Jump to content

lelouchxv

Members
  • Posts

    120
  • Joined

  • Last visited

Posts posted by lelouchxv

  1. is this the right one? @llchrisll

     

    // --------------------------------------------------------------
    // -                         Guild Wars                         -
    // --------------------------------------------------------------
    
    // ----------------------- War of Emperium ----------------------
    // - Guild WoE time settings
    //npc: npc/guild/agit_controller.txt 
    // - Guild NPC Template file
    npc: npc/guild/agit_main.txt
    // - Al De Baran
    npc: npc/guild/aldeg_cas01.txt
    npc: npc/guild/aldeg_cas02.txt
    npc: npc/guild/aldeg_cas03.txt
    npc: npc/guild/aldeg_cas04.txt
    npc: npc/guild/aldeg_cas05.txt
    // - Geffen
    npc: npc/guild/gefg_cas01.txt
    npc: npc/guild/gefg_cas02.txt
    npc: npc/guild/gefg_cas03.txt
    npc: npc/guild/gefg_cas04.txt
    npc: npc/guild/gefg_cas05.txt
    // - Payon
    npc: npc/guild/payg_cas01.txt
    npc: npc/guild/payg_cas02.txt
    npc: npc/guild/payg_cas03.txt
    npc: npc/guild/payg_cas04.txt
    npc: npc/guild/payg_cas05.txt
    // - Prontera
    npc: npc/guild/prtg_cas01.txt
    npc: npc/guild/prtg_cas02.txt
    npc: npc/guild/prtg_cas03.txt
    npc: npc/guild/prtg_cas04.txt
    npc: npc/guild/prtg_cas05.txt
    // - Treasure Room Protection
    npc: npc/guild/trs_rp.txt
    
    // --------------- War of Emperium Second Edition ---------------
    // - WoE SE time settings
    //npc: npc/guild2/agit_start_se.txt
    // - Guild NPC Template file
    npc: npc/guild2/agit_main_se.txt
    // - Town Flags
    npc: npc/guild2/guild_flags.txt
    // - Arunafeltz
    npc: npc/guild2/arug_cas01.txt
    npc: npc/guild2/arug_cas02.txt
    npc: npc/guild2/arug_cas03.txt
    npc: npc/guild2/arug_cas04.txt
    npc: npc/guild2/arug_cas05.txt
    // - Schwaltzvalt
    npc: npc/guild2/schg_cas01.txt
    npc: npc/guild2/schg_cas02.txt
    npc: npc/guild2/schg_cas03.txt
    npc: npc/guild2/schg_cas04.txt
    npc: npc/guild2/schg_cas05.txt

     

  2. is this the right thing to do? sorry for my bad englsih

    // --------------------------------------------------------------
    // -                         Guild Wars                         -
    // --------------------------------------------------------------
    
    // ----------------------- War of Emperium ----------------------
    // - Guild WoE time settings
    //npc: npc/guild/agit_controller.txt 
    // - Guild NPC Template file
    npc: npc/guild/agit_main.txt
    // - Al De Baran
    npc: npc/guild/aldeg_cas01.txt
    npc: npc/guild/aldeg_cas02.txt
    npc: npc/guild/aldeg_cas03.txt
    npc: npc/guild/aldeg_cas04.txt
    npc: npc/guild/aldeg_cas05.txt
    // - Geffen
    npc: npc/guild/gefg_cas01.txt
    npc: npc/guild/gefg_cas02.txt
    npc: npc/guild/gefg_cas03.txt
    npc: npc/guild/gefg_cas04.txt
    npc: npc/guild/gefg_cas05.txt
    // - Payon
    npc: npc/guild/payg_cas01.txt
    npc: npc/guild/payg_cas02.txt
    npc: npc/guild/payg_cas03.txt
    npc: npc/guild/payg_cas04.txt
    npc: npc/guild/payg_cas05.txt
    // - Prontera
    npc: npc/guild/prtg_cas01.txt
    npc: npc/guild/prtg_cas02.txt
    npc: npc/guild/prtg_cas03.txt
    npc: npc/guild/prtg_cas04.txt
    npc: npc/guild/prtg_cas05.txt
    // - Treasure Room Protection
    npc: npc/guild/trs_rp.txt
    
