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GenGen

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Everything posted by GenGen

  1. did u include npc/mobs/dungeons/dic_dun.txt in your npc/scripts_monsters.conf ?
  2. GenGen

    This or That?

    Nintendo VPS or Dedicate Server?
  3. erm, check ur mob_db.txt or mob_db2.txt search for each of the mob whether got "//" infront of it or not, if they do, just remove it
  4. prontera,155,170,2 script Mr.Tuesday 911,{ //=========================== Settings ==================================== set .@changername$,"[ Mr.Tuesday ]";// YOU MAY CHANGE THE NAME OF THE NPC set .tcgid,20101; set @tcgamount,1; //======================= Settings End ==================================== //************************************************************************* mes .@changername$; mes "Damn where is he's hiding"; mes "Have you seen my little brother Mr. Monday?"; next; switch(select("Yes I've already talk to him.:Find it yourself")) { case 1: if (countitem(20100) > 0) { mes .@changername$; mes "Hello "+strcharinfo(0)+" ,"; mes "Hmm. Do you see that wild boar there?"; mes "Today is Tuesday, a day of wildboar hunting"; mes "What you didn't see it? Me too. Hahaha"; next; mes "Owh my little brother send you to see me?"; mes "About that unsual stone? Owh I see"; mes "I gave it to my sister already Mrs. Wednesday"; next; switch(select("Can you tell me where she is?:I got to go dude")) { case 1: mes .@changername$; mes "Sure but I don't know if she want to see you"; mes "You seem very determined my friend."; mes "How about we made a deal alright chap?"; next; switch(select("Okay what is it?:Cancel")) { case 1: mes .@changername$; mes "I really love hunting and I can't see very far"; mes "Can you made find the material for ^FF0000 Binoculars ^000000"; mes "so I can craft it myself"; mes "and I need 4 ^0000FF TCG ^000000"; next; switch(select("I have it right now:Cancel")) { case 1: mes .@changername$; mes "Okay let me check if"; mes "you have the material"; next; mes .@changername$; mes "Rustle... Rustle..."; if((countitem(2243) > 0) && (countitem(999) > 99) && (countitem(7227) > 3)) { delitem 2243,1; delitem 999,99; delitem 7227,2; next; mes .@changername$; getitem .tcgid,@tcgamount; //Change to next Item! mes "Here take this and see my sister"; mes "Mrs. Wednesday. Take this and she will talk to you"; close; } else if((countitem(2243) == 0) && (countitem(999) < 99) && (countitem(7227) < 3)) { mes .@changername$; mes "Sorry you have to get the items first!"; close; } case 2: mes .@changername$; mes "Okay goodbye!"; close; } case 2: mes .@changername$; mes "Okay goodbye!"; close; } case 2: mes .@changername$; mes "Okay goodbye!"; close; } } else if (countitem(20100) == 0) { mes .@changername$; mes "How rude you young man!"; mes "Try to cheat on me"; close; } case 2: mes .@changername$; mes "Okay goodbye!"; close; } // Enabling OnClock0655: // 06:55 AM if(GetTime(4) == 2) // Monday EnableNPC("Mr.Monday"); End(); // Enabling OnClock1805: // 06:05 PM if(GetTime(4) == 2) // Monday DisableNPC("Mr.Monday"); End(); }
  5. then change it to else if (countitem(20100) < 0){
  6. item_db2.txt add: ID,NAME_HERE,Name Here,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_Intravision,20000,0; },{},{} add new txt file, name it as item_delay.txt // Item Delay Database // Max number of entries is defined in itemdb.h as MAX_ITEMDELAYS // WARNING: Adding/removing/modifying entries here and then using @reloaditemdb will cause problems/inconsistencies! // // Structure: // Item ID,Delay in Milliseconds ID,Delay in Miliseconds example: 12208,60000 //Battle_Manual
  7. change to this else if((countitem(2243) < 0) && (countitem(999) < 99) && (countitem(7227) < 3)){
  8. you dont need a chat waiting room for a OnPCLogin script because it trigger itself when you login.
