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Rynbef

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Posts posted by Rynbef

  1. @GM WinterPlease read the initialized variables of a npc. Mostly u can find it at the label OnInit. Just a suggestion 😊

     

    At top u can find the settings. Firt number is Base Level and the secound one the Job Level.

        // Level Requirements
        setarray .Req_First[0],1,10;         // Minimum base level, job level to turn into 1st class
        setarray .Req_Second[0],1,40;         // Minimum base level, job level to turn into 2nd class

     

     

    Rynbef~

  2. On 3/9/2022 at 1:39 PM, Emistry said:
            if (checkweight(969,gold) == 0) goto L_OverWeight;
        getitem 969, gold;x
        set gold, 0;

    change to

    input [email protected], 0, gold;
    if ([email protected]) close;
    if (checkweight(969,[email protected]) == 0) goto L_OverWeight;
    gold -= [email protected];
    getitem 969, [email protected];

     

    Thx @EmistryI've learned new arguments to the input script command that I doesn't know 😊

     

    Rynbef~

  3. I've added a Back Menu to all Maps. If there is a dungeon u can go back to main menu. If u select a dungeon as ex. amatsu dungeon it will show ama_dun01 etc and u can go back to dungeons. Sometimes there are fields like mjolnir which don't contains (fild) then u can go back to main menu. Cuz I use compare to differences between fild and dun.

    //not tested

    Warper changed.txt

     

     

    Rynbef~

  4. @KaAlfredPriWhat does ur login server say?

    We need more information. Please attach ur clientinfo.xml.

    Check the server configuration maybe the port is blocked. U can try to ping the server ip and port (https://ping.eu)

     

    U can record the outgoing packets to check on which ip the client sends the packets so u can easy find out if your clientinfo.xml is load or overwritten by other etc

     

    Rynbef~

  5. 1 hour ago, Dolphin86 said:

    sorry i dont get it,

    If u want that the character can't repeat the quest to need a Variable like  CocoQuest to 1 after getting Exp. 

    At the begin of the script u add an if-statement and continue if the Variable CocoQuest != 1 is.

    If u want it to be account Bounded u need a # before. Ex. #CocoQuest

     

    Rynbef~

  6. @chadnessU can do it like u able to use unitwalk(GID,X, Y, strnpcinfo(3)+"::MobArrived01"); After spawning add this. Don't forget to store the GID of the mob at spawn. If the mob arrived the Event MobArrived01 will triggerd. U can add small randomize sleep to keep it randomly. So u have ur moving emperium with just Script changes.

     

    For more clarity take a look at the "Monster/Poring Race"

     

    Rynbef~

    • Like 1
  7. U can wrote an own TeamSpeak plugin with communicates with the server to send ur speak to clients of a party, guild, map, in near of x cells. And global, announcements or else. Of course u need src modification. If u modify TeamSpeak like I've said u don't need to modify the client. Of course it's possible to this for Discord. Take a look at RageMP/AltV/Five.mp

     

    Of course u can add a plugin to the client with a voice codec and need modification of ur src of rAthena. But Voice Files may be very high and could be laggy. Inject ur dll into ur client and try it. 

     

    Rynbef~

  8. On 2/16/2022 at 10:30 AM, chadness said:

    what if i dont want normal players to connect while maintenance only gm with group id 4 and group id 99 can join the server

    what will i put here:

     

    ive try to put 4 but gm id 99 cant login only gm group id 4 can

    i want them both to have access to login in the server

    Please don't reopen so old threads. It's a bit confusing cuz the date and the sort of the posts.

     

    // Minimum account group id required to connect to server.

    // Will not function if group_id_to_connect config is enabled.

    // -1: disabled

    // 0 or more: group id

    min_group_id_to_connect: -1

     

     

    Rynbef~

  9. @chadnessMaybe u can use mine old Warper (2016) but U have to add the changes since 2016.

    Rynbef's SQL Warper

    Note: I will update it later and I will upgrade the coordinates from Euphys Warper. Add an Auto Insert SQL at the OnInit event. I want to add an Ingame Based Manager to add, restrict, enable, disable or edit Maps or Sub-/ Categories. With managing commands too. It's will also contains a small tool to change all coordinates based on Euphys Warper to my SQL One.

     

    Rynbef~

     

     

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