    // --------------- War of Emperium Second Edition ---------------
    // - WoE SE time settings
    //npc: npc/guild2/agit_start_se.txt
    // - Guild NPC Template file
    //npc: npc/guild2/agit_main_se.txt
    // - Town Flags
    //npc: npc/guild2/guild_flags.txt
    // - Arunafeltz
    npc: npc/guild2/arug_cas01.txt
    npc: npc/guild2/arug_cas02.txt
    npc: npc/guild2/arug_cas03.txt
    npc: npc/guild2/arug_cas04.txt
    npc: npc/guild2/arug_cas05.txt
    // - Schwaltzvalt
    npc: npc/guild2/schg_cas01.txt
    npc: npc/guild2/schg_cas02.txt
    npc: npc/guild2/schg_cas03.txt
    npc: npc/guild2/schg_cas04.txt
    npc: npc/guild2/schg_cas05.txt

     

     

    @llchrisll

  3. heres the script.. and map server debug... 

    //===== rAthena Script =======================================
    //= Euphy's WOE Controller
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.5
    //===== Compatible With: =====================================
    //= rAthena Project
    //===== Description: =========================================
    //= A controller for War of Emperium designed for
    //= simplicity and ease of use.
    //= Many concepts taken from ToastOfDoom's script,
    //= and "rewards" function originally by Goddameit.
    //===== Additional Comments: =================================
    //= Be sure to disable the default agit controllers!
    //== npc\guild\agit_controller.txt
    //== npc\guild2\agit_start_se.txt
    //============================================================
    
    // Information NPC
    //============================================================
    prontera,159,193,4	script	WOE Information	835,{
    	doevent "WOE_CONTROL::OnMenu";
    	end;
    OnAgitStart:
    	while(agitcheck()) {
    		specialeffect EF_BEGINSPELL6;
    		sleep 425;
    	}
    	end;
    }
    
    // Script Core
    //============================================================
    -	script	WOE_CONTROL	-1,{
    function Disp_Owner; function Add_Zero;
    
    OnInit:
    
    // -----------------------------------------------------------
    //  Configuration settings.
    // -----------------------------------------------------------
    
    	set .CastleWarp,0;		// 1: Always enable all castle warps. | 0: Warp only to active castles.
    	set .AutoKick,1;		// Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
    	set .NoOwner,1; 		// Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
    	set .ExitWarp,1;		// Warp all players from castles when WOE ends? (1:yes / 0:no)
    	set .GMAccess,99;		// GM level required to access Session Manager.
    
    // -----------------------------------------------------------
    //  Reward options.
    // -----------------------------------------------------------
    //  [1] Enable rewards.
    //  [2] Mail all rewards.
    //      - If not set, players receive items in their inventory.
    //      - Only ONE item can be sent via mail, plus Zeny.
    //      - Note that offline players do NOT receive rewards.
    //  [4] Only reward Guild Masters.
    //      - If not set, all guild members are rewarded.
    //      - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
    //  [8] Duplicate IP check.
    //      - Members in a guild with the same IP address are not rewarded.
    //      - If Guild Masters is enabled (option 4), this feature is not used.
    // -----------------------------------------------------------
    
    	// Combine values as needed (e.g. 1|8 = 1+8 = 9).
    	set .Options, 1|8;
    
    	// Rewards per castle.
    	// -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}
    	// -- via mail (option 2): <itemID>,<amount>,<Zeny>
    	setarray .Reward[0],14001,1;
    
    // -----------------------------------------------------------
    //  Constants (leave this section alone).
    // -----------------------------------------------------------
    
    	setarray .Castles$[0],
    		"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
    		"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
    		"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
    		"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
    		"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
    		"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
    	setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
    	setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
    	setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
    	setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
    	setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
    	setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
    
