x74cd0000   0x0004e000   C:\Windows\SYSTEM32\WINSTA.dll
    0x74410000   0x0007f000   C:\Windows\SYSTEM32\DSOUND.DLL
    0x74980000   0x00044000   C:\Windows\SYSTEM32\powrprof.dll
    0x65250000   0x0001d000   C:\Windows\SYSTEM32\winmmbase.dll
    0x74ba0000   0x0000d000   C:\Windows\SYSTEM32\UMPDC.dll
    0x77ac0000   0x00083000   C:\Windows\System32\clbcatq.dll
    0x70560000   0x0006b000   C:\Windows\System32\MMDevApi.dll
    0x74080000   0x00024000   C:\Windows\System32\DEVOBJ.dll
    0x75a80000   0x0003b000   C:\Windows\System32\cfgmgr32.dll
    0x698e0000   0x00136000   C:\Windows\SYSTEM32\AUDIOSES.DLL
    0x71290000   0x0000f000   C:\Windows\SYSTEM32\resourcepolicyclient.dll
    0x70890000   0x000f3000   C:\Windows\System32\Windows.UI.dll
    0x70810000   0x00073000   C:\Windows\System32\WindowManagementAPI.dll
    0x71c50000   0x000ed000   C:\Windows\System32\InputHost.dll
    0x70680000   0x0018f000   C:\Windows\SYSTEM32\twinapi.appcore.dll
    0x733e0000   0x000c2000   C:\Windows\System32\PROPSYS.dll
    0x71380000   0x00008000   C:\Windows\SYSTEM32\avrt.dll
    0x71d80000   0x00097000   C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f840d03a202f8a32\nvldumd.dll
    0x74ff0000   0x0000e000   C:\Windows\SYSTEM32\msasn1.dll
    0x74260000   0x00026000   C:\Windows\SYSTEM32\cryptnet.dll
    0x77420000   0x000fa000   C:\Windows\System32\CRYPT32.dll
    0x73bd0000   0x00100000   C:\Windows\SYSTEM32\drvstore.dll
    0x75000000   0x00027000   C:\Windows\SYSTEM32\wldp.dll
    0x74cc0000   0x0000a000   C:\Windows\SYSTEM32\cryptbase.dll
    0x76500000   0x0004d000   C:\Windows\System32\WINTRUST.DLL
    0x76bc0000   0x00019000   C:\Windows\System32\imagehlp.dll
    0x75640000   0x00013000   C:\Windows\SYSTEM32\CRYPTSP.dll
    0x74950000   0x0002f000   C:\Windows\system32\rsaenh.dll
    0x61530000   0x022c2000   C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f840d03a202f8a32\nvd3dum.dll
    0x75030000   0x0060c000   C:\Windows\SYSTEM32\windows.storage.dll
    0x61300000   0x00228000   C:\Windows\system32\nvspcap.dll
    0x757e0000   0x00018000   C:\Windows\SYSTEM32\profapi.dll
    0x74240000   0x0001e000   C:\Windows\SYSTEM32\gpapi.dll
    0x721d0000   0x0002c000   C:\Windows\SYSTEM32\dxcore.dll
    0x743a0000   0x00063000   C:\Windows\SYSTEM32\D3DIM700.DLL
    0x70190000   0x00026000   C:\Windows\SYSTEM32\dwmapi.dll
    0x74c10000   0x00021000   C:\Windows\SYSTEM32\SspiCli.dll
    0x655c0000   0x0000d000   C:\Windows\system32\wbem\wbemprox.dll
    0x65550000   0x00070000   C:\Windows\SYSTEM32\wbemcomn.dll
    0x65540000   0x00010000   C:\Windows\system32\wbem\wbemsvc.dll
    0x65470000   0x000c9000   C:\Windows\system32\wbem\fastprox.dll
    0x65450000   0x00018000   C:\Windows\SYSTEM32\amsi.dll
    0x74b50000   0x00025000   C:\Windows\SYSTEM32\USERENV.dll
    0x653e0000   0x0006c000   C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2211.5-0\X86\MpOav.dll

    Tried to remove still having random error ?

    CorrectedSprites.grf
  3. The game has been crashed!
    
