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clydelion

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Everything posted by clydelion

  1. Just to give you an idea, you can use the OnTouch/OnTouch_ event. OnTouch: This label will be executed if a trigger area is defined for the NPC object it's in. If it isn't present, the execution will start from the beginning of the NPC code. The RID of the triggering character object will be attached. OnTouch_: Similar to OnTouch, but will only run one instance. Another character is chosen once the triggering character leaves the area.
  2. Reduce it for like how much %? This reduces it by 10%. status.c //Flee stat = status->flee; stat += level + status->agi; + if( bl->type == BL_PC && (((TBL_PC*)bl)->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER) + stat -= stat * 10 / 100; status->flee = cap_value(stat,1,SHRT_MAX);
  3. You can force the character to face any direction you want using pc_setdir(sd,b,h) function right after the character spawns.
  4. battle.c case MO_EXTREMITYFIST: skillratio += 100*(7 + sstatus->sp/10); skillratio = min(500000,skillratio); //We stop at roughly 50k SP for overflow protection break; change skillratio += 100*(7 + sstatus->sp/10); to skillratio += 100*(7 + min(sstatus->sp,6000)/10); ref: http://www.cplusplus.com/reference/algorithm/min/
  5. Happy holidays! :D

    1. Euphy

      Euphy

      YOU'RE BACK! O:

    2. clydelion

      clydelion

      Yeah, I'm not on board right now. But not for long. I'm doing training/certification starting on the 13th. xD

    3. Euphy

      Euphy

      Alright, that's kind of what I guessed. xD Good luck!

  6. Hindi naman nirearead ng harmonized client yung data.ini kung nakahardcode na yung data.ini contents e. baka nakakalogin dahil hindi naman talaga niread, no delay ba talaga? On a side note: dun ka magtanong sa harmony forum para mas matulungan ka
  7. inf2 field in skill_db.txt controls this.
  8. No, but with a simple source modification, you can implement it that way.
  9. Yes. Provided that you have the harmony tables in place.
  10. //=================================== // Pincode system //=================================== // NOTE: Requires client 2011-03-09aragexeRE or newer. // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse. // Default: yes pincode_enabled: yes // How often does a user have to change his pincode? // 0: never (default) // X: every X days pincode_changetime: 0 // How often can a user enter the wrong pincode? // Default: 3 (client maximum) pincode_maxtry: 3 // Are users forced to use a pincode when the system is enabled? // Default: yes pincode_force: yes https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/conf/char_athena.conf
  11. This file? https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/conf/help.txt go: "Params: <city name|number>\n" "Warps you to a city.\n" " -3: (Memo point 2) 14: louyang 31: mora\n" " -2: (Memo point 1) 15: start point 32: dewata\n" " -1: (Memo point 0) 16: prison/jail 33: malangdo island\n" " 0: prontera 17: jawaii 34: malaya port\n" " 1: morocc 18: ayothaya 35: eclage\n" " 2: geffen 19: einbroch\n" " 3: payon 20: lighthalzen\n" " 4: alberta 21: einbech\n" " 5: izlude 22: hugel\n" " 6: aldebaran 23: rachel\n" " 7: xmas (lutie) 24: veins\n" " 8: comodo 25: moscovia\n" " 9: yuno 26: midgard camp\n" " 10: amatsu 27: manuk\n" " 11: gonryun 28: splendide\n" " 12: umbala 29: brasilis\n" " 13: niflheim 30: el dicastes\n"
  12. This is depressing. :<

  13. are you talking about athena;s option to remove mobs on empty maps? conf/battle/monster.conf // Delay before removing mobs from empty maps (default 5 min = 300 secs) mob_remove_delay: 300000
  14. clydelion

    bNoComa

    There won't be, as it is on a different switch case statement.
  15. clydelion

    bNoComa

    Here. http://pastebin.com/H6MBB9dN
  16. You probably enabled md5password. In config/servers.php 'UseMD5' => true, should be false, if you do use md5 encryption on your passwords..
  17. I believe that this behavior is embedded into the client. I suggest changing BA_FROSTJOKE/DC_SCREAM's skill id to achieve what you need. Unless you found a workaround. Note: You'll need to edit client side files too after changing the skill_id from the server.
  18. What's up madlang people?!!!!

  19. Recompile all servers. You probably recompiled only map server.
  20. In photoshop.. you could select your image area, then change to quick mask mode, then Image>Adjustments>Threshold and adjust the slider to include only the desired area. Then in standard mode, invert the selection and delete.
  21. %d is for numerical values. Use %s.
  22. Looks great mate. On a side note, shouldn't const.txt be updated with those new SP_*? it is just painful to read scripts with just numbers not knowing what that number pertains to(dunno if it is just me).
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