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Posts posted by Rynbef
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I had the same issue. I changed my Clientinfo (Langtype) (server and service type) and it worked. But I have to say u need to try which exactly cuz it's about one year ago.
Rynbef~
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It's cause of the skill which increase the guild member size. If this passive skill get level up it increase the guild member size and it want to goes over the limit of 2. U need to change the skill (Guild Extension). The clan system is based on the older guild system. Have u changed the src?
On mmo.h
#define MAX_GUILD
Rynbef~
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Wow it looks amazing! Good work and welcome back!!
Rynbef~
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I think u need source mod cuz if u enable it every mob expect on emp u see the damage and u can duplicate this for specific mobs.
Rynbef~
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The attack range are in cells but the effect visualization is in pixels.
Rynbef~
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Please be more detailed then I can mark as solved by u.
Rynbef~
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Check the wave files and the effect files or try if the skill resurrection makes sound
Rynbef~
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Rly great ^1
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U maybe can check the Paket who is sended to the server when it clicked by user. Then call an NPC or function of an NPC. Otherwise u need client modification but this will be much harder.
Rynbef~
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Oh, war gezwungen eine Pause seit 2. Mai einzulegen. Freut mich, dass es noch ein paar gibt
Rynbef~
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4 hours ago, Banned said:
select(.@menu$) -1;
Try use no -1.
Rynbef~
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Create ur loading screens on the texture folder and at them on ur clientinfo.xml
Rynbef~
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Pls tell what the problem was.
Rynbef~
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As @Chaos92 said u have to do much stuff by ur self and change items manually. But don't forget that the formula of def or else in renewal is an other. So u can't copy it one by one and have the same result.
Rynbef~
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If he want to share it he already did it.
Rynbef~
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@Ai4reias I already said before: I love Ur patcher rly much and recommand everyone to use it instead of Thor patcher.
Rynbef~
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Please attach ur script as file and not directly into the post when it ve so much lines.
Rynbef~
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Please don't write in this big font. We are all not blind and it's rly annoying on mobile phones white the half display is full of 5 words. Of course u will not get faster response!
Here are some Clients:
and here an 2012 GRF
https://dfiles.eu/files/3tfkouiab
And here are old lua files (2014)
https://github.com/scriptord3/Ragnarok-Client-Scripts/tree/master
Rynbef~
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If u want a pre-re server than use the option
14 hours ago, Chaos92 said:You can enable/disable it here : https://github.com/rathena/rathena/blob/master/src/config/renewal.hpp
comment it to disable it by adding // at early lines for example
//#define RENEWAL
And u can uncomment renewal features if u want to enable it. As I said the exp system or dex calc or else
Rynbef~
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1 hour ago, eusouteupai said:
If u can help me with this, can send me a message, idk? PV?
It's good and may help some other user if he have same problem when we write her. U can see all diffs at http://nemo.herc.ws/patches
Rynbef~
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It's also related to some diffs available.
Rynbef~
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There are some settings on your renewal.hpp to enable or disable it and u can use experience calculation from pre-re in a renewal server as example.
Rynbef~
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Take a look at the Convex Mirror
Or u can use *mobcount("map",1002)
The question does not rly match with ur topic title
Rynbef~
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Wow what a big map. I love Ur works always. It looks amazing.
Rumors suggest that the developers of Ragnarok Online also created maps such as fields and dungeons that are interconnected in very high resolution, and then split them into smaller individual maps. This is how the transition was created, where you can still see into the previous map after warping
Rynbef~
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need help strong mvp green aura on pre renewal
in Source Support
Posted · Edited by Rynbef
I think it comes from the client.conf and I refer to this post:
Maybe u can check ur ExternalSettings.lub. That's could be interesting too.
Rynbef~