    UTC Time:       31/01/2023 19:02:57
    Local Time:     01/02/2023 03:02:57
    EXE version:    2015-11-02
    Gepard version: 2022122601
    
    OS version: Windows 10
    
    0x742b59ea MSVCR110.dll
    0x742b612b MSVCR110.dll
    0x74320a75 MSVCR110.dll
    0x7431f777 MSVCR110.dll
    0x006bff8c PaisleyROv1.exe
    0x0043dbd8 PaisleyROv1.exe
    0x0086449a PaisleyROv1.exe
    0x0091bc1d PaisleyROv1.exe
    0x00860c41 PaisleyROv1.exe
    0x0091a614 PaisleyROv1.exe
    0x0064fc0a PaisleyROv1.exe
    0x0088d8ea PaisleyROv1.exe
    0x0088d6d7 PaisleyROv1.exe
    0x0065a26c PaisleyROv1.exe
    0x009925c6 PaisleyROv1.exe
    
    EAX: 0x7ffffffe | 2147483646
    ECX: 0x65666661 | 1701209697
    EDX: 0xffffffff | 4294967295
    EBX: 0x00000000 | 0000000000
    ESI: 0x65666661 | 1701209697
    EDI: 0x0019f0a0 | 0001700000
    ESP: 0x0019ed64 | 0001699172
    EBP: 0x0019eff0 | 0001699824
    EIP: 0x742b59ea | 1948998122
    DR0: 0x00000000 | 0000000000
    DR1: 0x00000000 | 0000000000
    DR2: 0x00000000 | 0000000000
    DR3: 0x00000000 | 0000000000
    DR6: 0x00000000 | 0000000000
    DR7: 0x00000000 | 0000000000
    
    =============================================================================
    
    RST: 0
    SST: 0
    CST: 0
    TCI: 1
    
    TL1: 0
    TL2: 21
    TL3: 8
    
    SC_1: 0
    SC_2: 0
    SC_3: 0
    SC_4: 1
    SC_5: 0
    SC_6: 0
    
    PVF_1: 7
    PVF_2: 0
    PVF_3: 0
    PVF_4: 2008435024
    PVF_5: 369009020928
    
    XIC: 0 - 0
    
    EB: 0 0 0 0
    PID: 10204
    
    =================================== Stack ===================================
    0019ed64:  0c f1 19 00 04 01 00 00 04 01 00 00 00 00 00 00                   
    0019ed74:  18 00 00 00 70 f1 39 02 c0 c9 39 02 f8 c5 39 02       p 9   9   9 
    0019ed84:  01 00 00 00 00 00 00 00 18 00 00 00 00 00 00 00                   
    0019ed94:  20 c1 d3 50 00 c6 39 02 00 00 00 00 00 00 00 00      P  9         
    0019eda4:  73 00 18 02 00 00 00 00 00 00 00 00 03 00 00 00   s               
    0019edb4:  07 00 00 00 00 00 00 00 46 60 ab 00 00 00 00 00           F`      
    0019edc4:  14 f0 19 00 00 00 00 00 00 00 00 00 ff ff ff ff                   
    0019edd4:  00 00 00 00 a0 f0 19 00 00 00 00 00 0c d8 50 73                 Ps
    0019ede4:  ae 5e b3 77 00 00 00 00 00 00 00 00 0c 00 00 00    ^ w            
    0019edf4:  0c 00 00 00 18 ee 19 00 ff dc 2a 74 00 00 38 02             *t  8 
    0019ee04:  00 00 00 00 0c 00 00 00 02 00 00 00 0c d8 50 4d                 PM
    0019ee14:  98 0b 82 4c 34 ee 19 00 bd a3 0c 3c 5c ef d0 50      L4      <\  P
    0019ee24:  5c ee 19 00 c1 9a a2 00 ff ff ff ff 68 ee 19 00   \           h   
    0019ee34:  f4 e5 86 00 5c ef d0 50 74 ee 19 00 e5 a3 0c 3c       \  Pt      <
    0019ee44:  02 00 00 00 98 0b 82 4c 0c d8 50 4d 58 ef d0 50          L  PMX  P
    0019ee54:  e5 a3 0c 3c 60 ef d0 50 8c ee 19 00 71 9c a2 00      <`  P    q   
    0019ee64:  ff ff ff ff 98 ee 19 00 7f 87 85 00 60 ef d0 50               `  P
    0019ee74:  c4 ee 19 00 15 a3 0c 3c 02 00 00 00 98 0b 82 4c          <       L
    0019ee84:  0c d8 50 4d 78 ee 19 00 f0 ee 19 00 50 9a a2 00     PMx       P   
    0019ee94:  ff ff ff ff fc ee 19 00 78 4c 87 00 58 ef d0 50           xL  X  P
    0019eea4:  18 f0 d0 50 c4 ee 19 00 71 a3 0c 3c f0 2c 99 0e      P    q  < ,  
    0019eeb4:  58 00 00 00 bd 4c 87 00 f0 2c 99 0e 88 d4 50 4d   X    L   ,    PM
    0019eec4:  70 84 c1 50 f0 ff ff ff 78 d4 50 4d 03 00 00 00   p  P    x PM    
    0019eed4:  08 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00                   
    0019eee4:  00 00 00 00 00 00 00 00 71 a3 0c 3c ec f1 19 00           q  <    
    INIT: 16 : 1a : 0
    
