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Banned

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  1. After sometime i found out the solution. Stones directly into the 4th slots, even unslotted equips No 4 slotted items showed into the equipmenet selection menu opened by the card If you try to insert a rune and your item already has one on the fourth slot, it wont show into the equipment selection menu opened by the card you can add Runes into one, two and three slotted items. Every other card works normally Card / Rune order doesnt matter, you can add cards first or the rune Adding Alice Card in the slotted shield with the rune already equipped: After: Here we can see the addition of the Rune After, witouth the need of refresh or re-log If you want this feature on your server, just pm me.
  2. there is another release that the model and texture come together
  3. Hello guys, i was trying to add a custom enchant system in my server and i'm getting close. I got some stones that provide bonuses, and i got to this point: found the functionint pc_insert_card and changed to input it into the 4 slot The problem is: Once i attach the stone to the item, it's bounded to the first slot. Once i logout and login, the stone is in the 4th slot. But i can't add another card to it after that. Someone can help me with some insight?
  4. they already there man in fact its not a custom And yes
  5. Hello guys, i was wondering if there is anyway that i can use some RE items in pre-renewal server. I got some Costumes that i wanted to use, like this one: - Id: 20610 AegisName: C_99LV_Soul_R_Gray Name: Costume Gray Energy Type: Armor Locations: Costume_Garment: true ArmorLevel: 1 Script: | hateffect(HAT_EF_99LV_SOUL_R_GRAY,true); UnEquipScript: | hateffect(HAT_EF_99LV_SOUL_R_GRAY,false); Once i equip this aura, it doesnt show to me. Can anyone help with this?
  6. Can you be more specific? I'm already using it on menu selection. Edit: i've read you comment wrong. But i already test without -1 and ir doesnt work either This is the NPC: prontera,150,150,4 script Enchant Rune Book#book 4_VR_BOOK_YELLOW,{ mes "[Enchant Rune Book]"; if (checkweight(1201,1) == 0){ mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please try again -"; mes "- after you lose some weight. -"; close; } mes "Those who dare to read the ancient scriptures shall face the consequences."; next; mes "[Enchant Rune Book]"; mes "The Magic of the Runes is alive once more."; next; getinventorylist; for(set .@i,0; .@i < @inventorylist_count; set .@i,.@i+1){ set .@itemtype, getiteminfo(@inventorylist_id[.@i], ITEMINFO_SUBTYPE); set .@itemid, getiteminfo(@inventorylist_id[.@i], ITEMINFO_ID); if((.@itemtype == CARD_ENCHANT)){ set .@menu$, .@menu$ + "- Enchant " + getitemname(@inventorylist_id[.@i]) +""; set .@menu$, .@menu$ + ":"; setarray .@rune[.@i], .@itemid; //mes ""+.@i+" - "+.@rune[.@i]+""; } } set .@menu$, .@menu$ + "- Cancel"; mes "[Enchant Rune Book]"; mes "I see you possess some of my treasures."; mes "What do you desire?"; .@eqi = select(.@menu$) -1; if(.@eqi > 2){ set .@eqi, .@eqi+1; } .@runeId = .@rune[.@eqi]; dispbottom ""+ .@eqi +", "+ .@runeId +""; switch(.@runeId){ case 4767: callfunc("f_EnchantRune", 4767, EQI_HEAD_MID, 3); break; case 4842: callfunc("f_EnchantRune", 4842, EQI_HAND_R, 3); break; case 4892: callfunc("f_EnchantRune", 4892, EQI_HAND_L, 1); break; case 35000: callfunc("f_EnchantRune", 35000, EQI_HAND_R, 1); break; case 35001: callfunc("f_EnchantRune", 35001, EQI_HAND_R, 2); break; case 35002: callfunc("f_EnchantRune", 35002, EQI_HAND_R, 3); break; case 35003: callfunc("f_EnchantRune", 35003, EQI_HEAD_MID, 3); break; case 35004: callfunc("f_EnchantRune", 35004, EQI_ARMOR, 1); break; case 35005: callfunc("f_EnchantRune", 35005, EQI_ARMOR, 2); break; case 35006: callfunc("f_EnchantRune", 35006, EQI_ARMOR, 3); break; default: next; mes "[Enchant Rune Book]"; mes "Get out of here"; close; } end; }
  7. Hello guys, I've got this piece of code here: getinventorylist; for(set .@i,0; .@i < @inventorylist_count; set .@i,.@i+1){ set .@itemtype, getiteminfo(@inventorylist_id[.@i], ITEMINFO_SUBTYPE); set .@itemid, getiteminfo(@inventorylist_id[.@i], ITEMINFO_ID); if((.@itemtype == CARD_ENCHANT)){ set .@menu$, .@menu$ + "- Enchant " + getitemname(@inventorylist_id[.@i]) + ""; set .@menu$, .@menu$ + ":"; setarray .@rune[.@i], .@itemid; mes ""+.@i+" - "+.@rune[.@i]+""; } } I got the Menu created right: But now i need to select the index from menu to create a specific call. So i setup this: mes "[Enchant Rune Book]"; mes "I see you possess some of my treasures."; mes "What do you desire?"; .@eqi = select(.@menu$) -1; .@runeId = .@rune[.@eqi]; dispbottom ""+ .@eqi +", "+ .@runeId +""; Once i select the first 3 indexes, i got the right item ID. On the 4th index i got the problem. It's like the index jumped for no reason here, because the 5th index got the 4th ID. Someone can give me a hint how to make this work? Thank you
