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Cydh

Developer
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Everything posted by Cydh

  1. @AnnieRuru, I'll give u 5, u give me back 3! I made this post quickly after lighta's commit without thinking. looks so messy too @Phenex, it just translation (msgstringtable.txt?) problem
  2. ohh TortoiseGit, I have no idea for it
  3. those aren't problem, it just ending line format.
  4. Cydh

    item_db help

    how people can get those leaks?
  5. Related info: Storage Armor & Weapon Tab are Inverted bugreport:8180 Commit: 9cca188 Dec 21, 2013 Attention! Please are this info if you have running server below that date, if you have running server newer than it, you can ignore this. For long time rAthena is running on wrong Item type. We're believing that Item type 4 for Weapon, and 5 for Armor which they're inverted. Weapon must be 5 Armor must be 4 For TXT item_db If you have custom items, you can change them manually or by using tools/convert_itemtype.pl which will changes all '5' to '4' and '4' to '5'. convert_itemtype.pl --i=path/to/your/db/file.txt --o=path/to/your/db/file.txt For MySQL item_db Read this
  6. Cydh

    item_db help

    Merged Pull: 24 at 5c3a1ab. thx @nanakiwurtz
  7. [info=Development Update][/info] Fixed cell_basilica 'update_enemy_position' conf option Old devotion behavior
  8. well, here we go 432cdb7
  9. ahh thx guys for talking and watching this, this is going to anywhere. and even some f****** admins not give any response, thx god.
  10. then, just go add this connection on clientinfo.xml
  11. multi-color : no! damn my nick looks so ugly. thx to reject this.
  12. well, honestly, when I wrote this post I swear to myself, I will only make this discussion and won't work on this if no one help to test my http://rathena.org/board/topic/90405-need-tester-for-maxhp-maxsp-calculation/ and if no admin care about this. (other dev can go ahead if want start this work )
  13. if anyone want try it on my server, here u go https://db.tt/91Pc4NBI NOTE: I just got 100Mbit connection for that VPS, F2P, don't give any DDoS :v
  14. Cydh

    Lvl max

    This one related to my test here so it will make easier if people decide max level for job, because the MaxHP/SP calculation won't be stuck anymore on job_maxhpsp_db.txt
  15. so sounds like modify bonus bNoMagicDamage,n; to bonus2 bNoMagicDamage,n,x; which 'x' for magic type, maybe 1 for single target, 2 AoE.
  16. Cydh

    item_db help

    maybe like this? 24078:24079:24080,{ bonus2 bSPDrainRate,10,1; if ((getequiprefinerycnt(EQI_SHADOW_WEAPON) + (getequiprefinerycnt(EQI_SHADOW_ACC_R) + (getequiprefinerycnt(EQI_SHADOW_ACC_L)) > 10) bonus2 bSPDrainRate,1000,1; }but hmm, refined accessories?
  17. @GmOcean, VIP Guild, VIP party, keep rockin'
  18. Thx @Patskie, made this post
  19. hmm, well. bump will solve nothing. xD I didn't do anything yet
  20. what I see for PS with P2P, instead they only provide custom items, VIP level can be other choice. But yeah, if community and rA itself don't want, it doesn't matter. It can be my personal project and wait who what use it.
  21. Well, as far as we know current rA VIP system just an initial release to bring VIP system like on official RO. And now, here my review and suggestions for next VIP System. Other games, make me think we need these system. VIP Level 0 (non-VIP), VIP Level 1 (VIP1), VIP Level 2 (VIP2), VIP Level 3 (VIP3), VIP Level 'n'(VIPn). Why not? I bet you all ever know game that has this VIP classification, and each VIP level will gives player different advantages. So, what are the advantages for each level? We need file to store configs for each VIP level (like groups.conf), that allow us to set: char_slots: <amount>Just like current 'vip_char_increase'. But, this one can give you flexible char slot. Example, you make MAX_CHARS on mmo.h is 12, 'char_slots' for non-VIP is 4, VIP1 is 6, VIP2, is 9, VIP3 is 12. Why not? storage_max: <amount>I think you can guess what. Just like char_slots. This one will replace 'vip_storage_increase' exp_bonus: <base>{,<job>} Well, or maybe add more exp bonus rates (I think Athena has more than 1 exp rates). It always be additional rate, example 'base_exp' is 100, and the exp_bonus for this VIP level is 25, so it will be 125% (100% + 25%) exp_penalty: <rate_base>{,<rate_job>}Value between -100 ~ 100 (or more?). How if -50? That's mean, normal penalty rate will be reduced 50%. If the normal is 3% of EXP, this VIP level only has 1.5% EXP penalty. drop_bonus: <common rate>,{<etc>}Just like 'exp_bonus' vip_gemstone: yesSeems like VIP permission? skill: skill_id{, skill_id, ...}How if for certain VIP level, they get additional skills? You can put your custom skills here. But hmm, you can done this by scripting, make NPC, talk with that NPC, check the VIP level, then give the skill(s). buff_rate: { <item_id>:<additional_rate>,<item_id>,<additional_rate>,... }This is will replace 'vip_bm_increase'. But I think if by scripting is enough, like switch(is_vip()) { case 0: /* do this */ break; case 1: /* do this */ break; case 2: /* do this */ break; } buff_duration: { <item_id>:<additional_duration>,<item_id>,<additional_duration>,... }After 'additional_rate', I think the additional duration would be nice idea too. Add duration rate specified item that gives player buff duration (sc_start* or bonus_script). Example 'x_Battle_Field' that only give 60 minutes duration, and the additonal duration is 50, it will get extra 50% of original duration (30 mnts) for this VIP level. But I think if by scripting is enough, like switch(is_vip()) { case 0: /* do this */ break; case 1: /* do this */ break; case 2: /* do this */ break; } some permission to bypass item_nouse, skill_nocast & item_noequip? (This will give your rich players more overpower! ) special forge or cooking items? Maybe just add new column on db/produce_db.txt for min. VIP level also, since doesn't use 'vip_group', maybe can add the additional commands and permissions too. Afterall, remove 'old_group_id' on login table, than add 'vip_level' on that table.
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