Jump to content

manabeast

Members
  • Posts

    835
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by manabeast

  1. i'm using this as mvp map XD! i hope there will be more stylish forest map =)
  2. i dunno. i just click your page link and copy all then replace CTF script in my svn. or can you send me the txt file?
  3. i try new the fix one...i got this error on my mapserver
  4. i sew there is a post that have mention relate refine_db. i want to ask how to setting this new setting? i using 3 ceam. but now change rathena. this new one kinda not understand. There are two folder one is pre re & re how to know which one i use? i want use old style that max+10 only. what i should do only to enable old version? OLD ONE kinda easy // Database for upgrading items. // Stats per level for safe upgrade, Stats per level after safe limit, Safe level limit, Lv.1 %, Lv 2 %, Lv.3%, ect... // Armor defense is done in percentage (ie 70 = .7 def) // Weapons are whole numbers (ie 3 = 3 atk) 70, 4,4, 100,100,100,100, 90, 70, 50, 40, 20, 10, 50, 30, 30, 20, 20, 10, 10, 10, 10, 10 // Armor 2, 3,7, 100,100,100,100,100,100, 90, 60, 40, 25, 70, 70, 50, 50, 30, 30, 20, 20, 10, 10 // Lv.1 Weapons 3, 5,6, 100,100,100,100,100, 80, 65, 40, 30, 20, 70, 50, 50, 30, 30, 20, 20, 10, 10, 10 // Lv.2 Weapons 5, 8,5, 100,100,100,100, 90, 75, 50, 35, 25, 15, 50, 50, 30, 30, 20, 20, 10, 10, 10, 10 // Lv.3 Weapons 7,13,4, 100,100,100, 90, 75, 60, 45, 30, 20, 10, 50, 30, 30, 20, 20, 10, 10, 10, 10, 10 // Lv.4 Weapons NEW ONE not understand 0,0,0,0,100:100,100:100,100:100,100:100,60:200,40:200,40:200,20:200,20:300,10:300,50:300,30:300,30:400,20:400,10:400,10:400,10:500,10:500,10:500,10:500 // Level 1 weapons 1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,70:0,70:0,50:0,50:0,30:0,30:300,20:300,20:300,10:300,10:300 // Level 2 weapons 2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0,70:0,50:0,50:0,30:0,30:0,20:600,20:600,10:600,10:600,10:600 // Level 3 weapons 3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0,50:0,50:0,30:0,30:0,20:0,20:900,10:900,10:900,10:900,10:900 // Level 4 weapons 4,700,5,1400,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0,50:0,30:0,30:0,20:0,20:0,10:1200,10:1200,10:1200,10:1200,10:1200 Type, (1 weapon & 0 is armor) Stats per level, ( what this? how many bonus get from refine? like lv 1 weapon =200 = +2 atk?) Random bonus start level, (what this? safe refine?) Random bonus value, (what this too? give what?) Chance+1:Bonus+1, (what chance? success chance?, bonus+1 is? def+1?) Chance+2:Bonus+2, Chance+3:Bonus+3,... for armor is 0,0,0,0,100:100,100:100,100:100,100:100,60:200,40:200,40:200,20:200,20:300,10:300,50:300,30:300,30:400,20:400,10:400,10:400,10:500,10:500,10:500,10:500 0 = armor 0 = no safe refine limit?
  5. this is what i got from server.