    // -----------------------------------------------------------
    
    	set .Size, getarraysize($WOE_CONTROL);
    	if (.AutoKick || .NoOwner)
    		for(set .@i,0; .@i<30; set .@i,.@i+1) {
    			setmapflag .Castles$[.@i], mf_loadevent;
    			setd "."+.Castles$[.@i], .@i;
    		}
    	if (!agitcheck() && !agitcheck2()) sleep 4000;
    	set .Init,1;
    
    OnMinute00:
    	freeloop(1);
    	if (agitcheck() || agitcheck2()) {
    		for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    			if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) == $WOE_CONTROL[.@i+2]) {
    			OnWOEEnd:
    				announce "The War Of Emperium is over!",bc_all|bc_woe;
    				AgitEnd; AgitEnd2;
    				sleep 1000;
    				for(set .@j,0; .@j<30; set .@j,.@j+1) {
    					if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
    					if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
    				}
    				if ((.Options&1) && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
    				deletearray .Active[0],2;
    				if (.ForceEnd) { set .ForceEnd,0; end; }
    				break;
    			}
    	}
    	if ((!agitcheck() && !agitcheck2()) || .Init) {
    		if (!agitcheck() && !agitcheck2()) set .Init,0;
    		for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    			if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) {
    				deletearray .Active[0],2;
    				set .Active[0], $WOE_CONTROL[.@i+3];
    				if (.Init) { AgitEnd; AgitEnd2; }
    				else announce "The War Of Emperium has begun!",bc_all|bc_woe;
    				sleep 1000;
    				AgitStart; AgitStart2;
    				for(set .@j,0; .@j<30; set .@j,.@j+1) {
    					if (.Active[0]&(1<<.@j)) {
    						if (!.Init) Disp_Owner(.Castles$[.@j],0);
    						set .Active[1], .Active[1] | (1<<((.@j/5)+1));
    					} else {
    						if (.@j<20) {
    							donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
    							killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
    						} else {
    							donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
    							killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";
    						}
    					}
    				}
    				break;
    			}
    	}
    	set .Init,0;
    	end;
    
    function Disp_Owner {
    	set .@o, getcastledata(getarg(0),1);
    	if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
    	else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
    	return;
    }
    function Add_Zero {
    	return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
    }
    
    OnReward:
    	set .@sql$, ((.Options&4)?"position = 0":"online = 1");
    	if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
    	freeloop(1);
    	for(set .@i,0; .@i<30; set .@i,.@i+1)
    		if (getarg(0)&(1<<.@i)) {
    			set .@gid, getcastledata(.Castles$[.@i],1);
    			if (!.@gid) continue;
    			set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);
    			for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
    				if ((.Options&8) && !(.Options&4)) {
    					set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
    					if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
    					setd ".@ip_"+.@i+"_"+.@ip$,1;
    				}
    				if (.Options&2) {
    					query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+
    					          "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+
    					          "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+
    					          .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))");
    					if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {
    						setd ".@str_"+.@cid[.@j],1;
    						message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list.";
    					}
    				} else if (isloggedin(.@aid[.@j])) {
    					for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
    						getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j];
    					message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";
    				}
    			}
    		}
    	if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'");
    	return;
    
    OnPCLoadMapEvent:
    	if (!compare(strcharinfo(3),"g_cas")) end;
    	if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
    		if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
    		sleep2 1000;
    		message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
    		sleep2 5000;
    		if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
    	}
    	end;
    