    VSYNC: 1
    
    LL/LLD: 6d/8c
    
    FM: 9b92ec
    TM: fefcd4
    
    LID: df0d
    PMU: 772c8
    CMU: 772a8
    
    =============================================================================
    
    Loaded GRFs:
    
    [0] PaisleyROv1pal.grf
    [1] CorrectedSprites.grf
    [2] PaisleyROv1.grf
    [3] rdata.grf
    [4] data.grf
    
    =============================================================================
    
    Network packet's statistic:
    
    s_bytes: 401 bytes
    r_bytes: 106 Kbytes
    
    s_packets ->: 27
    r_packets <-: 3834
    
    00# <- c80880841e00344f8f06bfd1260628000000800100003a0100000001000000000000 [250 ms]
    01# <- 7709e54f8f06a3fb2607000e2707 [265 ms]
    02# <- c80880841e00344f8f066fd126062800000080010000760000000001000000000000 [312 ms]
    03# <- c808c0841e00e54f8f067fd1260628000000800100005d1200000001000a00000000 [312 ms]
    04# <- 8800c0841e0002014e00 [312 ms]
    05# -> 6903e54f8f0607 [375 ms]
    06# <- c80880841e00344f8f061fd126062800000080010000300000000001000000000000 [406 ms]
    07# <- c80880841e00344f8f06cfd026062800000080010000c20000000001000000000000 [500 ms]
    08# <- c80880841e00344f8f067fd0260628000000800100005e0000000001000000000000 [547 ms]
    09# <- c80880841e00344f8f062fd026062800000080010000400000000001000000000000 [625 ms]
    10# <- c80880841e00344f8f06dfcf26062800000080010000670000000001000000000000 [718 ms]
    11# <- c80880841e00344f8f068fcf26062800000080010000d30000000001000000000000 [812 ms]
    12# <- c80880841e00344f8f063fcf260628000000800100002f0100000001000000000000 [890 ms]
    13# <- c80880841e00344f8f06efce260628000000800100007b0000000001000000000000 [968 ms]
    14# <- c80880841e00344f8f069fce26062800000080010000350000000001000000000000 [1031 ms]
    15# <- c80880841e00344f8f064fce260628000000800100001f0100000001000000000000 [1140 ms]
    16# <- b000050050ba0400 [1156 ms]
    17# <- c80880841e00344f8f06ffcd260628000000800100009e0000000001000000000000 [1218 ms]
    18# <- c80880841e00344f8f06afcd26062800000080010000660000000001000000000000 [1281 ms]
    19# <- c80880841e00344f8f065fcd26062800000080010000650000000001000000000000 [1359 ms]
    20# <- c80880841e00344f8f060fcd26062800000080010000b10000000001000000000000 [1453 ms]
    21# <- 3a010200 [1453 ms]
    22# <- b000290095100000 [1453 ms]
    23# <- b00031006d030000 [1453 ms]
    24# <- 4101110000002702000015000000 [1453 ms]
    25# <- d701c0841e0002ba070000 [1453 ms]
    26# <- 99090f0002000000000000 [1453 ms]
    27# -> 98090f0002000000 [1484 ms]
    28# <- c80880841e00344f8f06bfcc26062800000080010000790000000001000000000000 [1531 ms]
    29# <- c80880841e00344f8f066fcc26062800000080010000f80000000001000000000000 [1593 ms]
    30# <- c80880841e00344f8f061fcc260628000000800100002b0100000001000000000000 [1687 ms]
    