  6. why this script not working? i want disable all Job accept 3rd job only can Enter this map //********************************************************************************************************************************************************************************* //***--Topic Link : ***\( ^ ~ ^ )/*** //***http://www.eathena.ws/board/index.php?showtopic=264445 //*** //********************************************************************************************************************************************************************************* //***-- Script by : ***\( ^ ~ ^ )/*** //***-- Emistry //*** //********************************************************************************************************************************************************************************* //***-- Contact Info : ***\( ^ ~ ^ )/*** //***-- My Email : [email protected] //*** //********************************************************************************************************************************************************************************* //***-- Messages : ***\( ^ ~ ^ )/*** //***-- Drop me a private message or email if you are looking for my helps ^^. //***-- Beside that, I am looking for a Server to work with ^^ . //***-- I will do my best to help you ^^. //***-- More Details ? PM Me ^^. //*** //********************************************************************************************************************************************************************************* //***Although these scripts might not suit or follow with what you have requested completely. But i still wish you can give it a try before reject the works. //*** //********************************************************************************************************************************************************************************* - script jobrestrict -1,{ OnPCLoadMapEvent: if(strcharinfo(3)!="dicastes01" || strcharinfo(3)!="dicastes02" ) end; if(Class>=0 && Class<=4021 ){ mes "[ ^0000FF Castle Guardian's^000000 ]"; mes "Hello "+strcharinfo(0)+", "; mes "You are now allow to enter this Map."; next; mes "[ ^0000FF Castle Guardian's^000000 ]"; mes "-----^FF0000 Castle Guardian's^000000-----"; mes "Below 3rd Classes Are Not Allow To Enter This map"; next; announce strcharinfo(0)+" , GET OUT !!! You cant enter this map because your Low Class!!!",bc_self; dispbottom "You cant enter this map because your Grade Low"; warp "prontera",155,155; end; } dispbottom "Welcome to Dicastes01. "; end; } dicastes01 mapflag loadevent dicastes02 mapflag loadevent
  7. thx. it's work ^^. i like this simple easy anti bot.
  8. this script is just for bard and dancer only. how to enable to all ppl? - script Anti -1,{ OnPCLoginEvent: if( BaseJob == Job_ ||BaseJob == Job_Bard || BaseJob == Job_Dancer ){ atcommand "@option 2"; sc_start SC_BERSERK,10000000,1; mes "Please Red Colour Key in the Code..."; set .Code,rand(1000,99999); mes "^0000FF"+rand(1,9999)+"^FF0000"+.Code+"^0000FF"+rand(1,9999)+"^000000"; input @Code; if( @Code != .Code ){ atcommand "@kick "+strcharinfo(0); }else{ atcommand "@option 0"; sc_end SC_BERSERK; } close; } end; }
  9. i try the catch the flag. and i no modification anything.
  10. you are right, i will try do some research on it. hope i wont sleep in the middle. /desp
  11. cool... i like this game ~ if have pro mapper more nice.. develop a special map for this.
  12. hehehe~ i wish i could create a very difference way of ragnarok world that can let us enjoy with =) that's my dream hehe.