    OnMenu:
    while(1) {
    	mes "[WOE Information]";
    	if (agitcheck() || agitcheck2()) {
    		if (.Active[0]) {
    			for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    				if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) {
    					set .@i, $WOE_CONTROL[.@i+2];
    					break;
    				}
    			mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
    			mes " ";
    			for(set .@i,0; .@i<6; set .@i,.@i+1)
    				if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";
    		} else
    			mes "The War of Emperium is ^0055FFactive^000000.";
    	} else {
    		for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    			if ((gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) <= $WOE_CONTROL[.@i+1]) || gettime(DT_DAYOFWEEK) < $WOE_CONTROL[.@i]) {
    				setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];
    				break;
    			}
    		if (!getarraysize(.@time))
    			setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];
    		mes "The War of Emperium is ^777777inactive^000000.";
    		if (.Size) {
    			mes " ";
    			mes "The next session will begin";
    			mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";
    		}
    	}
    	next;
    	switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
    	case 1:
    		if (.CastleWarp) set .@clr$,"^0055FF";
    		set .@menu$,"";
    		for(set .@i,0; .@i<6; set .@i,.@i+1) {
    			if (.CastleWarp || .Active[1]&(1<<(.@i+1)))
    				set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
    			set .@menu$, .@menu$+":";
    		}
    		set .@i, select(.@menu$)-1;
    		set .@menu$,"";
    		for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
    			if (.CastleWarp || .Active[0]&(1<<.@j))
    				set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";
    			set .@menu$, .@menu$+":";
    		}
    		set .@j, select(.@menu$)-1;
    		warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
    		close;
    	case 2:
    		mes "[Schedule]";
    		if (.Size) {
    			freeloop(1);
    			for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
    				mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
    				for(set .@j,0; .@j<30; set .@j,.@j+1)
    					if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes "  ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
    				if (.@i+4 < .Size) mes " ";
    			}
    			freeloop(0);
    		} else
    			mes "No times are configured.";
    		next;
    		break;
    	case 3:
    		mes "[Castle Ownership]";
    		for(set .@i,0; .@i<6; set .@i,.@i+1) {
    			set .@k, .@i*5;
    			mes "> ^FF0000"+.Regions$[.@i]+"^000000";
    			for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { 
    				set .@t, getcastledata(.Castles$[.@j],1);
    				mes "  ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
    			}
    			if (.@i < 5) mes " ";
    		}
    		next;
    		break;
    	case 4:
    	while(1) {
    		mes "[Session Manager]";
    		mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
    		mes "What would you like to do?";
    		next;
    		switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
    		case 1:
    			mes "[New Session]";
    			if (.Size > 127) {
    				mes "You have already reached the maximum of 32 sessions.";
    				next;
    				break;
    			}
    			mes "Select a day.";
    			next;
    			set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
    			mes "[New Session]";
    			mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
    			next;
    			set .@menu$,"";
    			for(set .@i,0; .@i<23; set .@i,.@i+1)
    				set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
    			set .@Start, select(.@menu$)-1;
    			mes "[New Session]";
    			mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
    			next;
    			set .@menu$,"";
    			for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
    				set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
    			set .@End, select(.@menu$)+.@Start;
    			for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    				if (.@Day == $WOE_CONTROL[.@i] &&
    				   ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
    				    (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
    				    (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
    					mes "[New Session]";
    					mes "The chosen times overlap with an existing session.";
    					next;
    					set .@d,1;
    					break;
    				}
    			if (.@d) { set .@d,0; break; }
    			set .@Castle,0;
    			while(1) {
    				mes "[New Session]";
    				mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
    				mes " > Castles:";
    				if (!.@Castle)
    					mes "   ~ ^777777(none selected)^000000";
    				else for(set .@i,0; .@i<30; set .@i,.@i+1)
    					if (.@Castle&(1<<.@i)) mes "   ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
    				next;
    				set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
    				for(set .@i,0; .@i<30; set .@i,.@i+1)
    					set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
    				set .@i, select(.@menu$)-1;
    				if (.@i)
    					set .@Castle, .@Castle^(1<<(.@i-1));
    				else {
    					mes "[New Session]";
    					mes "Are you sure?";
    					next;
    					switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
    					case 1:
    						for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    							if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {
    								set .@d,1;
    								break;
    							}
    						if (!.@d) { set .@d,1; set .@i,.Size; }
    						copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
    						setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
    						set .Size, getarraysize($WOE_CONTROL);
    					case 3:
    						mes "[New Session]";
    						mes ((.@d)?"Session added.":"cancelled.");
    						next;
    						set .@d,1;
    					case 2:
    						break;
    					}
    					if (.@d) { set .@d,0; break; }
    				}
    			}
    			break;
    		case 2:
    			mes "[Remove Session]";
    			if (!.Size) {
    				mes "There are no sessions configured.";
    				next;
    				break;
    			}
    			mes "Select a session to remove.";
    			next;
    			set .@menu$,"";
    			for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    				set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
    			set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
    			set .@i, select(.@menu$)-1;
    			if (.@i == (.Size/4)) break;
    			mes "[Remove Session]";
    			mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
    			mes "This action cannot be undone.";
    			next;
    			set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
    			mes "[Remove Session]";
    			if (.@j == 2)
    				mes "cancelled.";
    			else {
    				deletearray $WOE_CONTROL[.@i*4],4;
    				set .Size, getarraysize($WOE_CONTROL);
    				mes "Session deleted.";
    			}
    			next;
    			break;
    		case 3:
    			mes "[Reload Settings]";
    			mes "This will trigger all events related to new session configurations, if any.";
    			if (agitcheck() || agitcheck2()) {
    				mes " ";
    				mes "Be aware that this will disrupt the current WOE session.";
    			}
    			next;
    			set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
    			mes "[Reload Settings]";
    			if (.@i == 2) mes "cancelled.";
    			else {
    				set .Init,1;
    				donpcevent "WOE_CONTROL::OnMinute00";
    				mes "Variables have been re-initialized.";
    			}
    			next;
    			break;
    		case 4:
    			mes "[Force Agit End]";
    			if (!agitcheck() && !agitcheck2())  {
    				mes "WOE has already ended.";
    				next;
    				break;
    			}
    			mes "This command will safely execute all AgitEnd events.";
    			mes " ";
    			mes "Kill the current WOE session?";
    			next;
    			set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
    			mes "[Force Agit End]";
    			if (.@i == 3)
    				mes "cancelled.";
    			else {
    				set .ForceEnd, .@i;
    				donpcevent "WOE_CONTROL::OnWOEEnd";
    				mes "WOE session terminated.";
    			}
    			next;
    			break;
    		case 5:
    			set .@d,1; break;
    		}
    		if (.@d) { set .@d,0; break; }
    		} break;
    	case 5:
    		close;
    	} }
    }

