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Rynbef

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Posts posted by Rynbef

  1. @Erossmaybe it use the twitter support of newer clients. Or a WebView. Idk if it is implemented yet if not it's could be an extension injected as dll file in the client.

    In my opinion one of the hackshield does support WebView but idk which one.

     

    Rynbef~

    • Upvote 1
  2. @acaciomilkI've optimized u're script a bit.

    NOTE: I can't test it yet but it's should work.

    Suggestions: Use close2; to close the dialog and afterwards u can kick player or else cause he will keep attached to the script. Then end; the script.

    I can recommend to use switch(getgmlevel()) instead of calling so much script labels.

    U readparam before checking it and call it in the if statement again. This makes no sense if u don't store it in an array or variable.

    On the event labels u used close; but there was no dialog therefore its causes errors. U need to end; the script.

    Don't declair labels inside an if statement. U're own labels needs to declaired like the default labels "OnInit" or "OnPCLoginEvent".

     

    The close2; is better if u give/delete items or set variables cause auto-close can be abused.

     

    Seguranca_Aviso optimized.txt

     

    Rynbef~

    • MVP 1
  3. 2 hours ago, thebloodlust said:

    Hi all. I hope you are all well. I have been trying to edit the visual item description but I cannot find that txt file. I just want to edit the scripts written on items as well as the visible item slot. I managed to edit the item to have slots in the item_db_equip but visually they remain the same. Take note I have hired someone to set up the server and I am trying to edit things myself. 

     

     

    Description.png

    Item Description.jpg

    Change the slot amount at the item_db_equip.yml at ur server and the visual slots at the iteminfo.lub located in ur ragnarok folder. Notice that u've to patch the iteminfo.lub to every user so they can see it too.

     

    Rynbef~

  4. @Akbaremaybe remove "disable_items;" after:

    mes "Requirements:";

     

    Normally it blocks changing equipment while talking to npc but it could be possible that it couldn't count ur item because it is an equipment item.

     

    Rynbef~

    • Like 1
  5. @ErossAt src/map/mob.cpp on line 4544 it begins.

    Just change:

      mob->status.str = max(1, stat);

    To:

      mob->status.str = max(1, (stat*6));

    And the same on the other stats below the other stats.

     

     

    Attack change on line 4452 from:

      mob->status.rhw.atk = atk;

    To:

      mob->status.rhw.atk = atk*6;

     

     

    Defense change on line 4486 from:

       def = cap_value(def, DEFTYPE_MIN, DEFTYPE_MAX);

    To:

       def = cap_value(def*6, DEFTYPE_MIN, DEFTYPE_MAX);

     

     

    Recompile ur server after. 

    Ps: NOT TESTED!!

     

    Rynbef~

     

     

    • Upvote 1
    • Love 1
  6. @Yuna @arcada Pease post ur pet script here. That we can take a look on it to solve the problem maybe.

     

    petloot <max items>;

    This command will turn on pet looting, with a maximum number of items to loot

    specified. Pet will store items and return them when the maximum is reached or

    when pet performance is activated.

     

    Source: https://raw.githubusercontent.com/rathena/rathena/master/doc/script_commands.txt

     

    Maybe add on the Egg on OnEquip part or on the "Script: >" part of the pet "petloot <max items>;"

     

    Rynbef~

     

  7. Maybe put it at "Sctipt: >" the petloot n; or put it on the Egg on the OnEquip part.

    petloot <max items>; This command will turn on pet looting, with a maximum number of items to loot specified. Pet will store items and return them when the maximum is reached or when pet performance is activated.

    References under 10.1 at https://raw.githubusercontent.com/rathena/rathena/master/doc/script_commands.txt

     

    Rynbef~

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