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Posts posted by Rynbef
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We write at Discord. I fix this small issue if I've setted up my server.
Rynbef~
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On 3/9/2022 at 1:39 PM, Emistry said:
if (checkweight(969,gold) == 0) goto L_OverWeight; getitem 969, gold;x set gold, 0;change to
input [email protected], 0, gold; if ([email protected]) close; if (checkweight(969,[email protected]) == 0) goto L_OverWeight; gold -= [email protected]; getitem 969, [email protected];Thx @EmistryI've learned new arguments to the input script command that I doesn't know
Rynbef~
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I've added a Back Menu to all Maps. If there is a dungeon u can go back to main menu. If u select a dungeon as ex. amatsu dungeon it will show ama_dun01 etc and u can go back to dungeons. Sometimes there are fields like mjolnir which don't contains (fild) then u can go back to main menu. Cuz I use compare to differences between fild and dun.
//not tested
Rynbef~
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@Styx15U can use this:
OnPCLogoutEvent:
sc_end SC_GEFFEN_MAGIC3;
If u want to debuff if the player warps out from a specified map u can set the loadevent mapflag and create a script with the label OnPCLoadMapEvent. It will triggerd if the player warp to or out of the map.
Rynbef~
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I rly don't understand what u want. Please write in english or use the Filipino sub forum.
Rynbef~
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@KaAlfredPriWhat does ur login server say?
We need more information. Please attach ur clientinfo.xml.
Check the server configuration maybe the port is blocked. U can try to ping the server ip and port (https://ping.eu)
U can record the outgoing packets to check on which ip the client sends the packets so u can easy find out if your clientinfo.xml is load or overwritten by other etc
Rynbef~
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U could do it like the lhz dungeon warps.
https://github.com/rathena/rathena/blob/master/npc/warps/dungeons/lhz_dun.txt
lhz_cube,59,136,0 script cubew02-3 45,1,1,{
callfunc "randomw";
end;
}
Rynbef~
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Just replace it with the ROEnglish Lua Files
https://github.com/llchrisll/ROenglishRE/blob/master/Renewal/System/achievement_list_EN.lub
Rynbef~
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Disable connection over SSL.
Rynbef~
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I've fixed it since a few years ago by replacing the _f files to an older one.
Rynbef~
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1 hour ago, Dolphin86 said:
sorry i dont get it,
If u want that the character can't repeat the quest to need a Variable like CocoQuest to 1 after getting Exp.
At the begin of the script u add an if-statement and continue if the Variable CocoQuest != 1 is.
If u want it to be account Bounded u need a # before. Ex. #CocoQuest
Rynbef~
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@Dolphin86After give the items, Exp or zeny u need to erase the quest and/or set variables to 0. The player is able to repeat the quest afterwards.
Rynbef~
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I don't know if there is a way to give the skill a cooldown on example on PvP maps.
Ive realised it by the following script.
My suggestion is to create a database like the damage adjust.
The file could be like this one.
Suggestion - Skill Cooldown.txt
What do u think about?
Rynbef~
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@ErossIt's not the best way I think. Maybe other member have a better solution.
We need a skill_colldown.yml to adjust colldown on skills at PvP, gvg and else.
Rynbef~
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@chadnessU can do it like u able to use unitwalk(GID,X, Y, strnpcinfo(3)+"::MobArrived01"); After spawning add this. Don't forget to store the GID of the mob at spawn. If the mob arrived the Event MobArrived01 will triggerd. U can add small randomize sleep to keep it randomly. So u have ur moving emperium with just Script changes.
For more clarity take a look at the "Monster/Poring Race"
Rynbef~
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U can wrote an own TeamSpeak plugin with communicates with the server to send ur speak to clients of a party, guild, map, in near of x cells. And global, announcements or else. Of course u need src modification. If u modify TeamSpeak like I've said u don't need to modify the client. Of course it's possible to this for Discord. Take a look at RageMP/AltV/Five.mp
Of course u can add a plugin to the client with a voice codec and need modification of ur src of rAthena. But Voice Files may be very high and could be laggy. Inject ur dll into ur client and try it.
Rynbef~
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U need to enable "increase attack display" patch on ur client (with NEMO/WARP)
Rynbef~
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On 2/16/2022 at 10:30 AM, chadness said:
what if i dont want normal players to connect while maintenance only gm with group id 4 and group id 99 can join the server
what will i put here:
ive try to put 4 but gm id 99 cant login only gm group id 4 can
i want them both to have access to login in the serverPlease don't reopen so old threads. It's a bit confusing cuz the date and the sort of the posts.
// Minimum account group id required to connect to server.
// Will not function if group_id_to_connect config is enabled.
// -1: disabled
// 0 or more: group id
min_group_id_to_connect: -1
Rynbef~
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Thor Patcher doesn't able to use https (SSL) u need to use http(port 80 instead of 443) and disable "force use of https instead of http" in ur Webserver configuration.
Rynbef~
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@chadnessMaybe u can use mine old Warper (2016) but U have to add the changes since 2016.
Rynbef's SQL Warper
Note: I will update it later and I will upgrade the coordinates from Euphys Warper. Add an Auto Insert SQL at the OnInit event. I want to add an Ingame Based Manager to add, restrict, enable, disable or edit Maps or Sub-/ Categories. With managing commands too. It's will also contains a small tool to change all coordinates based on Euphys Warper to my SQL One.
Rynbef~
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@lLoydxxNydhoggsNest: Does every character in the party have the minimum requirement of base level 70?
U can change it by searching for: instance_check_party
Rynbef~
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On 2/10/2022 at 6:13 PM, dolphincute said:
works like a charm, too bad we dont have mining animations
ahaha but thanks alot for the help
It's could be done by a cutin. It's not rly efficient but it's possible. Otherwise create ur own effect.
Rynbef~
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It seems u use a custom damage font. Maybe just use the default one.
Rynbef~
H> Job Changer NPC
in Scripting Support
Posted
@GM WinterPlease read the initialized variables of a npc. Mostly u can find it at the label OnInit. Just a suggestion
At top u can find the settings. Firt number is Base Level and the secound one the Job Level.
// Level Requirements setarray .Req_First[0],1,10; // Minimum base level, job level to turn into 1st class setarray .Req_Second[0],1,40; // Minimum base level, job level to turn into 2nd classRynbef~