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Everything posted by Mad Walker
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well it's because sprites for armor are not yet supported on rathena, but I don't think any emulator has that feature right now. That sprite you have was just for headgear's, you can make it a robe but i don't quite recommend it also because robe only shows the half part of the sprite you can see the difference if you try...
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hi Euphy, how to delete the mission count?
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woah this is the first time I've heard this story. Creeps the hell out of me.
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I mean print screen then post it here? So we can have a much more understanding on your problem
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can you post a photo of the error?
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add the map inside your data folder, follow the mapresnametable format so you'll have a name for your map when you type /where. Else you'll see Unknown Area For more information go http://rathena.org/wiki/Custom_Maps
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on my atcommand.c { MAP_HALLOW, 110, 39 }, // 36=Hallow is it map.h or is it mapindex.h? by the way this is my mapindex.h #define MAP_HALLOW "hallow" yeah I think it's inside mapindex, just follow the format of the other maps that are declared inside. http://svn.code.sf.net/p/rathena/svn/trunk/src/common/mapindex.h // Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _MAPINDEX_H_ #define _MAPINDEX_H_ //File in charge of assigning a numberic ID to each map in existance for space saving when passing map info between servers. extern char mapindex_cfgfile[80]; #define MAX_MAPINDEX 2000 //Some definitions for the mayor city maps. #define MAP_PRONTERA "prontera" #define MAP_GEFFEN "geffen" #define MAP_MORROC "morocc" #define MAP_ALBERTA "alberta" #define MAP_PAYON "payon" #define MAP_IZLUDE "izlude" #define MAP_ALDEBARAN "aldebaran" #define MAP_LUTIE "xmas" #define MAP_COMODO "comodo" #define MAP_YUNO "yuno" .....
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nice sprites there calv. I was surprised "maraming kababayan dito". ) enjoy your stay!
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New Reborn - A starter/Job Changer/Event Map
Mad Walker replied to Olrox's topic in Maps & 3D Resources Downloads
oh man. no words can explain this one. Just...thumbs up -