  13. this is just a draft only. to be clean. if people want help me make. will easy abit for them to read.
  14. thank you for this one =).
  15. http://rathena.org/b...t-if-available/ i'm using this kafra. about rent carts. how to enable rent carts for all class character if they have Pushcart Skill(Skill ID# 39) i know edit here, just dunno want put what for all class can use. if(BaseClass != Job_Merchant && BaseClass != Job_SuperNovice){ /*====================================================================================*/ /*==============================Advanced Kafra Service================================*/ /*====================================================================================*/ /*============By: Night Terror========================================================*/ /*====================================================================================*/ /*=== v1.0 ======================================================English Version=====*/ prontera,161,193,4 script Guild Maid#01::Service 117,{ cutin "kafra_01",2; mes "[Kafra Service]"; mes "Hello " + strcharinfo(0) + ","; mes "What can I do for you?"; next; switch(select("Save current position:Storage:Warp Service:Rent a Pushcart")) { Case 1: mes "You position is saved!"; getmapxy(@mapname$,@mapx,@mapy,0); mes "Current Coordinates: "+@mapname$+", "+@mapx+", " +@mapy; savepoint @mapname$,@mapx,@mapy; close2; cutin "kafra_01",255; end; Case 2: mes "[Kafra Service]"; mes "I'll open your storage..."; mes "Have a nice day!"; callfunc("F_CheckKafCode"); //check storage password, if set close2; cutin "kafra_01",255; openstorage; end; Case 3: mes "[Kafra Service]"; mes "Where do you want to go?"; next; switch(select("City Warps")) { case 1: mes "[Kafra Service]"; mes "Please choose your destination."; next; //This part of the script is kinda unprofessional, I know how to do it better now, but I'm way too lazy to make it better. Whatever, it works without any problems, but the way it is done is crappy. switch(select("Alberta:Aldebaran:Amatsu")) { case 1: warp "alberta",116,57; end; case 2: warp "aldebaran",139,123; end; case 3: warp "amatsu",108,150; end; } } Case 4: mes "[Kafra Service]"; if(BaseClass != Job_Merchant && BaseClass != Job_SuperNovice){ mes "You can't rent pushcarts with that job!"; mes "Nur Merchant-Klassen und Super Novicen können das."; emotion e_sry; goto Fadeout; } if(getskilllv(39) == 0){ mes "You don't seem to have the required skill!"; emotion e_sry; goto Fadeout; } if(checkcart() == 1){ mes "You already have a pushcart!"; emotion e_sry; goto Fadeout; } setcart; mes "Here's your pushcart."; mes "Have fun!"; goto Fadeout; } NoQuest: mes "[Kafra Service]"; mes "I'm sorry, you don't seem to have the required quest completed."; close2; cutin "",255; end; NoZenys: mes "[Kafra Service]"; mes "You don't have enough money."; close2; cutin "",255; end; Fadeout: close2; cutin "",255; end; } // --------- NPC Clones ------------ // --------------------------------- // ----------- Towns ------------- alberta,120,60,4 duplicate(Service) Kafra Service#02 117 aldebaran,145,118,4 duplicate(Service) Kafra Service#03 117 amatsu,100,153,5 duplicate(Service) Kafra Service#04 117 ayothaya,212,175,5 duplicate(Service) Kafra Service#05 117