    =============================================================================
    
    00# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\cg_tarotcard.bmp [843 ms]
    01# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\cg_longingfreedom.bmp [843 ms]
    02# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\cg_hermode.bmp [843 ms]
    03# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\cg_marionette.bmp [843 ms]
    04# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\cg_moonlit.bmp [843 ms]
    05# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\cg_arrowvulcan.bmp [843 ms]
    06# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\bd_ringnibelungen.bmp [843 ms]
    07# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\bd_richmankim.bmp [843 ms]
    08# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\bd_eternalchaos.bmp [843 ms]
    09# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\bd_intoabyss.bmp [843 ms]
    10# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\bd_drumbattlefield.bmp [843 ms]
    11# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\bd_siegfried.bmp [843 ms]
    12# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\bd_rokisweil.bmp [843 ms]
    13# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\bd_lullaby.bmp [843 ms]
    14# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\dc_scream.bmp [843 ms]
    15# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\dc_serviceforyou.bmp [843 ms]
    16# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\dc_fortunekiss.bmp [843 ms]
    17# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\dc_dontforgetme.bmp [843 ms]
    18# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\dc_humming.bmp [843 ms]
    19# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\dc_throwarrow.bmp [843 ms]
    20# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\bd_encore.bmp [843 ms]
    21# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\dc_winkcharm.bmp [843 ms]
    22# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\dc_uglydance.bmp [843 ms]
    23# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\dc_dancinglesson.bmp [843 ms]
    24# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\bd_adaptation.bmp [843 ms]
    25# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\no_skill.bmp [843 ms]
    26# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\skill_botbar_mid.bmp [843 ms]
    27# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\skill_botbar_right.bmp [843 ms]
    28# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\skill_botbar_left.bmp [843 ms]
    29# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\skill_upbar_mid.bmp [859 ms]
    30# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\skill_upbar_right.bmp [859 ms]
    