     

    Capture.JPG

  4. 5 minutes ago, Sehrentos said:

    Open the file in any text editor and edit that query_sql line:

    
    query_sql "SELECT char.char_id, char.name, char_reg_num.value FROM char_reg_num LEFT JOIN `char` ON char.char_id=char_reg_num.char_id WHERE char_reg_num.key='brokeemp' ORDER BY CAST(char_reg_num.value AS UNSIGNED) DESC LIMIT 10", .@char_id, .@name$, .@count;

    Then save it ?

    Complete sample: https://pastebin.com/5EFXpJnH

    Thanks sir it works perfectly fine now.

  5. 30 minutes ago, Sehrentos said:

    Hey,

    The error says: Table global_reg_value doesn't exist.

    So, you can try and change the SQL statement:

    
    SELECT char.char_id, char.name, char_reg_num.value FROM char_reg_num LEFT JOIN `char` ON char.char_id=char_reg_num.char_id WHERE char_reg_num.key='brokeemp' ORDER BY CAST(char_reg_num.value AS UNSIGNED) DESC LIMIT 10;

    Hope this helps.

    how can i do that sir? i dont really know. im new to sql debugging ?

  6. im new to developing server so please help heres the script

    prontera,148,188,5	script	Breaker Ladder	790,{
     
     
     
    query_sql "SELECT `char`.char_id,`char`.`name`,global_reg_value.`value` FROM global_reg_value LEFT JOIN `char` ON global_reg_value.char_id=`char`.char_id WHERE global_reg_value.str='brokeemp' ORDER BY CAST(`global_reg_value`.`value` AS UNSIGNED) DESC LIMIT 10", .@char_id, .@name$, .@count;
     