Does anyone know how can i make it a skill? ACMD(clone) { int x=0,y=0,flag=0,master=0,i=0; struct map_session_data *pl_sd=NULL; if (!message || !*message) { clif->message(sd->fd,msg_txt(1323)); // You must enter a player name or ID. return true; } if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return true; } if(pc->get_group_level(pl_sd) > pc->get_group_level(sd)) { clif->message(fd, msg_txt(126)); // Cannot clone a player of higher GM level than yourself. return true; } if (strcmpi(command+1, "clone") == 0) flag = 1; else if (strcmpi(command+1, "slaveclone") == 0) { flag = 2; if(pc_isdead(sd)){ clif->message(fd, msg_txt(129+flag*2)); return true; } master = sd->bl.id; if (battle_config.atc_slave_clone_limit && mob_countslave(&sd->bl) >= battle_config.atc_slave_clone_limit) { clif->message(fd, msg_txt(127)); // You've reached your slave clones limit. return true; } } do { x = sd->bl.x + (rnd() % 10 - 5); y = sd->bl.y + (rnd() % 10 - 5); } while (iMap->getcell(sd->bl.m,x,y,CELL_CHKNOPASS) && i++ < 10); if (i >= 10) { x = sd->bl.x; y = sd->bl.y; } if((x = mob_clone_spawn(pl_sd, sd->bl.m, x, y, "", master, 0, flag?1:0, 0)) > 0) { clif->message(fd, msg_txt(128+flag*2)); // Evil Clone spawned. Clone spawned. Slave clone spawned. return true; } clif->message(fd, msg_txt(129+flag*2)); // Unable to spawn evil clone. Unable to spawn clone. Unable to spawn slave clone. return true; }
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http://www.mediafire.com/download/u91p2n6x5cl566g/Saiyan_Hair_ani.rar it's not mine i just searched the forum. credits to the one who first gave the link
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2013 Ragexe and Diff (Up to date 2013-08-07)
Mad Walker replied to Shakto's topic in Client Releases
hendra814 : We have the same problem, the reqweapon. I downloaded the latest lub files. Does anyone know how to make it ok? That error prompts only when you are wearing a weapon. -
item_db.txt needs to be change? [please read]
Mad Walker replied to cassiel's question in Database Support
Weapon_IDs = { WEAPONTYPE_NONE = 0, WEAPONTYPE_SHORTSWORD = 1, WEAPONTYPE_SWORD = 2, WEAPONTYPE_TWOHANDSWORD = 3, WEAPONTYPE_SPEAR = 4, WEAPONTYPE_TWOHANDSPEAR = 5, WEAPONTYPE_AXE = 6, WEAPONTYPE_TWOHANDAXE = 7, WEAPONTYPE_MACE = 8, WEAPONTYPE_TWOHANDMACE = 9, WEAPONTYPE_ROD = 10, WEAPONTYPE_BOW = 11, WEAPONTYPE_KNUKLE = 12, WEAPONTYPE_INSTRUMENT = 13, WEAPONTYPE_WHIP = 14, WEAPONTYPE_BOOK = 15, WEAPONTYPE_CATARRH = 16, WPCLASS_GUN_HANDGUN = 17, WPCLASS_GUN_RIFLE = 18, WPCLASS_GUN_GATLING = 19, WPCLASS_GUN_SHOTGUN = 20, WPCLASS_GUN_GRANADE = 21, WPCLASS_SYURIKEN = 22, WPCLASS_TWOHANDROD = 23, WPCLASS_LAST = 24, WEAPONTYPE_SHORTSWORD_SHORTSWORD = 25, WEAPONTYPE_SWORD_SWORD = 26, WEAPONTYPE_AXE_AXE = 27, WEAPONTYPE_SHORTSWORD_SWORD = 28, WEAPONTYPE_SHORTSWORD_AXE = 29, WEAPONTYPE_SWORD_AXE = 30, WEAPONTYPE_Main_Gauche = 31, WEAPONTYPE_Stiletto = 32, WEAPONTYPE_Gladius = 33, WEAPONTYPE_Zeny_Knife = 34, WEAPONTYPE_Poison_Knife = 35, WEAPONTYPE_Princess_Knife = 36, WEAPONTYPE_Sasimi = 37, WEAPONTYPE_Lacma = 38, WEAPONTYPE_Tsurugi = 39, WEAPONTYPE_Ring_Pommel_Saber = 40, WEAPONTYPE_Haedonggum = 41, WEAPONTYPE_Saber = 42, WEAPONTYPE_Jewel_Sword = 43, WEAPONTYPE_Gaia_Sword = 44, WEAPONTYPE_Twin_Edge_B = 45, WEAPONTYPE_Twin_Edge_R = 46, WEAPONTYPE_Priest_Sword = 47, WEAPONTYPE_Katana = 48, WEAPONTYPE_Bastard_Sword = 49, WEAPONTYPE_Broad_Sword = 50, WEAPONTYPE_Violet_Fear = 51, WEAPONTYPE_Lance = 52, WEAPONTYPE_Partizan = 53, WEAPONTYPE_Trident = 54, WEAPONTYPE_Halberd = 55, WEAPONTYPE_Crescent_Scythe = 56, WEAPONTYPE_Zephyrus = 57, WEAPONTYPE_Hammer = 58, WEAPONTYPE_Buster = 59, WEAPONTYPE_Brood_Axe = 60, WEAPONTYPE_Right_Epsilon = 61, WEAPONTYPE_Mace = 62, WEAPONTYPE_Sword_Mace = 63, WEAPONTYPE_Chain = 64, WEAPONTYPE_Stunner = 65, WEAPONTYPE_Golden_Mace = 66, WEAPONTYPE_Iron_Driver = 67, WEAPONTYPE_Spanner = 68, WEAPONTYPE_Arc_Wand = 69, WEAPONTYPE_Mighty_Staff = 70, WEAPONTYPE_Blessed_Wand = 71, WEAPONTYPE_Bone_Wand = 72, WEAPONTYPE_CrossBow = 73, WEAPONTYPE_Arbalest = 74, WEAPONTYPE_Kakkung = 75, WEAPONTYPE_Hunter_Bow = 76, WEAPONTYPE_Bow_Of_Rudra = 77, WEAPONTYPE_Waghnakh = 78, WEAPONTYPE_Knuckle_Duster = 79, WEAPONTYPE_Hora = 80, WEAPONTYPE_Fist = 81, WEAPONTYPE_Claw = 82, WEAPONTYPE_Finger = 83, WEAPONTYPE_Kaiser_Knuckle = 84, WEAPONTYPE_Berserk = 85, WEAPONTYPE_Rante = 86, WEAPONTYPE_Tail = 87, WEAPONTYPE_Whip = 88, WEAPONTYPE_Bible = 89, WEAPONTYPE_Book_Of_Billows = 90, WEAPONTYPE_Book_Of_Mother_Earth = 91, WEAPONTYPE_Book_Of_Blazing_Sun = 92, WEAPONTYPE_Book_Of_Gust_Of_Wind = 93, WEAPONTYPE_Book_Of_The_Apocalypse = 94, WEAPONTYPE_Girls_Diary = 95, WEAPONTYPE_Staff_Of_Soul = 96, WEAPONTYPE_Wizardy_Staff = 97 } WeaponNameTable = { [Weapon_IDs.WEAPONTYPE_NONE] = "", [Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_´Ü°Ë", [Weapon_IDs.WEAPONTYPE_SWORD] = "_°Ë", [Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_°Ë", [Weapon_IDs.WEAPONTYPE_SPEAR] = "_â", [Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_â", [Weapon_IDs.WEAPONTYPE_AXE] = "_µµ³¢", [Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_µµ³¢", [Weapon_IDs.WEAPONTYPE_MACE] = "_Ŭ·´", [Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_Ŭ·´", [Weapon_IDs.WEAPONTYPE_ROD] = "_·Ôµå", [Weapon_IDs.WEAPONTYPE_BOW] = "_È°", [Weapon_IDs.WEAPONTYPE_KNUKLE] = "_³ÊŬ", [Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_¾Ç±â", [Weapon_IDs.WEAPONTYPE_WHIP] = "_äÂï", [Weapon_IDs.WEAPONTYPE_BOOK] = "_Ã¥", [Weapon_IDs.WEAPONTYPE_CATARRH] = "_īŸ¸£_īŸ¸£", [Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_±ÇÃÑ", [Weapon_IDs.WPCLASS_GUN_RIFLE] = "_¶óÀÌÇÃ", [Weapon_IDs.WPCLASS_GUN_GATLING] = "_±â°üÃÑ", [Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_¼¦°Ç", [Weapon_IDs.WPCLASS_GUN_GRANADE] = "_¼¦°Ç", [Weapon_IDs.WPCLASS_SYURIKEN] = "_¼ö¸®°Ë", [Weapon_IDs.WPCLASS_TWOHANDROD] = "_·Ôµå", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_´Ü°Ë_´Ü°Ë", [Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_°Ë_°Ë", [Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_µµ³¢_µµ³¢", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_´Ü°Ë_°Ë", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_´Ü°Ë_µµ³¢", [Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_°Ë_µµ³¢", [Weapon_IDs.WEAPONTYPE_Main_Gauche] = "_1207", [Weapon_IDs.WEAPONTYPE_Stiletto] = "_1216", [Weapon_IDs.WEAPONTYPE_Gladius] = "_1219", [Weapon_IDs.WEAPONTYPE_Zeny_Knife] = "_1238", [Weapon_IDs.WEAPONTYPE_Poison_Knife] = "_1239", [Weapon_IDs.WEAPONTYPE_Princess_Knife] = "_1240", [Weapon_IDs.WEAPONTYPE_Sasimi] = "_1144", [Weapon_IDs.WEAPONTYPE_Lacma] = "_13049", [Weapon_IDs.WEAPONTYPE_Tsurugi] = "_1119", [Weapon_IDs.WEAPONTYPE_Ring_Pommel_Saber] = "_1122", [Weapon_IDs.WEAPONTYPE_Haedonggum] = "_1123", [Weapon_IDs.WEAPONTYPE_Saber] = "_1126", [Weapon_IDs.WEAPONTYPE_Jewel_Sword] = "_1142", [Weapon_IDs.WEAPONTYPE_Gaia_Sword] = "_1143", [Weapon_IDs.WEAPONTYPE_Twin_Edge_B] = "_13412", [Weapon_IDs.WEAPONTYPE_Twin_Edge_R] = "_13413", [Weapon_IDs.WEAPONTYPE_Priest_Sword] = "_13428", [Weapon_IDs.WEAPONTYPE_Katana] = "_1116", [Weapon_IDs.WEAPONTYPE_Bastard_Sword] = "_1154", [Weapon_IDs.WEAPONTYPE_Broad_Sword] = "_1160", [Weapon_IDs.WEAPONTYPE_Violet_Fear] = "_1185", [Weapon_IDs.WEAPONTYPE_Lance] = "_1410", [Weapon_IDs.WEAPONTYPE_Partizan] = "_1457", [Weapon_IDs.WEAPONTYPE_Trident] = "_1460", [Weapon_IDs.WEAPONTYPE_Halberd] = "_1463", [Weapon_IDs.WEAPONTYPE_Crescent_Scythe] = "_1466", [Weapon_IDs.WEAPONTYPE_Zephyrus] = "_1468", [Weapon_IDs.WEAPONTYPE_Hammer] = "_1354", [Weapon_IDs.WEAPONTYPE_Buster] = "_1357", [Weapon_IDs.WEAPONTYPE_Brood_Axe] = "_1363", [Weapon_IDs.WEAPONTYPE_Right_Epsilon] = "_1366", [Weapon_IDs.WEAPONTYPE_Mace] = "_1504", [Weapon_IDs.WEAPONTYPE_Sword_Mace] = "_1516", [Weapon_IDs.WEAPONTYPE_Chain] = "_1519", [Weapon_IDs.WEAPONTYPE_Stunner] = "_1522", [Weapon_IDs.WEAPONTYPE_Golden_Mace] = "_1524", [Weapon_IDs.WEAPONTYPE_Iron_Driver] = "_1529", [Weapon_IDs.WEAPONTYPE_Spanner] = "_1531", [Weapon_IDs.WEAPONTYPE_Arc_Wand] = "_1610", [Weapon_IDs.WEAPONTYPE_Mighty_Staff] = "_1613", [Weapon_IDs.WEAPONTYPE_Blessed_Wand] = "_1614", [Weapon_IDs.WEAPONTYPE_Bone_Wand] = "_1615", [Weapon_IDs.WEAPONTYPE_CrossBow] = "_1710", [Weapon_IDs.WEAPONTYPE_Arbalest] = "_1713", [Weapon_IDs.WEAPONTYPE_Kakkung] = "_1714", [Weapon_IDs.WEAPONTYPE_Hunter_Bow] = "_1718", [Weapon_IDs.WEAPONTYPE_Bow_Of_Rudra] = "_1720", [Weapon_IDs.WEAPONTYPE_Waghnakh] = "_1801", [Weapon_IDs.WEAPONTYPE_Knuckle_Duster] = "_1803", [Weapon_IDs.WEAPONTYPE_Hora] = "_1805", [Weapon_IDs.WEAPONTYPE_Fist] = "_1807", [Weapon_IDs.WEAPONTYPE_Claw] = "_1809", [Weapon_IDs.WEAPONTYPE_Finger] = "_1811", [Weapon_IDs.WEAPONTYPE_Kaiser_Knuckle] = "_1813", [Weapon_IDs.WEAPONTYPE_Berserk] = "_1814", [Weapon_IDs.WEAPONTYPE_Rante] = "_1956", [Weapon_IDs.WEAPONTYPE_Tail] = "_1958", [Weapon_IDs.WEAPONTYPE_Whip] = "_1960", [Weapon_IDs.WEAPONTYPE_Bible] = "_1550", [Weapon_IDs.WEAPONTYPE_Book_Of_Billows] = "_1553", [Weapon_IDs.WEAPONTYPE_Book_Of_Mother_Earth] = "_1554", [Weapon_IDs.WEAPONTYPE_Book_Of_Blazing_Sun] = "_1555", [Weapon_IDs.WEAPONTYPE_Book_Of_Gust_Of_Wind] = "_1556", [Weapon_IDs.WEAPONTYPE_Book_Of_The_Apocalypse] = "_1557", [Weapon_IDs.WEAPONTYPE_Girls_Diary] = "_1558", [Weapon_IDs.WEAPONTYPE_Staff_Of_Soul] = "_1472", [Weapon_IDs.WEAPONTYPE_Wizardy_Staff] = "_1473" } Expansion_Weapon_IDs = { [Weapon_IDs.WEAPONTYPE_Main_Gauche] = Weapon_IDs.WEAPONTYPE_SHORTSWORD, [Weapon_IDs.WEAPONTYPE_Stiletto] = Weapon_IDs.WEAPONTYPE_SHORTSWORD, [Weapon_IDs.WEAPONTYPE_Gladius] = Weapon_IDs.WEAPONTYPE_SHORTSWORD, [Weapon_IDs.WEAPONTYPE_Zeny_Knife] = Weapon_IDs.WEAPONTYPE_SHORTSWORD, [Weapon_IDs.WEAPONTYPE_Poison_Knife] = Weapon_IDs.WEAPONTYPE_SHORTSWORD, [Weapon_IDs.WEAPONTYPE_Princess_Knife] = Weapon_IDs.WEAPONTYPE_SHORTSWORD, [Weapon_IDs.WEAPONTYPE_Sasimi] = Weapon_IDs.WEAPONTYPE_SHORTSWORD, [Weapon_IDs.WEAPONTYPE_Lacma] = Weapon_IDs.WEAPONTYPE_SHORTSWORD, [Weapon_IDs.WEAPONTYPE_Tsurugi] = Weapon_IDs.WEAPONTYPE_SWORD, [Weapon_IDs.WEAPONTYPE_Ring_Pommel_Saber] = Weapon_IDs.WEAPONTYPE_SWORD, [Weapon_IDs.WEAPONTYPE_Haedonggum] = Weapon_IDs.WEAPONTYPE_SWORD, [Weapon_IDs.WEAPONTYPE_Saber] = Weapon_IDs.WEAPONTYPE_SWORD, [Weapon_IDs.WEAPONTYPE_Jewel_Sword] = Weapon_IDs.WEAPONTYPE_SWORD, [Weapon_IDs.WEAPONTYPE_Gaia_Sword] = Weapon_IDs.WEAPONTYPE_SWORD, [Weapon_IDs.WEAPONTYPE_Twin_Edge_B] = Weapon_IDs.WEAPONTYPE_SWORD, [Weapon_IDs.WEAPONTYPE_Twin_Edge_R] = Weapon_IDs.WEAPONTYPE_SWORD, [Weapon_IDs.WEAPONTYPE_Priest_Sword] = Weapon_IDs.WEAPONTYPE_SWORD, [Weapon_IDs.WEAPONTYPE_Katana] = Weapon_IDs.WEAPONTYPE_TWOHANDSWORD, [Weapon_IDs.WEAPONTYPE_Bastard_Sword] = Weapon_IDs.WEAPONTYPE_TWOHANDSWORD, [Weapon_IDs.WEAPONTYPE_Broad_Sword] = Weapon_IDs.WEAPONTYPE_TWOHANDSWORD, [Weapon_IDs.WEAPONTYPE_Violet_Fear] = Weapon_IDs.WEAPONTYPE_TWOHANDSWORD, [Weapon_IDs.WEAPONTYPE_Lance] = Weapon_IDs.WEAPONTYPE_SPEAR, [Weapon_IDs.WEAPONTYPE_Partizan] = Weapon_IDs.WEAPONTYPE_SPEAR, [Weapon_IDs.WEAPONTYPE_Trident] = Weapon_IDs.WEAPONTYPE_SPEAR, [Weapon_IDs.WEAPONTYPE_Halberd] = Weapon_IDs.WEAPONTYPE_SPEAR, [Weapon_IDs.WEAPONTYPE_Crescent_Scythe] = Weapon_IDs.WEAPONTYPE_SPEAR, [Weapon_IDs.WEAPONTYPE_Zephyrus] = Weapon_IDs.WEAPONTYPE_SPEAR, [Weapon_IDs.WEAPONTYPE_Hammer] = Weapon_IDs.WEAPONTYPE_AXE, [Weapon_IDs.WEAPONTYPE_Buster] = Weapon_IDs.WEAPONTYPE_AXE, [Weapon_IDs.WEAPONTYPE_Brood_Axe] = Weapon_IDs.WEAPONTYPE_AXE, [Weapon_IDs.WEAPONTYPE_Right_Epsilon] = Weapon_IDs.WEAPONTYPE_AXE, [Weapon_IDs.WEAPONTYPE_Mace] = Weapon_IDs.WEAPONTYPE_MACE, [Weapon_IDs.WEAPONTYPE_Sword_Mace] = Weapon_IDs.WEAPONTYPE_MACE, [Weapon_IDs.WEAPONTYPE_Chain] = Weapon_IDs.WEAPONTYPE_MACE, [Weapon_IDs.WEAPONTYPE_Stunner] = Weapon_IDs.WEAPONTYPE_MACE, [Weapon_IDs.WEAPONTYPE_Golden_Mace] = Weapon_IDs.WEAPONTYPE_MACE, [Weapon_IDs.WEAPONTYPE_Iron_Driver] = Weapon_IDs.WEAPONTYPE_MACE, [Weapon_IDs.WEAPONTYPE_Spanner] = Weapon_IDs.WEAPONTYPE_MACE, [Weapon_IDs.WEAPONTYPE_Arc_Wand] = Weapon_IDs.WEAPONTYPE_ROD, [Weapon_IDs.WEAPONTYPE_Mighty_Staff] = Weapon_IDs.WEAPONTYPE_ROD, [Weapon_IDs.WEAPONTYPE_Blessed_Wand] = Weapon_IDs.WEAPONTYPE_ROD, [Weapon_IDs.WEAPONTYPE_Bone_Wand] = Weapon_IDs.WEAPONTYPE_ROD, [Weapon_IDs.WEAPONTYPE_CrossBow] = Weapon_IDs.WEAPONTYPE_BOW, [Weapon_IDs.WEAPONTYPE_Arbalest] = Weapon_IDs.WEAPONTYPE_BOW, [Weapon_IDs.WEAPONTYPE_Kakkung] = Weapon_IDs.WEAPONTYPE_BOW, [Weapon_IDs.WEAPONTYPE_Hunter_Bow] = Weapon_IDs.WEAPONTYPE_BOW, [Weapon_IDs.WEAPONTYPE_Bow_Of_Rudra] = Weapon_IDs.WEAPONTYPE_BOW, [Weapon_IDs.WEAPONTYPE_Waghnakh] = Weapon_IDs.WEAPONTYPE_KNUKLE, [Weapon_IDs.WEAPONTYPE_Knuckle_Duster] = Weapon_IDs.WEAPONTYPE_KNUKLE, [Weapon_IDs.WEAPONTYPE_Hora] = Weapon_IDs.WEAPONTYPE_KNUKLE, [Weapon_IDs.WEAPONTYPE_Fist] = Weapon_IDs.WEAPONTYPE_KNUKLE, [Weapon_IDs.WEAPONTYPE_Claw] = Weapon_IDs.WEAPONTYPE_KNUKLE, [Weapon_IDs.WEAPONTYPE_Finger] = Weapon_IDs.WEAPONTYPE_KNUKLE, [Weapon_IDs.WEAPONTYPE_Kaiser_Knuckle] = Weapon_IDs.WEAPONTYPE_KNUKLE, [Weapon_IDs.WEAPONTYPE_Berserk] = Weapon_IDs.WEAPONTYPE_KNUKLE, [Weapon_IDs.WEAPONTYPE_Rante] = Weapon_IDs.WEAPONTYPE_WHIP, [Weapon_IDs.WEAPONTYPE_Tail] = Weapon_IDs.WEAPONTYPE_WHIP, [Weapon_IDs.WEAPONTYPE_Whip] = Weapon_IDs.WEAPONTYPE_WHIP, [Weapon_IDs.WEAPONTYPE_Bible] = Weapon_IDs.WEAPONTYPE_BOOK, [Weapon_IDs.WEAPONTYPE_Book_Of_Billows] = Weapon_IDs.WEAPONTYPE_BOOK, [Weapon_IDs.WEAPONTYPE_Book_Of_Mother_Earth] = Weapon_IDs.WEAPONTYPE_BOOK, [Weapon_IDs.WEAPONTYPE_Book_Of_Blazing_Sun] = Weapon_IDs.WEAPONTYPE_BOOK, [Weapon_IDs.WEAPONTYPE_Book_Of_Gust_Of_Wind] = Weapon_IDs.WEAPONTYPE_BOOK, [Weapon_IDs.WEAPONTYPE_Book_Of_The_Apocalypse] = Weapon_IDs.WEAPONTYPE_BOOK, [Weapon_IDs.WEAPONTYPE_Girls_Diary] = Weapon_IDs.WEAPONTYPE_BOOK, [Weapon_IDs.WEAPONTYPE_Staff_Of_Soul] = Weapon_IDs.WPCLASS_TWOHANDROD, [Weapon_IDs.WEAPONTYPE_Wizardy_Staff] = Weapon_IDs.WPCLASS_TWOHANDROD } WeaponHitWaveNameTable = { [Weapon_IDs.WEAPONTYPE_NONE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_SWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_SPEAR] = "_hit_spear.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_hit_spear.wav", [Weapon_IDs.WEAPONTYPE_AXE] = "_hit_axe.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_hit_axe.wav", [Weapon_IDs.WEAPONTYPE_MACE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_ROD] = "_hit_rod.wav", [Weapon_IDs.WEAPONTYPE_BOW] = "_hit_arrow.wav", [Weapon_IDs.WEAPONTYPE_KNUKLE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_WHIP] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_BOOK] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_CATARRH] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_hit_±ÇÃÑ.wav", [Weapon_IDs.WPCLASS_GUN_RIFLE] = "_hit_¶óÀÌÇÃ.wav", [Weapon_IDs.WPCLASS_GUN_GATLING] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_GRANADE] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_SYURIKEN] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_TWOHANDROD] = "_hit_rod.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_hit_mace.wav" } -
