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manabeast

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Everything posted by manabeast

  1. what you mean render? do you mean you want the pdf?
  2. if you get this error mean in accname.lua and accessoryid.lua (one of the item name difference) suggest you change all your bloody wing item name. bloodwings => BLOODY_WINGS if you fail to see mean you have put wrong item in client side. or missing something need add. 1.like equipment male and female. 2.drop item 3.collection 4.item.
  3. 2443
  4. the problem solve. i use this one problem. 20000,Ulkan_Mining_Hoe,Ulkan Mining Hoe,4,,100,30,,2,0,0xFFFFFFFF,1,2,34,1,50,0,7,{},{ disguise 1169; },{ undisguise; warp "SavePoint",0,0; } if i use goddameit one no error. http://www.eathena.w...howtopic=264588 20000,Ulkan_Mining_Hoe,Ulkan_Mining_Hoe,4,10,,1000,30,,1,0,0xFFFFFFFF,7,0,34,0,0,0,0,{},{ disguise 1169; },{ undisguise; warp "SavePoint",0,0; }
  5. Edit. idnum2itemdesctable.txt 20000# Ulkan Mining Hoe. Class :^777777 Two-handed Axe^000000 Attack :^777777 30^000000 Weight :^777777 100^000000 Weapon Level :^777777 1^000000 Required Level :^777777 50^000000 Applicable Job :^777777 All Class^000000 # idnum2itemdisplaynametable.txt 20000#Ulkan_Mining_Hoe# idnum2itemresnametable.txt 20000#³°Àº°î±ªÀÌ# item_db 20000,Ulkan_Mining_Hoe,Ulkan Mining Hoe,4,,100,30,,2,0,0xFFFFFFFF,1,2,34,1,50,0,7,{},{ disguise 1169; },{ undisguise; warp "SavePoint",0,0; }
  6. when time come the debug appear. how about complete remove hide npc? to make it normal event npc enought? like OnFri2000: ?
  7. Sir, this is what i sew your showcase. i have try using Explore and Mozila also view like this.
  8. actually you sew those error are old one. already beem solve. but the ancient hero i not yet remove all. but now already been shorter the name. i still can't see npc. maybe i should remove the timing thing to test? use this? OnInit: ? Remove this to this? if(gettime(4)==7) && (gettime(2)==1) { to OnInit: prontera,157,190,4 script Garden Entrance 793,{ if(gettime(4)==7) && (gettime(2)==1) { //enablenpc "Garden Entrance"; //this must be an issue, since if we here it's obiously enable Announce "The Mystical Gate of the Secret Garden has opened! Fifteen players may enter.",bc_all || bc_blue; mes "Rumor has it that there was once an ancient secret garden located near prontera!"; if(countitem(7559) < 1) close; next; mes "I see that you have the key... Very well, since you have the key, I can warp you to the gate."; next; mes "Do you want me to? Only [" + .playersmax - .playersin + "] can enter."; next; if(select("Yes:No") == 2) close; set .playersin,getmapusers(.garden$); //updated to auto ajust for players leaving etc if(.playersin == .playersmax) { mes "Sorry the max players has been reached."; } else { warp .garden$,.x,.y; //set .playersin,.playersin + 1; } close; } else { disablenpc "Garden Entrance"; } end; OnInit: //been move so we can click on NPC set .garden$,"maze"; // <Customizable> set .x,50; // <Customizable> set .y,55; // <Customizable> set .playersmax,15; // <Customizable> set .playersin,0; disablenpc "Garden Entrance"; //when do you enable it ? end; OnSat1127: //enable npc on saturday at noon enablenpc "Garden Entrance"; end; OnSat1800: //disable npc after 6h disablenpc "Garden Entrance"; end; } maze,60,60,4 script Ancient Hero 793,{ OnPCLoadMapEvent : //autoenable and spawn, comment this if you want to handle differently if((getmapusers(.garden$) == 15) && !.spawn[1]) { //when we reach 15 player on map we enable npc and spawn monster enablenpc "Ancient Hero"; //nota : we enable npc so player can click