  16. Can i ask? can use misc and this FR_Weather controller together? // Define duration in msec of the day (default: 7200000 = 2 hours) // Set to 0 to disable day cycle (but not @day GM command). // Except 0, minimum is 60000 (1 minute) day_duration: 3600000 // Define duration in msec of the night (default: 1800000 = 30 min) // Set to 0 to disable night cycle (but not @night GM command). // Except 0, minimum is 60000 (1 minute) night_duration: 3600000 I want Normal hour using Day and night. but in every Midnight 12AM ~7AM will on this cloud can ? is kinda disturb alway sew cloud on afternoon = =" my server have set in - script dayNight -1,{ end; OnInit: if(gettime(3) > 7 && gettime(3) < 19) { goto L_Day; } else { goto L_Night; } L_Day: day; callfunc "RcloudFlag"; end; L_Night: night; callfunc "cloudFlag"; end; OnClock0000: goto L_Night; OnClock0700: goto L_Day; } function script cloudFlag { setmapflag "alb2trea",mf_clouds; setmapflag "alberta",mf_clouds; setmapflag "aldebaran",mf_clouds; setmapflag "gef_fild00",mf_clouds; setmapflag "gef_fild01",mf_clouds; setmapflag "gef_fild02",mf_clouds; setmapflag "gef_fild03",mf_clouds; setmapflag "gef_fild04",mf_clouds; setmapflag "gef_fild05",mf_clouds; setmapflag "gef_fild06",mf_clouds; setmapflag "gef_fild07",mf_clouds; setmapflag "gef_fild08",mf_clouds; setmapflag "gef_fild09",mf_clouds; setmapflag "gef_fild10",mf_clouds; setmapflag "gef_fild11",mf_clouds; setmapflag "geffen",mf_clouds; setmapflag "gl_church",mf_clouds; setmapflag "gl_chyard",mf_clouds; setmapflag "gl_knt01",mf_clouds; setmapflag "gl_knt02",mf_clouds; setmapflag "gl_step",mf_clouds; setmapflag "glast_01",mf_clouds; //setmapflag "hunter_1-1",mf_clouds; //setmapflag "hunter_2-1",mf_clouds; //setmapflag "hunter_3-1",mf_clouds; setmapflag "izlude",mf_clouds; setmapflag "job_thief1",mf_clouds; //setmapflag "knight_1-1",mf_clouds; //setmapflag "knight_2-1",mf_clouds; //setmapflag "knight_3-1",mf_clouds; setmapflag "mjolnir_01",mf_clouds; setmapflag "mjolnir_02",mf_clouds; setmapflag "mjolnir_03",mf_clouds; setmapflag "mjolnir_04",mf_clouds; setmapflag "mjolnir_05",mf_clouds; setmapflag "mjolnir_06",mf_clouds; setmapflag "mjolnir_07",mf_clouds; setmapflag "mjolnir_08",mf_clouds; setmapflag "mjolnir_09",mf_clouds; setmapflag "mjolnir_10",mf_clouds; setmapflag "mjolnir_11",mf_clouds; setmapflag "mjolnir_12",mf_clouds; setmapflag "moc_fild01",mf_clouds; setmapflag "moc_fild02",mf_clouds; setmapflag "moc_fild03",mf_clouds; setmapflag "moc_fild04",mf_clouds; setmapflag "moc_fild05",mf_clouds; setmapflag "moc_fild06",mf_clouds; setmapflag "moc_fild07",mf_clouds; setmapflag "moc_fild08",mf_clouds; setmapflag "moc_fild09",mf_clouds; setmapflag "moc_fild10",mf_clouds; setmapflag "moc_fild11",mf_clouds; setmapflag "moc_fild12",mf_clouds; setmapflag "moc_fild13",mf_clouds; setmapflag "moc_fild14",mf_clouds; setmapflag "moc_fild15",mf_clouds; setmapflag "moc_fild16",mf_clouds; setmapflag "moc_fild17",mf_clouds; setmapflag "moc_fild18",mf_clouds; setmapflag "moc_fild19",mf_clouds; setmapflag "moc_pryd01",mf_clouds; setmapflag "moc_pryd02",mf_clouds; setmapflag "moc_pryd03",mf_clouds; setmapflag "moc_pryd04",mf_clouds; setmapflag "moc_pryd05",mf_clouds; setmapflag "moc_pryd06",mf_clouds; setmapflag "moc_prydb1",mf_clouds; setmapflag "moc_ruins",mf_clouds; setmapflag "morocc",mf_clouds; //setmapflag "new_1-1",mf_clouds; //setmapflag "new_1-2",mf_clouds; //setmapflag "new_1-3",mf_clouds; //setmapflag "new_1-4",mf_clouds; setmapflag "pay_arche",mf_clouds; setmapflag "pay_fild01",mf_clouds; setmapflag "pay_fild02",mf_clouds; setmapflag "pay_fild03",mf_clouds; setmapflag "pay_fild04",mf_clouds; setmapflag "pay_fild05",mf_clouds; setmapflag "pay_fild06",mf_clouds; setmapflag "pay_fild07",mf_clouds; setmapflag "pay_fild08",mf_clouds; setmapflag "pay_fild09",mf_clouds; setmapflag "pay_fild10",mf_clouds; setmapflag "pay_fild11",mf_clouds; //setmapflag "priest_1-1",mf_clouds; //setmapflag "priest_2-1",mf_clouds; //setmapflag "priest_3-1",mf_clouds; setmapflag "prontera",mf_clouds; setmapflag "prt_are01",mf_clouds; setmapflag "prt_fild00",mf_clouds; setmapflag "prt_fild01",mf_clouds; setmapflag "prt_fild02",mf_clouds; setmapflag "prt_fild03",mf_clouds; setmapflag "prt_fild04",mf_clouds; setmapflag "prt_fild05",mf_clouds; setmapflag "prt_fild06",mf_clouds; setmapflag "prt_fild07",mf_clouds; setmapflag "prt_fild08",mf_clouds; setmapflag "prt_fild09",mf_clouds; setmapflag "prt_fild10",mf_clouds; setmapflag "prt_fild11",mf_clouds; setmapflag "prt_maze01",mf_clouds; setmapflag "prt_maze02",mf_clouds; setmapflag "prt_maze03",mf_clouds; setmapflag "prt_monk",mf_clouds; setmapflag "cmd_fild01",mf_clouds; setmapflag "cmd_fild02",mf_clouds; setmapflag "cmd_fild03",mf_clouds; setmapflag "cmd_fild04",mf_clouds; setmapflag "cmd_fild05",mf_clouds; setmapflag "cmd_fild06",mf_clouds; setmapflag "cmd_fild07",mf_clouds; setmapflag "cmd_fild08",mf_clouds; setmapflag "cmd_fild09",mf_clouds; setmapflag "cmd_in01",mf_clouds; setmapflag "cmd_in02",mf_clouds; setmapflag "gef_fild12",mf_clouds; setmapflag "gef_fild13",mf_clouds; setmapflag "gef_fild14",mf_clouds; setmapflag "alde_gld",mf_clouds; setmapflag "pay_gld",mf_clouds; setmapflag "prt_gld",mf_clouds; setmapflag "alde_alche",mf_clouds; setmapflag "yuno",mf_clouds; setmapflag "yuno_fild01",mf_clouds; setmapflag "yuno_fild02",mf_clouds; setmapflag "yuno_fild03",mf_clouds; setmapflag "yuno_fild04",mf_clouds; setmapflag "ama_fild01",mf_clouds; setmapflag "ama_test",mf_clouds; setmapflag "amatsu",mf_clouds; setmapflag "gon_fild01",mf_clouds; setmapflag "gon_test",mf_clouds; setmapflag "gonryun",mf_clouds; setmapflag "umbala",mf_clouds; setmapflag "um_fild01",mf_clouds; setmapflag "um_fild02",mf_clouds; setmapflag "um_fild03",mf_clouds; setmapflag "um_fild04",mf_clouds; setmapflag "niflheim",mf_clouds; setmapflag "nif_fild01",mf_clouds; setmapflag "nif_fild02",mf_clouds; setmapflag "nif_in",mf_clouds; setmapflag "yggdrasil01",mf_clouds; setmapflag "valkyrie",mf_clouds; setmapflag "lou_fild01",mf_clouds; setmapflag "louyang",mf_clouds; setmapflag "nguild_gef",mf_clouds; setmapflag "nguild_prt",mf_clouds; setmapflag "nguild_pay",mf_clouds; setmapflag "nguild_alde",mf_clouds; setmapflag "jawaii",mf_clouds; setmapflag "jawaii_in",mf_clouds; setmapflag "gefenia01",mf_clouds; setmapflag "gefenia02",mf_clouds; setmapflag "gefenia03",mf_clouds; setmapflag "gefenia04",mf_clouds; setmapflag "payon",mf_clouds; setmapflag "ayothaya",mf_clouds; setmapflag "ayo_in01",mf_clouds; setmapflag "ayo_in02",mf_clouds; setmapflag "ayo_fild01",mf_clouds; setmapflag "ayo_fild02",mf_clouds; setmapflag "que_god01",mf_clouds; setmapflag "que_god02",mf_clouds; setmapflag "yuno_fild05",mf_clouds; setmapflag "yuno_fild07",mf_clouds; setmapflag "yuno_fild08",mf_clouds; setmapflag "yuno_fild09",mf_clouds; setmapflag "yuno_fild11",mf_clouds; setmapflag "yuno_fild12",mf_clouds; setmapflag "alde_tt02",mf_clouds; setmapflag "einbech",mf_clouds; setmapflag "einbroch",mf_clouds; setmapflag "ein_fild06",mf_clouds; setmapflag "ein_fild07",mf_clouds; setmapflag "ein_fild08",mf_clouds; setmapflag "ein_fild09",mf_clouds; setmapflag "ein_fild10",mf_clouds; setmapflag "que_sign01",mf_clouds; setmapflag "ein_fild03",mf_clouds; setmapflag "ein_fild04",mf_clouds; setmapflag "lhz_fild02",mf_clouds; setmapflag "lhz_fild03",mf_clouds; return; } function script RcloudFlag { removemapflag "alb2trea",mf_clouds; removemapflag "alberta",mf_clouds; removemapflag "aldebaran",mf_clouds; removemapflag "gef_fild00",mf_clouds; removemapflag "gef_fild01",mf_clouds; removemapflag "gef_fild02",mf_clouds; removemapflag "gef_fild03",mf_clouds; removemapflag "gef_fild04",mf_clouds; removemapflag "gef_fild05",mf_clouds; removemapflag "gef_fild06",mf_clouds; removemapflag "gef_fild07",mf_clouds; removemapflag "gef_fild08",mf_clouds; removemapflag "gef_fild09",mf_clouds; removemapflag "gef_fild10",mf_clouds; removemapflag "gef_fild11",mf_clouds; removemapflag "geffen",mf_clouds; removemapflag "gl_church",mf_clouds; removemapflag "gl_chyard",mf_clouds; removemapflag "gl_knt01",mf_clouds; removemapflag "gl_knt02",mf_clouds; removemapflag "gl_step",mf_clouds; removemapflag "glast_01",mf_clouds; removemapflag "hunter_1-1",mf_clouds; removemapflag "hunter_2-1",mf_clouds; removemapflag "hunter_3-1",mf_clouds; removemapflag "izlude",mf_clouds; removemapflag "mjolnir_01",mf_clouds; removemapflag "mjolnir_02",mf_clouds; removemapflag "mjolnir_03",mf_clouds; removemapflag "mjolnir_04",mf_clouds; removemapflag "mjolnir_05",mf_clouds; removemapflag "mjolnir_06",mf_clouds; removemapflag "mjolnir_07",mf_clouds; removemapflag "mjolnir_08",mf_clouds; removemapflag "mjolnir_09",mf_clouds; removemapflag "mjolnir_10",mf_clouds; removemapflag "mjolnir_11",mf_clouds; removemapflag "mjolnir_12",mf_clouds; removemapflag "moc_fild01",mf_clouds; removemapflag "moc_fild02",mf_clouds; removemapflag "moc_fild03",mf_clouds; removemapflag "moc_fild04",mf_clouds; removemapflag "moc_fild05",mf_clouds; removemapflag "moc_fild06",mf_clouds; removemapflag "moc_fild07",mf_clouds; removemapflag "moc_fild08",mf_clouds; removemapflag "moc_fild09",mf_clouds; removemapflag "moc_fild10",mf_clouds; removemapflag "moc_fild11",mf_clouds; removemapflag "moc_fild12",mf_clouds; removemapflag "moc_fild13",mf_clouds; removemapflag "moc_fild14",mf_clouds; removemapflag "moc_fild15",mf_clouds; removemapflag "moc_fild16",mf_clouds; removemapflag "moc_fild17",mf_clouds; removemapflag "moc_fild18",mf_clouds; removemapflag "moc_fild19",mf_clouds; removemapflag "moc_pryd01",mf_clouds; removemapflag "moc_pryd02",mf_clouds; removemapflag "moc_pryd03",mf_clouds; removemapflag "moc_pryd04",mf_clouds; removemapflag "moc_pryd05",mf_clouds; removemapflag "moc_pryd06",mf_clouds; removemapflag "moc_prydb1",mf_clouds; removemapflag "moc_ruins",mf_clouds; removemapflag "morocc",mf_clouds; removemapflag "new_1-1",mf_clouds; removemapflag "new_1-2",mf_clouds; removemapflag "new_1-3",mf_clouds; removemapflag "new_1-4",mf_clouds; removemapflag "pay_arche",mf_clouds; removemapflag "pay_fild01",mf_clouds; removemapflag "pay_fild02",mf_clouds; removemapflag "pay_fild03",mf_clouds; removemapflag "pay_fild04",mf_clouds; removemapflag "pay_fild05",mf_clouds; removemapflag "pay_fild06",mf_clouds; removemapflag "pay_fild07",mf_clouds; removemapflag "pay_fild08",mf_clouds; removemapflag "pay_fild09",mf_clouds; removemapflag "pay_fild10",mf_clouds; removemapflag "pay_fild11",mf_clouds; removemapflag "priest_1-1",mf_clouds; removemapflag "priest_2-1",mf_clouds; removemapflag "priest_3-1",mf_clouds; removemapflag "prontera",mf_clouds; removemapflag "prt_are01",mf_clouds; removemapflag "prt_fild00",mf_clouds; removemapflag "prt_fild01",mf_clouds; removemapflag "prt_fild02",mf_clouds; removemapflag "prt_fild03",mf_clouds; removemapflag "prt_fild04",mf_clouds; removemapflag "prt_fild05",mf_clouds; removemapflag "prt_fild06",mf_clouds; removemapflag "prt_fild07",mf_clouds; removemapflag "prt_fild08",mf_clouds; removemapflag "prt_fild09",mf_clouds; removemapflag "prt_fild10",mf_clouds; removemapflag "prt_fild11",mf_clouds; removemapflag "prt_maze01",mf_clouds; removemapflag "prt_maze02",mf_clouds; removemapflag "prt_maze03",mf_clouds; removemapflag "prt_monk",mf_clouds; removemapflag "cmd_fild01",mf_clouds; removemapflag "cmd_fild02",mf_clouds; removemapflag "cmd_fild03",mf_clouds; removemapflag "cmd_fild04",mf_clouds; removemapflag "cmd_fild05",mf_clouds; removemapflag "cmd_fild06",mf_clouds; removemapflag "cmd_fild07",mf_clouds; removemapflag "cmd_fild08",mf_clouds; removemapflag "cmd_fild09",mf_clouds; removemapflag "gef_fild12",mf_clouds; removemapflag "gef_fild13",mf_clouds; removemapflag "gef_fild14",mf_clouds; removemapflag "alde_gld",mf_clouds; removemapflag "pay_gld",mf_clouds; removemapflag "prt_gld",mf_clouds; removemapflag "alde_alche",mf_clouds; removemapflag "yuno",mf_clouds; removemapflag "yuno_fild01",mf_clouds; removemapflag "yuno_fild02",mf_clouds; removemapflag "yuno_fild03",mf_clouds; removemapflag "yuno_fild04",mf_clouds; removemapflag "ama_fild01",mf_clouds; removemapflag "ama_test",mf_clouds; removemapflag "amatsu",mf_clouds; removemapflag "gon_fild01",mf_clouds; removemapflag "gon_in",mf_clouds; removemapflag "gon_test",mf_clouds; removemapflag "gonryun",mf_clouds; removemapflag "umbala",mf_clouds; removemapflag "um_fild01",mf_clouds; removemapflag "um_fild02",mf_clouds; removemapflag "um_fild03",mf_clouds; removemapflag "um_fild04",mf_clouds; removemapflag "niflheim",mf_clouds; removemapflag "nif_fild01",mf_clouds; removemapflag "nif_fild02",mf_clouds; removemapflag "nif_in",mf_clouds; removemapflag "yggdrasil01",mf_clouds; removemapflag "valkyrie",mf_clouds; removemapflag "lou_fild01",mf_clouds; removemapflag "louyang",mf_clouds; removemapflag "nguild_gef",mf_clouds; removemapflag "nguild_prt",mf_clouds; removemapflag "nguild_pay",mf_clouds; removemapflag "nguild_alde",mf_clouds; removemapflag "jawaii",mf_clouds; removemapflag "jawaii_in",mf_clouds; removemapflag "gefenia01",mf_clouds; removemapflag "gefenia02",mf_clouds; removemapflag "gefenia03",mf_clouds; removemapflag "gefenia04",mf_clouds; removemapflag "payon",mf_clouds; removemapflag "ayothaya",mf_clouds; removemapflag "ayo_in01",mf_clouds; removemapflag "ayo_in02",mf_clouds; removemapflag "ayo_fild01",mf_clouds; removemapflag "ayo_fild02",mf_clouds; removemapflag "que_god01",mf_clouds; removemapflag "que_god02",mf_clouds; removemapflag "yuno_fild05",mf_clouds; removemapflag "yuno_fild07",mf_clouds; removemapflag "yuno_fild08",mf_clouds; removemapflag "yuno_fild09",mf_clouds; removemapflag "yuno_fild11",mf_clouds; removemapflag "yuno_fild12",mf_clouds; removemapflag "alde_tt02",mf_clouds; removemapflag "einbech",mf_clouds; removemapflag "einbroch",mf_clouds; removemapflag "ein_fild06",mf_clouds; removemapflag "ein_fild07",mf_clouds; removemapflag "ein_fild08",mf_clouds; removemapflag "ein_fild09",mf_clouds; removemapflag "ein_fild10",mf_clouds; removemapflag "que_sign01",mf_clouds; removemapflag "ein_fild03",mf_clouds; removemapflag "ein_fild04",mf_clouds; removemapflag "lhz_fild02",mf_clouds; removemapflag "lhz_fild03",mf_clouds; return; }
  17. i have short it then you can see it clear. i have write every requirement. the old one write too long. and complicated. prontera,100,100,4 script Ancient Coffin 801,{ Msg [LOCKED] it's Looked!!! Feel like. there's a tunnel can go another place. But look like need a key only can Open. Next Msg [Required] 1x Key to the Secret Garden [Warp player to maze.gat,100,100] Set time: OnMinute01: set array for some monster on maze.gat map. (give npc 1x key to the secret garden can warp to maze.gat) when event start, Annouse: The Mystical Garden has Open!! Annouse: 15 