    =============================================================================
    
    00000001 
    00000001 ..\ftwrk.lex
    
    =============================================================================
    
    0x00400000   0x01d63000   C:\Gamme\Test Server Paisley\PaisleyROv1.exe
    0x77af0000   0x001a4000   C:\Windows\SYSTEM32\ntdll.dll
    0x771c0000   0x000f0000   C:\Windows\System32\KERNEL32.DLL
    0x76680000   0x0021c000   C:\Windows\System32\KERNELBASE.dll
    0x73da0000   0x000a0000   C:\Windows\SYSTEM32\apphelp.dll
    0x76280000   0x0007b000   C:\Windows\System32\ADVAPI32.dll
    0x763c0000   0x000bf000   C:\Windows\System32\msvcrt.dll
    0x769f0000   0x00076000   C:\Windows\System32\sechost.dll
    0x76300000   0x000be000   C:\Windows\System32\RPCRT4.dll
    0x77760000   0x00023000   C:\Windows\System32\GDI32.dll
    0x76560000   0x00018000   C:\Windows\System32\win32u.dll
    0x76480000   0x000e0000   C:\Windows\System32\gdi32full.dll
    0x76600000   0x0007b000   C:\Windows\System32\msvcp_win.dll
    0x77640000   0x00120000   C:\Windows\System32\ucrtbase.dll
    0x748c0000   0x000e9000   C:\Windows\SYSTEM32\DDRAW.dll
    0x75ee0000   0x0019d000   C:\Windows\System32\USER32.dll
    0x76580000   0x00026000   C:\Windows\System32\IMM32.DLL
    0x752a0000   0x0000f000   C:\Windows\SYSTEM32\kernel.appcore.dll
    0x73320000   0x000c2000   C:\Windows\SYSTEM32\dxgi.dll
    0x74ca0000   0x00007000   C:\Windows\SYSTEM32\DCIMAN32.dll
    0x66860000   0x00032000   C:\Windows\SYSTEM32\IPHLPAPI.DLL
    0x74830000   0x00085000   C:\Windows\SYSTEM32\MSVCP110.dll
    0x77790000   0x00096000   C:\Windows\System32\oleaut32.dll
    0x77830000   0x00280000   C:\Windows\System32\combase.dll
    0x76ac0000   0x005b6000   C:\Windows\System32\SHELL32.dll
    0x76a70000   0x00045000   C:\Windows\System32\SHLWAPI.dll
    0x772b0000   0x00063000   C:\Windows\System32\WS2_32.dll
    0x76900000   0x000e3000   C:\Windows\System32\ole32.dll
    0x742a0000   0x000d6000   C:\Windows\SYSTEM32\MSVCR110.dll
    0x74ce0000   0x00014000   C:\Windows\SYSTEM32\NETAPI32.dll
    0x73750000   0x00028000   C:\Windows\SYSTEM32\winmm.dll
    0x74a10000   0x00035000   C:\Gamme\Test Server Paisley\binkw32.dll
    0x10000000   0x0005d000   C:\Gamme\Test Server Paisley\granny2.dll
    0x74c80000   0x0001f000   C:\Gamme\Test Server Paisley\cps.dll
    0x60000000   0x0005d000   C:\Gamme\Test Server Paisley\ijl15.dll
    0x21100000   0x0005e000   C:\Gamme\Test Server Paisley\mss32.dll
    0x6fb30000   0x00bca000   C:\Gamme\Test Server Paisley\gepard.dll
    0x77ad0000   0x00006000   C:\Windows\System32\PSAPI.DLL
    0x74cd0000   0x0000f000   C:\Windows\SYSTEM32\WTSAPI32.dll
    0x747a0000   0x0008d000   C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_c0da534e38c01f4d\COMCTL32.dll
    0x72be0000   0x00188000   C:\Windows\SYSTEM32\dbghelp.dll
    0x74c20000   0x00008000   C:\Windows\SYSTEM32\FLTLIB.DLL
    0x6f6d0000   0x00456000   C:\Windows\SYSTEM32\WININET.dll
    0x74d00000   0x00008000   C:\Windows\SYSTEM32\VERSION.dll
    0x02360000   0x00007000   C:\Gamme\Test Server Paisley\DINPUT.dll
    0x74590000   0x00074000   C:\Windows\system32\uxtheme.dll
    0x77400000   0x000d4000   C:\Windows\System32\MSCTF.dll
    0x77130000   0x0005f000   C:\Windows\System32\bcryptPrimitives.dll
    0x73c00000   0x000b9000   C:\Windows\SYSTEM32\textinputframework.dll
    0x738e0000   0x0009b000   C:\Windows\SYSTEM32\CoreMessaging.dll
    0x73980000   0x0027e000   C:\Windows\SYSTEM32\CoreUIComponents.dll
    0x77370000   0x00087000   C:\Windows\System32\SHCORE.dll
    0x72670000   0x00029000   C:\Windows\SYSTEM32\ntmarta.dll
    0x73800000   0x000db000   C:\Windows\SYSTEM32\wintypes.dll
    0x771b0000   0x00007000   C:\Windows\System32\NSI.dll
    0x74280000   0x00016000   C:\Windows\SYSTEM32\dhcpcsvc.DLL
    0x74d10000   0x00052000   C:\Windows\system32\mswsock.dll
    0x74260000   0x00011000   C:\Windows\system32\napinsp.dll
    0x74240000   0x00016000   C:\Windows\system32\pnrpnsp.dll
    0x74c70000   0x00010000   C:\Windows\system32\wshbth.dll
    0x74220000   0x00016000   C:\Windows\system32\NLAapi.dll
    0x74190000   0x00090000   C:\Windows\SYSTEM32\DNSAPI.dll
    0x74a00000   0x0000e000   C:\Windows\System32\winrnr.dll
    0x74160000   0x00021000   C:\Program Files (x86)\Bonjour\mdnsNSP.dll
    0x74100000   0x00059000   C:\Windows\System32\fwpuclnt.dll
    0x77190000   0x00019000   C:\Windows\System32\bcrypt.dll
    0x740f0000   0x00008000   C:\Windows\System32\rasadhlp.dll
    0x73e40000   0x0004e000   C:\Windows\SYSTEM32\WINSTA.dll
    0x74070000   0x0007f000   C:\Windows\SYSTEM32\DSOUND.DLL
    0x72dc0000   0x00044000   C:\Windows\SYSTEM32\powrprof.dll
    0x74050000   0x0001d000   C:\Windows\SYSTEM32\winmmbase.dll
    0x72db0000   0x0000d000   C:\Windows\SYSTEM32\UMPDC.dll
    0x75a10000   0x00083000   C:\Windows\System32\clbcatq.dll
    0x73fe0000   0x0006b000   C:\Windows\System32\MMDevApi.dll
    0x73fb0000   0x00024000   C:\Windows\System32\DEVOBJ.dll
    0x765c0000   0x0003b000   C:\Windows\System32\cfgmgr32.dll
    0x73570000   0x00136000   C:\Windows\SYSTEM32\AUDIOSES.DLL
    0x73fa0000   0x0000f000   C:\Windows\SYSTEM32\resourcepolicyclient.dll
    0x71140000   0x000f3000   C:\Windows\System32\Windows.UI.dll
    0x710c0000   0x00073000   C:\Windows\System32\WindowManagementAPI.dll
    0x70e40000   0x000ed000   C:\Windows\System32\InputHost.dll
    0x70f30000   0x0018f000   C:\Windows\SYSTEM32\twinapi.appcore.dll
    0x751d0000   0x000c2000   C:\Windows\System32\PROPSYS.dll
    0x73f90000   0x00008000   C:\Windows\SYSTEM32\avrt.dll
    0x726e0000   0x00167000   C:\Windows\System32\DriverStore\FileRepository\u0386458.inf_amd64_e0283e9e7966f704\B386218\aticfx32.dll
    0x73f60000   0x0002a000   C:\Windows\System32\DriverStore\FileRepository\u0386458.inf_amd64_e0283e9e7966f704\B386218\atiu9pag.dll
    0x0ec30000   0x00ac9000   C:\Windows\System32\DriverStore\FileRepository\u0386458.inf_amd64_e0283e9e7966f704\B386218\atiumdag.dll
    0x74640000   0x0002c000   C:\Windows\SYSTEM32\dbgcore.DLL
    0x72e30000   0x00028000   C:\Windows\SYSTEM32\amdihk32.dll
    0x752e0000   0x0060c000   C:\Windows\SYSTEM32\windows.storage.dll
    0x752b0000   0x00027000   C:\Windows\SYSTEM32\Wldp.dll
    0x72420000   0x0002c000   C:\Windows\SYSTEM32\dxcore.dll
    0x73ef0000   0x00063000   C:\Windows\SYSTEM32\D3DIM700.DLL
    0x72d80000   0x00026000   C:\Windows\SYSTEM32\dwmapi.dll
    0x74c40000   0x00021000   C:\Windows\SYSTEM32\SspiCli.dll