on it but it's not really usefull, we should consider invisible automated npc instead. //nota2 we may have extra enable from player wich it's quite annoying but shouldn't be buggy anyway monster .garden$,0,0,"Treasure of the Secret Garden",.spawn,10,"Ancient Hero::L_MDeath"; set .spawn[1],1; //mark monster are spawned } else { mes "I don't know exacly what's my purpose yet but monsters alreaby been spawn, found them !"; close; } end; L_MDeath: //called at each mob dead if(mobcount("maze", "") == 0) {//if there no more mob on map set .spawn[1],0; //mark monster are all dead mes "I see you have found the treasure ..."; next; switch(rand(1,15)){ case 1 : goto L_First; //I dun like much goto but well case 2 : goto L_Second; case 3 : goto L_Third; default : mes "I see that you did not get the sacred mark of the treasure..."; close; } } end; L_First: mes "Wow... You got the ultimate mark of the treasure ..."; next; mes "I believe this is yours then..."; getitem 2862,1; set zeny, zeny + 100000; close; L_Second: mes "Wow... You got the legendary mark of the treasure ..."; next; mes "I believe this is yours then..."; getitem 5682,1; set zeny, zeny + 50000; close; L_Third: mes "Wow... You got the holy mark of the treasure ..."; next; mes "I believe this is yours then..."; set zeny, zeny + 20000; close; OnInit: set .spawn,1902; // <Customizable> set .garden$,"maze"; // <Customizable> disablenpc "Ancient Hero"; //when do you enable it ? end; }
  9. first line. prontera,157,190,4 script Garden Entrance 793,{ or this has set timing?
  10. space ship? look like a space ship doc for me XD! the colour of the stage very nice. i like it. and the back ground complete space... so uniq xD!
  11. ok, all thing should done. why i still can't see npc in game hmm... weird. prontera,157,190,4 script Garden Entrance 793,{ if(gettime(4)==6) && (gettime(3)==12) { //enablenpc "Garden Entrance"; //this must be an issue, since if we here it's obiously enable Announce "The Mystical Gate of the Secret Garden has opened! Fifteen players may enter.",bc_all || bc_blue; mes "Rumor has it that there was once an ancient secret garden located near prontera!"; if(countitem(7559) < 1) close; next; mes "I see that you have the key... Very well, since you have the key, I can warp you to the gate."; next; mes "Do you want me to? Only [" + .playersmax - .playersin + "] can enter."; next; if(select("Yes:No") == 2) close; set .playersin,getmapusers(.garden$); //updated to auto ajust for players leaving etc if(.playersin == .playersmax) { mes "Sorry the max players has been reached."; } else { warp .garden$,.x,.y; //set .playersin,.playersin + 1; } close; } else { disablenpc "Garden Entrance"; } end; OnInit: //been move so we can click on NPC set .garden$,"maze"; // <Customizable> set .x,50; // <Customizable> set .y,55; // <Customizable> set .playersmax,15; // <Customizable> set .playersin,0; disablenpc "Garden Entrance"; //when do you enable it ? end; OnSat1127: //enable npc on saturday at noon enablenpc "Garden Entrance"; end; OnSat1800: //disable npc after 6h disablenpc "Garden Entrance"; end; } maze,60,60,4 script Ancient Hero 793,{ OnPCLoadMapEvent : //autoenable and spawn, comment this if you want to handle differently if((getmapusers(.garden$) == 15) && !.spawn[1]) { //when we reach 15 player on map we enable npc and spawn monster enablenpc "Ancient Hero of the Garden"; //nota : we enable npc so player can click on it but it's not really usefull, we should consider invisible automated npc instead. //nota2 we may have extra enable from player wich it's quite annoying but shouldn't be buggy anyway monster .garden$,0,0,"Treasure of