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Euphy

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Everything posted by Euphy

  1. Moved. Healer and warper are in the SVN, searching "PVP ladder" will get you plenty of choices.
  2. Fixed in r16816, please use the bug tracker from now on. Thanks!
  3. @Razor X: Well, it works for me. o.o
  4. @Razor X: Find & replace .@q[3] with ((getgmlevel())?(.@q[3]*8/10):.@q[3]).
  5. Search... http://rathena.org/board/files/file/2549-happy-halloween-prontera/ http://spriterepository.com/files/file/1971-prontera-map-custom-halloween/
  6. @Santino: What you did shouldn't work (you didn't even use the new variable). My second post will work - I forgot that I didn't attach RIDs (/headdesk).
  7. @Santino: Oh, my bad. x.x if (isloggedin(.@acc[.@j],.@char[.@j]) && rid2name(.@acc[.@j]) == getguildmaster(.@guild)) {
  8. Euphy

    Sticky FAQ

    Part of me agrees, but we do have a convenient link to the wiki on our navigation bar...
  9. @Santino: This isn't the most efficient way, but you can easily add the following check to this line: Edit: see post #355
  10. You can add "sleep2 1" at the end of loops to simulate a freeloop, but it'll be slower, of course. Another option is to raise the check_gotocount setting in conf\script_athena.conf, but you'll have to be especially careful with infinite loops.
  11. My controller only gives rewards for the active castles, not all of them.
  12. http://rathena.org/wiki/Adding_new_skills Moving to source requests.
  13. @xilence01: I've posted eAthena-compatible scripts on the eAthena forums. For the Hunting Missions script, I replaced the freeloop with a delayed loop, so eA's version is a good amount slower to calculate mob IDs.
  14. They have to use up all their first class skill points on first class skills: trunk/conf/battle/player.conf // When set to yes, forces skill points gained from 1st class to be put into 1st class // skills, and forces novice skill points to be put into the basic skill. (Note 1) player_skillup_limit: yes
  15. Here's the script command: An "event label" of 4 would spawn a large monster.
  16. http://rathena.org/wiki/mapflag#nosave
  17. This is not allowed. Check the graphics section for sprites and create database entries by yourself; if you need help with coding them, then post again.
  18. if (.Platinum) callsub Get_Platinum; if (!countitem(6124) && (Class == Job_Ranger || Class == Job_Ranger_T || Class == Job_Baby_Ranger)) getitem 6124,1; // Add
  19. Assuming you mean "when soul linked", moving this to source requests. Else this is a database request.
  20. It's missing a majority of the necessary checks, and since @newmount is now @mount2, it won't even work anymore. @Kaito Kid: I'd highly suggest using my script, but obviously I'm biased. :>
  21. Not the entire check... the && .ThirdClass o.o;
  22. They're technically second class, but they use third class mechanics. If you want, edit this line: if (.@exp[0] && .ThirdClass) { And delete the .ThirdClass check.
  23. It's already there >.> //= 1.3 Kagerou/Oboro added. [Euphy]
  24. Euphy

    question?

    You won't be able to add another event label, though, afaik.
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