  8. Anybody has issues with the 2022-04-06 clients when killing mobs? Everytime i kill a monster i get gravity error. i'm using the same warp sessions and hexed from this topic. if i use froggo client i got no errors. but when i patch my hexed i cant kill any mobs because when it drops the itens i get gravity. Ps: its no custom mobs, just regular porings
  9. no topico original do npc tem como corrigir lá mano
  10. eu nao sou o flavio, mas acredito que dê pra por sim icone, e esse problema do bonus 0 existe mesmo, tem que ajustar as variaveis
  11. english: glad it helps pt-br 18 anos de forum a gente aprende algo hahaha feliz que ajudou é nois, abs
  12. I was wrong man. I got the same thing here, its not permanent. Try something like this: bonus_script(.@bonus_string$ + .@bonus_value + ";", 60 ,512); Try change this 60 to what you need. Portugues: Mano, troca aí o 60 por um valor alto. Pelo que entendi o "permanente" desse script é que ele não sai com dispell, morte, etc, e não que ele seja eterno. Daria pra contornar gerando um item com esse bonus e o item sendo visual, por ex.
  13. Nice work man, but i got some questions here. I switch the bonuses to give only +3 STATS, and a MAX of 5 cards instead of ten. Right after i generate my card list i get dispobottom bonuses telling me wich cards give me the bonuses. When i return to give the cards do the NPC, all my bonuses appear as 0, despite the fact the bonus is added to my char. Anyone here has the same issue? Thank you Edit: Found the problem. You guys must change this mes "> Deposit Reward: " + getd("Bonus" + .@i + "_Alias$") + " " + .@random_number_bonus; dispbottom("(" + getd("Card" + .@i + "_") + " / " + getd("Collect" + .@i + "_") + ") - " + itemlink(.@j[.@i]) + " > Deposit Reward: " + getd("Bonus" + .@i + "_Alias$") + " " + .@random_number_bonus); For this: mes "> Deposit Reward: " + getd("Bonus" + .@i + "_Alias$") + " " + .@bonus_value; dispbottom("(" + getd("Card" + .@i + "_") + " / " + getd("Collect" + .@i + "_") + ") - " + itemlink(.@j[.@i]) + " > Deposit Reward: " + getd("Bonus" + .@i + "_Alias$") + " " + .@bonus_value);
  14. Mano, o script original o bonus é permanente. Eu baixei e testei aqui. Tem certeza que não tá permanente?
  15. the script_command.txt *bonus_script "<script code>",<duration>{,<flag>{,<type>{,<status_icon>{,<char_id>}}}}; This command will attach a script to a player for a given duration, in seconds. You must change the line that defines the bonus, something like this example here: bonus_script "{ bonus bHPRecovRate,rand(11,33); }",1800,1; 1800 is the time in seconds, 1 is a flag that if the player dies the effect passes. To be permanent you must use 512 as a flag;
  16. @w0wZukuBg nice work man, but when i tried to use this maps i got texture problems, since i just download the map files. There is any link to download those texture/models?
  17. i think you cant do this without modify the source. didnt find any function that seed if you have an active skill to provide bonus
  18. i'm trying to contact you too, how can i? Ps: sry to bump this post
  19. Inside of your grf: - data -- sprite --- Àΰ£Á· ---- ¸öÅë ¿© -> female sprites ³² -> male sprites
  20. Everytime i tried to use your warp sessions my WARP crashes. can you provide which patches did you use for this client? i'm trying to use some EP 18 mobs in my server and my old hexed crashes with them. thank you!
  21. Thank you Racaae. I'll get into that today.
  22. Hello, i was thinking about a NPC that act as a dual client in the cities. Something like setcell with basilica, but this NPC is using sanctuary and other skills to help players. The only way i found out is using npcskill but it uses on the players coordenates, and i need to use around the npc. Some advice? There is anyway that i can do that without editing src?
  23. Anybody here could upload this client again? Cant downloadf from nemo
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