     
     
    mes "[ ^00FF00 Kaspersky ^000000 ]";
    mes "Hello there "+strcharinfo(0)+", what do you want to do?";
    menu "Check Emperium Break Points",-,"View Breaker Ladder",Llad,"Exchange Points",Lex,"Nothing",Lno;
    next;
     
    next;
    mes "[ ^00FF00 Kaspersky ^000000 ]";
    mes "Hmm, wait a second, i'll go check my records..";
    next;
    mes strcharinfo(0)+"'s Emperium Break Points is ^FF0000"+brokeemp+"^000000 Point(s)";
    close;
     
    Lno:
    next;
    mes "[ ^00FF00 Kaspersky ^000000 ]";
    mes "Suit yourself..";
    close;
     
    Lex:
    next;
    mes "[ ^00FF00 Kaspersky ^000000 ]";
    mes "What points would you like to exchange?";
    mes "^FF0000Note: Check your inventory and weight before exchanging with me!";
    menu "Emperium Break Points",-,"Nothing",Lno;
    next;
    mes "[ ^00FF00 Kaspersky ^000000 ]";
    mes "What do you want to exchange with?";
    menu "Billow",-,"Emblem of Solar God",Lesg,"Ripple",Lrip,"Silver Ornament",Lsil,"Wrath of Valkyrie",Lval;
    next;
    mes "[ ^00FF00 Kaspersky ^000000 ]";
    mes "You need 50 Breaker Points for this..";
    mes "Do you still want Billow?";
    menu "Yes",-,"No",Lno;
    if(brokeemp < 50) goto Lnep;
    if(brokeemp >= 50)
    next;
    mes "Here you go!";
    getitem 7091,1;
    set brokeemp,brokeemp-50;
    close;
     
     
    Lnep:
    next;
    mes "[ ^00FF00 Kaspersky ^000000 ]";
    mes "Not enough points!";
    close;
     
    Lesg:
    next;
    mes "[ ^00FF00 Kaspersky ^000000 ]";
    mes "You need 70 Breaker Points for this..";
    mes "Do you still want Emblem of Solar God?";
    menu "Yes",-,"No",Lno;
    next;
    if(brokeemp < 70) goto Lnep;
    if(brokeemp >= 70)
    mes "[ ^00FF00 Kaspersky ^000000 ]";
    mes "Here you go!";
    getitem 7086,1;
    set brokeemp,brokeemp-70;
    close;
     
    Lrip:
    mes "[ ^00FF00 Kaspersky ^000000 ]";
    mes "You need 50 Breaker Points for this..";
    mes "Do you still want Ripple?";
    menu "Yes",-,"No",Lno;
    if(brokeemp < 50) goto Lnep;
    if(brokeemp >= 50)
    next;
    mes "Here you go!";
    getitem 7090,1;
    set brokeemp,brokeemp-50;
    close;
     
    Lval:
    mes "[ ^00FF00 Kaspersky ^000000 ]";
    mes "You need 50 Breaker Points for this..";
    mes "Do you still want Wrath of Valkyrie?";
    menu "Yes",-,"No",Lno;
    if(brokeemp < 50) goto Lnep;
    if(brokeemp >= 50)
    next;
    mes "Here you go!";
    getitem 7078,1;
    set brokeemp,brokeemp-50;
    close;
     
    Lsil:
    mes "[ ^00FF00 Kaspersky ^000000 ]";
    mes "You need 50 Breaker Points for this..";
    mes "Do you still want Silver Ornament?";
    menu "Yes",-,"No",Lno;
    if(brokeemp < 50) goto Lnep;
    if(brokeemp >= 50)
    next;
    mes "Here you go!";
    getitem 7077,1;
    set brokeemp,brokeemp-50;
    close;
     
    Llad:
        next;
        for( set .@x,0; .@x<=9; set .@x,.@x+1 )
        {
            mes "^0000FF"+(.@x+1)+".^000000 "+.@name$[.@x]+" - ^FF0000"+.@count[.@x]+"^000000 Point(s)";
        } // .@x starts at 0, but you want to start with '1st', so use (.@x+1);)
    close;
     
    }



     

    Untitled.jpg

×
×
  • Create New...