the Secret Garden",.spawn,10,"Ancient Hero of the Garden::L_MDeath"; set .spawn[1],1; //mark monster are spawned } else { mes "I don't know exacly what's my purpose yet but monsters alreaby been spawn, found them !"; close; } end; L_MDeath: //called at each mob dead if(mobcount("maze", "") == 0) {//if there no more mob on map set .spawn[1],0; //mark monster are all dead mes "I see you have found the treasure ..."; next; switch(rand(1,15)){ case 1 : goto L_First; //I dun like much goto but well case 2 : goto L_Second; case 3 : goto L_Third; default : mes "I see that you did not get the sacred mark of the treasure..."; close; } } end; L_First: mes "Wow... You got the ultimate mark of the treasure ..."; next; mes "I believe this is yours then..."; getitem 2862,1; set zeny, zeny + 100000; close; L_Second: mes "Wow... You got the legendary mark of the treasure ..."; next; mes "I believe this is yours then..."; getitem 5682,1; set zeny, zeny + 50000; close; L_Third: mes "Wow... You got the holy mark of the treasure ..."; next; mes "I believe this is yours then..."; set zeny, zeny + 20000; close; OnInit: set .spawn,1902; // <Customizable> set .garden$,"maze"; // <Customizable> disablenpc "Ancient Hero"; //when do you enable it ? end; } bump =)
  12. thx to you the script working good. but why my server unrecognized mapflag for nosave and restricted? Stone_Caster_War.txt
  13. can you fix this mini map? actually side way still have mini waiting room. can you re take image from brow edit? my brow edit already delete from my pc long time ago. Edit i fix myself now.
  14. thx brian.. i have another problem. someone willing to help me. but he say the script must be work only can edit. so i was trying to make this work. kinda alot bug script and unfinish work >.<" [Fix]
  15. hi, bahmut.. the script you give working. but i have encounter some error. and the shop look like not working. do you think this script can support more then one map?
  16. oh. it's work. thank you... i was so stupid think 0857 is pm. thanks nameless.
  17. the script if change this, it's working. OnMinute00; but when i change this, it's not working. =( i want every night 12AM. but i test in 8.57pm. this auto mini game start. OnClock0857:
  18. 2340
  19. i see. i thought the code difference. thank you very much for so much help.
  20. This script dunno why can't Start up . - script Ghost Buster -1,{ OnClock0857: killmonster .Map$,"All"; announce "Event started at "+.Map$+" ...Hurry Up..",0; for( set .i,0; .i <= ( getarraysize( .Monster ) - 1 ); set .i,.i + 2 ){ monster .Map$,0,0,"--ja--",.Monster[.i],.Monster[.i+1],strnpcinfo(0)+"::OnEventKilled"; } sleep ( .Minute * 60000 ); if( mobcount( .Map$,strnpcinfo(0)+"::OnEventKilled" ) ){ announce "Event End due to unable to Eliminate all Monster within "+.Minute+" Minutes.",0; killmonster .Map$,"All"; } end; OnInit: set .Map$,"niflheim"; set .Minute,30; setarray .Monster[0], 1927,100, 1186,100, 1192,50, 1291,30, 1129,15, 1263,10; end; OnEventKilled: dispbottom "You killed 1 Event Monster"; getitem 501,1; end; }
  21. ok, i sew there is one call what onint then i replace this and work. thanks for all your help. - script PBE#disable -1,{ OnWed2000:
  22. huh? thankyou very much. you help me solve this headache problem. thank you thank you thank you.
  23. (2^01): 0x00000002 + (2^02): 0x00000004 = (4^03): 0x00000006 ? =swordman and mage? (2^07): 0x00000080 + (2^08): 0x00000100 = (4^15): 0x00000180 ? =knight and priest? what is renewal 3rd class code?
  24. your server \conf\battle\drops.txt example:svn or 3Ceam\conf\battle\drops.txt
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