    There is no missing Resource File just a random crash ?

    EDIT: I already contact Functor about this he says its not a part of gepard shield code. so anyone can help? pls


    its random even when idling it happens. sometimes when attacking Punching Bag. Or Even WoE it auto closes the client but i dont see any resource missing just error.

  4. [Debug]: Function: specialeffect2 (1 parameter): [Debug]: Data: number value=669 [Debug]: Source (NPC): Asiong Salonga at prontera (172,175)

    this is what it shows next @Emistry

    1 hour ago, Emistry said:
    OnSpin:
    	set .spin, rand(0, .pReg - 1);
    	attachrid(getcharid(3, .playerlist$[.spin]));
    	.@name$ = strcharinfo(0);
    	callsub OnCheck;
    	mapannounce "izlude", .NPC$ +" The revolver is spinning . . .",bc_map;
    	sleep 3000;
    	mapannounce "izlude", .NPC$ +" Revolver slowly stopped spinning . . .",bc_map;
    	sleep 2000;
    	mapannounce "izlude", .NPC$ +" The revolver is pointing to "+ .@name$ +" . . .",bc_map;
    	sleep 3000;
    	mapannounce "izlude", .NPC$ +" Pull the trigger now "+ .@name$,bc_map;
    	callsub OnCheck;
    	callsub OnShoot;
    	sleep 3000;
    	callsub OnSpin;
    	return;

    try this

     

  5. Hi im using this russian roulette script when im using sleep2 the npc is working fine but there is a map server error

    [Error]: buildin_sleep2: no unit is attached
    [Debug]: Source (NPC): Asiong Salonga at izlude (120,96)

     

    But when i use sleep this error show in the map server and the npc is not gonna work

     

    [Error]: buildin_strcharinfo: fatal error ! player not attached!
    [Debug]: Function: strcharinfo (1 parameter):
    [Debug]: Data: number value=0
    [Debug]: Source (NPC): Asiong Salonga at izlude (120,96)
    [Debug]: Source (NPC): Asiong Salonga at izlude (120,96)

    Here is the script thae im using

    //========================================================================================
    //Title: Asiong Salonga | Russian Roulette
    //Version: 1.0
    //Author: Ghost
    //Created: 12/24/2011
    //Released: 12/24/2011
    //Compatibility: rAthena | eAthena
    //rAthena Topic: http://rathena.org/board/topic/58222-ghosts-scripts/
    //Required File: http://www.mediafire.com/?ry9k4uolxlmj4kv
    //Reference: http://en.wikipedia.org/wiki/Russian_roulette
    //Note: Thanks to Z3R0, Arcenciel, and `KeiKun for helping me on making this script.
    //©2011-2012 Ghost
    //========================================================================================
    izlude,120,96,6,	script	Asiong Salonga	731,{
    //--Configuration
    goto Asiong;
    OnInit:
    set .NPC$, "[Asiong Salonga]"; //What is the NPC name?
    set .GMLevel, 90; //What is the minimum gm level to activate the event?
    set .GetSkull, 1; //Do you want to get the skulls of the dead after winning? 1: Enabled | 0:Disable
    set .Zeny, 0; //How much zeny you want the winner to get? | 0:Disable
    setarray .ItemID[0], 7179; //What is the Item ID of the prize? | 0:Disable
    setarray .ItemAmount[0],100; //How many pieces of the prize?
    setarray .DeathDialog$[0], "Sayonara!", "Hasta la vista, baby!", "Die!"; //What do you want the NPC will say when someone dies?
    setarray .AliveDialog$[0], "You lucky bastard!", "Bloody hell!", "Why can't you die!"; //What do you want the NPC will say when someone lives?
    end;
    //--End
    Asiong:
    mes .NPC$;
    mes "Russian Roulette is a potentially lethal game of chance in which participants place a single round in a revolver, spin the cylinder, place the muzzle against their head and pull the trigger.";
    if(.play == 2){ close; }
    switch(select("Play:"+((getgmlevel() >= .GMLevel)?"Activate":"")+"")){
    case 1:
    	if((.play == 1) && (.pReg < .maxplayer)){
    		for(set .@i, 0; .@i < .maxplayer; set .@i, .@i + 1){
    			if(.playerlist$[.@i] == strcharinfo(0)){ 
    			next;
    			mes .NPC$;
    			mes "You are already registered!"; 
    			close;
    			}
    		}
    	set .playerlist$[.pReg], strcharinfo(0);
    	set .pReg, .pReg + 1;
    	announce "["+.pReg+"/"+.maxplayer+"] "+strcharinfo(0)+" is registered.",bc_all;
    	if(.pReg == .maxplayer){ goto PlayRR; }
    	close;
    	}
    	else if((.pReg == .maxplayer) && (.play == 1)){
    	next;
    	mes .NPC$;
    	mes "No open slot available.";
    	close;
    	}
    	next;
    	mes .NPC$;
    	mes "Event has not yet started.";
    	close;
    case 2:
    	next;
    	mes .NPC$;
    	mes "What is the maximum player?";
    	input .maxplayer;
    	if(.maxplayer < 2){ dispbottom "Max player must be greater than 1."; close; }
    	set .maxplayer, .maxplayer;
    	set .play, 1;
    	announce "[Russian Roulette] Registration is open. "+.maxplayer+" players needed!",bc_all;
    	close;
    }
    close;
    