Treasure box have been Appear on Prontera. Annouse: if you can find the Key and talk to Ancient Coffin. you will Warp to The Mystical Garden. Annouse: You will need to Complete the Test to Meet Ancient Hero that live in Mystical Garden. Spawn: 15 Treasure box in prontera Town. (Treasure box ID:3639) // <= this treasure box drop Key ID:7559 if 15 player Enter will annouse say: The Door have Been Close. annouse say: Fifteen Player have Enter Mystical Garden..... Good luck! ---------------------------------------------- Set Array for setting mob in maze.gat <= map) example: zombie 100, Minorous 50, Mummy 20, dark illution 10. ---------------------------------------------- Map: maze.gat NPC: Ancient Hero Talk to this npc and get prize. 1 winner = itemID :504 2 winner = 100.000z 3 winner = 50.000z 4+ (Msg: Reward have Give Away. Try Harder next time.....) msg Brave Warrior. you have complete the test. Congratulation. The journey have come to at End. Here are your Reward. Menu: Stay on the Map. Getting Out of Here.
  18. thank you for this fix ^^
  19. this idea was greats..... nice idea .. = )
  20. sir? how to fix item sprites can't view inside eq? when use @item i can see sprites? or the script missing something? Edit: i already check itemdes,itemrename,itemres all no problem. @@" i can view those sprites. just in eq dun have only. http://rathena.org/b...-max-slot-edit/ http://rathena.org/b...m-how-to-solve/
  21. well. if u request. i can put back but i change the ID.
  22. this is the maze map. http://rathena.org/b...h&attach_id=706 there no need for doing anything. just walk from start point till end point. and talk to npc to get prize, just depend who fast. this is a maze event that i feel so ......normal. i want add more adventure feel in. for 15 player only 3 player get prize. ofcause if we only let player walk sure are bored. that's why i say set array for script then we can add monster we like. example in maze map. will random spawn boss. zombie 30 Minorous 50 Mummy 20 Osiris 1 or some other special mvp disturb player walk. i just want a event have forest feel. if you have idea can make it more cool... that's more greats =D. just imagine a maze event how you modify not alway follow old path what also simple.
  23. prontera,100,100,4 script Ancient Coffin 801,{ Msg [LOCKED] it's Looked!!! Feel like. there's a tunnel can go another place. But look like need a key only can Open. Next Msg [Required] 1x Key to the Secret Garden [Warp player to maze.gat,100,100] ======================================= [if have key to the secret garden] .............................. The Ancient Coffin have open! .............................. There is a underground Tunnel. look like can go Down. ======================================= Set time: OnMinute01: (for testing) set array for adding monster on maze.gat. when event start, Annouse: The Mystical Secret Garden has opened! Fifteen players may Enter now. Annouse: but you will need to find the Key around the Prontera City. if 15 player Enter will annouse say: Fifteen player have Enter Mystical Secret Garden... Good luck! Spawn: 15 Treasure box in prontera Town. (Treasure box ID:3639) // <= this treasure box drop Key ID:7559 Map: maze.gat NPC: Ancient Hero Talk to this npc and get prize. 1 winner = itemID :504 2 winner = 100.000z 3 winner = 50.000z msg Brave Warrior. you have complete the test. Congratulation. Here are our Reward. Menu: Stay on the Map. Walk out from this map. maze mapflag nosave maze mapflag noteleport i write down whole thing. and shorter it.
  24. 2448
×
×
  • Create New...