Is it possible to set some skills that has cooldown? When a player died after he re-spawn, the said skill will skip the "cooldown thing" and can be used again? For example; Hallucination Walk is used then suddenly the player died. Hallucination Walk has a cooldown of 5 minutes. When he re-spawn, that 5 minutes will be disregarded and hallucination walk can be used again.
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Achivement System with no source edit
Mad Walker replied to loki1991's topic in Utility Script Releases
is this compatible with hercules? -
###### Invasion that checks day or night
Mad Walker replied to xienne15's question in Script Requests
oh wow, also applies at item scripts right? -
or maybe, does anyone know how to turn off that part (bifrost part) of the quest window interface?
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Achivement System with no source edit
Mad Walker replied to loki1991's topic in Utility Script Releases
Just a suggestion, can you add a achievement points shop? It sell something in exchange of your achievement points -
Where should I edit in src, making a custom emp behave like the original emperium? My plan was to make 4 new emperiums for my custom WoE. Any ideas?
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There is an option on mob.conf set it's ai to x200 something. Not sure, there's an option there. Go explore it.
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is it possible to set 4 different emps? When agit is on, script will randomly choose what emp will be used for the time being. Only 1 emp per WoE.
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Oh I have the same problem. Any fix for this one? Bump.
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How to translate this one?
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// Maximum allowed 'level' value that can be sent in unit packets. // Use together with the aura_lv setting to tell when exactly to show the aura. // NOTE: You also need to adjust the client if you want this to work. // NOTE: Default is 99. Values above 127 will probably behave incorrectly. // NOTE: If you don't know what this does, don't change it!!! max_lv: 99 // Level required to display an aura. // NOTE: This assumes that sending max_lv to the client will display the aura. // NOTE: aura_lv must not be less than max_lv. // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 // will be sent as being all level 98, and only characters with level // 150 or more will be reported as having level 99 and show an aura. aura_lv: 99 // Units types affected by max_lv and aura_lv settings. (Note 3) // Note: If an unit type, which normally does not show an aura, is // set it will obtain an aura when it meets the level requirement. // Default: 0 (none) client_limit_unit_lv: 99 <-------set it to 99 so you can see others/mobs aura at level 99 maybe this could help.
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Achivement System with no source edit
Mad Walker replied to loki1991's topic in Utility Script Releases
wow 5 stars loki! This is really cool!