    PlayRR:
    	close2;
    	detachrid;
    	copyarray .copiedplayer$[0], .playerlist$[0], 128;
    	set .play, 2;
    	announce "[Russian Roulette] Thrilling trigger pulls are about to start!",bc_all;
    	announce "Active Player Listing",bc_all,0xFFFFFF;
    	for(set .@i, 0; .@i < getarraysize(.playerlist$); set .@i, .@i + 1){
    		set .@j, .@j + 1;
    		announce ""+.@j+". "+.playerlist$[.@i]+"",bc_all,0xFFFFFF;
    		sleep 1000;
    	}
    	announce "Do not disconnect. You will be disqualified!",bc_all,0xFFFFFF;
    	callsub OnSpin;
    close;
    
    OnSpin:
    	set .spin, rand(0, .pReg - 1);
    	attachrid(getcharid(3, .playerlist$[.spin]));
    	callsub OnCheck;
    	mapannounce "izlude", .NPC$ +" The revolver is spinning . . .",bc_map;
    	sleep 3000;
    	mapannounce "izlude", .NPC$ +" Revolver slowly stopped spinning . . .",bc_map;
    	sleep 2000;
    	mapannounce "izlude", .NPC$ +" The revolver is pointing to "+ strcharinfo(0) +" . . .",bc_map;
    	sleep 3000;
    	mapannounce "izlude", .NPC$ +" Pull the trigger now "+ strcharinfo(0),bc_map;
    	callsub OnCheck;
    	callsub OnShoot;
    	sleep 3000;
    	callsub OnSpin;
    return;
    	
    OnShoot:
    if(rand(1, 3) == 1){
    	soundeffectall "Revolver.wav", 0;
    	sleep 2300;
    	specialeffect2 669;
    	specialeffect2 531;
    	percentheal -100, -100;
    	deletearray .playerlist$[.spin], 1;
    	set .pReg, .pReg - 1;
    	mapannounce "izlude", "["+.pReg+"/"+.maxplayer+"] "+strcharinfo(0)+" is out!",bc_map,0xFF0000;
    	mapannounce "izlude", ""+.NPC$+" "+.deathdialog$[rand(1, getarraysize(.deathdialog))]+"", bc_map,0xFF0000;
    } else {
    	soundeffectall "Revolver.wav", 0;
    	sleep 2300;
    	specialeffect2 675;
    	specialeffect2 522 + rand(1,14);
    	mapannounce "izlude", ""+.NPC$+" "+.alivedialog$[rand(1, getarraysize(.alivedialog))]+"", bc_map,0xFF0000;
    } return;
    
    OnCheck:
    if(.pReg <= 0){
    	announce .NPC$ +" No winner! They all disappear!",bc_all;
    	callsub CleanUp;
    }
    else if((.pReg == 1) && (.maxplayer <= 2) && (getarraysize(.disqualified$))){
    	announce .NPC$ +" No winner! A player has been disqualified in 2 player mode.",bc_all;
    	callsub CleanUp;
    }
    else if((.pReg == 1) && (.maxplayer >= 2)){
    	announce .NPC$ +" We got a winner! Congratulations "+strcharinfo(0)+"!",bc_all;
    	if(.GetSkull){
    		for(set .@i, 0; .@i < .maxplayer; set .@i, .@i + 1){
    			if(strcharinfo(0) != .copiedplayer$[.@i]){
    			getnameditem 7420, .copiedplayer$[.@i];
    			}
    		}
    	}
    for(set .@i, 0; .@i < getarraysize(.ItemID); set .@i, .@i + 1){
    	if(.ItemID){ getitem .ItemID[.@i], .ItemAmount[.@i]; }
    }
    if(.Zeny){ set Zeny, Zeny + .Zeny; }
    callsub CleanUp;
    } return;
    