  9. I delete the old flux, install the new one, and it works. haha
  10. The beauty of Asian's nature. XD
  11. hahaha..i spend my time to check them i'm lifeless.
  12. how come it can be like this? o.o"
  13. yeah. my assumption was right. I tested it already have fun.
  14. On my way to CHINAAAAAAA!!
  15. AllStat , not Allstat Capital letter "S" just a minor mistake 30062,Blue_Burning_Helm,Blue Burning Helm,5,20,,800,,5,,1,0xFFFFFFFF,7,2,256,,0,1,1056,{ bonus bAllstats,10; },{},{} 30076,zangetsu,Zangetsu,5,300,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,1073,{ bonus bAllstats,999; },{},{} 30077,gmwing,Wing Of GM,5,5000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,1074,{ bonus bAllstats,999; },{},{}
  16. post ur mob_skill_db2, not ur mob db xD
  17. base on my assumption on the db and restriction, you assign your item ---> "8" 8 - restricted in zone 2 so thats mean in your map, lum_pvp1 mapflag restricted 2 // 2 represent ZONE
  18. ??? // The equipment/items/cards restriction file // here you define which items may not be used at PvP / GvG // format: <item id>,<mode> // mode // 1- restricted in PVP // 2- restricted in GVG // 3- restricted in both PvP and GvG // Restricted zones - they're configured by 'restricted <number>' mapflag // 4 - restricted in zone 1 // 8 - restricted in zone 2 // 16 - restricted in zone 3 // 32 - restricted in zone 4 // 64 - restricted in zone 5 // 128 - restricted in zone 6 // 256 - restricted in zone 7 //Examples: //1201,1 you can't use KNIFE(ID 1201) on PvP and GvG //608,3 you can't use Yggdrasil Seed(ID 608) on both PvP & GvG & WoE Castles //4174,3 Forbid Deviling Card in every PVP or GVG map, and during woes. //501,4 you can't use Red Potion on map marked as 'restricted zone 1' //502,8 you can't use Orange Potion on map marked as 'restricted zone 2' //503,16 you can't use Yellow Potion on map marked as 'restricted zone 3' // you can even mix modes //519,41 (32+8+1) you can't use Milk on PVP, and maps marked as 'restricted zone 2' and 'restricted zone 4' <-- I THINK THIS SHOULD WORK coz ur item is restricted at zone 2, so base on my assumption, set this at ur mapflag should working.
  19. 0 - 6 0 - sunday 6 - saturday
  20. prontera,100,100,5 script refine 100,{ mes "[ Refine ]"; mes "You would like me to refine which part?"; mes "Each +1 refine, I need 50 poring coins"; swtch(select("Middle headgear:Lower headgear")){ case 1: next; if(countitem(7539<50) goto takcukup; mes "[ Refine ]"; mes "yeehaa! I just succesfully refine your equipment by 1"; atcommand "@refine 512 1"; close; case 2: next; if(countitem(7539<50) goto takcukup; mes "[ Refine ]"; mes "yeehaa! I just succesfully refine your equipment by 1"; atcommand "@refine 1 1"; close; } takcukup: mes "[ Refine ]"; mes "You dont have the item requirements"; close; } try this.
  21. in ur case, i think this should be work. havent tested yet. its recommended to test this script at offline server b4 launch it at offical http://pastebin.com/s9VBsCS7 please specify if there is any errors. I think i missed 1 " } " at the last line. XDD
  22. prontera,100,100,4 script LimitNPC 868,{ if (gettime(4)==1){ // 0-sunday , 1-monday , 2-tuesday......6-saturday mes "[ LimitNPC ]"; mes "Today is Monday!!"; close; } OnInit: disablenpc "LimitNPC"; end; OnClock0000: enablenpc "LimitNPC"; end; OnClock1200: disablenpc "LimitNPC"; end; }
  23. hi all eA users, I hope I didnt post on wrong topic, but if i do, I'm really sorry I just wanted to request some (mayb source modi.) for renewal about the Soul Breaker skills. I m using 3CeaM r650M, but my server dont have the renewal Soul Breaker formula, any ideas on how to implement it on my server? I'm hoping to get some news for you guys. I need it urgently thanks in advance~!!
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