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IsabelaFernandez

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Everything posted by IsabelaFernandez

  1. hi partners. I would like this script instead of needing zeny to require items in this case the item ID 7420 (skull) in order to be enchanting.
  2. the issue is that I'm already in the default, I just added the lines go: true and warp: true and it just doesn't work.
  3. groups: ( { id: 0 /* group 0 is the default group for every new account */ name: "Player" level: 0 inherit: ( /*empty list*/ ) commands: { changedress: true warp: true go: true } permissions: { /* without this basic permissions regular players could not trade or party */ can_trade: true can_party: true command_enable: true attendance: true } }, Group lvl 0 not working @go and @warp
  4. I have a selection of custom auras and I would like to use a specific one for the top 1 of pvp (I had a script that changed the rank 1 player's name to for example: ([King]nameplayer) or a script to change the player's rank 1 name or a script to make the aura differentiated. this is the PvP script I'm using:
  5. how fix this? commands are not working... i want normal commands for all groups (with the exception of @go 0)
  6. hi partners. I'm having trouble installing the SQL files from our friend @Ghost script... this error appears "pvp_rank" table does not exist... please someone guide me to the correct installation, thank you!
  7. return 2 or 1 is the Maya effect for AoE? I tested it with storm gust too... I want it to reflect on skills in area
  8. The skill "Kaite" I made the changes in src/skill.cpp but it didn't work. if( sc->data[SC_KAITE] && (src->type == BL_PC || status_get_lv(src) <= 80) #ifdef RENEWAL && type // Does not reflect AoE #endif ) { // Kaite only works against non-players if they are low-level. // Kyomu doesn't disable Kaite, but the "skill fail chance" part of Kyomu applies to it. clif_specialeffect(bl, EF_ATTACKENERGY2, AREA); if( --sc->data[SC_KAITE]->val2 <= 0 ) status_change_end(bl, SC_KAITE, INVALID_TIMER); return 2; } I changed the return 2; to return 1; and continues not reflecting in area.
  9. like this? { sc_start4 SC_KAITE,60000,7,0,0,1; },{ INFINITE_TICK SC_KAITE; }
  10. what about the issue of reflecting area damage?
  11. hi collaborators. I would like to know how to configure this same script of item_db ID 2199 (Ahura Mazdah) { sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; } as an example of the skill Endure to be active all the time the skill SL_KAITE (465) I tried setting: { sc_start4 SC_ENDURE,60000,10,0,0,1; sc_start4 SC_KAITE,60000,7,0,0,1; },{ sc_end SC_ENDURE; sc_end SC_KAITE; } but it didn't work, just the "visual" effect. DETAIL: (visual effect lasts a short time after the effect of the skill "Kaite" is added) taking advantage of the subject of the skill "Kaite" I made the changes in src/skill.cpp but it didn't work. I changed the return 2; to return 1; and continues not reflecting in area.
  12. It's saying that I don't have permission and I would really like to test this beautiful map.
  13. like this? ok, it worked thanks. but a question for classes that have two names for example Assassin Cross, High Wizard I type without space?
  14. could you give an example of any class for me to copy and apply to all the others? could you give an example of any class for me to copy and apply to all the others?
  15. all. the transformation to 3rd and second classes ok but for the baby none works...
  16. Hello everybody. my GTB card configuration is = { bonus bNoMagicDamage,40; bonus bUseSPrate,100; },{},{} I would like to know how to configure if it is in the items.conf part so that GTB becomes immune to Lex Aeterna and Decrease AGI.
  17. Hello everybody. as the title says, I would like to know if it is possible to use the pre-renewal version with the item_db renewal... and if so, how to make such a change.
  18. 3rd baby appearance is not working from any class =(
  19. Hi everyone. I have a little problem with this script. the baby transformation isn't working on some and the ninja class and the Gunslinger aren't catching either. I would like a solution, thanks.
  20. how can i script these buffs using rAthena codes?
  21. Hi everyone. whenever I use this script my character is petrified, does anyone know how to fix it?
  22. hello, I would like to know how I add colors in this script in the menu option for example. in the "fire" option I would like to add the color #FF0000 (which is red) in the water #0000FF (which is blue) and in the respective
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