    OnPCLogoutEvent:
    if(.play){
    	setarray .disqualified$[.@l], strcharinfo(0);
    	set .@l, .@l + 1;
    	for(set .@i, 0; .@i < .maxplayer; set .@i, .@i + 1){
    		if(.playerlist$[.@i] == strcharinfo(0)){
    		deletearray .playerlist$[.@i], 1;
    		set .pReg, .pReg - 1;
    		announce "["+.pReg+"/"+.maxplayer+"] "+strcharinfo(0)+" has disqualified.",bc_all,0xFF0000;
    		break;
    		}
    	}
    }
    end;
    
    //--Clean Variables
    CleanUp:
    set .play, 0;
    set .pReg, 0;
    set .maxplayer, 0;
    deletearray .playerlist$, 128;
    deletearray .copiedplayer$, 128;
    deletearray .disqualified$, 128;
    end;
    //--End
    } 

     

  6. How can i make this lotti girl script only announce to map and only announce low chance items 10% chance blow

     

    prt_gld,168,91,4    script    Lotti Girl    4_F_KAFRA7,{
    function LinkItem_;
         if(Weight >= MaxWeight/2) goto Low;
        .@name$ = strcharinfo(0);
        .@rand = rand(.chances);
        .@i = 0;
        
        if( countitem(.itm_p) < .itm_a ){
            mes .n$;
            mes "You don't have any";
            mes .itm_a+" x "+.itm_n$;
            mes "in your inventory.";
            mes " ";
            mes "Please come back to me if you have it already.";
            close;
        }
        mes .n$;
        mes rand(2) ? ""+callfunc("F_Hi")+" ^0000FFI'm Lotti Girl^000000, of Prontera ." 
        : ""+callfunc("F_Hi")+" ^0000FFI'm Lotti Girl^000000, of Prontera ."; 
        mes "Required Item: "+.itm_a+" x "+(.itm_n$)+"";
        mes " ";
        mes "Would you risk to play this game?";
        next;
        if( select("- Play Game","- Cancel") == 2 ) {
            mes .n$;
            mes "Alright! "+ strcharinfo(0) +" come back anytime you want.";
            close;
        }
        while (( .@rand -= .item_Rate[.@i] ) >= 0 ) .@i++;
        progressbar "0x11CC99",.loading; specialeffect2 EF_REMOVETRAP;
        getitem .item_ID[.@i], 1;
        delitem .itm_p, 1;
        announce "[ Lotti Girl ]: Player "+ .@name$ +" obtained 1 x "+ getitemname(.item_ID[.@i]) +" with "+ .item_Rate[.@i] +"%.",0; 
        mes .n$;
        mes "You have obtained 1 x ^FF3000"+ getitemname(.item_ID[.@i]) +"^000000 with "+ .item_Rate[.@i] +"%.";
        close;
        
    function    LinkItem_    {
        .@id = getarg(0);
        .@showslot = getarg(1,0);
        .@slot = getitemslots(.@id);
        return "<ITEM>"+(.@slot&&.@showslot?getitemname(.@id)+" ["+.@slot+"]":getitemname(.@id))+"<INFO>"+.@id+"</INFO></ITEM>";
    }    
    
    
        Low:
        mes "You are Overweight!";
        close;
    
    OnInit:
        .n$ = "[ Lotti Girl ]";
        .loading = 0;                                                 // 0 = No Delay
        .itm_p = 30040;                                                // Required Item
        .itm_a = 1;                                                    // Required Amount
        .itm_n$ = LinkItem_(.itm_p);
        setarray .item_ID, 607,502,503,504,505,506,507,508,509;        // Item ID List
        setarray .item_Rate, 100,10,10,10,3,10,10,10,10;            // Item ID Chances
        .@i = 0;
        while ( .item_ID[.@i] ) {
            .chances += .item_Rate[.@i];
            .@i++;
        }
        end;
    }

     

  7. My client keep crashing when im going over Clothes color 554~700 Hair Color 1~127 Hair style 85-127 its the paid one that i am using can't seem to contact her/him

     

     

    i already fixed it by putting the pallete grf first before anything thanks

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